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[PLUGIN SDK/GTA III] Declaring CSprite2d instance error


Ify24
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Hi everyone,

 

I found many examples where CSprite2d instance is used for drawing textures in game, but when I try those examples,

the compiler pops an error:


 

Quote

 

CSprite2d::CSprite2d() is inaccessible

CSprite2d::CSprite2d(void) attempting to reference a deleted function

 

 

Why can't I make an instance of an CSprite2d class?

 

test1() {
        CSprite2d mySprite;

        Events::initRwEvent += [&]
        {
            int txd = CTxdStore::AddTxdSlot("drugs");
            CTxdStore::LoadTxd(txd, "models\\drugs.txd");
            CTxdStore::AddRef(txd);
            CTxdStore::PushCurrentTxd();
            CTxdStore::SetCurrentTxd(txd);

            CSprite2d::SetTexture("image", "image_alpha");

            CTxdStore::PopCurrentTxd();
        };

        Events::gameProcessEvent += []
        {

        };  
    }

} _test1;

 

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