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[NEW] Graphical Downgrades Fixed? | Ultimate Comparison [Image Heavy]


WesternRev
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Version 1.00 vs Version 1.29 | Ambient Occlusion | Comparison 


BUm93gw.jpg


A453B50B-A969-4D19-86F9-562273FD2B7F.gif
 

Edited by WesternRev
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5 hours ago, WesternRev said:

Version 1.00 vs Version 1.29 | Ambient Occlusion | Comparison 


BUm93gw.jpg

 

 

Does that make 1.00 'better' ? 🤔

 

Edit: Is there any way to bring back that AO in the current version? maybe by editing visualsettings.dat?

Edited by Sonny_Black
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Version 1.00 vs Version 1.29 | Ambient Occlusion | Comparison 


s9UtsCs.jpg

023F6374-4B65-431C-8871-782E29DC5F5A.gif

 

Edited by WesternRev
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Version 1.00 vs Version 1.29 | Comparison:

 

DDD29B00-5156-4A21-899F-C196EAD31284.gif
 

4BB47E75-1752-4139-96FD-08E6B7C80193.gif

 ——————————————————————————


028A89DA-AF51-4605-9E1A-8C1348249F64.gif

——————————————————————————


B3016992-CC53-4191-B3AE-993D6BBA2C29.gif
 

027D9F48-C9AA-468D-B96D-C0D13A21F4BF.gif

 

——————————————————————————

 

In all these comparisons, you can see the Ambient occlusion drop off distance I was talking about. You can see that eyes have no ambient occlusion in the later versions. This is an ongoing trend. 

 

This is one of the reasons, faces look less detailed from a distance, in later versions [1.02 and up].

 

Edited by WesternRev
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On 12/24/2021 at 7:36 AM, VideoTech said:

Ah, there does appear to be some problems... but will this ever get fixed? 


Rockstar won’t fix this. It has been like this since Version 1.02 [day one patch].

 

EB8AC4E0-363D-49B2-A455-E82EDC4D6CFD.gif
 

This effect is connected to the ambient occlusion, which was altered with Version 1.02 [day one patch]. We are 27 patches in, and it still looks like this as you can see in the above comparison. 
 

You can go on YouTube and watch Gameplay that was released the day RDR 2 launched, since that gameplay is shot on Version 1.02 [day one patch]. So, you can compare the cutscene from those videos with my 1.29 shot, if you don’t trust my comparison. 

 

The ambient occlusion drop off distance is reduced in every version but 1.00. This is the reason characters look more waxy from a distance in Version 1.02 and up.

 

This is not the only problem though.
 

Common trends in which, I believe the “superior” ambient occlusion of Version 1.00, comes to light is:


Under hats

 

681CD1FC-E075-42FC-BB29-103CC4F82D3C.gif

 

A453B50B-A969-4D19-86F9-562273FD2B7F.gif



Under small objects


023F6374-4B65-431C-8871-782E29DC5F5A.gif

[bottom left corner]


A453B50B-A969-4D19-86F9-562273FD2B7F.gif

[Bow tie, Hand, Frame]


D87D8D8D-341F-41AF-B74E-804D5EECD08C.gif

[Bottom left corner, Charles ambient occlusion drop off distance [eyes]]


C35712BE-4E84-458D-A71B-9218789D89DC.gif

[bottom left corner, Ambient occlusion drop off distance [eyes]]

 

PC is sadly also affected by all of this, as it has the same ambient occlusion placement as consoles, only that the ambient occlusion is stronger on PC [radius].
 

Edited by WesternRev
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On 11/16/2021 at 4:14 PM, rollschuh2282 said:

so it could very well be possible that anistropic filtering for example is higher on 1.0 compared to 1.29.


78C7F5A7-4BCD-4C67-8366-98A3FA03088F.jpg

Version 1.00 and 1.29, both have 4x Anisotropic filtering.

 

Quote

but they could have also replaced textures with lower resolution ones with patches.

 

They have replaced textures.


51A7C027-714D-4CBD-B47B-2961B533AE57.jpg
 

C5FDF5FA-587B-4967-B372-2D590AC3AE51.jpg


8D26BB93-CAEB-4A7A-A3A6-B6293B0C6799.gif


PC is also affected, as you can see. They have replaced textures with Version 1.02 [day one patch].

 

Edited by WesternRev
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  • 1 month later...
WesternRev

Version 1.00 vs Version 1.29 | Comparison:

 

9FB9E16C-4CE8-4151-A1F6-89BF2505899B.jpg
 

EB8714A2-5499-44E5-879B-D2D844A7EE62.gif
 

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