CynicalMexican Posted August 17, 2021 Share Posted August 17, 2021 We have plenty of GTA 5 hate threads and posts, so let's do the opposite! - Vegetation. The vegetation in this game is quite beautiful and detailed, and there's a great variety of it too. The vegetation strongly fits the California vibe much more than GTA SA. - Road signs. This may be a minor one, but GTA V EASILY has the best highway signs out of any GTA games. They are useful and are an Interstate system. Every other game fails in this regard. - Minor details. While I hate the map design of Los Santos, I do like how Los Santos has so many minor details compared to its GTA SA counterpart. Businesses names, design of buildings, streets, and so on. Every house/structure feels so detailed. - Weapon wheel. This is so easy and slick to use. One of the best additions. - First person mode. Need I say more? - The "look" of the map. What I mean is, GTA 5's map looks much closer to California than GTA SA does. For example, the foliage and textures on the hills properly look SoCal, compared to GTA SA's generic grass textures. Sadly the map design itself sucks, but it looks more like California than GTA SA does. - License plates. Another minor detail, but GTA 5 has the best license plates of the series. All other games have generic plates except GTA SA, and even GTA SA's license plates fail in that each city has its own plate (which is not akin to real life USA) and the letter format is off. - World building (tied with GTA 4). The HD Universe in general is waaaay more fleshed out than the 3D Universe. CaliMeatWagon and DeltaV20 2 Link to comment Share on other sites More sharing options...
Guest Posted August 17, 2021 Share Posted August 17, 2021 (edited) - Graphics, obviously. EDIT: or not. - Vehicle customization. Also weapon and parachute customization for the first time in the series. - Weapon reloading animations. You can see the magazines being attached/detached. - NPCs inhabiting your safehouses. Michael's family, Denise in Franklin's first safehouse and Ron hanging around Trevor's trailer. - Animals. Could've been implemented better coming from RDR1, but still better than other GTAs. - Underwater details. Even if I feel R* should have rather prioritized other aspects of the map, submarine exploration was still something new. Edited September 19, 2021 by Guest does anyone care anymore Link to comment Share on other sites More sharing options...
bananaking13 Posted August 17, 2021 Share Posted August 17, 2021 13 minutes ago, horsewithnoname said: - Graphics, obviously. - Vehicle customization. Also weapon and parachute customization for the first time in the series. - Weapon reloading animations. You can see the magazines being attached/detached. - NPCs inhabiting your safehouses. Michael's family, Denise in Franklin's first safehouse and Ron hanging around Trevor's trailer. - Animals. Could've been implemented better coming from RDR1, but still better than other GTAs. - Underwater details. Even if I feel R* should have rather prioritized other aspects of the map, submarine exploration was still something new. I don't know about the graphics. They're sick, but I feel like they're meant to appeal to graphic junkies. It's hard to remember parts of the map even 8 years after release. Oh, I have to be positive. Well then, I like car tuning, the amount & variety of weapons, and the physics. There used to be a debate on here circa 2015 on whether V or IV's physics are better, and to be frank I don't think it is close. m3ssO, CaliMeatWagon and CynicalMexican 3 Link to comment Share on other sites More sharing options...
CynicalMexican Posted August 17, 2021 Author Share Posted August 17, 2021 25 minutes ago, horsewithnoname said: - Graphics, obviously. - Vehicle customization. Also weapon and parachute customization for the first time in the series. - Weapon reloading animations. You can see the magazines being attached/detached. - NPCs inhabiting your safehouses. Michael's family, Denise in Franklin's first safehouse and Ron hanging around Trevor's trailer. - Animals. Could've been implemented better coming from RDR1, but still better than other GTAs. - Underwater details. Even if I feel R* should have rather prioritized other aspects of the map, submarine exploration was still something new. Vehicle customization was pretty good; I also like the multiple garages (only bested by GTA SA). DeltaV20 1 Link to comment Share on other sites More sharing options...
Guest Posted August 17, 2021 Share Posted August 17, 2021 28 minutes ago, bananaking13 said: I don't know about the graphics. They're sick, but I feel like they're meant to appeal to graphic junkies. It's hard to remember parts of the map even 8 years after release. Yeah, I mainly meant the graphical fidelity which holds up pretty well IMO, the art direction is more subjective. The physics in some ways is also kinda a matter of taste, hopefully R* finds the right balance in the next GTA. Link to comment Share on other sites More sharing options...
universetwisters Posted August 17, 2021 Share Posted August 17, 2021 Multiple protagonists 3 hours ago, CynicalMexican said: - World building (tied with GTA 4). The HD Universe in general is waaaay more fleshed out than the 3D Universe. Debatable but I'd rather have 3D universe vagueness than GTA 5's worldbuilding. It wasn't as bad in 5 but in 4 it was just jarring; a serious tone in a silly world? Come on lmao bananaking13 and DeltaV20 2 Link to comment Share on other sites More sharing options...
CynicalMexican Posted August 17, 2021 Author Share Posted August 17, 2021 Just now, universetwisters said: Multiple protagonists Debatable but I'd rather have 3D universe vagueness than GTA 5's worldbuilding. It wasn't as bad in 5 but in 4 it was just jarring; a serious tone in a silly world? Come on lmao Yeah I kinda agree. I miss GTA 3's approach to the series in that the humor was subtle and the brands being mocked didn't rely on innuendo. 2 hours ago, horsewithnoname said: Yeah, I mainly meant the graphical fidelity which holds up pretty well IMO, the art direction is more subjective. The physics in some ways is also kinda a matter of taste, hopefully R* finds the right balance in the next GTA. GTA V is eye candy. The art direction isn't perfect, but overall GTA 5 still looks great. DeltaV20 1 Link to comment Share on other sites More sharing options...
The Tracker Posted August 17, 2021 Share Posted August 17, 2021 (edited) 4 hours ago, universetwisters said: Debatable but I'd rather have 3D universe vagueness than GTA 5's worldbuilding. It wasn't as bad in 5 but in 4 it was just jarring; a serious tone in a silly world? Come on lmao I would say the sillyness in IV's worldbuilding made sense because it was tied to Niko's cynical view on the American society and the overexposed marketing and consumerism It made more sense in V though, even if I agree that they could have toned the silliness down a bit. Edited August 17, 2021 by The Tracker DeltaV20 and CynicalMexican 2 Link to comment Share on other sites More sharing options...
DeltaV20 Posted August 20, 2021 Share Posted August 20, 2021 Balanced Euphoria Physics More realistic and smooth motion captures Arcade: Gun play , driving , balanced suspension etc Special abilities Character Swapping (which was actually going to be a thing in san andreas but got cut) Scores Weapon wheel and radio wheel Better animations First person mode Scuba diving Mission replay Clothing (which is also kinda arcade) Clothing in SA was very annoying when CJ goes to wardrobe for every single item Turbulence an X mark on reticule/crosshair which informs that an enemy you shot is dead and little screen flash which indicates that the enemy you wounded is dead car customization etc there's alot more, V took advantage of the modern tech but still a huge amount of content got cut due to console limitations and R*'s own decisions CynicalMexican and Rotorhead359 2 Link to comment Share on other sites More sharing options...
CynicalMexican Posted August 20, 2021 Author Share Posted August 20, 2021 Clothing is a good one and I like how each protag had appropriate clothing rather than just random crap. DeltaV20, Rotorhead359 and Kris194 3 Link to comment Share on other sites More sharing options...
Rajder Posted August 20, 2021 Share Posted August 20, 2021 V brought back the fun the IV was lacking. GTA was finally cool again back in 2013 B Dawg, Jakub1904, CaliMeatWagon and 6 others 4 2 3 Link to comment Share on other sites More sharing options...
The Tracker Posted August 21, 2021 Share Posted August 21, 2021 13 hours ago, Rajder said: V brought back the fun the IV was lacking. GTA was finally cool again back in 2013 Well, if overpowered enemies with Pin-Point Terminator accuracy, insta-explotions at every single land or crash, bare-bones health system with insta-deaths for everything, bare-bones NPC damage, broken and overly sensitive wanted system that rubberbands itself, guns that feel like air-soft weapons, etc, stand for fun, go for it B Dawg, CynicalMexican, DeltaV20 and 7 others 7 1 1 1 Link to comment Share on other sites More sharing options...
B Dawg Posted August 21, 2021 Share Posted August 21, 2021 (edited) On 8/20/2021 at 10:47 AM, DeltaV20 said: Balanced Euphoria Physics Arcade: Gun play , driving , balanced suspension etc Special abilities Turbulence an X mark on reticule/crosshair which informs that an enemy you shot is dead and little screen flash which indicates that the enemy you wounded is dead there's alot more, V took advantage of the modern tech but still a huge amount of content got cut due to console limitations None of these are improvements (Euphoria wasn't balanced properly, otherwise people wouldn't be making so many mods for it). Hitmarkers are cancer in gaming (especially ones you can't turn off, which is the case with V). Imagine having good visual feedback and then slapping on screen effects on top. Edited August 21, 2021 by B Dawg The Tracker, Crystalien, BadaBing_1996 and 2 others 5 Link to comment Share on other sites More sharing options...
String Posted August 21, 2021 Share Posted August 21, 2021 The variety in robbery missions (perhaps the robbery aspect in general). You rob a jewelry store, a freighter, an armoured vehicle, a train, a federal Building, a country bank and a super bank. You can also rob stores in free roam iirc. Don't think any other GTA had you rob so many different targets. DeltaV20, MekhiSkyline and Rotorhead359 3 Link to comment Share on other sites More sharing options...
The Tracker Posted August 21, 2021 Share Posted August 21, 2021 (edited) 12 minutes ago, Wayne Kerr said: You can also rob stores in free roam iirc. You can also rob stores in IV's free roam, so it doesn't really count. It's a bit better in V though, I always liked how you can get the money at gun-point, having the option to threaten the cashier shooting at the goods, I remember the early days of GTAO when I would roleplay as an street street thug, robbing as many stores as I could. Edited August 21, 2021 by The Tracker DeltaV20, String and iiCriminnaaL 2 1 Link to comment Share on other sites More sharing options...
String Posted August 21, 2021 Share Posted August 21, 2021 You can rob stores in Vice City too, the point is not that it's unique to V but that V features so many targets that you can rob which isn't really seen in other GTAs to this extent, so in my opinion V has the best variety of robbery missions. DeltaV20 and iiCriminnaaL 2 Link to comment Share on other sites More sharing options...
DeltaV20 Posted August 21, 2021 Share Posted August 21, 2021 2 minutes ago, The Tracker said: You can also rob stores in IV's free roam, so it doesn't count. mission variety in V is way better than IV String, Jokeman123 and Jakub1904 2 1 Link to comment Share on other sites More sharing options...
The Tracker Posted August 21, 2021 Share Posted August 21, 2021 2 minutes ago, DeltaV20 said: mission variety in V is way better than IV To an extent, but I was directly talking about about the free-roam. DeltaV20 and NightmanCometh96 2 Link to comment Share on other sites More sharing options...
DeltaV20 Posted August 21, 2021 Share Posted August 21, 2021 2 hours ago, B Dawg said: None of these are improvements (Euphoria wasn't balanced properly, otherwise people wouldn't be making so many mods for it). Hitmarkers are cancer in gaming (especially ones you can't turn off, which is the case with V). Imagine having good visual feedback and then slapping on screen effects on top. From balanced i meant reduced , enhanced, animations not clipping etc. Indeed Euphoria in V was not perfect but it was furnished. (imo they decreased the ragdoll tone in V for arcade in both rdr2 and V character controlling feels like moving 4 kg sand , IV was a bit more realistic Not talking about annoying hitmarkers from COD , r6, for e.g : Crystalien 1 Link to comment Share on other sites More sharing options...
The Tracker Posted August 21, 2021 Share Posted August 21, 2021 6 minutes ago, DeltaV20 said: From balanced i meant reduced , enhanced, animations not clipping etc. Indeed Euphoria in V was not perfect but it was furnished. (imo they decreased the ragdoll tone in V for arcade in both rdr2 and V character controlling feels like moving 4 kg sand , IV was a bit more realistic Do you mean character ragdoll movement, or character gameplay movement? If you're talking about the first, I found RDR2 to be more of a mix between RDR1 and GTA V ragdolls. Link to comment Share on other sites More sharing options...
PhilPerlmutter Posted August 21, 2021 Share Posted August 21, 2021 1.: I really liked Strangers and Freaks, more than the main story actually (cannot remember if GTAIV had something similar implemented though) 2.: Weapon customization: It totally makes sense to be able to equip things like suppressor and sights. They should have implemented it in GTA San Andreas actually. That said, it could have been better, I disliked the fact that you could only attach things in ammonation, instead you should be able to remove a suppressor for example via quick menu. Also, although you could customize weapons, it was not really that useful because missions are very linear and there is not a really realistic detection system in the game. I really hope they will implement that sort of thing in the next game, after all it is a open world game so eventhough missions follow a clear line, there should only be soft restrictions in the missions to allow the player some freedom how to solve the mission. The games of the 3D Generation were way better in that sense. 3.: The peds like people meeting somewhere in the city, having chats were very cool. It really created an convincing atmosphere. Other than that, I don't really think it was that great. Overall, I liked GTA IV and the 3D Generation way more, I could not even be bothered to play the story completely a second time in GTA V, while I have played through GTA San Andreas more then 10 times... Crystalien 1 Link to comment Share on other sites More sharing options...
DeltaV20 Posted August 21, 2021 Share Posted August 21, 2021 2 minutes ago, The Tracker said: Do you mean character ragdoll movement, or character gameplay movement? both and i think the reason for this is , IV used the "real" euphoria engine and later R* titles used source code of the engine implemented in RAGE which is why the ragdolls and controlling feels heavy i guess Link to comment Share on other sites More sharing options...
DeltaV20 Posted August 21, 2021 Share Posted August 21, 2021 24 minutes ago, The Tracker said: To an extent, but I was directly talking about about the free-roam. oh my bad , also i think having mission variety like V wouldn't make sense in IV because it depends on the story and IV's story is realistic. But i like Truck Hustle mission in gta IV. tbogt missions were fun too plus Tlad's ending iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
[Ambient] Posted August 29, 2021 Share Posted August 29, 2021 - Mobile phones. - Modding and modding-related communities. Link to comment Share on other sites More sharing options...
Be-Deliver Posted September 13, 2021 Share Posted September 13, 2021 As someone already mentioned the reloading animation where you can actually see the magazine being detached and replaced. Adding on that, GTA V is currently the only game in the whole franchise where the parts of each firearm is animated. Some examples of this are: - Every pistol's slide moving back and forth cycling each round when fired - Assault & Carbine Rifle's (or virtually every automatic firearm's) charging handle moving back and forth cycling each round when firing - Sawed Off Shotgun and Pump Shotgun's fore-end actually being pumped after each shot - Sniper Rifle's bolt actually being cycled - In first person view, you can see your character (especially when wielding pistols) pulling/holding the trigger - Both LMG's rounds visibly being cycled into the receiver from the magazine This video nicely shows the animation for each firearm including those exclusive to Online: CynicalMexican, MekhiSkyline, Crystalien and 1 other 4 Link to comment Share on other sites More sharing options...
Badman_ Posted September 13, 2021 Share Posted September 13, 2021 Crystalien, sefus, The Tracker and 1 other 3 1 Link to comment Share on other sites More sharing options...
Midnight Hitman Posted September 14, 2021 Share Posted September 14, 2021 surviving for 8 years and then getting a second remaster NightmanCometh96, Rotorhead359, Badman_ and 8 others 1 10 Link to comment Share on other sites More sharing options...
CynicalMexican Posted September 14, 2021 Author Share Posted September 14, 2021 4 hours ago, Midnight Hitman said: surviving for 8 years and then getting a second remaster I'm pretty sure we will get a nuclear holocaust and somehow get another GTA 5 remaster KatanaDV20, Crystalien and The Tracker 3 Link to comment Share on other sites More sharing options...
MetroFloaty Posted September 19, 2021 Share Posted September 19, 2021 Atmosphere NPC's having conversations on the phone and in person, the random freak missions the interactions. It doesn't go beyond our wildest imagination but it's very good and to this day no other game besides RDR 2 has topped GTA 5 in NPC interaction Link to comment Share on other sites More sharing options...
The Tracker Posted September 19, 2021 Share Posted September 19, 2021 (edited) 18 minutes ago, MetroFloaty said: Atmosphere NPC's having conversations on the phone and in person, the random freak missions the interactions. It doesn't go beyond our wildest imagination but it's very good and to this day no other game besides RDR 2 has topped GTA 5 in NPC interaction Err, that's it? NPC Conversations and interactions? Is not like previous R* games didn't have that. Edited September 19, 2021 by The Tracker Algonquin Assassin and B Dawg 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now