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RDO Speculation & General Chat (Part II)


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CommanderBlack
35 minutes ago, Max96 said:

Excuse me, but where did the source come from about August 2nd?

Source about august 2nd? Did i miss somethings

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4 minutes ago, CommanderBlack said:

Source about august 2nd? Did i miss somethings

Dunno, I see people saying about RDO's update tomorrow, but.. There's no information about it.

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4 minutes ago, Nerfgoth said:

@Max96 It is Tuesday.... so....

Yes, but would Rockstar mention about something before update, right?

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6 minutes ago, Max96 said:

Yes, but would Rockstar mention about something before update, right?

 

They only stated that there was some telegram missions coming but never said when and gtao and rdo in the past usually got their updates ruffly at the same time...

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CommanderBlack

Yeah, rockstar said only that they plan to build upon existing modes, add new Telegram Missions, experience improvements and other changes this year. What makes me think what all these things could be

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10 hours ago, Rev. Gnash said:

You have a point. I passed on last year's Halloween Pass.

Now the Halloween game modes were fun though, I did enjoy getting hit by that ghost train in Armadillo.  🚂👻

 

10 hours ago, IzzyBlues said:

At this point, a 25 level pass seems like too much work for them.

You could see it in the content contained in the last passes that they just didn't care whether or not the holiday promotions even brought people online.

 

On that note, if they are just going to stop dropping any substantial updates for RDO anyways, then they could simply unlock those special game modes for us on a more permanent basis.

That and offer all of the past pass items up for purchase or even better yet, for free to anyone who missed them. Just a thought? 

 

10 hours ago, Rev. Gnash said:

This Forum can't afford to lose anymore users. It is starting to feel like a haunted house, around these parts.

 

giphy.gif

 

😟

 

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Spider-Vice

Yeah it'll be normal bonuses this month, not sure where any update rumours came from. Newswire should drop soon.

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So we got Trader, Bounty Hunting, Moonshiner and now Collector..... They have used Call to Arms once and blood missions a couple of times.... And we are barely half way trough the year!

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TheOriginalGunslinger

You gotta admit… it is kinda funny that they used this entire month as a 2X Collectors Bonuses after announcing a few weeks ago that no major updates will be coming to the game.

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Rockstar's strategy is about new players. And new players, need that money.

 

 

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Burgher1933

Got 10 Gold Bars today for the Prime Gaming Bonus, instead of 5. 

 

I wonder if they're being generous because they f**ked us.

 

There's really nothing left to spend Gold on anyway.

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Commander S

If nothing else, I've not maxed out all my ability cards, so having the funds to finish them off isn't too shabby - never mind that some of them are for things like dual-wielding or group healing, and I'm a solo player who doesn't use two handguns, but still...

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Agent Edward

I've been playing RDR1 Multiplayer alone (because that's something you can do in that game) and it's so fun unlocking new characters, mounts and such by just doing fun stuff like taking over gang hideouts and what not, but personally I don't know if what killed Red Dead Online was just Rockstar's lack of support or the game trying to be as complex as GTA Online.

 

 

Edited by Edward RDRIII
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Lemoyne outlaw
1 hour ago, Edward RDRIII said:

I've been playing RDR1 Multiplayer alone (because that's something you can do in that game) and it's so fun unlocking new characters, mounts and such by just doing fun stuff like taking over gang hideouts and what not, but personally I don't know if what killed Red Dead Online was just Rockstar's lack of support or the game trying to be as complex as GTA Online.

 

 

i think it was rockstars lack of support. when frontier pursuits came out people were really into it. and then we got moonshiners which was another great dlc that a lot of people liked. but after that it started going downhill. we got naturalist which a lot of people didn't care for as much. it had some nice things. but not as much as the previous two dlcs. and we got the worst red dead character in that dlc too. harriet. so by that time i was really hoping we were gonna get another moonshiners quality dlc again. but we never did. the last two dlcs were very lame. and had much less content. so yes it feels like its rockstars fault. if they had given all of their dlcs the same attention and quantity of content as their gta online dlcs. then red dead online would probably have a lot more players now. and they would be making more money. so it's not the players fault for not spending money on gold bars. its rockstars fault for giving up. and not giving us anything to buy. blood money was a joke. there was nothing to buy with capitale. and there were no new weapons or horses. and of course no properties. the intro cutscene was the best part of that dlc. which was very sad. especially because i loved the idea of a mafia/city slicker dlc. but they ruined it.

 

rdr1 multiplayer was great. i have a lot of great memories with friends on that game back in the day. but i recently went back and played it. and it's not as much fun as i thought it was. sure there are a lot of characters and mounts to pick from. but it gets boring. all i really did was just fight players in free roam. and do the occasional gang hideout. you can't really do any of the co op modes. or pvp modes. it got stale. it was a lot of fun back in the day. but not as fun now that we have better stuff. with red dead online you can do a lot of what you could do in rdr1 mp. but there was even more. like the leClerk story. which we never got an ending for. we also got the mini moonshine story. and even some story related stuff in naturalist. red dead online was great. and it had so much potential for even more content. but rockstar only seems to care about gta online. which is such a shame.

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Agent Edward
20 minutes ago, Lemoyne outlaw said:

i think it was rockstars lack of support. when frontier pursuits came out people were really into it. and then we got moonshiners which was another great dlc that a lot of people liked. but after that it started going downhill. we got naturalist which a lot of people didn't care for as much. it had some nice things. but not as much as the previous two dlcs. and we got the worst red dead character in that dlc too. harriet. so by that time i was really hoping we were gonna get another moonshiners quality dlc again. but we never did. the last two dlcs were very lame. and had much less content. so yes it feels like its rockstars fault. if they had given all of their dlcs the same attention and quantity of content as their gta online dlcs. then red dead online would probably have a lot more players now. and they would be making more money. so it's not the players fault for not spending money on gold bars. its rockstars fault for giving up. and not giving us anything to buy. blood money was a joke. there was nothing to buy with capitale. and there were no new weapons or horses. and of course no properties. the intro cutscene was the best part of that dlc. which was very sad. especially because i loved the idea of a mafia/city slicker dlc. but they ruined it.

 

rdr1 multiplayer was great. i have a lot of great memories with friends on that game back in the day. but i recently went back and played it. and it's not as much fun as i thought it was. sure there are a lot of characters and mounts to pick from. but it gets boring. all i really did was just fight players in free roam. and do the occasional gang hideout. you can't really do any of the co op modes. or pvp modes. it got stale. it was a lot of fun back in the day. but not as fun now that we have better stuff. with red dead online you can do a lot of what you could do in rdr1 mp. but there was even more. like the leClerk story. which we never got an ending for. we also got the mini moonshine story. and even some story related stuff in naturalist. red dead online was great. and it had so much potential for even more content. but rockstar only seems to care about gta online. which is such a shame.

I wonder wtf Rockstar was thinking with the Bounty Hunters update, it's the only role which you can upgrade up to level 30 I guess, they should've finished the main story instead of doing that or they should've added those 10 extra leves to all 5 roles, not just 1 of them.

Edited by Edward RDRIII
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4 hours ago, Edward RDRIII said:

...personally I don't know if what killed Red Dead Online was just Rockstar's lack of support or the game trying to be as complex as GTA Online.

 

 

Let's see:

Invite-Only lobbies, No.

Crew lobbies (the game knows you are in a crew, it just doesn't do anything with that information), No.

Creator Mode, No.

Rockstar Editor, No.

Heists, No.

Properties, No.

Content added into the game on a frequent matter, No.

 

Yeah, I think it's the lack of support thing.

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4 hours ago, Edward RDRIII said:

I wonder wtf Rockstar was thinking with the Bounty Hunters update, it's the only role which you can upgrade up to level 30 I guess, they should've finished the main story instead of doing that or they should've added those 10 extra leves to all 5 roles, not just 1 of them.

Perhaps they were thinking that of all the roles that one would compliment a "😞" future Outlaw role the best. And with the addition of the Lawman role, it would be the perfect trio of roles that the players could involve themselves in. All other jobs (roles) seemed to be simple side things to do to bide our time when we didn't want to involve ourselves in the meat of the game.

 

I completely agree that I want to see an end to the RDO story. I've seen so many different scenarios being played out and all kinds of speculation from others about Mrs. LeClerk and Horley and I really would love to finally get to the bottom of it all and free our characters from the burden of a dirty name.

4 hours ago, Lemoyne outlaw said:

rdr1 multiplayer was great.

I wished I could have played it back in the day. Unfortunately we lived in a small town in Iowa and didn't have the internet to do so, but I have played it off and on with my son recently and it really is a fun game to play.

 

Lol, I so wanna get the crazy animals to ride, but I've just started so that is going to take some time.

 

 

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There were no (dead end) rolls or any of that stuff but everything they did in RDR1 online they did right.  I can’t think of one thing I would B&M about.  Someone, whoever they were, had a great imagination.  But this last bunch….

 

 

 

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TheOriginalGunslinger
9 hours ago, Edward RDRIII said:

I've been playing RDR1 Multiplayer alone (because that's something you can do in that game) and it's so fun unlocking new characters, mounts and such by just doing fun stuff like taking over gang hideouts and what not, but personally I don't know if what killed Red Dead Online was just Rockstar's lack of support or the game trying to be as complex as GTA Online.

 

 


I was in a full lobby the other night (using Uncle as my playable character). Most of us were just fighting the law in Armadillo. I forgot you can play in a private lobby of sorts. (System Link) 😄

 

2 hours ago, 1898 said:

There were no (dead end) rolls or any of that stuff but everything they did in RDR1 online they did right.  I can’t think of one thing I would B&M about.  Someone, whoever they were, had a great imagination.  But this last bunch….

 

 

 


As much as I liked Red Dead Online it will never surpass OG RDR Multiplayer days in my opinion. Yeah, the hunting aspect was superior and we had roles but there was just something special about the simplicity of the prior title. I was addicted to a point where I had to actually take a break every now and then. Gang Shootouts in OG RDR (especially Tesoro Azul) were so f*cking good. Actually earning golden versions of your weapons with headshots (I think it was 100 with each weapon) was rewarding.

 

Also, making an actual playable character was cool in Red Dead Online don’t get me wrong but playing with the story characters and other various characters was fun in OG RDR.

 

Oh, and Liar’s Dice > nothing like a relaxing game of that after a journey on the frontier.

Edited by TheOriginalGunslinger
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Agent Edward
7 hours ago, The_Ghost said:

Let's see:

Invite-Only lobbies, No.

Crew lobbies (the game knows you are in a crew, it just doesn't do anything with that information), No.

Creator Mode, No.

Rockstar Editor, No.

Heists, No.

Properties, No.

Content added into the game on a frequent matter, No.

 

Yeah, I think it's the lack of support thing.

The lack of Rockstar Editor and Director Mode on Story Mode HURTS, there goes my dreams of going guns blazing in Saint Denis playing as Micah and riding Baylock.

 

5 hours ago, Direwrath said:

Perhaps they were thinking that of all the roles that one would compliment a "😞" future Outlaw role the best. And with the addition of the Lawman role, it would be the perfect trio of roles that the players could involve themselves in. All other jobs (roles) seemed to be simple side things to do to bide our time when we didn't want to involve ourselves in the meat of the game.

 

I completely agree that I want to see an end to the RDO story. I've seen so many different scenarios being played out and all kinds of speculation from others about Mrs. LeClerk and Horley and I really would love to finally get to the bottom of it all and free our characters from the burden of a dirty name.

I wished I could have played it back in the day. Unfortunately we lived in a small town in Iowa and didn't have the internet to do so, but I have played it off and on with my son recently and it really is a fun game to play.

 

Lol, I so wanna get the crazy animals to ride, but I've just started so that is going to take some time.

 

 

I know what you mean, it's just missing the Grace Lancing part of the story if I'm not mistaken, Rockstar is a strange one, why not finish the main story instead of that Guido Martelli bullsh*t in Blood Money? Yikes.

Edited by Edward RDRIII
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Agent Edward
2 hours ago, TheOriginalGunslinger said:


I was in a full lobby the other night (using Uncle as my playable character). Most of us were just fighting the law in Armadillo. I forgot you can play in a private lobby of sorts. (System Link) 😄

 


As much as I liked Red Dead Online it will never surpass OG RDR Multiplayer days in my opinion. Yeah, the hunting aspect was superior and we had roles but there was just something special about the simplicity of the prior title. I was addicted to a point where I had to actually take a break every now and then. Gang Shootouts in OG RDR (especially Tesoro Azul) were so f*cking good. Actually earning golden versions of your weapons with headshots (I think it was 100 with each weapon) was rewarding.

 

Also, making an actual playable character was cool in Red Dead Online don’t get me wrong but playing with the story characters and other various characters was fun in OG RDR.

 

Oh, and Liar’s Dice > nothing like a relaxing game of that after a journey on the frontier.

Yeah, it's really fun, but when we play using system link basically all we can do is attack gang hideouts and hunting grounds lol.

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Commander S
On 8/4/2022 at 10:05 PM, The_Ghost said:

Let's see:

Invite-Only lobbies, No.

Crew lobbies (the game knows you are in a crew, it just doesn't do anything with that information), No.

Creator Mode, No.

Rockstar Editor, No.

Heists, No.

Properties, No.

Content added into the game on a frequent matter, No.

 

Yeah, I think it's the lack of support thing.

 

 

With the benefit of hindsight, I don't thing long-term support was ever planned for this game - and the three biggest indicators of that are the lack of Heists, the Editor, and the Creator. Even OG GTAO's original slate of planned content got capped off with Heists as big set-piece moments - in a scenario where GTAO hadn't taken off, and hadn't been renewed/sustained beyond the stuff available on the original version (Heists/Ill-Gotten Gains), it'd still have ended on a high - the nearest to that was Naturalist for RDO, which did make good on adding something like the animal compendium from single-player, and adding more to do with wildlife, but that'd still be like if GTAO had ended in 2015, and with Lowriders instead of Heists.

 

The lack of the Editor with the PC release (the game got Photo Mode instead) was pretty telling, too - but the biggie was definitely the lack of the Creator. That's something that was touted as a key feature for GTAO in pre-launch interviews, and the original GTAO trailer - and even recently, Rockstar's added improvements, and rebranded it from "creator mode" to the "Rockstar Creator", more in line with the "Rockstar Editor". It's something that's rightly been viewed as important for letting players make their own fun, and add a lot of life and longevity to the overall experience (to the point where similar creative modes are supposedly a key feature in Benzies' new game Everywhere, and Forza Horizon added a similar mode, "EventLab" - creative modes are really useful things for "live service" games like GTAO) - so the fact that it's been MIA for RDO the entire time speaks volumes.

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Space Cowboy
On 8/6/2022 at 7:50 PM, Commander S said:

With the benefit of hindsight, I don't thing long-term support was ever planned for this game - and the three biggest indicators of that are the lack of Heists, the Editor, and the Creator.

Long-term content support for this game was 100% planned, and there is a solid evidence for that. All the way back when Dan Houser commented that they hope RDO will be "as robust as GTAO" to several interviews with lead RDO designers about the future of the game (where they discussed future roles, heists, properties and whatnot - and unsurprisingly none of the plans were ever materialized), but that all seemed to have almost disappeared in fall 2020. The latest interviews weren't discussing anything too ambitious, it all seemed as if that was roughly the point when the decision to scale down RDO support happened. And Rockstar editor existed at some point too, and I believe the latest evidence on that comes from the Naturalist update.

It seems at some point RDO just lost its leadership (which either left or was relocated to developing next GTA), and there are simply no people left to manage further content updates. All the latest updates to RDO (Blood Money, telegram missions etc.) were almost universally perceived as underwhelming, and what's strange in 2021 they pretty much just gave up on monetizing the game outside of Outlaw passes. Blood Money launched with no monetization at all (not even new clothes), which already was a huge red flag for the game I'd say.

In my opinion, if the game had proper leadership, instead of Blood Money and similar content we would at least receive properties or something like that (even considering that they decided to scale down the support). It boggles my mind why they even devoted further resources to something like Blood Money, and why they announced that they are developing new telegram missions. No one wants that, really. If Rockstar really cares about return on investment, why did they even bother with these updates and why do they bother with telegram missions now? It just shows that whoever was/is making decisions about the game in its final stages just doesn't think about it much.

I do agree that the missing Creator is an odd choice on Rockstar's part. Same goes for no character transfers when the PC version launched, and the slow roll out of the updates right from when the game launched.

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Moonshine Wagon Fan

It's always nice to see other players on wagons.  Makes me feel good.

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5 hours ago, Space Cowboy said:

...... All the way back when Dan Houser commented that they hope RDO will be "as robust as GTAO" to several interviews with lead RDO designers about the future of the game .....

It seems at some point RDO just lost its leadership (which either left or was relocated to developing next GTA), and there are simply no people left to manage further content updates. .....


In my opinion, if the game had proper leadership, instead of Blood Money and similar content we would at least receive properties or something like that .....

 

.......It just shows that whoever was/is making decisions about the game in its final stages just doesn't think about it much.

I do agree that the missing Creator is an odd choice on Rockstar's part. Same goes for no character transfers when the PC version launched, and the slow roll out of the updates right from when the game launched.

 

Maybe the reason they have dropped all of the originally planned content is because it was thought up by those who later left, and also it's possibly the reason they left. 🤔

I know how I'd feel if I had poured so much time and effort into something  that had the potential to be absolutely amazing only to see those on high throw it all away for a quick buck (and mismanage even that).

 

greedstar (the lack of capitalization is intentional 😉) has shown to be rather petty and spiteful in how they deal with the community (when they deign to communicate at all, and even then indirectly).

I don't know, it's just speculation, but I wouldn't be surprised if they were that childish to not use ideas because they were originated by someone who disagreed with the official policy and left.

 

The lack of creator or editor release shows just how lazy they've become.

They know how popular it was with GTA, they know how much free publicity they'd get from the community using it.

 

It's just baffling, their marketing plan just seems like an experiment to see if they really are too big to fail.

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12 hours ago, Space Cowboy said:

Long-term content support for this game was 100% planned, and there is a solid evidence for that. All the way back when Dan Houser commented that……


The quote I can’t find anymore was before the game’s release where he said it was going to be an “all new multiplayer experience”.  Either they had big plans or they were lying.
 

I’m sure that quote alone was probably good for sales but nothing about what was eventually released was new in any way. 

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