Popular Post Ash_735 Posted July 31, 2021 Popular Post Share Posted July 31, 2021 (edited) This thread is meant to be a compilation of all the facts surrounding the recent Take-Two "Take Downs" and their DMCA abuse. This post will be updated over time when something happens or if a major website reports on the issue. Around Mid-July popular modding websites such as GTA5-Mods and ModDB started to receive a huge influx of DMCA Take Down Notices from Take-Twos legal department. This signalled a change in the “agreement” which we’ve later verified was quietly updated in 2019. What's the "agreement"? The "agreement" came around after the first attempt when Take-Two tried to make modding GTA games ILLEGAL, this resulted in the take down of OpenIV, naturally this did not fly well back in 2017 and both gamers and the gaming media attacked Rockstar and Take-Two for this decision. Now what came from this is Rockstar Games stepping up and talking to Take-Two to highlight the importance of the modding community and as such the take downs was dropped but some "rules" were put into place, the original was drafted up in 2017 and can be summarised as "Don't port maps/vehicles/content from older GTA games or other video games series to RAGE" and "Stay away from Online, absolutely do not touch Online or anything related to GTA Online". Simple right? The older RenderWare era was also not going to be enforced so that's OK to mod as much as you'd like. Well in 2019 this "agreement" was updated without informing the community, multiple changes and words were changed to pretty much add in a disclaimer that Take-Two can override any of this and well, Take-Two can do what they want. There's also a weird rule stating the along with older content not allowed to be ported to RAGE/GTAV, you can not create NEW content such as maps, vehicles, missions, but wait, if we can't do old stuff and can not do new stuff isn't that basically saying we have nothing to do? For those of you wondering what specific part in Single Player Modding Advice section this refers to, it’s this… Quote or (iv) making new games, stories, missions, or maps. So let's break that down: Games = Literally means no changing the original aspects of their gameplay, so all those famous script mods out there that add like the Avengers or Titans from Attack on Titan, etc, into Los Santos are now forbidden Stories = No original fan stories, this woulkd cover people making their own smaller DLC like content and scripts, covers projects The 95' Story for example Missions = Falls in line with the above, but also covers things like LSPD Roleplays, NoPixel, etc, literally the thing keeping them popular on Twitch Maps = Now here's a big one, we've been told we're NOT allowed to port maps from older games, not allowed to port maps from other games, but now we're not allowed to create ORIGINAL maps too? This covers things like Tiki Islands, etc What other Mods were hit? GTA: Underground GTA: Liberty City GTA State of Liberty GTAV on San Andreas Vice Cry Liberty City Stories: PC Edition Vice City Stories: PC Edition & many more But why? There's two theories so far, these DMCA claims specifically state they're hunting for any mentions of Liberty City, Vice City, San Andreas, Bullworth and Carcer City. Most people are hoping this confirms the existence of the heavily rumoured GTA III/VC/SA Remasters (or Remakes) where as the other theory is that Take-Two are using this as an opportunity to flex their muscles and hide behind the upcoming large update for GTA Online as they hope most websites will be focused on that. Reactions This has already caused some uproar on Twitter and Discords, with the biggest loss coming from Silent who has announced he's no longer interested in working on any GTA projects/mods after this as modders shouldn't feel threatened for improving things: To add more to this post, we've also heard from a manager over at ModDB who has stated that they've tried to resolve this issue with Take-Two but sadly were ignored... Playing It Safe/Saying Goodbye During the DMCA take down phase, some modders have chosen to remove their projects from GTAForums or even shut down completely. The popular Re:LCS mod, a project that ports Grand Theft Auto: Liberty City Stories to the PC has been removed from GTAForums until this situation dies down. On the 25th of July, -ATP- announced that the team have taken the heavy decision to say goodbye and take down the GTA United project along with the previous incarnations (VC2SA & LC2SA). Media Attention Thankfully the gaming media have been keeping an eye on this situation and seem to sympathise and side with the GTA Modding community, with the news even being discussed by the guys at Digital Foundry during one of their podcasts (timestamped here): You can find other articles below: Have Take-Two Spoke Out About This? On the 2nd of August 2021 during the Take-Two Q1 earning conference call, Strauss Zelnick said the following: Quote Analyst asks Take Two's Zelnick about the recent GTA mod takedowns... "We're pretty flexible" he says, but says "if the economy is threatened" or "if there is bad behavior" they issue takedowns The LibertyCity.ru take downs Earlier today (10th of August 2021) GTA modding website LibertyCity.ru were handed a bunch of DMCA take downs by, you guessed it, Take-Two, the following mods have been removed from the website... Vice Cry: Remastered 1.0 OpenManhunt 1.0.0 Liberty revind Bullworth - OpenBull 1.0.0 ViIV (Alhpa version и Version 3) Grand Theft Auto V: Bullworth 0.1 [ALPHA] SA2LC Liberty City & Vice City v4.0 The full article can be found on their website, this is one of the more recent confirmations of Bully and Manhunt content also being taken down. Edited August 10, 2021 by Ash_735 AkaPreston, Pedinhuh, NightmanCometh96 and 54 others 57 Link to comment Share on other sites More sharing options...
Kirsty Posted July 31, 2021 Share Posted July 31, 2021 Hi everyone, just wanted to add: We've discussed this privately with Ash, and we're happy for everyone to resume discussing the recent events and the impact these decisions may have. The last topic took a disappointingly different turn, which we would like to avoid in this new topic. This is a line in the sand so please just let everyone focus on what is really important here; the modding community and the future of modding, which GTANet as a platform and many of our staff do acknowledge and support. Any posts of the nature that led to the closure of the previous topic will be removed and dealt with on a zero tolerance basis, no exceptions, including general toxicity, meme spam and sh*t posts, threats about death and violence, and harassment/hate/brigading over staff. Thanks. Aymunz, Ash_735, Maverick512 and 15 others 18 Link to comment Share on other sites More sharing options...
Wakka387 Posted July 31, 2021 Share Posted July 31, 2021 congrats on getting this important thread brought back Crystalien 1 Link to comment Share on other sites More sharing options...
Ondr4H Posted July 31, 2021 Share Posted July 31, 2021 Is there any logical reason behind it or this reason is rumoured Trilogy remaster? Taking down mods decade on internet is far fetched even for me, yet this happen... Very anti consumer, fans policy. There is no way that new players to the series jump straight from GTA Online to 3D era mods... MaccerKuntPaul, Ivan1997GTA, H-G and 3 others 6 Link to comment Share on other sites More sharing options...
Claude_Lib Posted July 31, 2021 Share Posted July 31, 2021 Once again, I find Take-Two's actions absolutely illogical, immoral and insulting. Then again, they taught the majority of GTA Online playerbase that modders equal hackers and cheaters so it's not surprising. ChengizVlad09, Davve95, H-G and 12 others 15 Link to comment Share on other sites More sharing options...
GhettoJesus Posted July 31, 2021 Share Posted July 31, 2021 On 7/31/2021 at 9:59 PM, Ash_735 said: Thankfully the gaming media have been keeping an eye on this situation and seem to sympathise and side with the GTA Modding community, with the news even being discussed by the guys at Digital Foundry during one of their podcasts (timestamped here): I am surprised they didn't start shilling. Seemingly T2 and R* didn't comment on the matter. How long did it take for them to revise their policy in 2017 once the media took a stand? NightmanCometh96, Ivan1997GTA, MaccerKuntPaul and 3 others 6 Link to comment Share on other sites More sharing options...
Spider-Vice Posted July 31, 2021 Share Posted July 31, 2021 May I add that certain mods like GTA Underground and GTA LC are still up on GTAForums with their mirror links, we haven't received any direct take down requests (in terms of topics or posts) and that only ModDB and GTA5Mods links were taken down thus far. Crystalien, Mulyadi, CynicalMexican and 4 others 7 let your hopes and dreams turn into burning fire! Red Dead Network | GTANet | kifflom black lives matter | stop Asian hate | trans lives = human lives Link to comment Share on other sites More sharing options...
Carbonox Posted July 31, 2021 Share Posted July 31, 2021 What this case has taught us is that explicit non-gamers, their even greedier shareholders and the slimy Jack Thompson wannabes in their legal team have zero business owning a game franchise or deciding what consumers should do with the products. Let it be known. McAgent, Ivan1997GTA, GhettoJesus and 16 others 19 Link to comment Share on other sites More sharing options...
The_Ghost Posted July 31, 2021 Share Posted July 31, 2021 On 7/31/2021 at 9:14 PM, Ondr4H said: Is there any logical reason behind it or this reason is rumoured Trilogy remaster? This is the only thing I am thinking of right now, and even then it's not good for the modding community Link to comment Share on other sites More sharing options...
Spider-Vice Posted July 31, 2021 Share Posted July 31, 2021 On 7/31/2021 at 8:59 PM, Ash_735 said: multiple changes and words were changed to pretty much add in a disclaimer that Take-Two can override any of this May I also add one thing - although Take-Two did add point (iv) about maps, stories, etc. to the article in 2019, they did NOT add the final disclaimer about that statement "not being a licence" and about being able to object to projects at any time. Several posts in the original 2017 topics that copy pasted the original article already had this in them! No overrides were added, just point (iv). https://gtaforums.com/topic/889348-take-two-vs-modding/?do=findComment&comment=1069677480 Ash, you yourself back then said that map mods were off-limits even: https://gtaforums.com/topic/889348-take-two-vs-modding/?do=findComment&comment=1069677752 https://gtaforums.com/topic/890303-rockstars-response-to-single-player-mod-policy https://gtaforums.com/topic/889557-the-people-vs-take-two-openiv-mod-shut-down/?do=findComment&comment=1069677606 Here's a Diffchecker between both articles, 2017 and current as well, based on previous posts - they literally only added point (iv): https://www.diffchecker.com/6VRyddGs This is not an agree/not agree post, I'm just trying to fact check here. H-G, BS_BlackScout, ChengizVlad09 and 2 others 5 let your hopes and dreams turn into burning fire! Red Dead Network | GTANet | kifflom black lives matter | stop Asian hate | trans lives = human lives Link to comment Share on other sites More sharing options...
Ash_735 Posted July 31, 2021 Author Share Posted July 31, 2021 On 7/31/2021 at 10:49 PM, Spider-Vice said: May I also add one thing - although Take-Two did add point (iv) about maps, stories, etc. to the article in 2019, they did NOT add the final disclaimer about that statement "not being a licence" and about being able to object to projects at any time. Several posts in the original 2017 topics that copy pasted the original article already had this in them! No overrides were added, just point (iv). https://gtaforums.com/topic/889348-take-two-vs-modding/?do=findComment&comment=1069677480 Ash, you yourself back then said that map mods were off-limits even: https://gtaforums.com/topic/889348-take-two-vs-modding/?do=findComment&comment=1069677752 https://gtaforums.com/topic/890303-rockstars-response-to-single-player-mod-policy https://gtaforums.com/topic/889557-the-people-vs-take-two-openiv-mod-shut-down/?do=findComment&comment=1069677606 Here's a Diffchecker between both articles, 2017 and current as well, based on previous posts - they literally only added point (iv): https://www.diffchecker.com/6VRyddGs This is not an agree/not agree post, I'm just trying to fact check here. Back then it was only in regards to RAGE titles, that's why I was quiet when map mods for GTAV were taken down, the OpenIV court document stated that the main focus was RAGE as they did not want other video game content shown in it nor did they want to see older IP's running in it. It was always understood that RenderWare era titles were open reign as they did not take any action on them nor did they seem to care about them once highlighted. That suited most people fine. It's only recently that Take-Two decided to go nuketown on anything referencing Liberty City, Vice City, San Andreas, etc, whether it was RAGE or RenderWare. That's what we'd like clarity on. Maverick512, RyanDri3957V, NightmanCometh96 and 8 others 11 Link to comment Share on other sites More sharing options...
BS_BlackScout Posted July 31, 2021 Share Posted July 31, 2021 (edited) On 7/31/2021 at 6:49 PM, Spider-Vice said: https://gtaforums.com/topic/889348-take-two-vs-modding/?do=findComment&comment=1069677480 I need to go easy on the meds, I can barely remember posting this. Thankfully I did! Good find! _ On 7/31/2021 at 7:01 PM, Ash_735 said: It's only recently that Take-Two decided to go nuketown on anything referencing Liberty City, Vice City, San Andreas, etc, whether it was RAGE or RenderWare. That's what we'd like clarity on. I think it really just boils down to (iii) use or importation of other IP (including other Rockstar IP) in the project. Though there's a slightly concerning exception that is Vice Cry. Which seems to make it quite obvious what this is all about. That one I would assume falls under (iv) making new games, stories, missions, or maps. Even though it's the same game with the same map, it's difficult to tell because this support article isn't even a legal document. It goes nowhere as deep as what is acceptable or not, just a lot of nuance that T2 can suddenly decide "nope, that ain't right. stop". Edited July 31, 2021 by BlackScout Ivan1997GTA, RyanDri3957V, Róbert Bock and 1 other 4 Link to comment Share on other sites More sharing options...
Ash_735 Posted July 31, 2021 Author Share Posted July 31, 2021 On 7/31/2021 at 11:13 PM, BlackScout said: I think it really just boils down to (iii) use or importation of other IP (including other Rockstar IP) in the project. Though there's a slightly concerning exception that is Vice Cry. Which seems to make it quite obvious what this is all about. That one I would assume falls under (iv) making new games, stories, missions, or maps. Even though it's the same game with the same map, it's difficult to tell because this support article isn't even a legal document. It goes nowhere as deep as what is acceptable or not, just a lot of nuance that T2 can suddenly decide "nope, that ain't right. stop". Exactly, the way they've worded things has been in a way that Take-Two could always do this but the question is WHY NOW? What's changed? Why not try this back in 2019 when they made the amendments? Why even add point IV? There's just this cloud of uncertainty around it and it really would be best if Rockstar took notice and clarified it clearly again like they did back in 2017. Crystalien, Róbert Bock, H-G and 8 others 11 Link to comment Share on other sites More sharing options...
skatefilter5 Posted August 1, 2021 Share Posted August 1, 2021 Just like Nintendo, kinda tho. Naean and Crystalien 1 1 Link to comment Share on other sites More sharing options...
dkluin Posted August 1, 2021 Share Posted August 1, 2021 (edited) Good to see this thread is back up. On 8/1/2021 at 12:01 AM, Ash_735 said: Back then it was only in regards to RAGE titles, that's why I was quiet when map mods for GTAV were taken down, the OpenIV court document stated that the main focus was RAGE as they did not want other video game content shown in it nor did they want to see older IP's running in it. It was always understood that RenderWare era titles were open reign as they did not take any action on them nor did they seem to care about them once highlighted. That suited most people fine. It's only recently that Take-Two decided to go nuketown on anything referencing Liberty City, Vice City, San Andreas, etc, whether it was RAGE or RenderWare. That's what we'd like clarity on. They did however mention R* titles specifically. The problem with the statement is that it basically says "we're T2, and we will do what we please when it comes to targeting modding on any of our IPs". It's a bit of a slap in the face when you think about it. Edited August 1, 2021 by dkluin ChengizVlad09, Ivan1997GTA, RyanDri3957V and 7 others 10 Link to comment Share on other sites More sharing options...
Claude_Lib Posted August 1, 2021 Share Posted August 1, 2021 I utterly despise the very idea of that "agreement". When two sides collectively come to a solution that fits them both, that is an agreement. What we have here is an act of capitulation, where Take-Two basically said "Okay, you live for now, but on our terms" and we had no choice but to go with it. The very idea of them reserving the right to take down literally any mod they don't like without giving any sort of explanation or trying to talk it through is absolutely disgusting. GhettoJesus, Alex106, NightmanCometh96 and 14 others 16 1 Link to comment Share on other sites More sharing options...
Lioshenka Posted August 1, 2021 Share Posted August 1, 2021 (edited) I don't really understand what the big surprise is. Each GTA's user agreement clearly says in black on white (or white on black) that any modification of the game files voids the user agreement and is illegal. It's actually quite nice of Take-two not to pursue legal action for damages from the modmakers. Surely any modmaker knew that this could happen at any time? PS I agree that this is a stupid thing for a game publisher to do, but it's hardly a surprise for anyone who has agreed to the GTA T&Cs ADDED Having consulted the GTA SA EUA I must correct myself by adding that it appears that certain modifications are allowed, but they'd have to be fairly small and non-intrusive; pretty much any global mod voids the agreement. Edited August 1, 2021 by Lioshenka The Lucky Mole, ChengizVlad09, H-G and 3 others 4 1 1 Link to comment Share on other sites More sharing options...
Lioshenka Posted August 1, 2021 Share Posted August 1, 2021 (edited) On 8/1/2021 at 8:05 AM, Claude_Lib said: hen two sides collectively come to a solution that fits them both, that is an agreement. You accepted the agreement when you proceeded with the game installation. If you disagreed with the terms of the license you could have stopped the installation and applied for a re-fund. I'm not defending R*'s recent ill-though legal action, I'm just pointing out the obvious. Edited August 1, 2021 by Lioshenka Ivan1997GTA, psxdriverplayer and Róbert Bock 3 Link to comment Share on other sites More sharing options...
Ash_735 Posted August 1, 2021 Author Share Posted August 1, 2021 On 8/1/2021 at 10:46 AM, Lioshenka said: I don't really understand what the big surprise is. Each GTA's user agreement clearly says in black on white (or white on black) that any modification of the game files voids the user agreement and is illegal. It's actually quite nice of Take-two not to pursue legal action for damages from the modmakers. Surely any modmaker knew that this could happen at any time? PS I agree that this is a stupid thing for a game publisher to do, but it's hardly a surprise for anyone who has agreed to the GTA T&Cs ADDED Having consulted the GTA SA EUA I must correct myself by adding that it appears that certain modifications are allowed, but they'd have to be fairly small and non-intrusive; pretty much any global mod voids the agreement. In which case wouldn't Rockstar's own words about Single Player modding contradict that? That very same T&C also says it's illegal to stream and broadcast the game but they also seem fine with that. There's a lot in these T&C's that they do not enforce but seem to have there just in case. Again, we need clarification on this, Rockstar stood up in 2017 and told us what was allowed, now what was allowed isn't allowed? Why? ChengizVlad09, Jinx., Bob Loblaw_ and 5 others 8 Link to comment Share on other sites More sharing options...
Ondr4H Posted August 1, 2021 Share Posted August 1, 2021 On 8/1/2021 at 9:05 AM, Claude_Lib said: I utterly despise the very idea of that "agreement". When two sides collectively come to a solution that fits them both, that is an agreement. What we have here is an act of capitulation, where Take-Two basically said "Okay, you live for now, but on our terms" and we had no choice but to go with it. The very idea of them reserving the right to take down literally any mod they don't like without giving any sort of explanation or trying to talk it through is absolutely disgusting. Agreement like this is only noble name for "We own you" ! Crystalien 1 Link to comment Share on other sites More sharing options...
Lioshenka Posted August 1, 2021 Share Posted August 1, 2021 (edited) On 8/1/2021 at 12:02 PM, Ash_735 said: In which case wouldn't Rockstar's own words about Single Player modding contradict that? That very same T&C also says it's illegal to stream and broadcast the game but they also seem fine with that. There's a lot in these T&C's that they do not enforce but seem to have there just in case. Yeah, but it's like illegally parking on a road bend, the council will ignore it for decades, and one day they'll send a warden and fine every car in the vicinity; it doesn't mean that until then it was legal. R* managers change, and with that changes their attitude towards rule breaking; but the EUA remains the same. I always lived under the assumption that once you created a mod for a game you broke the law, so there's always a Damocles's sword hanging over a modder's head. Didn't Rockstar talk about single player modding on their forum? Because it's not legally binding and wouldn't stand in the court of law; it just indicated their intentions at that given time while the contract is what was shipped with the game. By the way, I explicitly asked R* is I can monetise videos that feature GTA SA footage or make reference to the story or characters; and they said no, this is not allowed; so they are definitely not okay with (most of) streaming. ADDED I wonder if it's just an overly eager intern that recently started in R* Legal department trying to prove their worth... Edited August 1, 2021 by Lioshenka Aymunz and Ivan1997GTA 2 Link to comment Share on other sites More sharing options...
Zorak-2 Posted August 1, 2021 Share Posted August 1, 2021 (edited) On 7/31/2021 at 10:01 PM, Ash_735 said: Back then it was only in regards to RAGE titles, that's why I was quiet when map mods for GTAV were taken down, the OpenIV court document stated that the main focus was RAGE as they did not want other video game content shown in it nor did they want to see older IP's running in it. It was always understood that RenderWare era titles were open reign as they did not take any action on them nor did they seem to care about them once highlighted. That suited most people fine. It's only recently that Take-Two decided to go nuketown on anything referencing Liberty City, Vice City, San Andreas, etc, whether it was RAGE or RenderWare. That's what we'd like clarity on. Sorry, where I can find this court documents? Edited August 1, 2021 by Zorak-2 Link to comment Share on other sites More sharing options...
Ash_735 Posted August 1, 2021 Author Share Posted August 1, 2021 On 8/1/2021 at 4:18 PM, Lioshenka said: Yeah, but it's like illegally parking on a road bend, the council will ignore it for decades, and one day they'll send a warden and fine every car in the vicinity; it doesn't mean that until then it was legal. R* managers change, and with that changes their attitude towards rule breaking; but the EUA remains the same. I always lived under the assumption that once you created a mod for a game you broke the law, so there's always a Damocles's sword hanging over a modder's head. Didn't Rockstar talk about single player modding on their forum? Because it's not legally binding and wouldn't stand in the court of law; it just indicated their intentions at that given time while the contract is what was shipped with the game. By the way, I explicitly asked R* is I can monetise videos that feature GTA SA footage or make reference to the story or characters; and they said no, this is not allowed; so they are definitely not okay with (most of) streaming. ADDED I wonder if it's just an overly eager intern that recently started in R* Legal department trying to prove their worth... The thing is we KNOW this, practically any game has these safe guard EULAs that prevent pretty much ANYTHING except leasing you a license to play the game, not stream it, not mod it, not even look at the files but it always boils down to how a company chooses to act on that. Rockstar themselves used to PROMOTE mods back on their website, there was always a nice relationship between Rockstar and the modding in the early days (excluding Hot Coffee) but things changed after GTA Online was released and then it being Take-Two who tried to come out in full force and make ANY modding of their games illegal, that's what lead to the this "agreement" with Rockstar stepping in and saying no, that's not good, we're cool with Single Player mods as long as the following isn't breached. And now, suddenly it's not again? With no warning or heads up, just a flat out attack on the community which was also done at the same time as the Tuners update coming out to act as a distraction, it feels like we deserve SOME comment on this such as why now, what's changed, why choose this point in 2021 to act on rules that were changed on the sly in 2019 but also going back on the comments made by Rockstar themselves in 2017? On 8/1/2021 at 4:57 PM, Zorak-2 said: Sorry, where I can find this court documents? Sadly court documents can not be shared, I can only paraphrase what was in them. It's mainly details about the OpenIV case in 2017 though going back and forth. Yan2295, Bob Loblaw_, Killerman29 and 9 others 12 Link to comment Share on other sites More sharing options...
Zorak-2 Posted August 1, 2021 Share Posted August 1, 2021 On 8/1/2021 at 5:36 PM, Ash_735 said: The thing is we KNOW this, practically any game has these safe guard EULAs that prevent pretty much ANYTHING except leasing you a license to play the game, not stream it, not mod it, not even look at the files but it always boils down to how a company chooses to act on that. Rockstar themselves used to PROMOTE mods back on their website, there was always a nice relationship between Rockstar and the modding in the early days (excluding Hot Coffee) but things changed after GTA Online was released and then it being Take-Two who tried to come out in full force and make ANY modding of their games illegal, that's what lead to the this "agreement" with Rockstar stepping in and saying no, that's not good, we're cool with Single Player mods as long as the following isn't breached. And now, suddenly it's not again? With no warning or heads up, just a flat out attack on the community which was also done at the same time as the Tuners update coming out to act as a distraction, it feels like we deserve SOME comment on this such as why now, what's changed, why choose this point in 2021 to act on rules that were changed on the sly in 2019 but also going back on the comments made by Rockstar themselves in 2017? Sadly court documents can not be shared, I can only paraphrase what was in them. It's mainly details about the OpenIV case in 2017 though going back and forth. I understand, thank you. Crystalien 1 Link to comment Share on other sites More sharing options...
H-G Posted August 1, 2021 Share Posted August 1, 2021 (edited) I've been just outright shell-shocked since all of this BS started. But the real question is, why is it suddenly so wrong to mod GTA games when that had been happening nearly two decades now? I can't really buy the "GTA Trilogy rema-ster/ke stuff is happening" theory considering how R* had been making billions over billions from the little zoomer kiddos over at GTAO for the past eight years, there's literally no point (and profit) in this for them to do something for the old and nostalgic boomer fanbase. I don't know why, but I have a gut feeling that R* is going to steal fan-made content from the mods that T2 took down and use them in their future projects and/or ports of their old games. Edited August 1, 2021 by H-G NightmanCometh96, Crystalien, RyanDri3957V and 2 others 5 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop Link to comment Share on other sites More sharing options...
cp1dell Posted August 1, 2021 Share Posted August 1, 2021 Glad this is back up for discussion. I haven't heard anything about this, surely seemed like this was going to fade into obscurity. Hope to see more updates on this. RyanDri3957V, Crystalien, NightmanCometh96 and 1 other 4 Link to comment Share on other sites More sharing options...
guard3 Posted August 1, 2021 Share Posted August 1, 2021 Modding is bad! Except when they can use community assets and tools for cheap "remastered" ports to make a quick buck ChengizVlad09, GEETEEAYEE, Mulyadi and 12 others 14 1 Link to comment Share on other sites More sharing options...
Ash_735 Posted August 1, 2021 Author Share Posted August 1, 2021 Actually do you guys think it's worth adding another section to the OP highlighting how Rockstar used to promote modding and how modding tools were used by War Drum, etc? Bob Loblaw_, GEETEEAYEE, GhettoJesus and 17 others 19 1 Link to comment Share on other sites More sharing options...
LarcenousUrsine Posted August 1, 2021 Share Posted August 1, 2021 (edited) On 8/1/2021 at 9:53 PM, Ash_735 said: Actually do you guys think it's worth adding another section to the OP highlighting how Rockstar used to promote modding and how modding tools were used by War Drum, etc? That's a must. Some nice food for thought and a nice tidbit for a comparison. Edited August 1, 2021 by LarcenousUrsine Crystalien, NightmanCometh96, H-G and 2 others 5 Link to comment Share on other sites More sharing options...
NightmanCometh96 Posted August 1, 2021 Share Posted August 1, 2021 (edited) On 8/1/2021 at 2:53 PM, Ash_735 said: Actually do you guys think it's worth adding another section to the OP highlighting how Rockstar used to promote modding and how modding tools were used by War Drum, etc? IIRC, didn't Lucid Games also use textures from a GTA III mod for the mobile version of LCS? (It may have been the Xbox HD conversion textures, but it's been a while since I read about it.) Edited August 1, 2021 by NightmanCometh96 Ivan1997GTA, Crystalien, H-G and 1 other 4 Link to comment Share on other sites More sharing options...
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