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GTA maps are canonically 60 times bigger than they are ingame


Smash Bandicoot
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Smash Bandicoot

Ingame, 1 second passing = 1 minute passing, but in reality, a minute = 60 seconds, so incanon, maps are supposed to be WAY bigger.

 

Makes me curious how a map of 3D era San Andreas or Vice City would play if the map chunks were seperated and new chunks were added in the empty areas alongside a real life timer in the game

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CynicalMexican

Obviously. Los Santos IRL would be a sizable neighborhood in any major city.

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Actually, I think 1 minute takes around two seconds to pass. So every hour is closer to 2 minutes. You also have to factor in speed and velocity. So if you're travelling at a higher speed, you could cover more distance per minute.

 

So, in short, your logic is fundamentally flawed.

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I remember from VC instructions that city has 2 millions people living here...

 

They never stated that these cities are actually bigger than they are....

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billiejoearmstrong8
2 minutes ago, Jimmy Cast said:

Actually, I think 1 minute takes around two seconds to pass. So every hour is closer to 2 minutes. You also have to factor in speed and velocity. So if you're travelling at a higher speed, you could cover more distance per minute.

 

So, in short, your logic is fundamentally flawed.

 

In 3D era it was 1 minute = 1 second. In HD era 1 minute = 2 seconds. So I don't think there's any way it can be logical.

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3 minutes ago, billiejoearmstrong8 said:

 

In 3D era it was 1 minute = 1 second. In HD era 1 minute = 2 seconds. So I don't think there's any way it can be logical.

Ah yes the previously long forgotten but currently topical world of 3D. But no, there isn't any way it can or could be logical. 

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8 hours ago, Smash Bandicoot said:

Ingame, 1 second passing = 1 minute passing, but in reality, a minute = 60 seconds, so incanon, maps are supposed to be WAY bigger.

 

Makes me curious how a map of 3D era San Andreas or Vice City would play if the map chunks were seperated and new chunks were added in the empty areas alongside a real life timer in the game

Since some mods make the in-game time equal to the real-world time should they canonically include a real-size map?

 

 

 

You don't have to answer. ^_^

Edited by Evil empire
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CynicalMexican
5 hours ago, Evil empire said:

Since some mods make the in-game time equal to the real-world time should they canonically include a real-size map?

 

 

 

You don't have to answer. ^_^

 

Yes, third party mods are all totally canon. Airtight logic, not even Marie Curie could disprove you.

Edited by CynicalMexican
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universetwisters
15 hours ago, Smash Bandicoot said:

Ingame, 1 second passing = 1 minute passing, but in reality, a minute = 60 seconds, so incanon, maps are supposed to be WAY bigger.

 

Makes me curious how a map of 3D era San Andreas or Vice City would play if the map chunks were seperated and new chunks were added in the empty areas alongside a real life timer in the game

 

[source]

 

Also in the HD era, 1 minute is like 2 seconds or something like that 

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Smash Bandicoot
3 minutes ago, universetwisters said:

 

[source]

 

Also in the HD era, 1 minute is like 2 seconds or something like that 

That's because HD era games show more details and parts of the canon map, so the map there is canonically 30 times bigger instead of 60

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universetwisters
Just now, Smash Bandicoot said:

That's because HD era games show more details and parts of the canon map, so the map there is canonically 30 times bigger instead of 60

 

But where's your proof that the HD map is "canon" and not just the current version of whatever map? Maybe the GTA series takes place on another planet where days go by faster idk

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CynicalMexican

Jesus people are misinterpreting OP's thread.

 

The point being made is that, in the game's universe, the map is "bigger" than what we see. HD Liberty City is obviously not even close to the size of real life New York City, but it's home to millions of inhabitants anyway.

 

The game's clock is a very clever way of making the map look bigger. Even though a drive from LS to SF is only a few minutes, the game makes it seem much longer due to the short timespan.

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Also, let's not forget that all these cities are not islands. They are nearby the mainland. That's what people always forget.

 

Rockstar should add more normal residential areas.

 

And when it comes to the cities - I think it's like in Watch Dogs - Chicago is not really that small, even in the game's world - it's indicated in Watch Dogs 2 when they show a real life map of Chicago.

Edited by Americana
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This seems like a good time and place to advertise call back to my earlier thread on this matter, which also contains a link to a great example of a map that represents how I feel GTA cities would truly look. :p All the landmarks would be intact, but with a lot more space between them.

 

Sometimes the game itself even contains lines pertaining to this implicit size, like the comment Luis made about the distance from his house to the club, or something.

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CynicalMexican
14 hours ago, Americana said:

Also, let's not forget that all these cities are not islands. They are nearby the mainland. That's what people always forget.

 

Rockstar should add more normal residential areas.

 

And when it comes to the cities - I think it's like in Watch Dogs - Chicago is not really that small, even in the game's world - it's indicated in Watch Dogs 2 when they show a real life map of Chicago.

 

Yeah. I always like to pretend the rest of NJ is right by Alderney, or Yonkers is north of Bohan. 

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universetwisters
18 hours ago, CynicalMexican said:

 

The game's clock is a very clever way of making the map look bigger. Even though a drive from LS to SF is only a few minutes, the game makes it seem much longer due to the short timespan.

 

IdK man the clock isn’t too accurate tbh, especially when you consider that it takes like a whole minute or two to go from swinging a punch to actually making contact to someone’s face.

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Well imagine if Rockstar made their maps to scale irl, imagine how long it’d take to drive from location to location it would make the game feel more like a chore at some points if it took 20 minutes at 120mph to go from Los Santos to Sandy Shores 

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CynicalMexican
3 hours ago, Willman249 said:

Well imagine if Rockstar made their maps to scale irl, imagine how long it’d take to drive from location to location it would make the game feel more like a chore at some points if it took 20 minutes at 120mph to go from Los Santos to Sandy Shores 

 

Oooooh!

 

Try driving from Downtown to Santa Monica in True Crime LA. It's a very honest-to-god scale of much of metro LA and it takes a good 20 minutes to drive.

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3 hours ago, CynicalMexican said:

 

Oooooh!

 

Try driving from Downtown to Santa Monica in True Crime LA. It's a very honest-to-god scale of much of metro LA and it takes a good 20 minutes to drive.

I actually remember that game it was an actual 240-sqmi copy of LA.  Nothing is more accurate scale wise than Flight Simulator.

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Officer Ronson
On 8/31/2021 at 8:02 PM, CynicalMexican said:

Jesus people are misinterpreting OP's thread.

 

The point being made is that, in the game's universe, the map is "bigger" than what we see. HD Liberty City is obviously not even close to the size of real life New York City, but it's home to millions of inhabitants anyway.

 

The game's clock is a very clever way of making the map look bigger. Even though a drive from LS to SF is only a few minutes, the game makes it seem much longer due to the short timespan.

Yeah I think it's a possibility, considering characters sometimes refer to districts or buildings that aren't specifically in town in game like schools. 

 

V gives further credibility to this theory considering the version of San Andreas we play in is always referred to as ''Southern San Andreas'', with other cities like San Fierro being implied to be a part of the state and still existing but something we can't normally travel to. 

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CynicalMexican
27 minutes ago, Officer Ronson said:

Yeah I think it's a possibility, considering characters sometimes refer to districts or buildings that aren't specifically in town in game like schools. 

 

V gives further credibility to this theory considering the version of San Andreas we play in is always referred to as ''Southern San Andreas'', with other cities like San Fierro being implied to be a part of the state and still existing but something we can't normally travel to. 

 

Yeah, it's pretty much always been like this. In GTA 4, "Upstate Liberty" is mentioned, which obviously implies that Liberty City is just a small part of a state based on New York.

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Taking this into account, I wonder how would the RDR/RDR2 map fare. Is the timer the same as in the HD era games?

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Is there a timer in these games? In some games there are no clocks which helps with the illusion.

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56 minutes ago, Americana said:

Is there a timer in these games? In some games there are no clocks which helps with the illusion.

You mean in the Red Dead games? I am pretty sure Red Dead 2 doesn't have an active visible timer. You can track time by viewing your watch in the inventory. Don't know how it works in the first Red Dead game though.

Edited by GhettoJesus

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There is no need to take watches from inventory, there is watch just after entering game menu.

 

Its easy to navigate in time after sun and moon movements. If you have basic skill in this.

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They were meant to be smaller for gameplay ofcourse , if the map size is equal to the size of the interiors then we'll see some good difference in the maps 
most of all interiors uses a loading screen which teleports you out of the map like madd dogg's mansion , Clothing stores etc etc. 

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