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RDO Speculation & General Chat (Part II)


Kirsty
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CosmicBuffalo

A recent youtuber video triggered me to look into red dead 2 story.  After reading, I am actually thinking R* is silently killing RDO as many have speculated.  If we do not get a new message about the future soon, I think its done.

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On 12/30/2021 at 3:08 AM, basedsam9 said:

I honestly do not see how they can restore or salvage this game anymore. The economy is in the sh*tter with almost every player having all the gold in the world. There is literally no incentive for anyone at all to buy gold bars, thus by extension - no incentive for Rockstar to make new content and support this game since they make little to no money from it. Which in the end, is all because of their fault with their extremely poor handling, vision, laziness, and zero creativity to begin with. If you look at the first 3 years of RDO compared to GTAO, you'll see just how much this game is left to die. They've been behaving this way since LONG before the COVID pandemic even started.

 

I cannot stress enough how easy it is to please fans of Red Dead Online in terms of content. It's a wild west game for crying out loud, it's not that hard. If random RedM developers and modders can create a perfect version of RDO with all the content, features, bells and whistles that fans want at the speed of light, then so can a multi-billionaire triple A company like Rockstar. They're practically running circles around the team behind Red Dead Online.

 

This game desperately needs to be taken out and put back into the oven to be re-worked for another re-launch like FF14, with complete player wipes to start on a clean slate to re-think their game design and monetization. The lack of content, support and the economy aren't the only problems this game suffers from. This game's core is inherently flawed, and I would say outright broken and missing. Red Dead Online is missing the core components that made its singleplayer counterpart compelling and fun to play. When GTA Online first released, it was a perfect alternative to the singleplayer of GTA 5. You could switch back and forth between the two and feel as if they've been worked on by the exact same team. It was an extension of the singleplayer game through and through, without missing a single beat (sans a couple minor features here and there that aren't noticeable and doesn't take away from the experience).

 

Then you look at Red Dead Online, and you see just how much of a downgrade it is from singleplayer when it first released. From the dumbass timers in every mission, (which completely negates from the slow-paced experience that Red Dead Redemption 2 is built for, unironically GTA Online has no timers in missions despite being faster paced and more gratifying to zoomer minds.) to the outright broken law system (In SP the law would try to arrest you first. In online they immediately shoot you and can't even put you behind bars like bounty hunter NPCs and players can), lack of care and attention to the smaller things like holster animations, getting trampled under bears, mercy killing animals + a proper minicamp for yourself (both of which should have absolutely not been pay-walled behind a sh*tty role).

 

The lack of attention to prior updates with every new one (For example, Moonshiners introduced stealth mechanics which the player can do. Rockstar forgets that the old updates exist and they neglect to give you the ability to do the same mechanics in the previous updates). And don't even get me started on the new animations introduced in Frontier Pursuits. The only positive thing about it is that it brought quick looting, and maybe dodging gunfire while on your horse. That's it.

 

I can honestly go on and on about how bad this game and what it is lacking, and what is wrong with the people behind it, and so on and so forth. But at this point I'm just yelling into the void and ranting to let it out. The only hope I have now is that I convince what little remains of the people still clinging onto this game and still playing to let go. You all must realize that even if Rockstar starts paying more attention to this game, (or if god forbid they actually start neglecting their used up cow for once in favor of RDO) and addresses all the issues I've listed above, they cannot un-do the damage they have caused to this game and the strained goodwill of the community. In the end, they'll still be the same company that refuses to communicate, or share insight into the future. The same ones that will not listen to their loyal fans on what they want. The same lazy team that lacks attention and direction. They've set a precedent for how low they can go with this community, and it is safe to say that I'm not here to stick around for it.

 

I would unironically would rather have Ubisoft handle the support for this game.

 

 

 


I mirrored this exact same sentiment to someone last week on another forum (minus the level reset bit) and I got told to “stop asking so much of them and to contribute more to the community that you enjoy berating so much.”

 

That’s when I realized I was dealing with someone with blind adoration. I had to spell out my enjoyment in words for something that could be improved upon for no reason. Literally this person could not stop ego stroking Rockstar despite the flurry of topics and arguments to counteract their positivity.
 

In the end though, it leaves me wondering where gaming will be in 50 years because of gamer cultists like these. Will there be another video game crash like in 1983? All we keep getting are sequels directly “inspired” from Hollywood and all these new consoles. I really hope there is, because rn the fact big companies have such a stranglehold on new IP’s is disgusting. From someone who grew up with Nintendo and innovative titles on the Saturn and Commodore, it’s like watching something you love, die in slow motion.

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10 hours ago, Rvfae said:

 

An article that doesn´t say much! They aren´t even noticing how disgruntle the current player base is! Buuuut, it wouldn´t surprise me that the small update is around the corner!

 

17 hours ago, ventogt said:

This is a no brainer.  Surely there is a bunch of cut content from SP that is lying around waiting to be repurposed?  Also the storyline that was pretty compelling with LeClerc just stopped...several of these things would help with giving more life to the game.  Being able to do some missions for the gang and having them have a camp that moves around just like SP would be great as well.  Doing the Blackwater heist with the team, etc.  

 

More roles that would allow for real co-op would also be great.  Bartering with other players for money or gear where you have to choose one role out of say 3 and the weapons maker/blacksmith can trade with the trader or the farmer or cattle rancher or saloon owner, etc etc etc.  Unless there is a huge new update coming spring/summer, I won't be playing the game again.  I get bored within an hour of playing and last time just went back to SP to slowly continue a second run through and really take the time to enjoy all of the side quests and details exploring the world in SP.

 

Hell yeah! Choosing one roll and help out other players with a skill they lack could be fun! And if my girl are settling down the blacksmith sounds tempting!

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54 minutes ago, bevlian89 said:


I mirrored this exact same sentiment to someone last week on another forum (minus the level reset bit) and I got told to “stop asking so much of them and to contribute more to the community that you enjoy berating so much.”

 

That’s when I realized I was dealing with someone with blind adoration. I had to spell out my enjoyment in words for something that could be improved upon for no reason. Literally this person could not stop ego stroking Rockstar despite the flurry of topics and arguments to counteract their positivity.
 

In the end though, it leaves me wondering where gaming will be in 50 years because of gamer cultists like these. Will there be another video game crash like in 1983? All we keep getting are sequels directly “inspired” from Hollywood and all these new consoles. I really hope there is, because rn the fact big companies have such a stranglehold on new IP’s is disgusting. From someone who grew up with Nintendo and innovative titles on the Saturn and Commodore, it’s like watching something you love, die in slow motion.

 

Even if some of the games was bad you can´t denying that love from the creators was there! A proof of Hollywood is scared of taking chances is Ghostbusters! They tried something new in 2016 just to have bad reception from old fans while the new one is more praised from devoted fans of the original even if it is loosely rehashed from the original from 1984!

Hell even look at GTAO with the last updates being either a heist or a car something! The only 3 story dlc are the latest one with Dr. Dre and before that was Agatha and Lamars lowriders!

 

So what formula works for RDO then?

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Rockstar doesn’t know what to do with GTAO and RDO other than turn players into errand boys and recycle concepts from former updates. Main difference here is that GTAO gets frequent updates, so even people who are tired of playing the same clunky game the exact same way for eight years straight will still bother to check them out, while RDO is denied of such privilege and has more people complaining about it than playing it.

 

With that said, the only reason I don’t bother going back to GTAO, despite the updates it gets, is that I’ve gotten completely fed up with dealing with the core problems it still carries to this day. RDR2/RDO have proper controls and less annoying menus, which is why I still bother caring about them.

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9 hours ago, Nerfgoth said:

 

Even if some of the games was bad you can´t denying that love from the creators was there! A proof of Hollywood is scared of taking chances is Ghostbusters! They tried something new in 2016 just to have bad reception from old fans while the new one is more praised from devoted fans of the original even if it is loosely rehashed from the original from 1984!

Hell even look at GTAO with the last updates being either a heist or a car something! The only 3 story dlc are the latest one with Dr. Dre and before that was Agatha and Lamars lowriders!

 

So what formula works for RDO then?


Ha! Tell me about it. I appreciate companies coming up with new ideas, like I know it’s practically a meme now but I admire the creators of Among Us because while it’s fairly barebones, it allows for other aspects of gameplay to come into the equation when you’re trying to find out who the bad guy is. This kinda stuff is completely lost on AAA companies these days because it’s solely about their bottom line and what the mass reception will be. Copied content vs unique content. We all know us gamers are difficult to please.

 

As for Hollywood, remakes don’t need to be remade if the original stands up, just rescreen the release! But “that persons clothes are so dated” or “that haircut is so cringe” is all Hollywood sees, so insist on updating perfect works into these politically correct soulless reboots with half assed actors, there only for the paycheck or producer and not because the film or plot interests them. That’s my issue with their influence but I get why some people like them. 

 

The current state of GTAO for me, feels stagnated asf but that goes without saying. We all know they’re milking a dead cow by now, and personally the return of beloved characters feels shamefully bittersweet. I won’t deny their return (or anyone’s return) is a bad thing, it’s great to have another awesome chapter added onto an existing plot! But by now I was kind of expecting another “Hollywood sequel” or at the very least a new IP from the big dogs at R* creative. Nope. Just the same old re-releases, reskinned guns / clothes, or remodelled missions that play out exactly how you expect them to play out. Void of surprises. This is my issue rn. The worlds themselves keep me immersed to no end, but the gameplay and linear storytelling needs serious improvement. I will say though, the LeClerk storyline pulled me in good when I first started last year. I felt a part of the RD world once I’d been introduced to all these rich woven characters, something I’d clearly been missing out on since my 8k+ hours of GTAO. Once I saw the absence of outlandishness it made me yearn for something new from Rockstar and that’s where I’m at. Where I feel a lot of people are at. gta 6 wen? heh, I jest.

 

The formula I feel works is the storytelling and the world building, something they’ve been lacking since this big reshuffle and the resignation of the original leads. The sandbox aspect seems to have noticeably shifted from ‘do things your way’ to ‘do them this way or penalty / failure’. They either know full well they CAN achieve greatness but choose to simply squander their reputation (ironic given their name), or they can no longer (nor want) to create any new interesting ideas due to the potential loss of profit or a bad reception (again, rolls back round to Hollywood and having their filthy tendrils in the gaming industry). When AAA companies DO take leaves out of indie developers or script writers playbooks for creativity, then my interest is peaked. It just rarely happens these days!

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On 12/31/2021 at 11:15 AM, bevlian89 said:


I mirrored this exact same sentiment to someone last week on another forum (minus the level reset bit) and I got told to “stop asking so much of them and to contribute more to the community that you enjoy berating so much.”

 

That’s when I realized I was dealing with someone with blind adoration. I had to spell out my enjoyment in words for something that could be improved upon for no reason. Literally this person could not stop ego stroking Rockstar despite the flurry of topics and arguments to counteract their positivity.
 

In the end though, it leaves me wondering where gaming will be in 50 years because of gamer cultists like these. Will there be another video game crash like in 1983? All we keep getting are sequels directly “inspired” from Hollywood and all these new consoles. I really hope there is, because rn the fact big companies have such a stranglehold on new IP’s is disgusting. From someone who grew up with Nintendo and innovative titles on the Saturn and Commodore, it’s like watching something you love, die in slow motion.

It's absolutely bound for another crash, and a lot sooner than you'd think. Almost every triple A game nowadays always releases in a poor state one way or another and will continue to do so because of unchecked greed and dogmatic ideology. Either from the relentless bugs, missing features turning it into a shell of a game, or visibly poor production quality where you feel like the game wasn't made very well despite it getting the time it needed. Or all 3 at once.

 

I mostly blame diversity hires for this. Because if you look at the western gaming industry, everytime there's a video game related controversy or a disaster of a launch, 90% of the time it is always the western gaming industry and never anywhere else. For some odd reason these companies and execs need to satisfy these quotas and hire people based on identity rather than merit (prob because they're cheaper to get and results in a better image for them), which unfortunately results in half-baked poorly made games made by people who have no clue what they're doing and are being overworked by greedy executives trying to rush them into release.

 

And don't even get me started on the ideological contents (I call it propaganda) of the games themselves...The western gaming industry values ideological brownie points just as much as actual money. I'd even argue they value it more than real money, as they seem to enjoy alienating customers with dogsh*t games made by dogsh*t devs being lead by dogsh*t suits.

 

And let's not forget the absolutely terrible and increasingly predatory monetization schemes being cooked up that everyone is getting tired of, the non-stop production of all these remasters and remakes that are objectively worse than the originals, I can go on and on. A video game crash is definitely coming, and it will be much worse than the one in 1983.

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Scarthur Morgarston
8 hours ago, basedsam9 said:

It's absolutely bound for another crash, and a lot sooner than you'd think. Almost every triple A game nowadays always releases in a poor state one way or another and will continue to do so because of unchecked greed and dogmatic ideology. Either from the relentless bugs, missing features turning it into a shell of a game, or visibly poor production quality where you feel like the game wasn't made very well despite it getting the time it needed. Or all 3 at once.

 

I mostly blame diversity hires for this. Because if you look at the western gaming industry, everytime there's a video game related controversy or a disaster of a launch, 90% of the time it is always the western gaming industry and never anywhere else. For some odd reason these companies and execs need to satisfy these quotas and hire people based on identity rather than merit (prob because they're cheaper to get and results in a better image for them), which unfortunately results in half-baked poorly made games made by people who have no clue what they're doing and are being overworked by greedy executives trying to rush them into release.

 

And don't even get me started on the ideological contents (I call it propaganda) of the games themselves...The western gaming industry values ideological brownie points just as much as actual money. I'd even argue they value it more than real money, as they seem to enjoy alienating customers with dogsh*t games made by dogsh*t devs being lead by dogsh*t suits.

 

And let's not forget the absolutely terrible and increasingly predatory monetization schemes being cooked up that everyone is getting tired of, the non-stop production of all these remasters and remakes that are objectively worse than the originals, I can go on and on. A video game crash is definitely coming, and it will be much worse than the one in 1983.

 Diversity of kind of a weird scapegoat to blame on problems in the gaming industry. Do you blame diversity for alot of problems in today's world? 

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2 hours ago, Scarthur Morgarston said:

 Diversity of kind of a weird scapegoat to blame on problems in the gaming industry. Do you blame diversity for alot of problems in today's world? 

I don't, but I appreciate your bait. I explicitly explained why choosing identity over talent is a major detriment to the gaming industry that no one talks about. I don't think it is a weird scapegoat at all. I also blamed greedy and ideological driven executives too.

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19 minutes ago, basedsam9 said:

I explicitly explained why choosing identity over talent is a major detriment to the gaming industry that no one talks about.

 

I think no one talks about it because I don't think there's any proof what so ever to suggest what you're specifically saying is what is happening - the idea that developers are hiring simply to fill diversity quota's, with no care about talent or experience.

 

I'd say you're completely missing the point about that particular issue as well to be honest, the diversity topic in the industry has little to nothing to do with what you're saying and more to do with the issues that have risen from having a white male dominated industry with a very obvious example right now being the harassment and sexual misconduct scandals that have plagued the industry for decades that are now coming to light. You've also got stuff like really poor takes on other cultures in games that are just poor and not fun at best and highly offensive at their very worst, with diverse teams being potentially important or at the very least very useful into doing justice to other cultures in games right.

 

It's also a little baffling that you specifiy the western industry when the eastern industry shares many of the same issues, a big one especially being the over sexualized character designs, with developers/publishers starting to reign that in after criticism from media and players.

 

tl;dr: the diversity in the games industry topic has little to nothing to do with employee quotes and everything to do with representation in the games they make and at the companies they work for, aka it's not about numbers but about having people in influential positions that understand... and having less sexual predators in general.

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rollschuh2282

well...happy new year everyone.

hope this year RDO will get the content it deserves...

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My some what regular reminder that this game launched on PC and was supported through a new console generation launch without any form of progression transfer what so ever. The game simply runs through BC on the new consoles.

 

The only reason you should ever have hope for a RDO revival is if they rectify that, as that will mean they are serious about RDO again.

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41 minutes ago, Jason said:

tl;dr: the diversity in the games industry topic has little to nothing to do with employee quotes and everything to do with representation in the games they make and at the companies they work for, aka it's not about numbers but about having people in influential positions that understand... and having less sexual predators in general.

You can tell that not many ladies had a say in the character designs in GTAO. Nothing against large strong women, but I tried to make the most feminine looking female character in GTAO that I could. She still looks like Xena on steroids, honestly we are not represented well in that game, and it kind of sucks that we cannot even create our own avatar to represent us.  

Sometimes it would be nice to be able to play a female that is not overly sexualized but rather slightly tomboyish instead of a high heeled, barely clothed Hell Kat or a female-ish character based off a male model. 😉

 

That's where RDO got it right, their female characters are nearly on target, lol no pun intended. 

 

This actually makes me wonder honestly, if a lack of diversity is why they are not really going in depth with their Indigenous NPC's in RDO? I understand that it was a vile time in history for the tribes, but they are seriously underrepresented in the online game and you hardly see much of their cultures despite a few small details here and there. They are an integral part of this time in history, where are they?

 

Btw, Happy New Year to everyone! I hope that everyone finds this new one a better year than the last few.

 

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4 hours ago, Jason said:

 

I think no one talks about it because I don't think there's any proof what so ever to suggest what you're specifically saying is what is happening - the idea that developers are hiring simply to fill diversity quota's, with no care about talent or experience.

 

I'd say you're completely missing the point about that particular issue as well to be honest, the diversity topic in the industry has little to nothing to do with what you're saying and more to do with the issues that have risen from having a white male dominated industry with a very obvious example right now being the harassment and sexual misconduct scandals that have plagued the industry for decades that are now coming to light. You've also got stuff like really poor takes on other cultures in games that are just poor and not fun at best and highly offensive at their very worst, with diverse teams being potentially important or at the very least very useful into doing justice to other cultures in games right.

 

It's also a little baffling that you specifiy the western industry when the eastern industry shares many of the same issues, a big one especially being the over sexualized character designs, with developers/publishers starting to reign that in after criticism from media and players.

 

tl;dr: the diversity in the games industry topic has little to nothing to do with employee quotes and everything to do with representation in the games they make and at the companies they work for, aka it's not about numbers but about having people in influential positions that understand... and having less sexual predators in general.

We'll agree to disagree, I suppose.

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15 minutes ago, basedsam9 said:

We'll agree to disagree, I suppose.

 

I mean your opinion is based on pure speculation, mind is based on literally what people involved in the issues have said about it. Developers themselves, publishers, media and yes, players like us.

 

I was less stating my opinion... and more the facts of the matter. But you do you lol.

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This is supposed to be a Western. The wrong people were hired however they were hired. The Harriets of the world would do fine (I suppose, don’t really care) working any other game,  just not this one. 

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2 hours ago, Jason said:

 

I mean your opinion is based on pure speculation, mind is based on literally what people involved in the issues have said about it. Developers themselves, publishers, media and yes, players like us.

 

I was less stating my opinion... and more the facts of the matter. But you do you lol.

It's not exactly speculative that corporate North America has been ideologically possessed by dogma and greed, though. This is very much real. The rest of your points are opinionated.

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9 hours ago, basedsam9 said:

It's not exactly speculative that corporate North America has been ideologically possessed by dogma and greed, though.

 

For one, that's about as vague a statement as it comes and really has nothing to do with the specific statements you make. Companies want to make money, more news at 9. Second, once again you single out the western world while being completely oblivious to the state of the industry in the other parts of the world. Hint, the Asian industry is greedier.

 

9 hours ago, basedsam9 said:

The rest of your points are opinionated.

 

...Again, they are not my opinions, but information from those within the industry who are pushing for better diversity. My opinion would me giving my take on that information, not the actual information its self. Your opinion on the diversity topic isn't even an opinion, it's pure speculation lol.

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BUT THE BENZ

dear janitoR*

running low on blending and hardy tonics.

please put them on sale next week.

 

kthxbai!

Edited by BUT THE BENZ
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8 hours ago, Jason said:

 

For one, that's about as vague a statement as it comes and really has nothing to do with the specific statements you make. Companies want to make money, more news at 9. Second, once again you single out the western world while being completely oblivious to the state of the industry in the other parts of the world. Hint, the Asian industry is greedier.

How is that vague? You've got corporations in NA literally having entire teams dedicated to diversity hires (Especially the gaming industry), look it up.

(E.G https://news.ubisoft.com/en-gb/article/7wpKjQ8wjF2oS2CvLb0J1a/ubisoft-welcomes-raashi-sikka-as-new-vp-of-global-diversity-inclusion)

 

They're the same ones running """"Diversity training""""" (AKA Indoctrination) programs in the workplace. The execs that make these decisions are what causes games like RDO to fail, ontop of their limitless greed. The eastern gaming industry might be greedier but at least they know how to make games made by people who actually have talent and aren't just there to satisfy a quota. These western companies want to have their cake and eat it at the same time.

 

There's obviously nothing wrong with having a diverse team, that's not the point I'm making. Just make sure they are diverse in talent and ideas and not because of who they are. You'd be prioritizing hiring someone based on race/gender/appearance rather than someone who knows how to make games and is worth their salt. This directly leads to badly made games, ontop of the crunch culture, ontop of the toxic workplace culture in the west.

 

Quote

Again, they are not my opinions, but information from those within the industry who are pushing for better diversity.

....So, opinions from people in the industry that you are regurgitating. So basically your opinion that you share with them then?

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1 minute ago, basedsam9 said:

They're the same ones running """"Diversity training""""" (AKA Indoctrination) programs in the workplace. 

 

Hyperbole doesn't strengthen your point and in this particular conversation paints you and your point in a poor light.

 

2 minutes ago, basedsam9 said:

The execs that make these decisions are what causes games like RDO to fail, ontop of their limitless greed.

 

RDO failed cause of a diverse team, of which there's no proof of? No lmao.

 

RDO failed because of a complete lack of support from Rockstar, not a lack of talent. Copy and paste roles, no progression transfer, less and less updates, poor economy and a game design (open world PvP) that clashes with the heart of the game (slow paced with an interactive world, aka PvE), absolutely none of that has anything at all to do with diversity. Literally none.

 

Meanwhile the western industry is plagued with sexual abuse scandals that has been on going for decades, long hours extensive and intensive crunch periods that have been going on for decades, below average pay that's been going on for decades. The result of all that decades of mismanagement? The video game industry has an exceptionally high turn over rate for employees, and it's well known and documented in the industry that A LOT of people who start their career in the industry leave it by their 30's or 40's because of how unsustainable it is long term for peoples lives outside of work.

 

What we're now seeing in the industry, and actually around the world especially in large part due to covid and WFH, is people realising they don't have to put up with shoddy work conditions and as a result we're seeing an exceptionally high amount of people resigning from their jobs in the past 1-2 years.

 

Here's an article of containing tweets from people across the industry talking about this: https://gameworldobserver.com/2021/07/15/blizzard-senior-producer-on-why-aaa-studios-losing-experienced-devs-its-not-some-conspiracy

 

If games are being impacted negatively in recent years due to corporate shenanigans, it's everything to do with reasons listed above and absolutely nothing to do with the words diversity and quotas.

 

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2 minutes ago, Jason said:

 

Hyperbole doesn't strengthen your point and in this particular conversation paints you and your point in a poor light.

 

 

RDO failed cause of a diverse team, of which there's no proof of? No lmao.

 

RDO failed because of a complete lack of support from Rockstar, not a lack of talent. Copy and paste roles, no progression transfer, less and less updates, poor economy and a game design (open world PvP) that clashes with the heart of the game (slow paced with an interactive world, aka PvE), absolutely none of that has anything at all to do with diversity. Literally none.

 

Meanwhile the western industry is plagued with sexual abuse scandals that has been on going for decades, long hours extensive and intensive crunch periods that have been going on for decades, below average pay that's been going on for decades. The result of all that decades of mismanagement? The video game industry has an exceptionally high turn over rate for employees, and it's well known and documented in the industry that A LOT of people who start their career in the industry leave it by their 30's or 40's because of how unsustainable it is long term for peoples lives outside of work.

 

What we're now seeing in the industry, and actually around the world especially in large part due to covid and WFH, is people realising they don't have to put up with shoddy work conditions and as a result we're seeing an exceptionally high amount of people resigning from their jobs in the past 1-2 years.

 

Here's an article of containing tweets from people across the industry talking about this: https://gameworldobserver.com/2021/07/15/blizzard-senior-producer-on-why-aaa-studios-losing-experienced-devs-its-not-some-conspiracy

 

If games are being impacted negatively in recent years due to corporate shenanigans, it's everything to do with reasons listed above and absolutely nothing to do with the words diversity and quotas.

 

All I know is that this industry is headed for another crash, one way or another. And it won't be pretty. And we might even be witnessing it live right now based on what you're saying.

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Based on what I'm saying, it won't crash, there's too much money and it's too big to fall now. Covid and the loss of senior staff will definitely cause development issues and delays, and we've already seen a ton of that already over the past two years in the industry across the world.

 

IMO the only way we see a serious crash is if/when microtransactions and especially lootboxes get government regulation. Lootboxes are core to companies like EA, so losing them would be a killer to their profits, and regulation on mtx (much more unlikely, but still) that include stuff like limits on spends which would hurt whales would hurt profits too.

 

Lootbox regulation is inevitable and has already happened in some countries, and it's a topic that keeps coming back into the news and once the link between lootboxes (aka gambling) and children is really put across in a strong and meaningful way I suspect the hammer will go down. As of now that's not happened in most parts of the world, but I'm hopeful it will. Mtx and lootboxes have done way more damage to game design and innovation than anything else in the industry over the past years.

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7 minutes ago, slowburn29 said:

Lefties always need the last word 😹

 

If this is aimed at me do you mind if I screenshot this, print it and frame it and put it up on my wall? Think this might be the first time I've been called a leftie, lmao.

 

While I don't agree with him and have supplied evidence of why I don't think he's right, at least the other guy had the ability to present his thoughts without ad hominem meanwhile you're out here only capable of drive by sh*tposting and adding absolutely nothing to the discussion.

 

Righties am i rite? Because everything's about where you lean politically and nothing to do with proof anymore.

 

laughingface.jpeg

 

 

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Shadowfennekin
21 hours ago, Direwrath said:

You can tell that not many ladies had a say in the character designs in GTAO. Nothing against large strong women, but I tried to make the most feminine looking female character in GTAO that I could. She still looks like Xena on steroids, honestly we are not represented well in that game, and it kind of sucks that we cannot even create our own avatar to represent us.  

Sometimes it would be nice to be able to play a female that is not overly sexualized but rather slightly tomboyish instead of a high heeled, barely clothed Hell Kat or a female-ish character based off a male model. 😉

 

That's where RDO got it right, their female characters are nearly on target, lol no pun intended. 

 

This actually makes me wonder honestly, if a lack of diversity is why they are not really going in depth with their Indigenous NPC's in RDO? I understand that it was a vile time in history for the tribes, but they are seriously underrepresented in the online game and you hardly see much of their cultures despite a few small details here and there. They are an integral part of this time in history, where are they?

 

Btw, Happy New Year to everyone! I hope that everyone finds this new one a better year than the last few.

 

The character creation in GTA in general is sh*t.

On the 360/PS3, EVERYONE looked inbred!

 

RDO's character creation is the one thing RDO has over GTA, well that and animals but here's hoping E&E adds animals to Online. No sea life is fine, I mean nobody ever goes out to the sea anyways so makes sense to not have those creatures online

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