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Bugged skin with ragdoll mod enabled - Character go nuts deforming like a nightmare


Uzublecker
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Hi

 

I'm having this trouble with this custom skin. It has been edited throught Blender with the DragonFF add-on. It is a modified swat.dff file with more faces as usual. This skin does not affect vanilla gameplay with the stock dying animations. The problem is when the puppet get shot and got down or when a vehicle crash it. A guy told me it would be part of the rigging but as far my knowledge says it is already rigged. What am I missing. Hope someone could help and also archive it since it might be a casual problem for begginers like me.

 

In the next video you'll see how the skin go nuts deforming like a fever dream. But coming normal after a while. That's my problem

 

I would like to fix these to upload a "workshop" with new dff's with custom texture too

 

 

Have a nice day!

Edited by Uzublecker
third time editing the addon name
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I saw some posts talking about problems with the latest version of the addon (that idk if has it been update recently) about crashing the game and other stuff that makes the skins like uncompatible somehow with more details. Do someone know if I import the dff to another program like autodesk or another 3d software with advanced addons about RenderWare Engine it will work?

 

Here is the dff and the txd

https://drive.google.com/drive/folders/1fnloJiAV98lnT_Co7v2s6lJxG0XcoT6X?usp=sharing

For some reason I changed without noticing the filename to show the texture so if you want to change it you must replace it as wat.png

Edited by Uzublecker
link can now be accesible
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DavidReyes2250

This problem, as far as I know, is due to the add-on itself, because I believe that the models do not export them quite well as it should be. The only way to avoid this is to use Kam's GTA Script for 3ds Max (or some other program but I recommend that one) as it exports the models without problems. Already here you will have to see a tutorial on how to make skins there.
By the way, do not try to import your model into 3ds Max as it is incompatible with the importer, and yes, you will probably have to create the skin from scratch.

Edited by DavidReyes2250
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6 hours ago, DavidReyes2250 said:

This problem, as far as I know, is due to the add-on itself, because I believe that the models do not export them quite well as it should be. The only way to avoid this is to use Kam's GTA Script for 3ds Max (or some other program but I recommend that one) as it exports the models without problems. Already here you will have to see a tutorial on how to make skins there.
By the way, do not try to import your model into 3ds Max as it is incompatible with the importer, and yes, you will probably have to create the skin from scratch.

This should be pinned as a bug by the addon, I read some users with the same problems with super deform skins

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