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Removed jobs from Online


Max96
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23 hours ago, Max96 said:

They have removed a lot of adversary modes too, mostly unpopular ones.

So, there are popular ones?:kekw:

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On 9/18/2021 at 1:59 PM, HamwithCheese said:

I'm surprised no news outlets are talking about this. Especially since it's a nice follow-up to the horrible EnE trailer.

Why would they? Bungie did the exact same thing as Rockstar. Trion/Perfect Worlds as well. It's not newsworthy.

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18 hours ago, Geisterfaust said:

So, there are popular ones?:kekw:

 

https://firstsportz.com/top-5-popular-adversary-modes-in-gta-online/

 

 

Quote

Adversary Modes help players relax and have some fun after a long day of grinding businesses or heists for money. 

 

It confirms there are peoples who grind businesses for +7 hours straight. 😂

 

Edited by Hécate-II
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Trophy changes likely need Sony/MS approval, unlike Steam/their own RGSC, so that might take longer if they do change the requirements.

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In regards to Numero Uno trophy/achievement, it's linked with All Rounder award, which checks tons of other awards like the one for winning a race ...etc.

 

Someone should check whether custom jobs count towards the awards and I'm sure it does. If it does, then I wouldn't call it "impossible" to obtain the trophy/achievement.

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On 9/21/2021 at 11:59 PM, Tez2 said:

In regards to Numero Uno trophy/achievement, it's linked with All Rounder award, which checks tons of other awards like the one for winning a race ...etc.

 

Someone should check whether custom jobs count towards the awards and I'm sure it does. If it does, then I wouldn't call it "impossible" to obtain the trophy/achievement.

I talked to a guy, he managed to create a Sea Race in Editor and complete it, we'll see if it's possible to create Parachuting.

Edited by Max96
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2 hours ago, Max96 said:

I talked to a guy, he managed to create a Sea Race in Editor and complete it, we'll see if it's possible to create Parachuting.

Its not possible i already tried that

Edited by Chrom4tic
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Da Elite Ninjah

couldnt find any overtime rumbles in the startmenu, but they also removed them from my saved playlists?!?!!?

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Da Elite Ninjah
On 9/19/2021 at 2:42 PM, AidanCKY said:

This change is terrible, there's loads of game modes that were great and my friends would play all the time.

The Vespucci Job and Overtime Rumble being my favourites. WTF Rockstar...

 

Yeah this. My crew plays these on the daily. f*ck this. 

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19 hours ago, Max96 said:

I talked to a guy, he managed to create a Sea Race in Editor and complete it, we'll see if it's possible to create Parachuting.

Not going to happen because there is no parachute creator in the game. 

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GAUNTLET HELLFIRE

Good idea but poorly executed. AM should be grouped in to 5 and 6 different groups with a different group available to play each week and have a different special vehicle race/ sea race/ rc bandito race available each week with all pay 3x each week. I know most of the removed jobs weren't very popular but some people did still play them and more would if a certain race or AM was only available every 2 months but with the way it is I don't know if or when I will be able to play overtime rumble or how often. It would also still suck with achivements and awards but at least you would get a chance to get them every 2 months.

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It's priceless really. Rockstar removed a bunch of jobs from circulation with thorough dedication, but adverse side effects weren't considered until it was too late, so they now have a global daily objective that's impossible to complete. :kekw:

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2 hours ago, Carbonox said:

It's priceless really. Rockstar removed a bunch of jobs from circulation with thorough dedication, but adverse side effects weren't considered until it was too late, so they now have a global daily objective that's impossible to complete. :kekw:

Actually they did update daily objectives script, but today when dailies changed, it nuked gtao for few hours until R* reverted it. And obviously without making  new fix...

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1 hour ago, ambi3nt said:

Actually they did update daily objectives script, but today when dailies changed, it nuked gtao for few hours until R* reverted it. And obviously without making  new fix...

That fix was more targeted towards random daily objectives and not the global daily objective. They are yet to do anything about that. And seeing we are yet to receive an update. I would it's safe to say everyone would miss out on this daily objective.

Edited by Tez2
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6 hours ago, Tez2 said:

That fix was more targeted towards random daily objectives and not the global daily objective. They are yet to do anything about that. And seeing we are yet to receive an update. I would it's safe to say everyone would miss out on this daily objective.

Hmm interesting, can't really think of non global daily which could've been affected by these removed jobs.

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12 hours ago, Tez2 said:

That fix was more targeted towards random daily objectives and not the global daily objective. They are yet to do anything about that. And seeing we are yet to receive an update. I would it's safe to say everyone would miss out on this daily objective.

All of the removed jobs on the list were global objectives, or tied to them (like the Adversary Series or Featured Series).

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6 hours ago, ambi3nt said:

Hmm interesting, can't really think of non global daily which could've been affected by these removed jobs.

Nevermind, the daily objectives were indeed global ones as clarified by @Timsalabimbo.

 

I think the interesting part is that Thursday's global objective was one of the disabled objectives. Whereas, Tuesday's and Wednesday's objectives were fine. That might explain the nuking mess.

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FrugalDangerMan

I am SO glad I finally 100% the game this past April out of boredom after making $500 million in Cayo Perico.

 

...totally not bragging or anything...😉

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On 9/18/2021 at 12:14 PM, Spider-Vice said:

I saw someone in the Next DLC Speculation topic saying the game felt a bit less jittery for them on console, I wouldn't be surprised if it was for performance reasons due to all the coronas around the map for each of the modes, matchmaking not having to sift through so many jobs, menus being less populated, etc.

 

I'm assuming they also have stats for each mode's player count and engagement, if globally there isn't much engagement, even if 100 hardcore fans really like one mode, it's probably not enough for it to stay unfortunately. :/

Console you say? But we can simply disable those coronas via Interaction Menu on all platforms. We can all disable certain jobs and events from there.

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17 hours ago, SilverRST said:

Console you say? But we can simply disable those coronas via Interaction Menu on all platforms. We can all disable certain jobs and events from there.

 

You can hide the map blips, I wouldn't think it makes much difference to the data exchanged when you're loading in/moving around. Scripts and so forth. Rockstar were pretty open about performance being the reason for these removals.

Edited by Gridl0k
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4 hours ago, Taterman said:

Are you guys saying that hiding the map blips for missions, races... stops the text invites to those particular jobs?

 

Not Sure about the invites. But hiding street Race blips on The map will disable joining races at the LSCM i.e. 

 

Or hiding Arena wars blips will make the Board in your Arena Garage inaccesable

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8 hours ago, fryday said:

 

Not Sure about the invites. But hiding street Race blips on The map will disable joining races at the LSCM i.e. 

 

Or hiding Arena wars blips will make the Board in your Arena Garage inaccesable

 

Thanks. I did know about those, but man, I hardly get invites anymore to missions, survivals or most races anymore.

Edited by Taterman
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