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Blood Money side effects


zPhoenix
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QUICK DRAW CLUB:

 

I noticed that the Quick Draw club advances by doing regular the daily activities.  

 

1) Are the Quick Draw club and Blood Money completely independent (although Blood Money can also advance your Quick Draw standing) or are there certain Quick Draw achievements that can only be done through Blood Money?

 

BLOOD MONEY:

 

When I went to do my first Blood Money mission I noticed that it gives you negative reputation.

 

2) I would have sworn that negative reputation reduces the income or chances for some activities.   Is that correct or does it have no impact on income / activities?  I am especially interested in the impact to gold-earning activities like bounty hunting and XP-earning.

 

3) I mostly play solo and therefore I am not much of a fan of PvP activities like bounties.   I even tend to play in Defensive mode.   Does negative reputation or Blood Money activities increase the chance of PvP or getting bounties set against you?

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DrKrankenstein

1 yes independent.

2 bad honor, good honor> same pay only the time spent on mission increases payout>the longer you take>the more you get.

3 not sure if bloodmoney missions may give you a bounty and therefore trigger pvp by the hunt.not tested yet

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On 7/17/2021 at 6:23 AM, DrKrankenstein said:

3 not sure if bloodmoney missions may give you a bounty and therefore trigger pvp by the hunt.not tested yet

So far I have not accumulated any bounties against me from doing the Blood Money missions, so I'm going to say no.

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CaliMeatWagon
On 7/17/2021 at 3:23 AM, DrKrankenstein said:

2 bad honor, good honor> same pay only the time spent on mission increases payout>the longer you take>the more you get.


I need to point something out here. 
While you do get a higher amount, you actually earn less for the time spent. 
Let's take a $ Bounty with 1 target, brought in Alive. 
If completed in 5 minutes it pays $7.50, which is $1.50 a minute. 
If completed in 10 minutes it pays $22.50, which is $2.25 a minute
If completed in 30 minutes it pays $30.00, which is $1.00 a minute. 

So while technically you are getting paid a higher dollar amount for being in the mission longer, you are earning less for your time put in. 
The sweet spot, for bounty hunting at least, is between 7-12 minutes, with 10 being best for cash, and 12 minute being best for gold. And this applies regardless of difficulty or number of targets. 
And the timer for this starts with the loud "BONG" at the start of the bounty, and ends with the same noise at drop off. 

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TBH, for the good of the game R* needs to eliminate time based rewards, replacing them with objective based rewards. 

 

There is absolutely nothing good coming from people sitting looking at the stars outside of the delivery point for a mission, and it promotes a lot of bad behaviors as griefers know they will find lots of beginners trying to make their early gold at those locations... perfect targets for griefing as they don't yet know how to take adequate defensive measures.

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CaliMeatWagon
On 7/27/2021 at 5:24 AM, zPhoenix said:

TBH, for the good of the game R* needs to eliminate time based rewards, replacing them with objective based rewards. 

 

There is absolutely nothing good coming from people sitting looking at the stars outside of the delivery point for a mission, and it promotes a lot of bad behaviors as griefers know they will find lots of beginners trying to make their early gold at those locations... perfect targets for griefing as they don't yet know how to take adequate defensive measures.

 

Waiting for the timer to end is not the best way to do the missions. As I've explained below:

 

On 7/26/2021 at 11:07 PM, CaliMeatWagon said:


I need to point something out here. 
While you do get a higher amount, you actually earn less for the time spent. 
Let's take a $ Bounty with 1 target, brought in Alive. 
If completed in 5 minutes it pays $7.50, which is $1.50 a minute. 
If completed in 10 minutes it pays $22.50, which is $2.25 a minute
If completed in 30 minutes it pays $30.00, which is $1.00 a minute. 

So while technically you are getting paid a higher dollar amount for being in the mission longer, you are earning less for your time put in. 
The sweet spot, for bounty hunting at least, is between 7-12 minutes, with 10 being best for cash, and 12 minute being best for gold. And this applies regardless of difficulty or number of targets. 
And the timer for this starts with the loud "BONG" at the start of the bounty, and ends with the same noise at drop off. 

 

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On 7/27/2021 at 8:24 AM, CaliMeatWagon said:

 

Waiting for the timer to end is not the best way to do the missions. As I've explained below:

 

 

Exactly why R* needs to change that time-based mechanism altogether. 

 

It is just bad.  Why wait 10 min for max $ and 12 min for max gold?  All while sitting in front of the delivery spot like a fool, waiting for griefers to attack you. 

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CaliMeatWagon
On 7/27/2021 at 9:07 AM, zPhoenix said:

Exactly why R* needs to change that time-based mechanism altogether. 

 

It is just bad.  Why wait 10 min for max $ and 12 min for max gold?  All while sitting in front of the delivery spot like a fool, waiting for griefers to attack you. 


The timer starts as soon as you grab the bounty from the bounty board. Most of the bounties take between 8-12 minutes if you are rushing them, or dragging your feet. No need to wait. 
The optimal pay rate is to play the mission normally. No waiting. No rushing. 

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On 7/27/2021 at 11:13 AM, CaliMeatWagon said:


The timer starts as soon as you grab the bounty from the bounty board. Most of the bounties take between 8-12 minutes if you are rushing them, or dragging your feet. No need to wait. 
The optimal pay rate is to play the mission normally. No waiting. No rushing. 

Sigh, you are answering the question that was not asked nor commented.

 

The whole point of the comment is that the "TIMER" is a bad thing.

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Chunkey_Monkey
On 7/27/2021 at 5:15 PM, zPhoenix said:

Sigh, you are answering the question that was not asked nor commented.

 

The whole point of the comment is that the "TIMER" is a bad thing.

And your not taking into account what Calimeatwagon is trying to tell you

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18 minutes ago, Chunkey_Monkey said:

And your not taking into account what Calimeatwagon is trying to tell you

Of course.  I already knew what he is saying.   He was responding to my comment that the *existence* of the timer itself as a way to determine how much you earn *is a bad thing* that needs to be replaced with a better mechanism.  

 

But instead of talking about that, he just focused on how to maximize income with the current -bad- mechanism (very well known method that exposes players to griefers who wait in town to sabotage those doing deliveries).  Completely irrelevant to the post he was replying to.  

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  • 1 month later...

I understand why they implemented time-based payouts, for I was a Day 1 play in GtaOnline and mission payouts got tampered with so much by Rockstar in 2013.

 

The initial payouts were fine, but then they nerfed pay multiple times to encourage other activities as well and prevent players getting rich too quickly — but on the flip side many players complained how sh*tty payouts where especially if it took them a long time to complete the missions.

 

So, Rockstar landed on the time-based approach for GtaOnline yielding more money from more time spent and that’s why that system migrated to RDO.

 

I personally don’t pay attention to time and just play the missions and let them take as long as they take. Sometimes it takes me longer than other times. Rather than counting down the clock with a bounty squirming on my horse as I chain-smoke cigarettes outside the Sheriff’s Office to maximize payout, which is boring asf, I just turn them in when I get there and then move onto my next activity.

 

Just play to have fun, and don’t worry as much about maxing out pay. Once you have a sh*t-ton of money there’s only so many things you can buy.

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On 8/2/2021 at 9:49 AM, Chunkey_Monkey said:

And your not taking into account what Calimeatwagon is trying to tell you


Some people are so worried about what they want to say, that they don't listen to the words of others. 

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