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RDO Speculation & General Chat (Part II)


Kirsty
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32 minutes ago, Shadowfennekin said:

Yeah that's fake news, they threw Watch Dogs Legion to the dogs and canceled future plans like adding Marcus to the roster.

And all they're adding to Far Cry 6 is more microtransaction store items and boring ass Expeditions

I guess it depends on the IP - for example, AC Valhalla is getting a lot of post-launch support with singleplayer expansions. Say what you want about Ubisoft, but they can be pretty good at supporting their games. They're doing much, much better job than Rockstar is doing now.

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39 minutes ago, Franula said:

Since even Kotaku made the article about #SaveRedDeadOnline, R* has seen all this turmoil for sure. The thing is if they will make any decisions that will finally save or kill RDO. The most probable scenario is they will keep silent as they always do, wait until everyone calms down and literally do nothing to improve RDO situation. 

Nah, there's no 'calming down' at this point. No amount of crumbs and low effort content will sate anyone anymore, not after all the bullsh*t we've had to sit through. This is Rockstar we're talking about, we expect the same standard of size and quality as GTA Online's updates at the very least. After 3 whole years of pure neglect and carelessness, our standards have never been higher. If they release another subpar or otherwise mediocre dogsh*t content update and continue the same as they were before, then that will be the final nail in this game's coffin. Naturalist, BH expansion, and Blood Money are the other nails that have been already planted firmly in that coffin.

 

This year will be their final chance to set this game on the right path after the last couple of poor updates and neglect have sent them tumbling down, because make no mistake:

 

2022 will be the year that Red Dead Online will either sink or swim. Mark my words.

Edited by basedsam9
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Lonely-Martin
11 hours ago, AdamNortonUK said:

Hmmm, I did have the opinion back around the week before the Blood Money update was released that the Blood Money update would be the making or breaking of RDO... and well seems to have been the breaking of RDO.

I have not played the game once this year, after my Daily Challenge 28 days streak reset on 28th December, I've not touched the game since, the only thing I'm doing that is RDO related is the Daily Challenges website but other than that RDO is at the back of my mind in terms of actually playing it for now, since there is no point me playing the game to earn gold from Daily Challenges if there is no content to spend it on....

 

To be honest, it's a waste of my time right now and I love the game but doing the same things over and over each day, especially in populated lobbies that stops most encounters from spawning so even those won't change up how your day goes in RDO for other players, I am mainly in a solo lobby so even with the increased chance of encounters, it still feels like there is nothing to do...

 

Just different mission types basically of a delivery cowpoke!

 

If I didn't have rdodailies.com I would likely not be interested in the game full stop now due to the lack of content, and not play ever it again like I have GTA Online, I've not played that in 1-2 years now, I think those who are quitting RDO for now until they comminate or release an update that also that are also still playing GTA Online to stop playing, since R* will not likely care if the RDO players shrink as means they can scrap it and stop updates earlier than they may have would done, if we also don't play GTA Online then they will have to act hopefully to prevent their cash cow nothing making so much any longer.

 

No chance I stop playing GTA. That game adds good content, wanted content at that, and let's me play how I want far more. I see no harm in players telling R* what they do right as much as wrong. 

 

The company is big enough to support both games properly given how much they make and could grow. And they clearly define the pair separately during any investor meetings, RDRO needs to fail on it's own if it's going to, weather R* rethink or abandon it, so they know what works as the 2 games have varying differences (aside era/theme of course). 

 

One game has freedom and choice, huge regular requested content, communities thriving, a future etc. The other has restrictions galore and I want the game with freedom/choices and more to win out and R*/T2 to learn that they need to offer more in every way to thrive.

 

Folk can criticise GTA all they want, and I'll be the first to say it's not perfect, far from it. But it pisses over RDRO in near every way currently. Makes more money, gets more players, gets more content, has a future, map changes/expansions, gets R*'s attention, everything RDRO can't offer yet, if at all.

 

If this game fails, and it really needs to in it's current form, that needs to fall back on R* and not us players for not trying, buying gold, or playing GTA instead. They planned to run both games at the same time and were so pleased to brag it was doing better than expected. We gave the game years and it's nothing but false promises and hand holding restrictions. The gaming is weak and it needs to be made clear just why GTA thrives compared. 

 

Not just for this RDRO, but future R* online games. They need to know to do better, not worse than the standard set with GTA:O.

 

1 hour ago, RyuNova said:

It won't matter, even if we do get an Update it will be rubbish scraped up off the cutting room floor with a sh*tty tacked on Outlaw Pass. Something like Collector expansion where more expensive items are hidden in places like the Mayors Mansion and you need to sneak through it to steal it in set missions.

 

Then, like the Clown Movement, all this will fade away. We need to stop accepting "anything" and demand better.

 

Can't agree more. Unfortunately R* have got people on the hook so much that literally anything will do now. Expectations can't be lower, almost like they hoped IMHO.

 

This current trend won't halt the grand plan I don't believe. All I expect from this current trend is R* to announce 'coming soon' a little earlier than planned, and if anything, something will be rushed in now they see people are grumpy and potentially bring more glitches/errors.

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14 hours ago, SadieAdler said:

Blood Money was not a "fine" update... :cringekek:

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Bustin' makes me feel good

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1 hour ago, basedsam9 said:

Nah, there's no 'calming down' at this point. No amount of crumbs and low effort content will sate anyone anymore, not after all the bullsh*t we've had to sit through. This is Rockstar we're talking about, we expect the same standard of size and quality as GTA Online's updates at the very least. After 3 whole years of pure neglect and carelessness, our standards have never been higher. If they release another subpar or otherwise mediocre dogsh*t content update and continue the same as they were before, then that will be the final nail in this game's coffin. Naturalist, BH expansion, and Blood Money are the other nails that have been already planted firmly in that coffin.

 

This year will be their final chance to set this game on the right path after the last couple of poor updates and neglect have sent them tumbling down, because make no mistake:

 

2022 will be the year that Red Dead Online will either sink or swim. Mark my words.

By "calming down" I mean accepting the fact that RDO will never flourish and giving up on any further protests. Unfortunately we, as a community, aren't in a situation where we may negotiate or sth. Not playing the game nor buying gbs will only convince R* that putting effort and resources into RDO development is unreasonable and it's better to focus on profitable GTAO. Our last chance is media reaction (which is quite big), but we saw in the past that R* doesn't give a f*ck about that when it's related with Red Dead and not GTA.

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Buddy Hightower
On 1/8/2022 at 4:55 PM, Direwrath said:

Did you get to pet Chop? Lol, I was so excited to pet that old dog it was pathetic. But I like seeing another familiar face and having my GTAO character interact with them.

Chop would be dead by now!

My god that game needs to die or we will never get anything new...

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53 minutes ago, Franula said:

Unfortunately we, as a community, aren't in a situation where we may negotiate or sth. Not playing the game nor buying gbs will only convince R* that putting effort and resources into RDO development is unreasonable and it's better to focus on profitable GTAO.

That's what they're already doing now despite having a lively and loyal playerbase. You can't put less effort and resources than this. This is literally the end of the line. Literally nothing.

 

And if we can't negotiate or make change, then we're taking this game down with us. I'd rather put the game out of its misery and deny T2 any money at all than to see it continue getting debased and milked for what little the game has left.

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DrKrankenstein

you guys seriously think there's gonna be an update? apart from discounts and double xp? that ship sailed months ago. no coming back from this.

like arthur said to dutch, this is over.

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I’ve said this before a handful of times so far, but yeah, the absolute best thing we can receive from Rockstar during this period of neglect is a bandit role. They are happy with recycling assets, and the horse fence has already told us he will have work in the future when he gifted us the horses we stole for him, so at least this opportunity has merit.

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Lemoyne outlaw

does anyone remember when rockstar did playing with the community events? you could join their sessions and play matches with them. i only got to join one but i remember it being fun. i also remember when they did the asked and answered. those were great. and i feel like there are a lot of questions the fans have that i would like to see rockstar clear up with rdr2. i miss the old rockstar. i wish we could get them back. they seemed to love the red dead series.

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Lemoyne outlaw
1 hour ago, Buddy Hightower said:

My god that game needs to die or we will never get anything new...

this times a million. gta online was a great game for the first few years. now its so stale and boring. and it feels so outdated. i keep seeing the same guy saying how gta online pisses on red dead. and i just laugh. sure gta online has all the fancy bells and whistles that little kids love. it has more content than red dead. but its not nearly on the level red dead is at. i have said it over and over again. if gta online would die. then we could finally get new games. like gta 6 or bully 2. or even a new ip.

 

gta online had its moment in the sun. or should i say decade in the sun. now it just needs to die. it feels like every new update is just a fresh coat of paint on an already rotten super old crappy turd. sure the new dlcs are fun to play for a couple days. but it never lasts long. because the game just feels so old. and once you complete the missions and play with the cars. then there is nothing else to do. i love gta. its a great series. but they have milked it for too long. like that meme of a farmer walking up to a super skinny cow. thats exactly how gta feels. we need gta 6.

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Lonely-Martin
30 minutes ago, Lemoyne outlaw said:

does anyone remember when rockstar did playing with the community events? you could join their sessions and play matches with them. i only got to join one but i remember it being fun. i also remember when they did the asked and answered. those were great. and i feel like there are a lot of questions the fans have that i would like to see rockstar clear up with rdr2. i miss the old rockstar. i wish we could get them back. they seemed to love the red dead series.

 

They used to have such an interactive social club compared to now as well. Not just with the chat the site used to have but regular interaction with players/crews and crew challenges too, even guides to help with newer content. Was so alive until they went so silent which looking back, has hurt the games since I feel, particularly RDRO as they never helped communities grow like they did with GTA:O in those earlier years. Bit of a shame to see.

 

16 minutes ago, Lemoyne outlaw said:

this times a million. gta online was a great game for the first few years. now its so stale and boring. and it feels so outdated. i keep seeing the same guy saying how gta online pisses on red dead. and i just laugh. sure gta online has all the fancy bells and whistles that little kids love.

 

By all means laugh it up. It's blatant facts though. Absolutely pisses on RDRO. There's just no comparison for how much better that game is in various ways compared. Night and day.

 

As I've also said, games are proving they don't need to be brand new with top graphics to be enjoyable. Not given the era we're in. They just need to offer plenty and GTA:O has that key factor, and being well recognised by their developers really helps too, RDRO is clearly struggling on those and more.

 

As for the little kids palava, @CaliMeatWagon is proving that it's clearly adults that are playing GTA:O with this thread too...

 

Not that I'm gonna try denying kids love their GTA too of course, nor that I feel there is even a problem if kids do play. Never cared myself as my mic has a mute button, lol.

 

That said, I've met plenty that play better than the crazy so called adults out there. 🤣🤣🤠

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4 hours ago, basedsam9 said:

Nah, there's no 'calming down' at this point. No amount of crumbs and low effort content will sate anyone anymore, not after all the bullsh*t we've had to sit through. This is Rockstar we're talking about, we expect the same standard of size and quality as GTA Online's updates at the very least. After 3 whole years of pure neglect and carelessness, our standards have never been higher. If they release another subpar or otherwise mediocre dogsh*t content update and continue the same as they were before, then that will be the final nail in this game's coffin. Naturalist, BH expansion, and Blood Money are the other nails that have been already planted firmly in that coffin.

 

This year will be their final chance to set this game on the right path after the last couple of poor updates and neglect have sent them tumbling down, because make no mistake:

 

2022 will be the year that Red Dead Online will either sink or swim. Mark my words.

While I agree the game is in a severe need of new content, similar remarks were echoed throughout the last two years. I have no reason to believe we will stop hearing them throughout the next two years as long as Rockstar doesn't stop supporting the game. The echo will scatter onto the future until one of the updates outshines Frontier Pursuits.

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Lonely-Martin
2 hours ago, Buddy Hightower said:

Chop would be dead by now!

My god that game needs to die or we will never get anything new...

 

Nonsense. While GTA:O was booming, we got RDR2, and it was a masterpiece game.

 

Seems R* can create quality while GTA:O thrives. ;)

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Lemoyne outlaw
13 minutes ago, Lonely-Martin said:

By all means laugh it up. It's blatant facts though. Absolutely pisses on RDRO. There's just no comparison for how much better that game is in various ways compared. Night and day.

sure you could say it pisses on rdo because it gets more content. and rockstar actually does something with it. but in terms of quality and entertainment. gta online no longer has that anymore. as i said before. back in the day it was fun. but now when i play it. i get bored or get annoyed with the toxic community. then i switch back to red dead. have you ever heard the phrase quality over quantity? sure gta has all the quantity. but red dead has the quality. and for me quality is so much better. if you enjoy gta online a lot thats fine. your entitled to your opinion. but when you say it pisses on red dead. thats when i step in and defend it. rdo online has been treated horribly lately. but the game overall including story mode is the better game for me.

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16 minutes ago, Yoona said:

Take-Two just bought Zynga for 12.7 billion, but they won't allocate money for RDO updates, these f*ckers.

 

LOL, last year they got 'Nordeus' here in Serbia for $378m - and they are making only one mobile 'game' 😄

Good times for true gamers, on phones and facebooks - you just have to love how 'deep' in gaming are people at this Zynga when their happy tweet today goes like this "We’re excited to partner with Take-Two, creator of ...🙄

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43 minutes ago, Lonely-Martin said:

Absolutely pisses on RDRO.

It doesn’t “piss” on RDO, it’s just that GTA is a more popular franchise than RDR, and is far more accessible since they jumped the shark with the futuristic weapons and bloated amount of properties.
 

GTAO isn’t prized mechanically, the game is built over spaghetti code that Rockstar wouldn’t dare change to avoid breaking everything, it still plays like an old game, and the toxic fanbase that Rockstar enables forces everyone that tries to grind move into solo sessions. That game isn’t better just because it gets new properties and vehicles and tools made to harass other players in a cowardly fashion, it’s still a laggy barely stable mess that takes forever to load and forces you to deal with a sh*tty player menu when you need snacks and armor, which is bad game design that Rockstar isn’t able to fix.

 

You’re entitled to prefer GTAO over RDO, claiming GTAO “pisses” on RDO just because it prints more money won’t change the fact it still feels very outdated to play by today’s standards, meaning it’s not the better game. Besides, that thread you linked only asked this site’s GTAO players specifically, not GTAO players as a whole, so it’s not even worth using proof against the claim that a lot of minors play GTAO.

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Lonely-Martin
3 minutes ago, Lemoyne outlaw said:

sure you could say it pisses on rdo because it gets more content. and rockstar actually does something with it. 

 

Yep. Not just me, seems R* too which is the problem we're seeing here.

 

That's why I say laugh it up, it's not my game getting the short end of the stick (although I'm more generally just rooting for both games to get more/better - I do like what RDRO could/should be, but currently it's just not good enough this far in).

 

4 minutes ago, Lemoyne outlaw said:

but in terms of quality and entertainment. gta online no longer has that anymore. as i said before. back in the day it was fun. but now when i play it. i get bored or get annoyed with the toxic community. 

 

Oh, I don't doubt that's the case for you. Which I'd never object to your opinion on any game. But it's clear the consensus is that GTA:O entertains and has more than enough quality to keep people entertained this long too.

 

That's the beauty of GTA though, it has the ability to appeal to everyone, even the arseholes, lol. RDRO is not only baron but far too restricted and limited out there, that's seemingly more boring to the majority. Games like GTA don't last this long without some real qualities shining through.

 

8 minutes ago, Lemoyne outlaw said:

then i switch back to red dead. have you ever heard the phrase quality over quantity? sure gta has all the quantity. but red dead has the quality. and for me quality is so much better.

 

Of course I have, but I don't believe RDRO is getting the quality either. Not when all it is is reskinned GTA businesses, reskinned story mode content, and when it comes it breaks the game to the point that no animals or other free mode stuff would spawn for far too long. RDRO really hasn't broke new ground since release aside more restrictions/options.

 

I would agree with you if RDRO was any better/different, but it's just a glorified MKII to sell gold quick. As shown by the lack of base content and the rush to put up a gold store during a beta of all times. 

 

It's cheap and tacky and pushed many away, maybe too many. The potential is there but R*/T2 aren't looking to reach its potential, only sell gold. Nothing more.

 

12 minutes ago, Lemoyne outlaw said:

but when you say it pisses on red dead. thats when i step in and defend it.

 

Given the criticisms from you and others about GTA:O, there really is no defending how sub par RDRO is and has been treated. Everything about this game is unacceptable in my view. Sure the map is stunning, story mode's map, but a game needs much more than that to thrive.

 

15 minutes ago, Lemoyne outlaw said:

but the game overall including story mode is the better game for me.

 

Oh, Red Dead's story mode is awesome. It shows how well R* can do, even while maintaining GTA:O and that growing to unprecedented heights, and I hope their next story is another gem too.

 

Look, I'm sure we both agree RDRO could and should be a whole lot more in numerous ways, but I feel R* does well with GTA:O. I'll never say it's perfect, but it's clearly doing lots right that RDRO would benefit from. This game needs the good GTA:O does or it'll never sell enough to keep it longer term. That said, I missed a point in your previous post...

 

1 hour ago, Lemoyne outlaw said:

this times a million. gta online was a great game for the first few years.

 

Maybe R* agree, but about RDRO and it's just not working longer term like GTA did with it's overachieving and unexpected success. I think it was @Shadowfennekin that said a few times that games are lucky to get 3 or more years support. Maybe RDRO just can't be that something extraordinary like GTA or Minecraft etc. 

 

I do feel RDRO could soar so please don't take my defending if GTA as anything more than 'just look at the good GRA has'. But R*/T2 need to concede that not everything here is working no matter how pretty it is in The West. The players have so many ideas R* ignore or refuse to implement even after touting them as the plan B if it doesn't work. 

 

But alas, I believe the game will get some average update again I'm sure. And people will soon forgive and forget this baron spell, all R*/T2 will learn is that they can do whatever and the players will just eat it up. They feel untouchable, hence the complacency we see with RDRO.

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Buddy Hightower

RDR2 is a much better game than GTA5, however it's online portion has been ignored.

RDO is still a better product that GTAO, in every way.

Thinking GTAO is better than RDO is like saying McDonald's has the best burgers because they sell so many of them.

 

The guys who say GTAO is better are also the guys who glitch the game into solo sessions just to be able to play it.

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Lonely-Martin
45 minutes ago, Caffeination said:

It doesn’t “piss” on RDO, it’s just that GTA is a more popular franchise than RDR, and is far more accessible since they jumped the shark with the futuristic weapons and bloated amount of properties.
 

GTAO isn’t prized mechanically, the game is built over spaghetti code that Rockstar wouldn’t dare change to avoid breaking everything, it still plays like an old game, and the toxic fanbase that Rockstar enables forces everyone that tries to grind move into solo sessions. That game isn’t better just because it gets new properties and vehicles and tools made to harass other players in a cowardly fashion, it’s still a laggy barely stable mess that takes forever to load and forces you to deal with a sh*tty player menu when you need snacks and armor, which is bad game design that Rockstar isn’t able to fix.

 

You’re entitled to prefer GTAO over RDO, claiming GTAO “pisses” on RDO just because it prints more money won’t change the fact it still feels very outdated to play by today’s standards, meaning it’s not the better game. Besides, that thread you linked only asked this site’s GTAO players specifically, not GTAO players as a whole, so it’s not even worth using proof against the claim that a lot of minors play GTAO.

 

I never said minors don't play GTA, lol. I added a paragraph fully acknowledging they do. I was just pointing out it's clear adults do too and that it's not all 'little kids' like some love to say. Be fair.

 

I disagree though, GTA does piss over RDRO. Of course in terms of money, but also playerbase, content, options, developer support, a future, every demographic R*/T2 look for, and clearly works for the players too. It just does and can't be denied I'm afraid. I never once said GTA:O was technically better, just there's obviously many more ways to show a game is good.

 

Doesn't matter how much better looking or technically better a game is, older games thrive simply because they're so entertaining they can surpass those limitations so long as it's fun. I'm not saying RDRO can't be fun or that fun isn't subjective, of course it is. But clearly GTA is more fun for more for longer.

 

I share the view that the accessibility is probably more popular in GTA than RDRO, but at the same token, look how well RDR2 sold initially and how much R* like to boast it's still selling up until they stopped recently. It's very clear there's an absolutely huge interest in this era/franchise too. How many copies has this sold? (Genuine question as I'm not up to date, but lots of millions IIRC). So for it to go from such huge success that sold so well to now and feeling so far from it currently unable to retain interest or make sales etc, how have all those players lost interest if it's clearly not the era/franchise? Content, support, choices, options, all of that comes into any game succeeding. Hence, GTA pisses all over RDRO.

 

I do agree it's old and spaghetti code hampers GTA, but they clearly can add to it including map changes and so on too. But I don't believe RDR2/O is any better, we'll see if they can add anything significant to show otherwise, but this game has proven with even adding some reskinned story mode content it's very very fragile that it completely breaks free mode entirely for long spells. The previous RDR is said to be spaghetti too, so there's nothing to safely say this is any better.

 

I play both RDR2/O and GTA:O on PS5 so I don't get the lag issues mentioned, and loading is very fast but I imagine old consoles struggling, that's why they've already said the future is on the newer consoles I guess.

 

As much I agree there's plenty of bad players in GTA, RDRO has it's share of bad sports too, otherwise we just wouldn't have seen defensive modes added at all (and exploited since by some). But equally there's many on these forums that would argue that doing businesses in public isn't impossible or as bad as some would say. I know many thrive in public and enjoy that type of game, personally it's not for me, but that's irrelevant and there's plenty of other content too. And with R* recently adding more ways to go off radar and defending ourselves, or adding content that isn't 'public only' for more than 2 years now, it does show R* are listening and actively trying to add options to further reduce the poison, and still the game grows.

14 minutes ago, Buddy Hightower said:

RDR2 is a much better game than GTA5, however it's online portion has been ignored.

RDO is still a better product that GTAO, in every way.

Thinking GTAO is better than RDO is like saying McDonald's has the best burgers because they sell so many of them.

 

The guys who say GTAO is better are also the guys who glitch the game into solo sessions just to be able to play it.

 

Hmmm. Is going into an invite only with my friends a glitch? 

 

Me no thinks so. ;)

 

To be clear, I've never once said GTA:O is technically better than RDRO, just it's clearly thriving for many reasons other than technically. But I agree RDR2 is leagues better than GTA V (though I enjoyed V). The online isn't just ignored, it's too restricted in my view. That's what clearly works for GTA:O.

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Yeah at least in terms of raw gameplay GTA sucks compared to RDR. I mean, there are so many ways of engaging in combat in RDR, that's one of the things that made me love it. You can stab your enemies, shoot them, throw explosives/axes/knifes at them... not to mention the different execution animations that are wholesome af (like blowing someone's brains off with a shotgun, still my favourite way of killing). Almost all of the SP mechanics that are present in RDRO work like a charm and give the game way more depth compared to how much of a clusterf*ck is GTAO in terms of inventory, weapons and such. 

 

The problem with RDO is the kind of content they've released over the past 1-2 years. Almost everything that RDR2 has is reskinned or stripped away directly from GTAO, which is similar in some ways, but GTAO's formula is not supposed to automatically work in RDO.

 

Both are different games with different directions, GTAO is more fast paced and has more of an instant satisfaction appeal, whereas RDO is way more immersive, slower-paced and engaging in relation to how we interact with the game's setting and environment. And that's what R* fails to see: the game needs updating to make the world feel more alive. And that's where one of the main problems of the game stands out like a sore thumb: the lack of invite-only/private sessions. 

 

RDR2 is a game that heavily depends on the code working properly to make the environment feel alive. We know for a fact that the game's engine works better in terms of spawning animals, npcs, random events and all of the RNG content when there's less people in a session. When you're by yourself or with 2-3 people in a lobby everything seems to be more organic and engaging.

 

Imagine if they fix all of the current role-related or RNG content, and on top of that, add a little Bandit or Outlaw role. That'll cool down a lot of hot heads in the RDR community. And it's not even too far-fetched, it's just paying attention to what your community wants. RDR2 shines when you can mix up all of the stuff you can do, like picking collectables, bounty hunting, legendary animal or regular trading hunting. Problem is, when you try to mix things up, there's always one or two parts of the equation not properly working like it's supposed to, which is very frustrating and can of course negate the fun you can have in this game. Like I said, the strong part of this game is the variety of stuff that can happen organically while traversing the game world, but when the game doesn't work properly, it's hard to stay attached to it.

 

This is a problem with GTA as well, but they started releasing content for invite-only sessions and I gotta say it made the game a lot more playable to me. Maybe that'll be a good start for RDO.

 

What R* fails to see is that players don't what to play the way R* is forcing us to play (again, another problem also present in GTA), we want to play in a way that suits ourselves. All of this clearly shows  how lazy R* are in the way they engage with their playerbase and support their games. 

Edited by diperro
improved redaction and corrected spelling mistakes
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Lonely-Martin
3 minutes ago, diperro said:

Yeah at least in terms of raw gameplay GTA sucks compared to RDR. I mean, there are so many ways of engaging in combat in RDR, that's one of the things that made me love it. You can stab your enemies, shoot them, throw explosives/axes/knifes at them... not to mention the different execution animations that are wholesome af (like blowing someone's brains off with a shotgun, still my favourite way of killing). 

 

The problem with RDO is the kind of content they've released over the past 1-2 years. Almost everything that RDR2 has is reskinned or stripped away directly from GTAO, which is similar in some ways, but the problem is GTAO's formula is not supposed to automatically work in RDO.

 

Both are different games with different directions, GTAO is more fast paced and has more of an instant satisfaction appeal, whereas RDO is way more immersive, slower-paced and engaging in relation to how we interact with the game's setting and environment. And that's what R* fails to see: the game needs updating to make the world feel more alive. And that's where one of the main problems of the game stands out like a sore thumb: the lack of invite-only/private sessions. 

 

RDR2 is a game that heavily depends on the code working properly to make the environment feel alive. We know for a fact that the game's engine works better in terms of spawning animals, npcs, random events and all of the RNG content when there's less people in a session. When you're by yourself or with 2-3 people in a lobby everything seems to be more organic and engaging.

 

Imagine if they fix all of the current role-related or RNG content, and on top of that, add a little Bandit or Outlaw role. That'll cool down a lot of hot heads in the RDR community. And it's not even too far-fetched, it's just paying attention to what your community wants. RDR2 shines when you can mix up all of the stuff you can do, like picking collectables, bounty hunting, legendary animal or regular trading hunting. Problem is, when you try to mix things up, there's always one of two parts of the content not properly working like it's supposed to, which is very frustrating and can of course negate the fun you can have in this game. Like I said, the strong part of this game is the variety of stuff that can happen organically while traversing the game world, but when the game doesn't work properly, it's hard to stay attached to it.

 

This is a problem with GTA as well, but they started releasing content for invite-only sessions and I gotta say it made the game a lot more playable to me. Maybe that'll be a good start for RDO.

 

Aside the first line (I enjoy GTA:O for what it is, but always room for more/better in future/future games of course). I wish R* would read your post. Hit the nail on the head for me. 

 

More content, more freedom, and more fixes whenever needed. The game needs to draw people into that immersion and have far less to negatively impact it. This game oozes atmosphere compared to GTA and R* should know considering how well received the story mode was.

 

They could do so much with so little, it's crazy.

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16 minutes ago, Lonely-Martin said:

 

Aside the first line (I enjoy GTA:O for what it is, but always room for more/better in future/future games of course). I wish R* would read your post. Hit the nail on the head for me. 

 

More content, more freedom, and more fixes whenever needed. The game needs to draw people into that immersion and have far less to negatively impact it. This game oozes atmosphere compared to GTA and R* should know considering how well received the story mode was.

 

They could do so much with so little, it's crazy.

 

 

Actually, I agree with you too in your first line. I like GTAO for what it is too, in fact I bought a new gaming laptop and I'm starting over on PC and I'm having a blast (huuuuuge difference coming from a ps4 and now playing with everything on high/very high @ 60fps). But the mechanics indeed are outdated at least when comparing it with RDO. 

 

Speaking of comparisons between RDRO and GTAO, there's also another issue both games share: the lack of dedicated servers. We're playing in big, vast open worlds but we're using P2P connections to play together. How the hell are these games going to work properly when using such a lame network base? You'd think these bastards would invest their money in stuff that'd actually improve our experience, but well, it's R* we're talking about so we have to always expect the bare minimum. 

 

There, I pointed out the most important game breaking flaws of RDRO in two posts. It's not that R* does not have the human or money resources to fix those issues. They just don't care anymore. 

 

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Buddy Hightower
1 hour ago, Lonely-Martin said:

 

I never said minors don't play GTA, lol. I added a paragraph fully acknowledging they do. I was just pointing out it's clear adults do too and that it's not all 'little kids' like some love to say. Be fair.

 

I disagree though, GTA does piss over RDRO. Of course in terms of money, but also playerbase, content, options, developer support, a future, every demographic R*/T2 look for, and clearly works for the players too. It just does and can't be denied I'm afraid. I never once said GTA:O was technically better, just there's obviously many more ways to show a game is good.

 

Doesn't matter how much better looking or technically better a game is, older games thrive simply because they're so entertaining they can surpass those limitations so long as it's fun. I'm not saying RDRO can't be fun or that fun isn't subjective, of course it is. But clearly GTA is more fun for more for longer.

 

I share the view that the accessibility is probably more popular in GTA than RDRO, but at the same token, look how well RDR2 sold initially and how much R* like to boast it's still selling up until they stopped recently. It's very clear there's an absolutely huge interest in this era/franchise too. How many copies has this sold? (Genuine question as I'm not up to date, but lots of millions IIRC). So for it to go from such huge success that sold so well to now and feeling so far from it currently unable to retain interest or make sales etc, how have all those players lost interest if it's clearly not the era/franchise? Content, support, choices, options, all of that comes into any game succeeding. Hence, GTA pisses all over RDRO.

 

I do agree it's old and spaghetti code hampers GTA, but they clearly can add to it including map changes and so on too. But I don't believe RDR2/O is any better, we'll see if they can add anything significant to show otherwise, but this game has proven with even adding some reskinned story mode content it's very very fragile that it completely breaks free mode entirely for long spells. The previous RDR is said to be spaghetti too, so there's nothing to safely say this is any better.

 

I play both RDR2/O and GTA:O on PS5 so I don't get the lag issues mentioned, and loading is very fast but I imagine old consoles struggling, that's why they've already said the future is on the newer consoles I guess.

 

As much I agree there's plenty of bad players in GTA, RDRO has it's share of bad sports too, otherwise we just wouldn't have seen defensive modes added at all (and exploited since by some). But equally there's many on these forums that would argue that doing businesses in public isn't impossible or as bad as some would say. I know many thrive in public and enjoy that type of game, personally it's not for me, but that's irrelevant and there's plenty of other content too. And with R* recently adding more ways to go off radar and defending ourselves, or adding content that isn't 'public only' for more than 2 years now, it does show R* are listening and actively trying to add options to further reduce the poison, and still the game grows.

 

Hmmm. Is going into an invite only with my friends a glitch? 

 

Me no thinks so. ;)

 

To be clear, I've never once said GTA:O is technically better than RDRO, just it's clearly thriving for many reasons other than technically. But I agree RDR2 is leagues better than GTA V (though I enjoyed V). The online isn't just ignored, it's too restricted in my view. That's what clearly works for GTA:O.

Love ya brother - I do enjoy GTAO.

Would love invite only here as well, but like I said, it's been ignored. 

Director's mode - would love it, ignored.

Second character? sure - ignored.

You get it.

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LBH, RDR2 was Dan Housers thing really, and as soon as he left it feels like they stopped giving a crap about it. 
 

Cant be monetised like GTAO so T2 probably just see it as an inconvenience. 
 

I think they fully intended on trying to make it great at the beginning ( Frontier pursuits and moonshiners proves it) but they were told to tone it down when T2 saw it wasn’t making them much money.

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MaddenedGhost
4 hours ago, Lemoyne outlaw said:

does anyone remember when rockstar did playing with the community events? you could join their sessions and play matches with them. i only got to join one but i remember it being fun. i also remember when they did the asked and answered. those were great. and i feel like there are a lot of questions the fans have that i would like to see rockstar clear up with rdr2. i miss the old rockstar. i wish we could get them back. they seemed to love the red dead series.

With how childish their comment sections and playerbases are these days? I can see why that won't be coming back.

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I think in the end it's all down to preference. A lot of players prefer RDO's calmer, more tailored gameplay, many others prefer GTA's hectic gameplay with all kinds of crime activities, some like both for different reasons (my case for example). They're not really comparable tbh. All in all though a game like RDO is always expected to be a lot more "niche" versus something like GTAO.

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The whole point of GTA being bigger yada yada is nice and all, but lets not all gloss over the fact that RDR2 is one of the best selling games of all time and literally any other developer with a game of RDR2's level of success would be treating it as their crown jewel.

 

Now Rockstar is unique in that it has GTA, but they're also one of the biggest developers in the world and absolutely have the resources to support two games successfully. Couple that with Take-Two commenting multiple times that RDO has surpassed expectations and the state of RDO is just... puzzling.

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