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LDYOM


SKIC

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A mission-making platform for Grand Theft Auto: San Andreas. Created as a spiritual successor of DYOM, it uses C++/Lua external plug-ins and technically is modular in contrast to DYOM's hardcoded features all done in its main script. Making use of visual scripting with some basic programming and node systems, it allows designers to make non-linear missions (here referred as 'Scenes'/'Projects' starting from 0.8) and is overall very flexible and rich with a wide library of nodes covering a plethora of things, from camera settings and audio control to memory read/write functions, to logical operations.

 

 

 

SHOWCASE

 

 

 

unknown.png?width=640&height=480Grand_Theft_Auto_San_Andreas_Screenshot_2021.05.02_-_22.55.52.89.png?width=640&height=480 

2021-05-05_13-20-05.png?width=480&height=3602021-05-05_13-20-18.png?width=480&height

 

 

 

 

 

 

Learning materials

 

 

 

 

Current version

Beta 0.7.2

Current version in development

Beta 0.8.0

 

 

 

FAQ

What is it made on?

Previously written entirely in LUA. The core is currently written in C++. The node system is in LUA.

What does the first letter L stand for?

Previously, it denoted what the mod was written in, namely LUA. Now it's just the letter L, or alternatively denotes legacy.

What is LCAPI? (Development suspended)

This is a CLEO plug-in that interfaces with LDYOM. With it you can change LDYOM data via scripts.

The main differences from DYOM?

The first thing that catches your eye is the interface, someone is more comfortable as in dyom the list interface, but alas because of the capabilities of ldyom it would be difficult to add all the functionality to the list. The second is that editing goals, actors, vehicles, etc. is done through the interface, as well as the fact that the order of creation of actors can be arbitrary, and then specify when it should appear. And the third is that there is a node system that seems complicated at first glance, but I try to make it more friendly, with it you can do almost anything, even a non-linear story, due to the fact that you can bind the nodes as you want. In general, the list of differences is long, but that's probably the main thing.

 

 

 

 

DOWNLOAD

STABLE VERSION

DEVELOPMENT VERSION

 

 

 

 

Links

Site

VK Group

Discord

Telegram

Fan forum

GitHub

 

Edited by SKIC
update
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SeanAlgerian

This looks pretty good and promising! but when can we expect the next update?

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On 7/21/2021 at 10:53 AM, SeanAlgerian said:

This looks pretty good and promising! but when can we expect the next update?

I don't know yet, Beta 0.7.2 came out just yesterday.

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Whoa! Didn't expect a topic on the forums!

This is gonna be really exciting! :colgate:

Edited by Leon Luther
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  • 5 weeks later...
2 hours ago, WinterMagnet said:

This is really exciting?

Will it be able to load DYOM missions?

 

I think no. It's separate modification.

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Please add the next functions/ideas:

-Possibility to add peds stuck to any vehicle (such as the mission on the wrong side of the tracks)

-Multiple variation of guns on the peds (bmiry can have ak47 and grenade)

-Add text and objective, while we drive to a place we can see a talk/discussion with the copilot character

-Description of why the mission failed, the car exploded, a friend died, time is up, etc...

(Description by the designer, not by deafault. Example: "Mission Failed Rick killed to Neegan")

-Marker of position on the races, if have 10 peds and the player get the 5to position show "Position 5/10" (like the original races from the game)

 

 

Edited by Carlo_Magno
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7 hours ago, Carlo_Magno said:

Please add the next functions/ideas:

-Possibility to add peds stuck to any vehicle (such as the mission on the wrong side of the tracks)

-Multiple variation of guns on the peds (bmiry can have ak47 and grenade)

-Add text and objective, while we drive to a place we can see a talk/discussion with the copilot character

-Description of why the mission failed, the car exploded, a friend died, time is up, etc...

(Description by the designer, not by deafault. Example: "Mission Failed Rick killed to Neegan")

-Marker of position on the races, if have 10 peds and the player get the 5to position show "Position 5/10" (like the original races from 

And all of these things you mentioned have already been added LDYOM

 

Edited by Leon Luther
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On 8/27/2021 at 1:53 AM, Leon Luther said:

And all of these things you mentioned have already been added LDYOM

 

Show me a video or images

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14 hours ago, Carlo_Magno said:

Show me a video or images

 

Downloaded it and test it by yourself. Btw on the Phone Call Skip theard, there's already a modification that allows you to put dialogues during objectives!

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  • 1 month later...

Nice work , amazing we wait for mods like that from along time we wait you for the next update and i hope you share with as many other tutorial

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  • 2 weeks later...

Hello @SKIC. Please kindly to the installation tutorial. The mod is crashing for me :) Cheers.

 

(Followed the instructions provided in ReadMe or from website, but that didn't work).

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  • 2 weeks later...
RedBaronFromTheUG

Is it possible to have a more simple Layout on the nodes? It looks more complicated than it should tbh.

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On 11/14/2021 at 11:28 PM, RedBaronFromTheUG said:

Is it possible to have a more simple Layout on the nodes? It looks more complicated than it should tbh.

 

Don't think so. It's very complicated. Hopefully he still works on the project, and i want him to do this: That if you'll place cutscene for example, it will automaticly place correct nodes for that cutscene, same with anims, etc.. Either way I did managed to launch it and it works not buggy so much, but i can't understand it for sh*t i posted it in Designers Lounge. Would like to see how "check" functions work (ex. check if ped is in the car) that is very very interesting. You have some tutorial here:

 

But it's not a full mission, and that's meh

Edited by Horus Publishing
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Decided to follow the tutorial, hell nah - on the newer version it just doesen't work properly. Wanted to do routes:

2YC4yHx.jpg

 

SL2qBx7.jpg\

 

9mjNlQW.jpg

 

It looks OK right? Nah, because when you play it, it says there's some kind of error in Nodes, and the error is caused by "Actor Appearance" - so i don't really know what's the problem here. Without it, you can't play the animation. @SKIC looks like it's broken, but he's not even active i think so it's pointless to tag him.

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Platinum Card
8 hours ago, Horus Publishing said:

Decided to follow the tutorial, hell nah - on the newer version it just doesen't work properly. Wanted to do routes:

2YC4yHx.jpg

 

SL2qBx7.jpg\

 

9mjNlQW.jpg

 

It looks OK right? Nah, because when you play it, it says there's some kind of error in Nodes, and the error is caused by "Actor Appearance" - so i don't really know what's the problem here. Without it, you can't play the animation. @SKIC looks like it's broken, but he's not even active i think so it's pointless to tag him.

Try going to the discord. He's more active there. He's also really helpful if he's available.

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6 minutes ago, Platinum Card said:

Try going to the discord. He's more active there. He's also really helpful if he's available.

 

He should also be active on other forums, and other pages. He has a fan forum, but no tutorials? Like what the hell. Already watched some video tutorials on how to make multianimation, but nobody did how to make a simple mission ;) I even followed his tutorial mission and i still don't know what to do.

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On 11/16/2021 at 2:01 PM, Horus Publishing said:

Decided to follow the tutorial, hell nah - on the newer version it just doesen't work properly. Wanted to do routes:

2YC4yHx.jpg

 

SL2qBx7.jpg\

 

9mjNlQW.jpg

 

It looks OK right? Nah, because when you play it, it says there's some kind of error in Nodes, and the error is caused by "Actor Appearance" - so i don't really know what's the problem here. Without it, you can't play the animation. @SKIC looks like it's broken, but he's not even active i think so it's pointless to tag him.

Nodes have connectors, you didn't specify an actor for the input connector.

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10 hours ago, SKIC said:

Nodes have connectors, you didn't specify an actor for the input connector.

 

Tutorial? Maybe even tutorial without talking, but english text on explanation, how to use connectors, etc? Do you mean Send Signal objectives? If you talk about blue dots, red dots - tried with them too. Nothing happens? If you don't do tutorials and stuff, people unlikely will not try your modification, as still everyone is sticking to normal DYOM. Post them somewhere, or on your forum or YouTube :) 

Edited by Horus Publishing
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3 hours ago, Horus Publishing said:

 

Tutorial? Maybe even tutorial without talking, but english text on explanation, how to use connectors, etc? Do you mean Send Signal objectives? If you talk about blue dots, red dots - tried with them too. Nothing happens? If you don't do tutorials and stuff, people unlikely will not try your modification, as still everyone is sticking to normal DYOM. Post them somewhere, or on your forum or YouTube :) 

In the discord channel there is a section with missions you can see how they are made, maybe it will help.
I'd love to do tutorials, but I don't have time as it is, so I leave this task to the community, in terms of if there is a question I will answer, but I don't have time to record video tutorials.

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2 hours ago, SKIC said:

In the discord channel there is a section with missions you can see how they are made, maybe it will help.
I'd love to do tutorials, but I don't have time as it is, so I leave this task to the community, in terms of if there is a question I will answer, but I don't have time to record video tutorials.

 

Nice to know. I would love to watch tutorial series, but some of us don't have Discord and that's the problem. All tho i saw your missions, and how are they made and i tried to replicate things that were in it - it just doesn't work - too many things, make easier nodes or nodes that are automatically connecting to eachother when you want for ex.: cutscene. Atleast hire somebody, to do a tutorial and make him explain fully on how to execute some of those actions correctly. Thanks!

Edited by Horus Publishing
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  • 6 months later...
Kailojado haddines

I have never seen this before im new, did you add 'Visibility' Feature?

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  • 5 months later...

Pre-release versions of Beta 0.8.0 have been out for some time now. If you want to help make the project better, then test the new version, which will determine where the project goes.

 

DOWNLOAD

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Doesn't work for me.
"Application requested the runtime to terminate it".

 

I did install VC Redistributable x86.

 

Nvm, got it working. It was conflicting with the reshade graphical mod I had (which is already a turn off).

 

Anyhow, I cannot see myself using it. It's way too complicated and lacks comperehensive tutorials on how to use it. For example, I could not get to achieve simple things like get a character to walk somewhere using the node workshop. In my case, there are drop down menus missing in node editor for everything: for example when you add a play anim task, there is no drop downs allowing you to choose anims as demonstrated in the tutorial video you made. Furthermore, I could not get the actor to walk to a set location using node editor because there was no "Follow the Path" task in my workshop which you had in the video about the cop raid. Because you don't show what you select in drop downs in the tutorial video, it's hard to replicate the steps.

 

basically, the LDYOM is acting completely different than shown in the tutorial video. Lack of tutorials make this unusable for me. 

Edited by Rytuklis
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19 hours ago, Rytuklis said:

Anyhow, I cannot see myself using it. It's way too complicated and lacks comperehensive tutorials on how to use it. For example, I could not get to achieve simple things like get a character to walk somewhere using the node workshop. In my case, there are drop down menus missing in node editor for everything: for example when you add a play anim task, there is no drop downs allowing you to choose anims as demonstrated in the tutorial video you made. Furthermore, I could not get the actor to walk to a set location using node editor because there was no "Follow the Path" task in my workshop which you had in the video about the cop raid. Because you don't show what you select in drop downs in the tutorial video, it's hard to replicate the steps.

I'm sorry you couldn't replicate it, as I didn't take into account the fact that people would think to watch the video for the old version. I answered you on discord.

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