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LSPDFR Police Vehicles: Looking for advice/insight on a very specific crash I continue to encounter.


johnandrewr1
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johnandrewr1

Hello, I am modding GTA 5 with LSPDFR, a bunch of plugins that enhance the callouts for it and EUP. I have had success in adding police vehicles into the latest patch day and into patch day 22, and have used them in game, but it seems that after I place a certain amount of said police cars into the patch day file, my game will crash on the loading screen at "Loading and Populating World". I have narrowed it down to the adding of vehicles after much trial and error of using a clean mods folder and clean install of GTA 5. I was able to get it to load with LSPDFR and all my other plugins and then when I try add 1-3 more standalone vehicles, it crashes. Also, I used a vehicle pack with a vehicle meta file and it worked, but I wanted my own skin and model so I replaced the singular .ytd's and .ytf's, it crashed. The last sentence I think is important because the second I try to add my own model and texture, it crashes .I have tried using 3 different game configs, using pack file adjusters and heap limit adjusters and yet I cannot seem to add more than 3-5 modded vehicles that are named "POLICE" or "POLICE2", for example. Advice or suggestions will be greatly appreciated. 

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  • 2 weeks later...

to me it sounds like your DLC file is getting to big (each dlc has a size limit, im not sure of the limit tho) and once it reaches that limit the game will crash or the dlc file will become corrupt, what i useually do is take a addon car from gta5mods and add to that as most addon cars have all the files needed , even for replacement cars too so like my stainer addon (which is not avail for some reason anymore on gta5mods) i have about 30 cars in it, a few peds, and some map stuff, your best bet is to try something like that, and then this way, like if you wanna replace Police (2,3,4,5 exc) all you do is put it in that dlc and they will load, you dont need to go searching for what dlc to place them in (here is what my vehicles.rpf file looks like, so u can see how many cars i replaced and what their names are, as you can see, they are replaces and not addons) but even thats not 100% you would still need to edit the vehicle Meta file in
mods\update\update.rpf\common\data\levels\gta5\ and remove some lines if you wanna make changes to them as the game loads dlc models first then load what ever is in the updaterpf , so if you made changes to the vehicles.meta in your addon file, but you didnt remove the lines in the update rpf , it will never load your changes

 

(ex, my Police Bike, i replaced it with a car so i had to edit the carVariations.meta to use the new Lighting that came with the car i downloaded so i had to find the carVariations.meta file in the update.rpf and remove the line for policeB so it would use the new policeB line in the AddonDlc i made)

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