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Transparent texture problem


LudaPecurka
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Problem encountered on oldgarage_sfs.dff on which I added skid marks.
https://imgur.com/a/EGVnr53
On first image you can see skid mark that's close to oldgarage_sfs, while on second image you can see skid mark that's away from oldgarage_sfs. Third image is there just to show where they are exactly.
The skid mark on second image has texture quality increased once oldgarage_sfs begins turning into LOD model.

So, I guess that oldgarage_sfs has some kind of a limit on minimum alpha value, which is why the lighter part of skid mark texture is not visible. 
 
And just to note, I am using Blender to export oldgarage_sfs into GTA.

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1 hour ago, Tut98 said:

GTA culls alpha values below I believe around 30 or 35%.

If the object has IDE flag (dec) 68 (possibly 4 and 64) it will render all alpha values however only transcluent textures should be on this model - not opaque ones.

https://gtamods.com/wiki/Item_Definition#GTA_San_Andreas

Well, yeah my whole model is now a see-thru.
I guess a solution for this would be to add another model only for these textures with transparency.. but I kinda don't know how.

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Rearrange your materials so that any translucent material is LAST in order.

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On 8/19/2021 at 3:22 AM, guard3 said:

Rearrange your materials so that any translucent material is LAST in order.

Sorry for late reply, but no that does not help.

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