TomHallam Posted August 29, 2021 Share Posted August 29, 2021 So I've recently managed to Convert a Character Skin onto an Existing GTA SA Skeleton on 3DS Autodesk, but when I go to Bones/Skin Export, I get these two Errors 1. You didn't set BonesIDs/BoneTypes Properly! Each bone must have 'BoneID' & 'BoneType' in it's User Properties. 2. You Didn't set Skin/Vertices Properly! Each Vertex must be influence by at least one bone. Now i have no idea how to Fix these two problems that I am currently having , so if any one of you could help me on what I need to do, then that would be appreciated. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now