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Severe lobby overload of this last week: Cause? Solution? ETA?


zPhoenix
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We all experienced the various problems that seem to be caused by lobby overloads that started about a week ago.  Among many symptoms, camps are being placed randomly, not in the area selected, and not just at startup... I've had my camp moved to a completely different area across the map "while sitting in a camp chair!!!".   Sometimes you get a lobby with near-zero animals to hunt.  I have not had any problems with hackers (probably due to my choice of settings) but I read of many people that are getting swamped by hackers far more than before... probably due to increased population.   And of course there are many other issues that seem related to lobby overpopulation.

 

Needless to say, we didn't have this problem before.  It just started about a week ago.

 

The fix is simple... play in a solo lobby, which also makes the game FAR more playable. with many more random events, rare spawns, etc.   But that not only breaks the concept of posses, it must make the overpopulation problem much worse for others since it is one more lobby that becomes inaccessible to those other players.

 

QUESTIONS:

 

1) Does anybody know what changed to cause this?

 

2) Has R* mentioned an upcoming solution?

 

3) Has R* given a rough ETA for the solution?

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1 hour ago, zPhoenix said:

We all experienced the various problems that seem to be caused by lobby overloads that started about a week ago.  Among many symptoms, camps are being placed randomly, not in the area selected, and not just at startup... I've had my camp moved to a completely different area across the map "while sitting in a camp chair!!!".   Sometimes you get a lobby with near-zero animals to hunt.  I have not had any problems with hackers (probably due to my choice of settings) but I read of many people that are getting swamped by hackers far more than before... probably due to increased population.   And of course there are many other issues that seem related to lobby overpopulation.

 

Needless to say, we didn't have this problem before.  It just started about a week ago.

 

The fix is simple... play in a solo lobby, which also makes the game FAR more playable. with many more random events, rare spawns, etc.   But that not only breaks the concept of posses, it must make the overpopulation problem much worse for others since it is one more lobby that becomes inaccessible to those other players.

 

QUESTIONS:

 

1) Does anybody know what changed to cause this?

 

2) Has R* mentioned an upcoming solution?

 

3) Has R* given a rough ETA for the solution?

 

The obvious answer to all of those questions is 'no'. I opened a ticket about getting stuck at 50% a week ago but had no response at all. Not even from a bot.

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23 minutes ago, AmyStone said:

 

The obvious answer to all of those questions is 'no'. I opened a ticket about getting stuck at 50% a week ago but had no response at all. Not even from a bot.

 

So, just use a private lobby and stop worrying about it hurting R* because it uses more server resources than being in a properly working open lobby.  Got it.

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