Detenshion Posted September 23, 2021 Share Posted September 23, 2021 Hello, I use a translator. I'm wanting to modify the spawn of marine animals (jellyfish, fish, dolphin, shark, etc) but I don't know where the database is in the game files. Link to comment Share on other sites More sharing options...
ZAZ Posted September 23, 2021 Share Posted September 23, 2021 No database, it's hardcoded gta_sa.exe lets objects of multiobj.ide with following id number appear 1599 1600 1601 1602 1603 1604 1605 1606 1607 1609 shark doesn't appear, don't know why CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
spaditagamer Posted October 16, 2021 Share Posted October 16, 2021 Perhaps its a disable ID... I believe that if someone could re-able that ID maybe the shark could appear more often in San Fierro sea Link to comment Share on other sites More sharing options...
YufflesGaming Posted October 16, 2021 Share Posted October 16, 2021 3 minutes ago, spaditagamer said: Perhaps its a disable ID... I believe that if someone could re-able that ID maybe the shark could appear more often in San Fierro sea Try to find vice city file id may work. Link to comment Share on other sites More sharing options...
spaditagamer Posted October 16, 2021 Share Posted October 16, 2021 (edited) 1 hour ago, YufflesGaming said: Try to find vice city file id may work. Well, i found this ID on vice city's generic.ide. "536, shark, shark, 1, 50, 128", But need to be sure if that ID is already used by another object Edit: Well, i tryed changing an "unused" ID: 999, and it kinda worked... the only issue is that i couldnt make the shark spawn, at least in san fierro sea (since is the only place that it spawns i know). I need to know where are the spawning files so i can figure out how to make it spawn naturally. Edited October 16, 2021 by spaditagamer Wanted to add information breant55 1 Link to comment Share on other sites More sharing options...
ZAZ Posted October 16, 2021 Share Posted October 16, 2021 no need of an "unused" ID: 999 shark is available and can be spawned by script or ipl 1608, shark, shark, 40, 128 but the hardcoded sealife feature doesn't show it you can make shark appear instead dolphin just change these lines inside multiobj.ide 1607, dolphin, dolphin, 40, 128 1608, shark, shark, 40, 128 to these 1607, shark, shark, 40, 128 1608, dolphin, dolphin, 40, 128 breant55 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
YufflesGaming Posted October 16, 2021 Share Posted October 16, 2021 1 hour ago, spaditagamer said: Edit: Well, i tryed changing an "unused" ID: ---, and it kinda worked... the only issue is that i couldnt make the shark spawn, at least in san fierro sea (since is the only place that it spawns i know). I need to know where are the spawning files so i can figure out how to make it spawn naturally. How that? Spoiler Link to comment Share on other sites More sharing options...
spaditagamer Posted October 16, 2021 Share Posted October 16, 2021 My idea was to edit the spawning of the shark just like the dolphin by changing the ID, but it didnt work Link to comment Share on other sites More sharing options...
Detenshion Posted October 18, 2021 Author Share Posted October 18, 2021 (edited) On 10/16/2021 at 6:40 PM, ZAZ said: no need of an "unused" ID: 999 shark is available and can be spawned by script or ipl 1608, shark, shark, 40, 128 but the hardcoded sealife feature doesn't show it you can make shark appear instead dolphin just change these lines inside multiobj.ide 1607, dolphin, dolphin, 40, 128 1608, shark, shark, 40, 128 to these 1607, shark, shark, 40, 128 1608, dolphin, dolphin, 40, 128 What do you mean by "the hardcoded sealife feature doesn't show it"? You can dig a little deeper about it? Edited October 18, 2021 by Detenshion Link to comment Share on other sites More sharing options...
spaditagamer Posted October 18, 2021 Share Posted October 18, 2021 On 10/16/2021 at 6:40 PM, ZAZ said: no need of an "unused" ID: 999 shark is available and can be spawned by script or ipl 1608, shark, shark, 40, 128 but the hardcoded sealife feature doesn't show it you can make shark appear instead dolphin just change these lines inside multiobj.ide 1607, dolphin, dolphin, 40, 128 1608, shark, shark, 40, 128 to these 1607, shark, shark, 40, 128 1608, dolphin, dolphin, 40, 128 Is a easy way to make sharks appear more, but i kinda want the shark appear without replacing the dolphin or the turtle, maybe creating a cleo file... Link to comment Share on other sites More sharing options...
ZAZ Posted October 18, 2021 Share Posted October 18, 2021 (edited) 2 hours ago, Detenshion said: What do you mean by "the hardcoded sealife feature doesn't show it"? You can dig a little deeper about it? hardcoded sealife feature means: jellyfishes hanginging around, fishes, dolphin and turtle spawn randomly and move around, when player is swiming in water hardcoded means: it's done by code inside gta_sa.exe, not main.scm, not ipl, not paths like peds and vehicles in traffic or another method: starfishes, seaweed and stones on seabed or bushes at landscapes spawn randomly, also hardcoded, but depending to collisions model material and procobj.dat but the sealife only needs player swiming in water i was wrong, as i said "gta_sa.exe lets objects of multiobj.ide with following id number appear" Spoiler On 9/23/2021 at 10:20 PM, ZAZ said: No database, it's hardcoded gta_sa.exe lets objects of multiobj.ide with following id number appear 1599 1600 1601 1602 1603 1604 1605 1606 1607 1609 shark doesn't appear, don't know why correct is: it lets objects of multiobj.ide by their names appear fish1single fish2single fish3s jellyfish jellyfish01 fish3single fish1s fish2s dolphin turtle and i was wrong, as i said, "just change these lines inside multiobj.ide" Spoiler On 10/16/2021 at 11:40 PM, ZAZ said: no need of an "unused" ID: 999 shark is available and can be spawned by script or ipl 1608, shark, shark, 40, 128 but the hardcoded sealife feature doesn't show it you can make shark appear instead dolphin just change these lines inside multiobj.ide 1607, dolphin, dolphin, 40, 128 1608, shark, shark, 40, 128 to these 1607, shark, shark, 40, 128 1608, dolphin, dolphin, 40, 128 it needs to rename shark.dff/txd to dolphin.dff/txd 30 minutes ago, spaditagamer said: Is a easy way to make sharks appear more, but i kinda want the shark appear without replacing the dolphin or the turtle, maybe creating a cleo file... yes, of course, that's no problem check out killer sharks Edited October 18, 2021 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
spaditagamer Posted October 18, 2021 Share Posted October 18, 2021 (edited) Yesterday i tested that mod, looks pretty good.. The only thing i didnt like is that the sharks always attacks you. Maybe i'll try edit something to test the shark Edit: I've been looking around on internet, and its very interesting that mostly in MTA and in SA-MP the shark not only spawns, is also modified. I found a MTA "mod" about the shark, obviously is not going to work on original GTA San Andreas but wanted to inform.. Edited October 22, 2021 by spaditagamer Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now