Attramet Posted July 25, 2021 Share Posted July 25, 2021 (edited) You may have noticed that sometimes the windows in the interior do not correspond to the texture that is outside, which is why the whole interior remains hidden from the player's eyes. This mod will allow you to take a look at these interiors. In some cases, the doors will be replaced, because not all the windows can be changed. Special thanks to catsmackaroo, for helping to create auto-installer for the mod. SCREENSHOTS Spoiler DONE: Drusilla's. Cluckin' Bell. Phil's office. Bank of Liberty. Comrades bar. McReary's house. Roman's cab depot. Pegorino's house. Korean restaurant. Steinway beer garden. Brucie's apartment. 69th diner. Tudor boathouse. Tudor shipyard. 60 diner. Random store in Hove Beach. TO-DO - DOWNLOAD Edited April 29 by Attramet Scott1, ZAY_, firedihm and 35 others 37 1 Link to comment Share on other sites More sharing options...
Th3W0r53 Posted July 29, 2021 Share Posted July 29, 2021 (edited) What About Little Jacob Apartment and Faustin House? Edited July 29, 2021 by NerdGamingOP Link to comment Share on other sites More sharing options...
Attramet Posted July 30, 2021 Author Share Posted July 30, 2021 On 7/29/2021 at 6:14 PM, NerdGamingOP said: What About Little Jacob Apartment and Faustin House? If it wasn't for your post, I wouldn't have found out that there are windows in Jacob's apartment. In general, I have other interiors in my plans now. Link to comment Share on other sites More sharing options...
Attramet Posted August 1, 2021 Author Share Posted August 1, 2021 (edited) Update: 1. The interior of the "Comrades bar" is now visible through the windows in the door. 2. Added a glass texture to the window of Phil's office. 3. Replaced the texture of the windows and made Roman's office visible from the outside. 4. Made the interior of Faustin's house visible from the outside (has one unpleasant bug). Edited April 9 by Attramet Kalvin, Lukakion, NightmanCometh96 and 5 others 8 Link to comment Share on other sites More sharing options...
Scott1 Posted August 2, 2021 Share Posted August 2, 2021 Very good work my friend! I have worked on something similar for a while now too, i finished pegorinos house and the Algonquin apartment, also the Diner like it is in beta. I was stuck with romans cab windows, there were too dark, I realized it was the vertex colors. What is the bug with Faustins mansion? I may be able to help Link to comment Share on other sites More sharing options...
Attramet Posted August 2, 2021 Author Share Posted August 2, 2021 On 8/2/2021 at 8:23 AM, Scott1 said: Very good work my friend! I have worked on something similar for a while now too, i finished pegorinos house and the Algonquin apartment, also the Diner like it is in beta. I was stuck with romans cab windows, there were too dark, I realized it was the vertex colors. What is the bug with Faustins mansion? I may be able to help Thanks! The bug with the Faustin's mansion is related to the drawing distance. This screenshot shows it. No., iiCriminnaaL and Lukakion 3 Link to comment Share on other sites More sharing options...
Scott1 Posted August 2, 2021 Share Posted August 2, 2021 5 hours ago, Attramet said: Thanks! The bug with the Faustin's mansion is related to the drawing distance. This screenshot shows it. https://drive.google.com/drive/folders/1533ST2SjBh2_-DNfbuzuymCgzbIT8jN5?usp=sharing These two files will fix that problem, also copy this line to public2.ide at bottom of newmansionMILO0: 1, 0, 1.891956, 7.3263, -4.51281, 1.891956, 7.3263, -7.20781, -4.62147, 7.3263, -7.20781, -4.62147, 7.3263, -4.51281, 101, -1, -1, -1, 0, 16777215, 1 That'll widen the portal to cover the windows, also changing the flag 64 to 0 which meant outside wouldn't load when door is closed Link to comment Share on other sites More sharing options...
Attramet Posted August 2, 2021 Author Share Posted August 2, 2021 2 hours ago, Scott1 said: https://drive.google.com/drive/folders/1533ST2SjBh2_-DNfbuzuymCgzbIT8jN5?usp=sharing These two files will fix that problem, also copy this line to public2.ide at bottom of newmansionMILO0: 1, 0, 1.891956, 7.3263, -4.51281, 1.891956, 7.3263, -7.20781, -4.62147, 7.3263, -7.20781, -4.62147, 7.3263, -4.51281, 101, -1, -1, -1, 0, 16777215, 1 That'll widen the portal to cover the windows, also changing the flag 64 to 0 which meant outside wouldn't load when door is closed Does not work. I did everything as you wrote, but the only thing I managed to achieve was the loss of the door and half of the interior. Link to comment Share on other sites More sharing options...
Scott1 Posted August 2, 2021 Share Posted August 2, 2021 (edited) That's weird, I tested the changes in game myself and it was fine. Are there any other changes to public_2.ide you have made? The file fau2_a.cut will fix the draw distance issue in the cutscene you referenced above, it did on my game (BTW Replace the last line, not add a new one, I should've been more specific) This line : 1, 0, -0.891956, 7.3263, -4.51281, -0.891956, 7.3263, -7.20781, -2.62147, 7.3263, -7.20781, -2.62147, 7.3263, -4.51281, 101, -1, -1, -1, 64, 16777215, 1 Replace with: 1, 0, 1.891956, 7.3263, -4.51281, 1.891956, 7.3263, -7.20781, -4.62147, 7.3263, -7.20781, -4.62147, 7.3263, -4.51281, 101, -1, -1, -1, 0, 16777215, 1 Edited August 2, 2021 by Scott1 needed to specify Link to comment Share on other sites More sharing options...
Attramet Posted August 3, 2021 Author Share Posted August 3, 2021 9 hours ago, Scott1 said: That's weird, I tested the changes in game myself and it was fine. Are there any other changes to public_2.ide you have made? The file fau2_a.cut will fix the draw distance issue in the cutscene you referenced above, it did on my game (BTW Replace the last line, not add a new one, I should've been more specific) This line : 1, 0, -0.891956, 7.3263, -4.51281, -0.891956, 7.3263, -7.20781, -2.62147, 7.3263, -7.20781, -2.62147, 7.3263, -4.51281, 101, -1, -1, -1, 64, 16777215, 1 Replace with: 1, 0, 1.891956, 7.3263, -4.51281, 1.891956, 7.3263, -7.20781, -4.62147, 7.3263, -7.20781, -4.62147, 7.3263, -4.51281, 101, -1, -1, -1, 0, 16777215, 1 I also did this, even changed the flags from 64 to 0 and vice versa, but nothing has changed. Are you using the standard public_2.ide or the one in this mod? Link to comment Share on other sites More sharing options...
Scott1 Posted August 4, 2021 Share Posted August 4, 2021 18 hours ago, Attramet said: I also did this, even changed the flags from 64 to 0 and vice versa, but nothing has changed. Are you using the standard public_2.ide or the one in this mod? I used your version, here is the result. This is in combination with the modified fau2_a.cut. You can see the very tip of the house but rest is out of view Lukakion, iiCriminnaaL and IlyaKostygov 3 Link to comment Share on other sites More sharing options...
Attramet Posted August 5, 2021 Author Share Posted August 5, 2021 On 8/4/2021 at 6:01 AM, Scott1 said: I used your version, here is the result. This is in combination with the modified fau2_a.cut. You can see the very tip of the house but rest is out of view Okay, I get it, but what about occlu.ipl? what is its meaning? Link to comment Share on other sites More sharing options...
Attramet Posted August 6, 2021 Author Share Posted August 6, 2021 (edited) Update: 1. Replaced texture of the windows at the "Steinway beer garden". 2. Made the interior of the Pegorino's house visible through door. 3. The interior of the "Rice box" is now visible through the windows in the door. 4. Fixed the texture of the window above the door to the Playboy's house. Maybe not quite on the topic of this mod, but let it be. 5. Fixed the texture of a dirty window on some establishments in Alderney. Edited April 9 by Attramet IlyaKostygov, Ivan1997GTA, BadaBing_1996 and 6 others 9 Link to comment Share on other sites More sharing options...
Th3W0r53 Posted August 10, 2021 Share Posted August 10, 2021 Can You Add China Shop in Dukes with Collision Interiors Fix Link to comment Share on other sites More sharing options...
Attramet Posted August 10, 2021 Author Share Posted August 10, 2021 6 hours ago, NerdGamingOP said: Can You Add China Shop in Dukes with Collision Interiors Fix No. Link to comment Share on other sites More sharing options...
adam9797 Posted August 12, 2021 Share Posted August 12, 2021 do i need to start a new game after installing this mod? Link to comment Share on other sites More sharing options...
BrynnaDaRosa Posted August 13, 2021 Share Posted August 13, 2021 9 hours ago, adam9797 said: do i need to start a new game after installing this mod? used it myself, no need Link to comment Share on other sites More sharing options...
adam9797 Posted August 13, 2021 Share Posted August 13, 2021 5 hours ago, BrynnaDaRosa said: used it myself, no need thanks Link to comment Share on other sites More sharing options...
Datalvarezguy Posted August 22, 2021 Share Posted August 22, 2021 Tried using this with The Complete Liberty City, and uh, well, this happened. Still, great mod! Link to comment Share on other sites More sharing options...
Attramet Posted August 22, 2021 Author Share Posted August 22, 2021 6 hours ago, Datalvarezguy said: Tried using this with The Complete Liberty City, and uh, well, this happened. Still, great mod! Strange, there are no such files that can break the saves. Link to comment Share on other sites More sharing options...
Ellie-H Posted August 23, 2021 Share Posted August 23, 2021 6 hours ago, Attramet said: Strange, there are no such files that can break the saves. I think he meant he used it with that one mod that merges the iv map with the eflc map BrynnaDaRosa 1 Link to comment Share on other sites More sharing options...
Datalvarezguy Posted August 23, 2021 Share Posted August 23, 2021 22 hours ago, Attramet said: Strange, there are no such files that can break the saves. 16 hours ago, Precursors Fun World said: I think he meant he used it with that one mod that merges the iv map with the eflc map Yup. I don't know if it was because I used it after starting the game, or if it was a combo of both mods, but that happened when I tried using them both. May be worth checking into, maybe its just a one-off, I figured it was worth saying at the very least, in case it was important. Link to comment Share on other sites More sharing options...
Ellie-H Posted August 23, 2021 Share Posted August 23, 2021 7 hours ago, Datalvarezguy said: Yup. I don't know if it was because I used it after starting the game, or if it was a combo of both mods, but that happened when I tried using them both. May be worth checking into, maybe its just a one-off, I figured it was worth saying at the very least, in case it was important. I Think that this mod's files overwrites some of the mixed map files, so that may be it Link to comment Share on other sites More sharing options...
Datalvarezguy Posted August 24, 2021 Share Posted August 24, 2021 15 hours ago, Precursors Fun World said: I Think that this mod's files overwrites some of the mixed map files, so that may be it Probably. Normal mod conflict, oh well. Link to comment Share on other sites More sharing options...
Fruntmann212 Posted October 1, 2021 Share Posted October 1, 2021 Speaking of Michelle, I realized her appartment's interior is actually located in the back of the internet cafe, and not where Niko usually picks her up Link to comment Share on other sites More sharing options...
Attramet Posted October 3, 2021 Author Share Posted October 3, 2021 (edited) Update: 1. Made Brucie's apartment visible from the outside. 2. Replaced the windows of the boatyard in Tudor. 3. Replaced the windows of the shipyard in Tudor. 4. Made the Hove Beach diner visible from the outside. 5. Added 3 new interiors (they are made as decorations, so they do not have a collision, and it is impossible to enter them). Edited April 9 by Attramet MaveriX, ghost66, BadaBing_1996 and 4 others 7 Link to comment Share on other sites More sharing options...
ZAY_ Posted October 5, 2021 Share Posted October 5, 2021 Yo, I'm sure the mod is correctly installed, but this diner (and the others around the map) aren't working like the screenshots you posted here earlier... The only thing that seems to work is the door, and when i go inside the interior it seems to have a flickering issue at the window with the world disappearing outside is this supposed to be like this? Link to comment Share on other sites More sharing options...
Attramet Posted October 5, 2021 Author Share Posted October 5, 2021 40 minutes ago, ZAY_ said: Yo, I'm sure the mod is correctly installed, but this diner (and the others around the map) aren't working like the screenshots you posted here earlier... The only thing that seems to work is the door, and when i go inside the interior it seems to have a flickering issue at the window with the world disappearing outside is this supposed to be like this? Unfortunately, I haven't been able to fix the flickering of the world yet, so yes, that's how it should be. And what about other diners, can I learn more? Link to comment Share on other sites More sharing options...
ZAY_ Posted October 5, 2021 Share Posted October 5, 2021 in fact it seems that the only one that has an ''issue'' is this one. aside from this little detail, overall the mod is great, hope you keep making progress Link to comment Share on other sites More sharing options...
KryzS Posted October 17, 2021 Share Posted October 17, 2021 (edited) What a nice mod! Love it! Yet I have an idea here btw, can you make single part scene in EFLC for original IV? Like The Lost club, Luis's safehouse etc. They have their own models and collisions. Edited October 17, 2021 by SycZ Link to comment Share on other sites More sharing options...
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