jugee Posted July 22, 2021 Share Posted July 22, 2021 (edited) tl;dr: Is it even possible to model your own moveable/dynamic prop and use it in singleplayer for a machinima? (And if so, how?) Hi there, I try to do something but I cannot figure out if that is even possible (or if I am just too thick): Can one have custom-modelled moveable props [like e.g. a drinking bottle, which was prepped in 3DS Max and exported with GIMS and test-placed with CW, and which shall be picked up by characters and rolled over by cars] to be spawned in singleplayer at all? [for e.g. making machinima with it] Or can one use such only on a FiveM installation? (which I try to avoid, because: yet another huge thing to understand) Or, if I needed that bottle, could I only replace the model file of an existing prop and spawn under that name? (Which, looking at drinking bottles, makes me wonder about YFTs, as such tend to be, while I seemingly can only GIMS-export YDRs …) The last couple of days I have been reading and watching tutorials and doc, and GIMS-exported models and OpenIV-ed them into RPFs, and edited _manifests and such but I still can’t even guess at the nature of the problem. : ) Any pointers about how to go about doing this would make me extremely happy. Thank you very much in advance! Frank Edited July 22, 2021 by jugee ease of reading Link to comment https://gtaforums.com/topic/973959-can-custom-props-be-spawned-in-singleplayer/ Share on other sites More sharing options...
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