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TIP: How to make characters talk while you're in a car


bananaking13
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bananaking13

So I see a lot of people haven't figured this out yet and I realized I was probably the only one who did know about this (although others may have), so here is how you can make your characters talk in a car.
 

  1. Go to the place you want the marker at
  2. Spawn a car with 100 health
  3. Spawn an objective actor and set his animation to sit in nearest car 
  4. Set his line to whatever you want the conversation to be (e.g. +b+CJ+w+: Things have changed around here.)
  5. Hide the car, and rinse and repeat for every line you want to add

It takes time and if you're making a long mission it will take objectives away from you, but all in all I think this is worth it and much better than forcing the player to run in circles while there's a timeout.

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DukungaStories
On 7/21/2021 at 5:48 PM, bananaking13 said:

So I see a lot of people haven't figured this out yet and I realized I was probably the only one who did know about this (although others may have), so here is how you can make your characters talk in a car.
 

  1. Go to the place you want the marker at
  2. Spawn a car with 100 health
  3. Spawn an objective actor and set his animation to sit in nearest car 
  4. Set his line to whatever you want the conversation to be (e.g. +b+CJ+w+: Things have changed around here.)
  5. Hide the car, and rinse and repeat for every line you want to add

It takes time and if you're making a long mission it will take objectives away from you, but all in all I think this is worth it and much better than forcing the player to run in circles while there's a timeout.

 

Look at 2... A car with 100 health would already be a set on fire and ready to explosive. Better set it at 1000 health.

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bananaking13
On 7/21/2021 at 3:13 PM, GodzillaGTAGamer said:

 

Look at 2... A car with 100 health would already be a set on fire and ready to explosive. Better set it at 1000 health.

That's the point bro. You want the enemy to die. When he dies, the car gets hidden, and you keep spawning them. When you're done, you place a checkpoint

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