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How do you make a script that changes player animations in an interior?


ArthurMorgan27
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ArthurMorgan27

How can I create a mod that changes the animations of walking (Walk_player) and standing (idle_player) being in a specific interior (like they bar alhambra? and that of course when it comes out to change the animations

Edited by ArthurMorgan27
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I can't see any difference between walking (Walk_player) and standing (idle_player) in a specific interior and walking (Walk_player) and standing (idle_player) outside.

Or do you mean when Player goes through enex?

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  • 2 weeks later...
077E: get_active_interior_to $ACTIVE_INTERIOR
if and
$ACTIVE_INTERIOR == 1  //Change the exact number according the interior you wish it to be
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 0 0 0 radius 15.0 15.0 15.0 //Change the coordinates based on the exact place of the interior; alternatively use 00A3:

Notice the 00FE: opcode. Each interior in the game actually contains multiple places, for instance, just to name a few, interior number 1 is formed by the following places: Ammu-Nation, Sindacco Abattoir, TransFender, Sub Urban.
You can easily search up through Sanny Builder's built-in Help section by searching "interior," acquire the interior number, get the coordinates through either Map Editor or Sanny Builder's Coords Manager subtool or whatever, and there you have it.

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  • 2 weeks later...
ArthurMorgan27

Thanks a Lot, i hope work's  

Edited by ArthurMorgan27
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ArthurMorgan27

I make animations from gta iv to gta sa, what I want to achieve is something similar to the game gta tbogt, when luis lopez approaches the track and starts a new animation

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