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Obey Tailgater S Discussion


JB94
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Commander S

Anyone else having issues with lift-off oversteer? As in, I'll be driving it around just fine, but as soon as the car hits a bump and gets the slightest bit of air, the back end wants to swing round - and it's not great for straightening out afterwards, either. :/

 

I thought it'd be a good mission car, but it's more a solid city cruiser for me, because I dread getting into a chase or bombing over a ramp, and getting the ball-and-chain effect. And it's not even just being tail-happy in the regular sense: it's specifically when the back end gets airborne that it wants to swing out.

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On 8/2/2021 at 2:06 PM, turbobenzina said:

The real shame to this car is we can't dechrome it and give a stealthier total black look. I would've surely built a chrome trim spec and a total black as I initially planned before being disappointed finding out there wasn't a way to dechrome.

Yeah that's my biggest pet peeve. The carbon pieces are nice but anyone who knows anything about Audi knows that they have 2 or three looks to them; the matte aluminum look, the black optics look and/or the carbon optics look.

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turbobenzina
1 hour ago, ddarko12 said:

Yeah that's my biggest pet peeve. The carbon pieces are nice but anyone who knows anything about Audi knows that they have 2 or three looks to them; the matte aluminum look, the black optics look and/or the carbon optics look.

Exactly this. We will see in an eventual lore RS6 Avant if they'll ever decide to pull that out. We need more Obey with proper options and packages just like the real thing. Obey needs more love.

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I feel like the drafter handles way nicer than this, tailgater s just feels boat like to me.

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TheLordMarvel

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RUY8qmu.png

tiny brain moment

and yes atleast 4 of them were custom

that napster guy was pretty good tho, I'll give him that 

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The Vectre feels exactly like the Tailgater S but bigger, slower and much more cumbersome. I really hope the new Ubermacht isn’t a copy/paste like these two when it comes to handling and performance..

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10 hours ago, AUScowboy said:

The Vectre feels exactly like the Tailgater S but bigger, slower and much more cumbersome. I really hope the new Ubermacht isn’t a copy/paste like these two when it comes to handling and performance..

Your perception is a bit off fortunately...

The Tailgater S is much tail-happier than the Vectre, also the Vectre has a very different drivetrain (4WD vs RWD).

The new Ubermacht is closer to the Tailgater as it is also tail-happier

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11 hours ago, AUScowboy said:

The Vectre feels exactly like the Tailgater S but bigger, slower and much more cumbersome. I really hope the new Ubermacht isn’t a copy/paste like these two when it comes to handling and performance..

Uh, from my testing, the Vectre feels absolutely nothing like this car. And there is absolutely nothing cut and paste about their handling, their handling.meta files look nothing alike at all.

 

Unlike the Comet S2, where I modified the dragcoeff and that must've resulted in it handling different for me than everyone else, these two cars I left alone (well I did make the Tailgater 4WD later on but it didn't change the character, just completely ridded the car of any oversteer) and they both have a personality of their own. And don't worry, the Cypher feels nothing like these two cars. That thing grips like crazy with crazy turn-in and lots of torque. Only problem with it is the ftractionbias is a bit problematic (I don't like any rwd car with a value below 0.5) and so it does not kick its tail out at all (well not as much as it should), which is very unlike any BMW M car.

Edited by ddarko12
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They feel identical to me. Same handling meta as the Jugular and aneasy pass from me. The Calico is like this but in a good way, it feels like a relative to older Karin cars like the Sultan RS and Classic but with much better traction and acceleration. Do you really think the devs design handling data from scratch? They do not, every car is an offshoot of an existing one handling wise.

Edited by AUScowboy
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4 hours ago, AUScowboy said:

Do you really think the devs design handling data from scratch?

Yes? It is so easy to manipulate handling that it would be the epitome of laziness to reuse the same exact values for multiple cars. Maybe a lot of the vanilla cars feel very similar to each other, but I've noticed very distinct differences between cars since 2016.

 

And just from looking (because in the SP version of the game I've made minor adjustments to just about everything I drive) the only values that seem to be shared universally amongst multiple cars are the fsteeringlock (many have it at .40) and the drag (to cap cars top speed around 100-140 on a flat road). There's always differences, and especially with all of the tuners cars, from the second I drove them, not a single one felt similar.

 

All of this is of course anecdotal, but then again the handling.meta is very easy to read. There are literally folks who build these for every car mod. I even completely rebuilt the handling for the Coquette D10 and both the Italia GTO and RSX. It takes probably an hour to get it right (including going in and testing to make sure it feels right) so I doubt Rockstar couldn't pay someone to spend months creating cars and making them handlr different.

Edited by ddarko12
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HamwithCheese

This thing is rwd? Lol I race it instead of a calico because I thought it was 4wd

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7 hours ago, HamwithCheese said:

This thing is rwd? Lol I race it instead of a calico because I thought it was 4wd

Yes. Worst thing about it tbh. What makes modern Audis is their Quattro system. When you think of Audis, you don't think of tailspin and and oversteer. You think of rallying, massive grip, effortless launches and maybe some understeer. "Oh but it's not an Audi" lol but it's based on one. Without Quattro, Audi is just a third choice behind Mercedes and BMW because they have nothing really all that great to offer without it. They're just okay cars then.

Edited by ddarko12
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Arrows to Athens
On 8/3/2021 at 5:49 PM, Commander S said:

Anyone else having issues with lift-off oversteer? As in, I'll be driving it around just fine, but as soon as the car hits a bump and gets the slightest bit of air, the back end wants to swing round - and it's not great for straightening out afterwards, either. :/

 

I thought it'd be a good mission car, but it's more a solid city cruiser for me, because I dread getting into a chase or bombing over a ramp, and getting the ball-and-chain effect. And it's not even just being tail-happy in the regular sense: it's specifically when the back end gets airborne that it wants to swing out.

The Revolter is a great cruiser and mission car. One of my favourite 4-door cars in the game. Quick and great for ramming. 

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23 hours ago, Nefarious_Poundcake said:

Huh.... I guess subconsciously I must have been inspired.

 

 

The key to this look is that some metallic paints come with a bundled non-purchasable pearlescent.

 

Spoiler

Lava Red - Matte Yellow
Garnet Red - Worn Blue Silver
Sunset Red - Worn Golden Red
Cabernet Red - Worn Golden Red
Sunrise Orange - Worn Shadow Silver
Olive Green - Worn Green
Bright Green - Worn Green
Gasoline Green - Worn Sea Wash
Saxon Blue - Worn Baby Blue
Mariner Blue - Worn Baby Blue
Harbor Blue - Worn Sea Wash

Brushed Steel - Util Silver
Pure Gold - MP100
Brushed Gold - MP100 

 

In this case we get Garnet Red for a Worn Blue Silver, then we use the "Inspect Element Trick" on Social Club to set the Krew color as #000000AA (pure black instead of the games black that is and RGB 3.3.3), this will fully hide the Livery black graphics only leaving the sponsors. This is not a "3D paint" so this trick works on consoles are well.

 

Your inspected element should look like this:

Spoiler

<input id="createCrewFormColor" aria-labelledby="createCrewFormColorLbl" type="text" value="#000000AA" data-theme="bootstrap" class="minicolors minicolors-input" size="7" maxlength="7">

<input id="crewColor" type="hidden" value="#000000AA">

 

So Sunset Red + Krew #000000 =

 

On PC:

Pure black with Metallic texture with a Worn Blue Silver Pearl.

 

On Console

Pure black with Utility texture with a Worn Blue Silver Pearl.

Edited by lnterloper
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