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RDO Speculation & General Chat (Part II)


Kirsty
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13 minutes ago, Jason said:

Couple that with Take-Two commenting multiple times that RDO has surpassed expectations and the state of RDO is just... puzzling.

This is more or less what I said previously a few pages back. If RDO is "surpassing expectations", why ditch it or neglect it?

 

It makes absolutely no sense.

Edited by IzzyBlues

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I'm just wondering what went wrong after Moonshiners besides the pandemic. Obviously that hampered Rockstar's work by alot but we still ended up getting the next planned update a few months later than usual.

 

Then suddenly you could see the effort into updates just straight up stopped, compared to 2019. Did they just not think it was worth the effort anymore to give this game substantial updates?

 

I thought it was constantly surpassing their expectations from quarter to quarter? Or were these low effort updates from Dec 2020 and onwards planned from the start?

 

I'm just trying to figure out how we went from Frontier Pursuits and Moonshiners to nothing even remotely close since for the last two years...

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Whatever caused the decline, I'd at least appreciate a f*cking explanation from them.

 

"Hello community, we understand there is a wave of support for Red Dead Online and we understand that you want more from such a beloved game. Over the last few years we've been pouring a lot of effort into GTA Trilogy and GTA 5's updates. Due to this and the worldwide pandemic, we had to pull resource away from Red Dead Online. It's far from ideal and its not what you expect from us. 

 

To rectify this, we're delighted to announce that 2022 will see a range of updates for Red Dead Online, starting in March, with a massive update to rival Frontier Pursuits. Expect some long-requested community additions and quality of life changes. We'll share more as the weeks progress".

 

But no, that's not doable, is it? Not even the first paragraph.

Edited by Talisman_83
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54 minutes ago, Rvfae said:

I'm just wondering what went wrong after Moonshiners besides the pandemic. Obviously that hampered Rockstar's work by alot but we still ended up getting the next planned update a few months later than usual.

 

Then suddenly you could see the effort into updates just straight up stopped, compared to 2019. Did they just not think it was worth the effort anymore to give this game substantial updates?

 

I thought it was constantly surpassing their expectations from quarter to quarter? Or were these low effort updates from Dec 2020 and onwards planned from the start?

 

I'm just trying to figure out how we went from Frontier Pursuits and Moonshiners to nothing even remotely close since for the last two years...

Judging by what GTA got during the pandemic, I don't believe it affected their output much at all.

Maybe there are particularly difficult circumstances involving specifically the crew working on RDO, but if that's the case they clearly should have said so rather than just pretend everything's fine and players can either suck it up or f*ck off, which seems to be their attitude.

Too proud to admit you're having some unexpected difficulties during one of the biggest crises in history?

IF that is the case they should have gotten over that at least a year ago to have had any benefit.

Most people would have been understanding if they'd been forthright and just said something, we've all had to make adjustments in our lives.

The silence has been thunderous, to borrow a phrase.

Quite inexcusable at this point.

Edited by kcole4001
missed a word :(
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I've said it before and I'll say it again. The whole "mysterious" and "silent" act doesn't work in the age of social media in the year 2022.

 

It might have worked in the 90's, but no. Not now, and not anymore. The phrase "actions speak louder than words" means f*ck all if you're not doing anything for over half a f*cking year. Seriously, f*ck these cunts. The more I think about this, the angrier I get and that's only because of the passion and love I have for this game. The amount of potential is just staggering and there for the taking but they don't want to capitalize on it. Unbelievable.

 

It's gotten to the point where the community as a whole deserves an apology and a full explanation as to why they have neglected this game.

Edited by IzzyBlues

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arisfelbonilla
31 minutes ago, IzzyBlues said:

Lo he dicho antes y lo diré de nuevo. Todo el acto "misterioso" y "silencioso" no funciona en la era de las redes sociales en el año 2022.

 

Podría haber funcionado en los 90, pero no. No ahora, y no más. La frase "las acciones hablan más que las palabras" significa joder todo si no estás haciendo nada durante más de medio año. En serio, que se jodan estos cabrones. Cuanto más pienso en esto, más me enojo y eso es solo por la pasión y el amor que tengo por este juego. La cantidad de potencial es asombrosa y está disponible, pero no quieren capitalizarlo. Increíble.

 

Ha llegado al punto en que la comunidad en su conjunto merece una disculpa y una explicación completa de por qué han descuidado este juego.

Patrick: I don't know, sponge will ruin our style

It's a joke


but the problem is more than obvious for gta trilogy
In addition, they are surely doing an update but of course people are super desperate to the degree that they want to know even the rockstar games concierge, knowing how they are

Edited by arisfelbonilla
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1 hour ago, IzzyBlues said:

This is more or less what I said previously a few pages back. If RDO is "surpassing expectations", why ditch it or neglect it?

 

It makes absolutely no sense.

 

I think these corporations just put out a lot of buzz words and exciting information, sometimes over-exaggerating as well. They're there to reassure investors and retain trust in leadership. They aren't going to openly state something negative like the player drop-off rate, or the mixed reception of the Blood Money update within the community. But then I'd like to think that investors surely can't be that gullible to believe everything TT say in investor calls. It only takes a quick Google search of RDO to see the boiling negativity in the gaming press right now 

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2 hours ago, IzzyBlues said:

This is more or less what I said previously a few pages back. If RDO is "surpassing expectations", why ditch it or neglect it?

 

It makes absolutely no sense.

T2 is lying,you know what,the "contract"dlc has 40% players number drop compared to the "tuner"dlc.

https://trends.google.com/trends/explore?date=2020-01-11%202022-01-11&q=gta%20online

https://steamcharts.com/app/271590#1y

 

I believe in T2's next invest confferrence,they still boast about "GTAOL has the STRONGEST performance in history"

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1 hour ago, SadieAdler said:

 

I think these corporations just put out a lot of buzz words and exciting information, sometimes over-exaggerating as well. They're there to reassure investors and retain trust in leadership. They aren't going to openly state something negative like the player drop-off rate, or the mixed reception of the Blood Money update within the community. But then I'd like to think that investors surely can't be that gullible to believe everything TT say in investor calls. It only takes a quick Google search of RDO to see the boiling negativity in the gaming press right now 

You've nailed it.

I feel they don't base their decisions on making the games better anymore. What matters the most to R* nowadays is just whatever the suits (T2) behind it decide. They've bended the knee a long time ago. And maybe that's a very nasty pill to swallow, considering the already mentioned good aspects of the game, and the story of R* themselves... creating games that broke boundaries in all aspects, with a very unique and irreverent approach. The "You have become the very thing you swore to destroy!" meme really hits home on this one

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Lonely-Martin
4 hours ago, Spider-Vice said:

I think in the end it's all down to preference. A lot of players prefer RDO's calmer, more tailored gameplay, many others prefer GTA's hectic gameplay with all kinds of crime activities, some like both for different reasons (my case for example). They're not really comparable tbh. All in all though a game like RDO is always expected to be a lot more "niche" versus something like GTAO.

 

I can understand that, I enjoy both in ways and wouldn't dream of saying anyone was wrong for liking either game, not my intentions with this (in case that's how I came across). I'm just hoping R* are reading this TBH as this controversial moment is probably the last chance we have to discuss what we want that could improve things in hope R* start seeing they could add tons. If it don't work now (to highlight ideas/wants), can't see it ever will unfortunately is all. 

 

The thing I'm at a loss with is just how successful RDR2/O has been in game sales and so on, and struggling so much. We see GTA get plenty, the E&E has been long planned/announced without affecting GTA or even RDRO initially, and until very recently, the trilogy re-release was another company working on that. The pandemic reasoning can only go so far when they're getting Dr Dre and co in for motion capture for example, and we saw with Cayo said to be mostly created through work from home that they can still create good stuff.

 

I don't believe it's just down to the lack of content that's hurting RDRO though, but I do feel there's plenty of elements to GTA:O that thrive and are comparable and could easily be replicated to give this game a bigger chance at a wider audience is all. If the game is niche, surely it needs all the help it can get, lol.

 

4 hours ago, Jason said:

The whole point of GTA being bigger yada yada is nice and all, but lets not all gloss over the fact that RDR2 is one of the best selling games of all time and literally any other developer with a game of RDR2's level of success would be treating it as their crown jewel.

 

Now Rockstar is unique in that it has GTA, but they're also one of the biggest developers in the world and absolutely have the resources to support two games successfully. Couple that with Take-Two commenting multiple times that RDO has surpassed expectations and the state of RDO is just... puzzling.

 

Yeah, mad really. As I mentioned to Spider above, how this game is often said to be so successful to currently struggling is so weird to see considering R* do more in GTA to enable players in every way. But I've had my say on what else is the issues, many of us have so we're stuck and just waiting to see what R*'s next move is now. Fingers crossed now. 

 

4 hours ago, IzzyBlues said:

This is more or less what I said previously a few pages back. If RDO is "surpassing expectations", why ditch it or neglect it?

 

It makes absolutely no sense.

 

Really makes ya wonder, had there been no GTA:O to help with revenues etc, would they have been so able to boast such successes with RDRO? Could they have fudged some numbers, or outright lied to help promote the game as more successful than it really was?

 

If so, can we really trust it when they say they sold 'X' amount of copies too. But I don't know how all that crap works, lol. Just thinking out loud. Could be way off.

 

Like you though (in a follow up post since this one), it quite frustrates and worries me just how and why we're here at all now given the obvious potential and laundry list of ideas on places like here from many.

Edited by Lonely-Martin
Wording and Autospell fail.
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14 hours ago, Buddy Hightower said:

Chop would be dead by now!

My god that game needs to die or we will never get anything new ...

Lol, I don't pay attention to GTA timelines so I don't know anything about that. Maybe Franklin took him to that cemetery over the hill, you know the one that old crazy guy tells you is a bad place and that the dead don't stay dead there?😉

 

giphy.gif

 

I like GTAO, but I'm a newer player from 2020 so I haven't been able to get a whole lot since I'm not into buying their Shark cards, and I'm slowly making my way through the game. 

And sure, there are some who got at me, and there are some that I was able to best in the end. But the players in GTA can be fun and quirky as well, it isn't always such a negative experience. 

On that note, I doubt my log in numbers would matter much to the company, cause I only log in once or twice every few months during the holiday events.

 

1 hour ago, Lonely-Martin said:

Yeah, mad really. As I mentioned to Spider above, how this game is often said to be so successful to currently struggling is so weird to see considering R * do more in GTA to enable players in every way. But I've had my say on what else is the issues, many of us have so we're stuck and just waiting to see what R * 's next move is now. Fingers crossed now. 

Yep, we shall see, it's their move now. 

🤞

Edited by Direwrath
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awanderers1877
12 hours ago, Rvfae said:

I'm just wondering what went wrong after Moonshiners besides the pandemic. Obviously that hampered Rockstar's work by alot but we still ended up getting the next planned update a few months later than usual.

 

Then suddenly you could see the effort into updates just straight up stopped, compared to 2019. Did they just not think it was worth the effort anymore to give this game substantial updates?

 

I thought it was constantly surpassing their expectations from quarter to quarter? Or were these low effort updates from Dec 2020 and onwards planned from the start?

 

I'm just trying to figure out how we went from Frontier Pursuits and Moonshiners to nothing even remotely close since for the last two years...

 

I don't think there is a decline, it's just that they invested at the start of the game and are now waiting for a return on their investment.

 

If you were to make a ratio income generated vs development efforts put in the game, wouldn't RDO be on par with GTAO?

 

I think the figures I had in mind were 19K was the all time high in terms of simultaneous players on RDO. Meanwhile GTAO constantly has 100K players online. Can someone confirm these figures?

 

I think Rockstar heavily invested at the start of the game to build a game with 150 to 200 hours worth of gameplay for new players to build their one-time offer, grind the game for a bit and only a small portion of these new players are meant to reach levels 200+.

 

I logged on yesterday and my lobby was full of level 20-80, which are likely to be players that bought the one-time gold offer, which are probably the most profitable type of players.

 

 

Edited by awanderers1877
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21 hours ago, Tez2 said:

While I agree the game is in a severe need of new content, similar remarks were echoed throughout the last two years. I have no reason to believe we will stop hearing them throughout the next two years as long as Rockstar doesn't stop supporting the game. The echo will scatter onto the future until one of the updates outshines Frontier Pursuits.

While you are right about similar remarks being said before, we weren't as badly neglected now as we were before. At least back then we weren't as worn out and had the privilege of thinking that they would at least keep releasing any content at ALL, no matter how mediocre or disappointing. But now, after recent events and the past 2 years put into consideration, I'd like to think that we as a community have just grown less tolerant and more tired of Rockstar's behaviour. Which is why I think this year will determine the rest of the game's future based on what Rockstar does next, and how we react to it.

 

There's a reason why this hashtag has started trending, and I think it is because Rockstar has pushed us to our final breaking point on the likes that exceeds the clown protests. Because if we don't get an update that rivals Frontier Pursuits (or surpasses it) this year, then I think this game will forever live in GTA Online's shadow. Not necessarily dead for the forseeable future, but certainly robbed of all the potential and success that it could've had for the rest of its life.

 

 

Edited by basedsam9
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Spoiler

There is two trophies on PlayStation, one is Getting started that you get when reaching level 10 that has 19,8% of the player base achieved and the other one is Notorious where only 3.7% the player base has reached 50!

Trophy information on PlayStation 4&5

 

As of July 2021, cumulative sales of Sony’s PlayStation 4 gaming console had risen to more than 116 million units. Sales trends for the PS4 have been somewhat unusual: the device sold more units in the third and fourth years after its release than in the first two. Even as the console begins to age, strong sales during the holiday season have ensured that Sony continues to sell millions of units of its flagship gaming console each year.

Copied from https://www.statista.com/statistics/651576/global-ps4-console-unit-sales/

 

And of July 2021 10 millions of PS5 units sold.

https://www.ign.com/articles/ps5-10-million-units-sold-fastest-sellingconsoles-playstation-history

 

To 2021 R* has sold about 38 millions world wide of RDR2

https://screenrant.com/red-dead-redemption-sales-numbers-franchise-60-million/

 

Of all user on PlayStation only 541,658 players has done the tutorial on Red Dead Redemption 2.

https://psnprofiles.com/trophies/8370-red-dead-redemption-2

https://psnprofiles.com/trophy/8370-red-dead-redemption-2/3-just-a-scratch

 

 

 

-----------------------------------------------------------------------------------------------------

 

On Xbox it is only 334.541 tracked players who has done the mission Just A Scratch. And only 113.583 tracked players has done the Getting Started Achievement. 25.398 players has done the Notorious Achievement.

https://www.trueachievements.com/a262334/just-a-scratch-achievement

https://www.trueachievements.com/a262375/notorious-achievement

 

48.69 million units sold of Xbox One

https://www.statista.com/statistics/1005403/global-xbox-one-console-unit-sales/

And about 8 millions units of Xbox X/S

https://www.gamespot.com/articles/xbox-series-x-s-sales-reach-8-million-game-pass-climbs-above-20-million-analyst/1100-6497450/

 

 

 

 

------------------------------------------------------------------------------

On Steam 84.9% of all RDR2 players completed Just A Scratch

And only 21% has competed Getting Started and of all those 6.5% has the Notorious achievement!

https://steamcommunity.com/stats/1174180/achievements

 

And as of today there is ~2k players on RD:O!

https://steamplayercount.com/app/1404210

 

 

 

There is an early trophy/achievement in the online part called Breakout.

https://www.trueachievements.com/a262367/breakout-achievement           208,897 tracked achievers on Xbox Live

https://psnprofiles.com/trophy/8370-red-dead-redemption-2/36-breakout 310,278 achievers on PSN

https://psnprofiles.com/trophy/8370-red-dead-redemption-2/44-notorious

https://psnprofiles.com/trophy/8370-red-dead-redemption-2/43-getting-started

 

On PSN of 310K players only 76K has passed level 50! That is 24% of the player base who hasn´t passed level 50 yet! And with ~174k players that has passed level 10! That makes the amount of online players are quite small on PSN!

 

And just for fun on PSN 1,04M has done the introduction to GTAO

https://psnprofiles.com/trophy/3147-grand-theft-auto-v/34-off-the-plane

 

1,2M has done the Welcome to Los Santos

https://psnprofiles.com/trophy/3147-grand-theft-auto-v/2-welcome-to-los-santos

Spoiler

But only 322K players has done the Above the Law

https://psnprofiles.com/trophy/3147-grand-theft-auto-v/37-above-the-law

 

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56 minutes ago, Rm93 said:

 out now

 

This was minutes ago.  I don't remember them ever doing anything like this.

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This has been out for a good while in the actual GDC website, and posted even here. This is just the YT upload, surprised R* retweeted it this time and not the other time. 

nitw_nightmareeyes.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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Angry Joe has covered Red Dead Online's neglect as well. Who compares it to the Anthem situation.

 

(13:26 for those wanting to skip to that part.)

Edited by basedsam9
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2 hours ago, Nerfgoth said:
  Reveal hidden contents

There is two trophies on PlayStation, one is Getting started that you get when reaching level 10 that has 19,8% of the player base achieved and the other one is Notorious where only 3.7% the player base has reached 50!

Trophy information on PlayStation 4&5

 

As of July 2021, cumulative sales of Sony’s PlayStation 4 gaming console had risen to more than 116 million units. Sales trends for the PS4 have been somewhat unusual: the device sold more units in the third and fourth years after its release than in the first two. Even as the console begins to age, strong sales during the holiday season have ensured that Sony continues to sell millions of units of its flagship gaming console each year.

Copied from https://www.statista.com/statistics/651576/global-ps4-console-unit-sales/

 

And of July 2021 10 millions of PS5 units sold.

https://www.ign.com/articles/ps5-10-million-units-sold-fastest-sellingconsoles-playstation-history

 

To 2021 R* has sold about 38 millions world wide of RDR2

https://screenrant.com/red-dead-redemption-sales-numbers-franchise-60-million/

 

Of all user on PlayStation only 541,658 players has done the tutorial on Red Dead Redemption 2.

https://psnprofiles.com/trophies/8370-red-dead-redemption-2

https://psnprofiles.com/trophy/8370-red-dead-redemption-2/3-just-a-scratch

 

 

 

-----------------------------------------------------------------------------------------------------

 

On Xbox it is only 334.541 tracked players who has done the mission Just A Scratch. And only 113.583 tracked players has done the Getting Started Achievement. 25.398 players has done the Notorious Achievement.

https://www.trueachievements.com/a262334/just-a-scratch-achievement

https://www.trueachievements.com/a262375/notorious-achievement

 

48.69 million units sold of Xbox One

https://www.statista.com/statistics/1005403/global-xbox-one-console-unit-sales/

And about 8 millions units of Xbox X/S

https://www.gamespot.com/articles/xbox-series-x-s-sales-reach-8-million-game-pass-climbs-above-20-million-analyst/1100-6497450/

 

 

 

 

------------------------------------------------------------------------------

On Steam 84.9% of all RDR2 players completed Just A Scratch

And only 21% has competed Getting Started and of all those 6.5% has the Notorious achievement!

https://steamcommunity.com/stats/1174180/achievements

 

And as of today there is ~2k players on RD:O!

https://steamplayercount.com/app/1404210

 

 

 

There is an early trophy/achievement in the online part called Breakout.

https://www.trueachievements.com/a262367/breakout-achievement           208,897 tracked achievers on Xbox Live

https://psnprofiles.com/trophy/8370-red-dead-redemption-2/36-breakout 310,278 achievers on PSN

https://psnprofiles.com/trophy/8370-red-dead-redemption-2/44-notorious

https://psnprofiles.com/trophy/8370-red-dead-redemption-2/43-getting-started

 

On PSN of 310K players only 76K has passed level 50! That is 24% of the player base who hasn´t passed level 50 yet! And with ~174k players that has passed level 10! That makes the amount of online players are quite small on PSN!

 

And just for fun on PSN 1,04M has done the introduction to GTAO

https://psnprofiles.com/trophy/3147-grand-theft-auto-v/34-off-the-plane

 

1,2M has done the Welcome to Los Santos

https://psnprofiles.com/trophy/3147-grand-theft-auto-v/2-welcome-to-los-santos

  Hide contents

But only 322K players has done the Above the Law

https://psnprofiles.com/trophy/3147-grand-theft-auto-v/37-above-the-law

 

PSNP doesn't track every single PSN user, the owner even said he doesn't want people to just spam adding accounts to the site because he wants to have more accurate trophy stats for trophy hunters.

On top of that, most games with trophies like reach level x in online have low achievement percentages, because a lot of players drop the game quickly.

40% of gamers tracked on PSNP have completed the epilogue, and that number is much lower among all gamers.

So even a game with a good story like RDR2 has most players drop it before finishing it.

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20 minutes ago, No Homing said:

PSNP doesn't track every single PSN user, the owner even said he doesn't want people to just spam adding accounts to the site because he wants to have more accurate trophy stats for trophy hunters.

On top of that, most games with trophies like reach level x in online have low achievement percentages, because a lot of players drop the game quickly.

40% of gamers tracked on PSNP have completed the epilogue, and that number is much lower among all gamers.

So even a game with a good story like RDR2 has most players drop it before finishing it.

 

That was what I was going for! There is a lot of players that is doing the introduction and then just uninstall the game! There is nothing to keep players around once you have tried everything!

 

They need to ad something that pulls players in like heist for GTAO. There is plenty of outlaw stuff but it is half assed and locked behind free mode mission aka stranger missions. There is no mechanic to hold up a wagon/train. As soon you put out your gun they start firing and you need kill them or knock them out while the wagon escapes.

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3 minutes ago, Nerfgoth said:

 

That was what I was going for! There is a lot of players that is doing the introduction and then just uninstall the game! There is nothing to keep players around once you have tried everything!

 

They need to ad something that pulls players in like heist for GTAO. There is plenty of outlaw stuff but it is half assed and locked behind free mode mission aka stranger missions. There is no mechanic to hold up a wagon/train. As soon you put out your gun they start firing and you need kill them or knock them out while the wagon escapes.

No its with all games, a lot players drop it quickly. Not just RDO.

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18 hours ago, Talisman_83 said:

Rockstar:

 

"....Due to this and the worldwide pandemic, we had to pull resource away from Red Dead Online. It's far from ideal and its not what you expect from us. "


WRONG.  Everything I know and seen in game dev within the pandemic has not caused major issues with other studios.  In some ways it's improved them.  If this is the case for Rockstar then it's MANAGMENTS issue not the workers.  Rockstar has 1000 of employees, how can adding one tropical island completely take all their effort?  Yeah they're working on GTA6, but that's years away and DLC content is easier to do major new chunks in a 3 months span at any other studio than anything else we've seen come out of Rockstar for several years.  Think how much money is lost due to poor management and leadership... and for Take-2 stock value.

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VladTheToaster

I love this game and joined this forum to try and find answers myself why Rockstar is doing this. With all the media coverage they're receiving with this new monthly update, you'd think Rockstar games would've had a prepared statement ready by Monday afternoon. It's now Tuesday afternoon and no word. No update to QA Beta on steam database. Tez2 who is such a valid source has been quiet on Twitter. We know people have been attacking the developers which is disgusting. Rockstar knows fans are upset. 

 

With that being said, I think the game is on its last legs and we'll be left to speculate for years why this happened. I would love this game to continue. I miss the comradery of players who've come and gone. The lobbies I've been in on PS4 have been relatively small. You have players exploiting glitches in the game that are chasing off new players. RDO's economy has been a failure from the start. You can't be sort of close to historic with prices and make money like GTAO with their million dollar cars. Compare the price of gold bars and shark cards to U.S. or any other legitimate currency and see what digital assets are worth. This is what Rockstar. I've always paid money to developers by in game purchases if I love the game. I've seen more people buy shark cards than gold. Gold is easy to grind and you also have cash in RDO which is easy to grind but can't be purchased.

 

RDO is a failed game with the coding, economy, and not pushing updates sooner to keep player base.

40 minutes ago, No Homing said:

No its with all games, a lot players drop it quickly. Not just RDO.

I could be wrong but RDO seems to have the highest turnover rate compared to other games. 

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1 hour ago, No Homing said:

No its with all games, a lot players drop it quickly. Not just RDO.

 

So why does some games get really big? Like Minecraft, GTAO and Fallout 76!

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47 minutes ago, Nerfgoth said:

 

So why does some games get really big? Like Minecraft, GTAO and Fallout 76!

Because there are still enough players playing?

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Using achievement numbers to track player counts and stuff is... iffy. They're broadly speaking a decent metric to use for seeing the percent of players that have completed the single player but they have become increasingly muddy in recent years due to stuff like giveaways and subscription services like PS Now and Games Pass

 

RDR2's been on Playstation Now and Games Pass and those play havoc with those achievement numbers to the point they're basically naff when trying to use them in a discussion like this. Basically those services dilute those numbers quite a lot. They're not a good metric anymore.

 

Also, the idea that people drop games very quickly is.. so-so. It's generally speaking true but at the same time we're in the games as a service era, with loads of games now being active and supported years into release, and we're even seeing this stuff in some single player games particularly Ubisoft games. The result of that is games now are staying active for longer than they ever have been, and supported by the developers for longer than they ever have been.

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20 minutes ago, Jason said:

Using achievement numbers to track player counts and stuff is... iffy. They're broadly speaking a decent metric to use for seeing the percent of players that have completed the single player but they have become increasingly muddy in recent years due to stuff like giveaways and subscription services like PS Now and Games Pass

 

RDR2's been on Playstation Now and Games Pass and those play havoc with those achievement numbers to the point they're basically naff when trying to use them in a discussion like this. Basically those services dilute those numbers quite a lot. They're not a good metric anymore.

 

Also, the idea that people drop games very quickly is.. so-so. It's generally speaking true but at the same time we're in the games as a service era, with loads of games now being active and supported years into release, and we're even seeing this stuff in some single player games particularly Ubisoft games. The result of that is games now are staying active for longer than they ever have been, and supported by the developers for longer than they ever have been.

 

On console it is harder to track current players so I thought achievements was best one to track! I wish tho that R* had one for level 100!

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