Smash Bandicoot Posted August 31, 2021 Share Posted August 31, 2021 Ingame, 1 second passing = 1 minute passing, but in reality, a minute = 60 seconds, so incanon, maps are supposed to be WAY bigger. Makes me curious how a map of 3D era San Andreas or Vice City would play if the map chunks were seperated and new chunks were added in the empty areas alongside a real life timer in the game Link to comment Share on other sites More sharing options...
CynicalMexican Posted August 31, 2021 Share Posted August 31, 2021 Obviously. Los Santos IRL would be a sizable neighborhood in any major city. Yannerrins 1 Link to comment Share on other sites More sharing options...
sefus Posted August 31, 2021 Share Posted August 31, 2021 GTA SA's ocean is like a Minecraft flat world Link to comment Share on other sites More sharing options...
Jimmy Cast Posted August 31, 2021 Share Posted August 31, 2021 Actually, I think 1 minute takes around two seconds to pass. So every hour is closer to 2 minutes. You also have to factor in speed and velocity. So if you're travelling at a higher speed, you could cover more distance per minute. So, in short, your logic is fundamentally flawed. Link to comment Share on other sites More sharing options...
Ondr4H Posted August 31, 2021 Share Posted August 31, 2021 I remember from VC instructions that city has 2 millions people living here... They never stated that these cities are actually bigger than they are.... Link to comment Share on other sites More sharing options...
billiejoearmstrong8 Posted August 31, 2021 Share Posted August 31, 2021 2 minutes ago, Jimmy Cast said: Actually, I think 1 minute takes around two seconds to pass. So every hour is closer to 2 minutes. You also have to factor in speed and velocity. So if you're travelling at a higher speed, you could cover more distance per minute. So, in short, your logic is fundamentally flawed. In 3D era it was 1 minute = 1 second. In HD era 1 minute = 2 seconds. So I don't think there's any way it can be logical. Link to comment Share on other sites More sharing options...
Jimmy Cast Posted August 31, 2021 Share Posted August 31, 2021 3 minutes ago, billiejoearmstrong8 said: In 3D era it was 1 minute = 1 second. In HD era 1 minute = 2 seconds. So I don't think there's any way it can be logical. Ah yes the previously long forgotten but currently topical world of 3D. But no, there isn't any way it can or could be logical. Link to comment Share on other sites More sharing options...
Evil empire Posted August 31, 2021 Share Posted August 31, 2021 (edited) 8 hours ago, Smash Bandicoot said: Ingame, 1 second passing = 1 minute passing, but in reality, a minute = 60 seconds, so incanon, maps are supposed to be WAY bigger. Makes me curious how a map of 3D era San Andreas or Vice City would play if the map chunks were seperated and new chunks were added in the empty areas alongside a real life timer in the game Since some mods make the in-game time equal to the real-world time should they canonically include a real-size map? You don't have to answer. ^_^ Edited August 31, 2021 by Evil empire Link to comment Share on other sites More sharing options...
CynicalMexican Posted August 31, 2021 Share Posted August 31, 2021 (edited) 5 hours ago, Evil empire said: Since some mods make the in-game time equal to the real-world time should they canonically include a real-size map? You don't have to answer. ^_^ Yes, third party mods are all totally canon. Airtight logic, not even Marie Curie could disprove you. Edited August 31, 2021 by CynicalMexican Link to comment Share on other sites More sharing options...
universetwisters Posted August 31, 2021 Share Posted August 31, 2021 15 hours ago, Smash Bandicoot said: Ingame, 1 second passing = 1 minute passing, but in reality, a minute = 60 seconds, so incanon, maps are supposed to be WAY bigger. Makes me curious how a map of 3D era San Andreas or Vice City would play if the map chunks were seperated and new chunks were added in the empty areas alongside a real life timer in the game [source] Also in the HD era, 1 minute is like 2 seconds or something like that Link to comment Share on other sites More sharing options...
Smash Bandicoot Posted August 31, 2021 Author Share Posted August 31, 2021 3 minutes ago, universetwisters said: [source] Also in the HD era, 1 minute is like 2 seconds or something like that That's because HD era games show more details and parts of the canon map, so the map there is canonically 30 times bigger instead of 60 Link to comment Share on other sites More sharing options...
universetwisters Posted August 31, 2021 Share Posted August 31, 2021 Just now, Smash Bandicoot said: That's because HD era games show more details and parts of the canon map, so the map there is canonically 30 times bigger instead of 60 But where's your proof that the HD map is "canon" and not just the current version of whatever map? Maybe the GTA series takes place on another planet where days go by faster idk H-G and DeltaV20 2 Link to comment Share on other sites More sharing options...
CynicalMexican Posted September 1, 2021 Share Posted September 1, 2021 Jesus people are misinterpreting OP's thread. The point being made is that, in the game's universe, the map is "bigger" than what we see. HD Liberty City is obviously not even close to the size of real life New York City, but it's home to millions of inhabitants anyway. The game's clock is a very clever way of making the map look bigger. Even though a drive from LS to SF is only a few minutes, the game makes it seem much longer due to the short timespan. [Ambient], Jeansowaty, H-G and 2 others 5 Link to comment Share on other sites More sharing options...
Americana Posted September 1, 2021 Share Posted September 1, 2021 (edited) Also, let's not forget that all these cities are not islands. They are nearby the mainland. That's what people always forget. Rockstar should add more normal residential areas. And when it comes to the cities - I think it's like in Watch Dogs - Chicago is not really that small, even in the game's world - it's indicated in Watch Dogs 2 when they show a real life map of Chicago. Edited September 1, 2021 by Americana CynicalMexican, Jeansowaty and The Tracker 3 Link to comment Share on other sites More sharing options...
Carbonox Posted September 1, 2021 Share Posted September 1, 2021 This seems like a good time and place to advertise call back to my earlier thread on this matter, which also contains a link to a great example of a map that represents how I feel GTA cities would truly look. All the landmarks would be intact, but with a lot more space between them. Sometimes the game itself even contains lines pertaining to this implicit size, like the comment Luis made about the distance from his house to the club, or something. Link to comment Share on other sites More sharing options...
D T Posted September 1, 2021 Share Posted September 1, 2021 I just assume they're meant to be the size of their real life counterparts. Link to comment Share on other sites More sharing options...
CynicalMexican Posted September 1, 2021 Share Posted September 1, 2021 14 hours ago, Americana said: Also, let's not forget that all these cities are not islands. They are nearby the mainland. That's what people always forget. Rockstar should add more normal residential areas. And when it comes to the cities - I think it's like in Watch Dogs - Chicago is not really that small, even in the game's world - it's indicated in Watch Dogs 2 when they show a real life map of Chicago. Yeah. I always like to pretend the rest of NJ is right by Alderney, or Yonkers is north of Bohan. Link to comment Share on other sites More sharing options...
universetwisters Posted September 1, 2021 Share Posted September 1, 2021 18 hours ago, CynicalMexican said: The game's clock is a very clever way of making the map look bigger. Even though a drive from LS to SF is only a few minutes, the game makes it seem much longer due to the short timespan. IdK man the clock isn’t too accurate tbh, especially when you consider that it takes like a whole minute or two to go from swinging a punch to actually making contact to someone’s face. TKDSnovelist and H-G 1 1 Link to comment Share on other sites More sharing options...
Willman249 Posted September 1, 2021 Share Posted September 1, 2021 Well imagine if Rockstar made their maps to scale irl, imagine how long it’d take to drive from location to location it would make the game feel more like a chore at some points if it took 20 minutes at 120mph to go from Los Santos to Sandy Shores Link to comment Share on other sites More sharing options...
CynicalMexican Posted September 1, 2021 Share Posted September 1, 2021 3 hours ago, Willman249 said: Well imagine if Rockstar made their maps to scale irl, imagine how long it’d take to drive from location to location it would make the game feel more like a chore at some points if it took 20 minutes at 120mph to go from Los Santos to Sandy Shores Oooooh! Try driving from Downtown to Santa Monica in True Crime LA. It's a very honest-to-god scale of much of metro LA and it takes a good 20 minutes to drive. Standard Deluxe 59 and H-G 2 Link to comment Share on other sites More sharing options...
Willman249 Posted September 2, 2021 Share Posted September 2, 2021 3 hours ago, CynicalMexican said: Oooooh! Try driving from Downtown to Santa Monica in True Crime LA. It's a very honest-to-god scale of much of metro LA and it takes a good 20 minutes to drive. I actually remember that game it was an actual 240-sqmi copy of LA. Nothing is more accurate scale wise than Flight Simulator. Link to comment Share on other sites More sharing options...
Officer Ronson Posted September 2, 2021 Share Posted September 2, 2021 On 8/31/2021 at 8:02 PM, CynicalMexican said: Jesus people are misinterpreting OP's thread. The point being made is that, in the game's universe, the map is "bigger" than what we see. HD Liberty City is obviously not even close to the size of real life New York City, but it's home to millions of inhabitants anyway. The game's clock is a very clever way of making the map look bigger. Even though a drive from LS to SF is only a few minutes, the game makes it seem much longer due to the short timespan. Yeah I think it's a possibility, considering characters sometimes refer to districts or buildings that aren't specifically in town in game like schools. V gives further credibility to this theory considering the version of San Andreas we play in is always referred to as ''Southern San Andreas'', with other cities like San Fierro being implied to be a part of the state and still existing but something we can't normally travel to. Link to comment Share on other sites More sharing options...
CynicalMexican Posted September 2, 2021 Share Posted September 2, 2021 27 minutes ago, Officer Ronson said: Yeah I think it's a possibility, considering characters sometimes refer to districts or buildings that aren't specifically in town in game like schools. V gives further credibility to this theory considering the version of San Andreas we play in is always referred to as ''Southern San Andreas'', with other cities like San Fierro being implied to be a part of the state and still existing but something we can't normally travel to. Yeah, it's pretty much always been like this. In GTA 4, "Upstate Liberty" is mentioned, which obviously implies that Liberty City is just a small part of a state based on New York. Link to comment Share on other sites More sharing options...
Jeansowaty Posted September 2, 2021 Share Posted September 2, 2021 Taking this into account, I wonder how would the RDR/RDR2 map fare. Is the timer the same as in the HD era games? Link to comment Share on other sites More sharing options...
Americana Posted September 2, 2021 Share Posted September 2, 2021 Is there a timer in these games? In some games there are no clocks which helps with the illusion. Link to comment Share on other sites More sharing options...
GhettoJesus Posted September 2, 2021 Share Posted September 2, 2021 (edited) 56 minutes ago, Americana said: Is there a timer in these games? In some games there are no clocks which helps with the illusion. You mean in the Red Dead games? I am pretty sure Red Dead 2 doesn't have an active visible timer. You can track time by viewing your watch in the inventory. Don't know how it works in the first Red Dead game though. Edited September 2, 2021 by GhettoJesus Link to comment Share on other sites More sharing options...
Ondr4H Posted September 2, 2021 Share Posted September 2, 2021 There is no need to take watches from inventory, there is watch just after entering game menu. Its easy to navigate in time after sun and moon movements. If you have basic skill in this. Link to comment Share on other sites More sharing options...
DeltaV20 Posted September 3, 2021 Share Posted September 3, 2021 They were meant to be smaller for gameplay ofcourse , if the map size is equal to the size of the interiors then we'll see some good difference in the maps most of all interiors uses a loading screen which teleports you out of the map like madd dogg's mansion , Clothing stores etc etc. H-G and CynicalMexican 2 Link to comment Share on other sites More sharing options...
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