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RDO Speculation & General Chat (Part II)


Kirsty
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45 minutes ago, Dudu RDRII said:

Rockstar will never be honest about anything, just look at the whole GTA The Trilogy fiasco, they're probably waiting until GTA 5's new version is already released, so they can also announce RDR2's new version, then they'll explain its new features, probably featuring the so awaited outlaw role to bait players into buying it and they'll also explain that the current versions have reached its limits.

Lol, are they gonna buy me a new console too? 😉  I mean, I wouldn't be against it but that is the only way I will be able to buy the new version. 😁

 

You make some good points, and I have always had the suspicion that R* couldn't technically do the things that they wanted to and are being hushed about their failures. But some of the things that they can add to the game are already there, or are from the Story version of the game to be transferred to the online map, so unless they have problems with the servers themselves there should no technical reason as to why they would just stop the updates. And if it has to do with the servers, why not just give private servers to the old console players (please) and focus on making their new, shiny version the PVP empire that they are dreaming about? Private servers will only have to deal with the load of one to four invited players instead of 20+ so that the game can run more smoothly. It could work, right?

 

As for story, I think some of the things they added to that mode were not much help to it's stability? I am sorry but what was the point of having the gang running around in their undies at night? And the fact that everyone kept asking Arthur why he was not wearing a coat when it was 75 degrees at night at camp? The only addition that they made that I was happy about were the horse skins cause I love that little buttermilk buckskin.

If anyone has ever played a modded version of any game we all know that adding and taking things from the game's original script will have the possibility of causing problems, R* should have easily been aware of this due to having an established online game already.

They knew the systems they were making the game for, why were they unprepared for any of this?

 

2 hours ago, Shadowfennekin said:

Yeah they really ought to. At least finish the character's story

 

Support was going to end someday anyways, not everything has the fortune to get support past year one let alone two

I hope that if they end support for RDO that they will at least give us that.

Also, it would be nice if they just give us the possibility of having the story map offline and allow us to play our characters there. If they aren't going to update the game with any new content, then at least we can play a game that isn't bugged and without the possible problem of trigger happy players.

 

 

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Edward RDRIII
1 hour ago, Direwrath said:

Lol, are they gonna buy me a new console too? 😉  I mean, I wouldn't be against it but that is the only way I will be able to buy the new version. 😁

You and me both.

 

1 hour ago, Direwrath said:

You make some good points, and I have always had the suspicion that R* couldn't technically do the things that they wanted to and are being hushed about their failures. But some of the things that they can add to the game are already there, or are from the Story version of the game to be transferred to the online map, so unless they have problems with the servers themselves there should no technical reason as to why they would just stop the updates. And if it has to do with the servers, why not just give private servers to the old console players (please) and focus on making their new, shiny version the PVP empire that they are dreaming about? Private servers will only have to deal with the load of one to four invited players instead of 20+ so that the game can run more smoothly. It could work, right?

Maybe not everything which works in Story Mode would work in Online Mode? Like the fist fights for example, they're cool and work perfectly in story mode, but are just a buggy mess in online mode, either because of Rockstar's potato servers, the players' very own internet connections or something else, if not everything at once.

 

1 hour ago, Direwrath said:

As for story, I think some of the things they added to that mode were not much help to it's stability? I am sorry but what was the point of having the gang running around in their undies at night? And the fact that everyone kept asking Arthur why he was not wearing a coat when it was 75 degrees at night at camp? The only addition that they made that I was happy about were the horse skins cause I love that little buttermilk buckskin.

If anyone has ever played a modded version of any game we all know that adding and taking things from the game's original script will have the possibility of causing problems, R* should have easily been aware of this due to having an established online game already.

They knew the systems they were making the game for, why were they unprepared for any of this?

About the character's pajamas and such, those are probably things they already had done previously and just forgot to activate them in the game's codes, better later than never I guess. I just wonder why they have spent more than 500 million dollars developing this game (marketing costs included), just to mess up its code later, downgrading and filling it with issues.

1 hour ago, VideoTech said:

Damn... YongYea is even covering this. 

 

This hashtag shoud've been to save both RDR2's Story Mode and Online Mode, because one is broken and the other is lacking new content, remember that both modes shares the same files, so story mode issues can be carried over to online mode and vice versa.

Edited by Dudu RDRII
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46 minutes ago, Dudu RDRII said:

I just wonder why they have spent more than 500 million dollars developing this game (marketing costs included), just to mess up its code later, downgrading and filling it with issues.

I do too. Story mode was the one thing that I felt that R* couldn't screw up, and boy was I surprised when I returned to one of my playthroughs and things were just not working well. The first thing was the long starting screen, it takes forever for me to get into the game on the Xbox now. I've had npcs speaking out of gender, the driver less wagons, hell wagons that seemed to just lose track of what they were doing and wander about in a circle before the horse just up and falls over. It was a mess.

The photo mode is an amazing addition, don't get me wrong, but couldn't they have figured things out before adding it?

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Edward RDRIII
11 minutes ago, Direwrath said:

I do too. Story mode was the one thing that I felt that R* couldn't screw up, and boy was I surprised when I returned to one of my playthroughs and things were just not working well. The first thing was the long starting screen, it takes forever for me to get into the game on the Xbox now. I've had npcs speaking out of gender, the driver less wagons, hell wagons that seemed to just lose track of what they were doing and wander about in a circle before the horse just up and falls over. It was a mess.

The photo mode is an amazing addition, don't get me wrong, but couldn't they have figured things out before adding it?

Those are just a few of a huge list of issues, have you ever seen the lighting and shadowing bugs on characters hairs and beards during a few cutscenes? I remember it happens in the final cutscene of the mission "Urban Pleasures", replay it later if you can and you'll see what I'm talking about. This game worked perfectly up to Patch 1.10 (June of 2019 I think), I still have a video of the fist fight between Arthur and Micah from this version on my console, it looked so gorgeous back then, even on my old ass Xbox One Fat.

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Long time ago I wrote here that the game, the handling of this IP reminded me of Anthem! Well at least EA was frank enough to say that they was stopping supporting the game.

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58 minutes ago, basedsam9 said:

Once Kotaku starts covering this, it will be over for Rockstar. It will be hard to ignore.

What? For the company that not only ignores this stuff usually by default but also has this weird secrecy going on where they just sit in the ivory tower and not give a single f*ck about anything? You need something like the horrible, awful, inexcusable state of the GTA Defective Edition to get a statement, RDO not getting more content updates is nothing compared to that. And even if I'm wrong the most you can expect is a statement that says "yeah sorry trying to maintain two online games at the same time was dumb and RDO will receive no more new content".

 

And really that's the main thing here: GTA Online is just a lot more successful to the point where its DLCs have to get more and more ambitious and that just sucks away resources no matter how large the company is. On top of that RDO's slower paced gameplay already puts it into a niche that could never provide the player numbers it would need in a time like this. Sadly RDO not getting any new content (especially with GTA 5 E&E coming) is the business reality for a soulless company like Take Two and another hashtag campaign won't change that. Maybe instead of begging a bunch of suits it's time for the community to turn its head towards projects like RedM where fans do take control.

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Love to see how many people are rallying around RDO, from us the regulars, gta fans, Bully fans, casual gamers and even that one Manhunt fan (I see you) 

 

 

 

Unfortunately I fear it's too late. With E&E on the horizon, GTA 6 undoubtedly in development and whatever else Rockstar may be developing, how many people are left to work on RDO? Our time is probably over but at least Rockstar could let us go out with a bang by doing one more big update with as many fan requests as they possibly could do. 

 

Tell us we're gonna get a good update in like September that'll be the last. It'll be a hard pill to swallow but I'm sure many of us would rather have one last hurrah instead of it going out with a whimper. 

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20 minutes ago, Shane_Dbns said:

Love to see how many people are rallying around RDO, from us the regulars, gta fans, Bully fans, casual gamers and even that one Manhunt fan (I see you) 

 

 

 

Unfortunately I fear it's too late. With E&E on the horizon, GTA 6 undoubtedly in development and whatever else Rockstar may be developing, how many people are left to work on RDO? Our time is probably over but at least Rockstar could let us go out with a bang by doing one more big update with as many fan requests as they possibly could do. 

 

Tell us we're gonna get a good update in like September that'll be the last. It'll be a hard pill to swallow but I'm sure many of us would rather have one last hurrah instead of it going out with a whimper. 

They should just broom online now and start working on singleplayer DLC for RDR 2. They should make an expansion set after RDR 2's epilogue in the 4 years between the epilogue and RDR 1 showcasing Dutch as the protagonist still clinging onto the idea of his gang, fresh off of dealing with Micah. Show him getting Bill and Javier again to restart his gang, but this time causing havoc in Mexico. Show how all 3 fell out and make it set up the events of RDR 1. Literally easy money.

 

Then throw in a RDR 1 remake in RDR 2's engine since all the work is already done. All they'd have to do is re-do the motion capture and voice acting and update the locations to 1911. Would be extremely easy considering how much of a smaller game RDR 1 is in terms of content. The Blood and Wine expansion from The Witcher 3 is bigger than RDR 1 alone, meaning it is pretty much expansion sized if they ever do it.

Edited by basedsam9
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arisfelbonilla

 

4 hours ago, basedsam9 said:

Deberían simplemente buscar en línea ahora y comenzar a trabajar en DLC para un jugador para RDR 2. Deberían hacer una expansión ambientada después del epílogo de RDR 2 en los 4 años entre el epílogo y RDR 1 mostrando a Dutch como el protagonista que aún se aferra a la idea de su pandilla, recién salido de tratar con Micah. Muéstrelo haciendo que Bill y Javier vuelvan a reiniciar su pandilla, pero esta vez causando estragos en México. Muestre cómo se pelearon los 3 y prepare los eventos de RDR 1. Literalmente, dinero fácil.

 

Luego agregue una nueva versión de RDR 1 en el motor de RDR 2, ya que todo el trabajo ya está hecho. Todo lo que tendrían que hacer es volver a hacer la captura de movimiento y la actuación de voz y actualizar las ubicaciones a 1911. Sería extremadamente fácil considerando la cantidad de RDR 1 de un juego más pequeño en términos de contenido. La expansión Blood and Wine de The Witcher 3 es más grande que RDR 1 solo, lo que significa que es más o menos del tamaño de una expansión si alguna vez lo hacen.

ask too much knowing they won't :kekw:

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4 hours ago, basedsam9 said:

The Blood and Wine expansion from The Witcher 3 is bigger than RDR 1 alone, meaning it is pretty much expansion sized if they ever do it.

I think they were pretty similar in length honestly. Blood and Wine was an exception to the rule though. The Witcher 2's length is somewhat comparable to Blood and Wine too, even Cyberpunk's main quest is only 3-4 hours longer than Blood and Wine.

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HereStarling123

Of course red dead doesn't make that much money but also that is fault of R* how are they expecting us to buy more gold bars if they don't make good content that worth it

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4 hours ago, HereStarling123 said:

Of course red dead doesn't make that much money but also that is fault of R* how are they expecting us to buy more gold bars if they don't make good content that worth it

 

I just got the feeling that RDR2 was rushed out the doors so they could sell it twice or something! Did the Destroyed by grief earlier and what I noticed on later plays on that mission is that there is a part where the npc are loading in under the part in Blackwater where LeClerk and that fellow who framed us!

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15 hours ago, basedsam9 said:

Once Kotaku starts covering this, it will be over for Rockstar. It will be hard to ignore.

 

Kotaku posted a #SaveRDO article a few hours ago!

 

https://kotaku.com/red-dead-online-players-are-frustrated-after-months-wit-1848329178?rev=1641758789981&utm_campaign=Kotaku&utm_content=1641758810&utm_medium=SocialMarketing&utm_source=twitter

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arisfelbonilla
16 hours ago, basedsam9 said:

Una vez que Kotaku comience a cubrir esto, Rockstar terminará. Será difícil de ignorar.

and what does kotaku have to talk about rockstar?
rockstar would send him to the sh.... if he wants and ignore him

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Hmmm, I did have the opinion back around the week before the Blood Money update was released that the Blood Money update would be the making or breaking of RDO... and well seems to have been the breaking of RDO.

I have not played the game once this year, after my Daily Challenge 28 days streak reset on 28th December, I've not touched the game since, the only thing I'm doing that is RDO related is the Daily Challenges website but other than that RDO is at the back of my mind in terms of actually playing it for now, since there is no point me playing the game to earn gold from Daily Challenges if there is no content to spend it on....

 

To be honest, it's a waste of my time right now and I love the game but doing the same things over and over each day, especially in populated lobbies that stops most encounters from spawning so even those won't change up how your day goes in RDO for other players, I am mainly in a solo lobby so even with the increased chance of encounters, it still feels like there is nothing to do...

 

Just different mission types basically of a delivery cowpoke!

 

If I didn't have rdodailies.com I would likely not be interested in the game full stop now due to the lack of content, and not play ever it again like I have GTA Online, I've not played that in 1-2 years now, I think those who are quitting RDO for now until they comminate or release an update that also that are also still playing GTA Online to stop playing, since R* will not likely care if the RDO players shrink as means they can scrap it and stop updates earlier than they may have would done, if we also don't play GTA Online then they will have to act hopefully to prevent their cash cow nothing making so much any longer.

Edited by AdamNortonUK
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Same here, after my last 'streak' resetting Saturday there's really no reason to continue if they're not going to add anything.

It's my first voluntary break from doing at least one daily in over two years.

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I used to be so optimistic about this game, even when it seemed like there was no hope, but I think we've all been worn so thin at this point. I really can't see this movement amounting to anything from Rockstar, at the most they'll put some mid update they were already planning, and market it as if it was an answer to everyone's complaints only for people to stop playing after a day until they can do it again.

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Assuredly it won't affect their output in any way, as with the clown movement earlier the only potential benefit would be some minor communication from their highnesses.

if there is something being worked on we'll get it when we get it regardless of anyone's efforts.

A little communication would go a looooong way to soothing the community's feelings, but it may even be a case of far too little, far too late now.

 

However, some folks have speculated that a possible reason for no communication could be that if they do announce a shutdown of support it would mean they'd no longer be legally able to sell microtransactions.

I've no idea regarding the legality of it, PVP Cat was one who suggested it and he's usually very well researched, so it could be a real issue.

The morality of such a situation is quite clear, but where money is concerned morality usually isn't a consideration, particularly at the corporate level.

 

It's like being locked in third class on a ship wondering why the floor is tilting more and more.

 

Titanic Sinks | National Geographic Society

 

Edited by kcole4001
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7 hours ago, kcole4001 said:

However, some folks have speculated that a possible reason for no communication could be that if they do announce a shutdown of support it would mean they'd no longer be legally able to sell microtransactions.

I've no idea regarding the legality of it, PVP Cat was one who suggested it and he's usually very well researched, so it could be a real issue.

The morality of such a situation is quite clear, but where money is concerned morality usually isn't a consideration, particularly at the corporate level.

The thing that boggles my mind is why the hell would you not wanna make boatloads of money with this game, besides milking whoever still remains? That's not very effective in the long-term. Think about it from a business standpoint. There is a lot of untapped potential. You've got two massive IPs, and one is arguably more technologically advanced, detailed, newer, immersive, and full of depth. It is one of the most perfect frameworks to build upon after the amazing work done on the SP version of RDR 2. While the other is cracking and showing its age, yet still prints money. Why not have TWO money printers? This game could easily rival, if not vanquish GTA Online entirely if given the same level of care and dedication as its sibling.

 

T2 has some real idiotic executives, I'll say that much. Either that, or the devs are incredibly uncreative or lazy and can't muster anything more than barebones content with something like the Naturalist and Blood Money. Or it could be a case of bad luck and we ended up with both happening at the same time. And if so, kudos to them for managing to create such a clusterf*ck beyond anyone's imagination.

 

Despite their reputation, if it were Ubisoft in charge of Red Dead Online, you would at least see something new every month. Whether it be quality of life or small bite sized content updates that keep players returning and are easy to churn out regularly. Ubisoft may be greedier than EA, but at least they know how to keep supporting a live game consistently and take advantage of their IPs. No matter how bad the content may be and how predatory the monetization is. At the very least there is consistency, at the very least there is solid communication and a roadmap. At the very least there is SOMETHING to look at.

Edited by basedsam9
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Even if an update gets announced soon, I honestly doubt Rockstar will make it worth our while. I just have a hard time believing they’ll release anything that’s not a role extension or a continuation of Blood Money.

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Shadowfennekin
45 minutes ago, basedsam9 said:

 

 

Despite their reputation, if it were Ubisoft in charge of Red Dead Online, you would at least see something new every month. Whether it be quality of life or small bite sized content updates that keep players returning and are easy to churn out regularly. Ubisoft may be greedier than EA, but at least they know how to keep supporting a live game consistently and take advantage of their IPs. No matter how bad the content may be and how predatory the monetization is. At the very least there is consistency, at the very least there is solid communication and a roadmap. At the very least there is SOMETHING to look at.

Yeah that's fake news, they threw Watch Dogs Legion to the dogs and canceled future plans like adding Marcus to the roster.

And all they're adding to Far Cry 6 is more microtransaction store items and boring ass Expeditions

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It won't matter, even if we do get an Update it will be rubbish scraped up off the cutting room floor with a sh*tty tacked on Outlaw Pass. Something like Collector expansion where more expensive items are hidden in places like the Mayors Mansion and you need to sneak through it to steal it in set missions.

 

Then, like the Clown Movement, all this will fade away. We need to stop accepting "anything" and demand better.

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Since even Kotaku made the article about #SaveRedDeadOnline, R* has seen all this turmoil for sure. The thing is if they will make any decisions that will finally save or kill RDO. The most probable scenario is they will keep silent as they always do, wait until everyone calms down and literally do nothing to improve RDO situation. 

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11 minutes ago, Lexiture said:

We'll get another outlaw pass and a copy of Import/Export but with horses.

 

A Horse Thief/Breaker Role would actually be decent, and it would fit the Outlaw theme people are wanting. Even better if it included Cattle Rustling as well, even if it was a random event that spawned on the map that you could PvP over. I wouldn't even mind if it was a remake of the Import/Export system; buy Property, property comes with an NPC you speak to who tells you the locations of some prize Horses, you go and steal the Horse and bring it back to your property where it is hidden for you to sell later, when it comes to sale time you can sell one solo or more depending on your Posse size up to three Horses.

 

You see R*? Thirty seconds, and we already have better stuff than you can come up with which is nothing.

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