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The Red Dead Online B*tch & Moan Thread


The Holy Diver

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Their reasoning for avoiding solo lobbies is a design decision, not a technical one. They aren't going to abandon that design decision because animal spawns are broken, they'd rather try and fix it. They've failed at fixing that so far but they haven't lied about it.

 

The role outfit stuff is mind boggling though honestly. They knew players didn't like that they were locked up, they even said so in a rare interview, but then they repeat the exact same mistake again for the next selection of role outfits. ???

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35 minutes ago, Jason said:

Their reasoning for avoiding solo lobbies is a design decision, not a technical one. They aren't going to abandon that design decision because animal spawns are broken, they'd rather try and fix it. They've failed at fixing that so far but they haven't lied about it.

 

The role outfit stuff is mind boggling though honestly. They knew players didn't like that they were locked up, they even said so in a rare interview, but then they repeat the exact same mistake again for the next selection of role outfits. ???

I agree 100% these are design decisions. The only thing I can think of is that they overheated the economy with Frontier Pursuits (trader/collector) and are now intentionally cooling it off (fewer and/or more random collectibles, intentionally big lobbies with few animal spawns - which I think they could fix in 5 minutes if they wanted).  However, they are cooling the economy at the expense of both fun and playability, which doesn't seem like a good long term strategy. They must be bleeding users at this point. I know I'm playing way less, and I'm up there with a lot of you as the most dedicated players the game has. But right now, seriously, what's the point? It's more frustrating than fun.

 

 

 

 

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ALifeOfMisery
1 hour ago, Jason said:

Their reasoning for avoiding solo lobbies is a design decision, not a technical one. They aren't going to abandon that design decision because animal spawns are broken, they'd rather try and fix it. They've failed at fixing that so far but they haven't lied about it.

Yeah, no one can say that R* have lied, they've been very clear in saying that their vision is a public only melting pot with solo lobbies as a back up if all else fails.

 

I don't expect them to abandon that vision, but what frustrates me immensely is that something as integral to the game and engrained in the game as hunting is broken, and not just a little broken either, it's almost impossible without using certain missions as solo lobbies or outright glitching solo lobbies.

 

R* don't need to turn their back on the vision they have for RDO, a temporary measure of lowering max players per lobby would make hunting possible in public freeroam again while they work on a fix. 

 

It's R* insistence that their ideology is more important than player experience which annoys me so much.

 

1 hour ago, Jason said:

The role outfit stuff is mind boggling though honestly. They knew players didn't like that they were locked up, they even said so in a rare interview, but then they repeat the exact same mistake again for the next selection of role outfits. ???

Do you think that the Moonshiner role was pretty much ready to go, or at least that things like the outfits were ready when FP released and that rather than work on them they were just released as is? 

 

That's my impression. Otherwise why say what they said in the interview only to do nothing. 

 

I won't be buying any of the outfits until they can be used as individual items of clothing after purchase.

Edited by ALifeOfMisery
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The lobbies aren't intentionally bigger. They are 32 players max, the same as GTAO. Lowering the lobbies to 16 players would be a huge backwards step for the overall game. I know we all want animal spawns fixed but the idea of them lowering session size to do that is a bandaid and not a fix.

 

They aren't doing anything of the sort to intentionally "cool down" the economy either, the only economy nerf they've done since the original Frontier Pursuits patch was the nerf to Collector with the Moonshiner update but even with that nerf it's still extremely good money with it being very easy to afford everything in an update with only a couple of days work with the role. Gold is also more easier to obtain than ever especially with the growing list of daily challenges. I was even surprised by the prices in the Moonshiner update, which were in line with pre-Collector prices with nothing in RDO as of yet costing over $1000. Anyone even suspecting that the animal spawning issues or session sizes are in any way linked to any sort of economy balancing or push (cash, gold, mtx) is looking at it from a very narrow point of view.

 

14 minutes ago, ALifeOfMisery said:

Do you think that the Moonshiner role was pretty much ready to go, or at least that things like the outfits were ready when FP released and that rather than work on them they were just released as is? 

 

That's my impression. Otherwise why say what they said in the interview only to do nothing. 

 

I won't be buying any of the outfits until they can be used as individual items of clothing after purchase.

Yea it's very possible that this was stuff already in the works from before that interview went live. I've had the impression that a lot of the update and the Outlaw Pass seems to be put together to hold the players over until the next actual major content patch for a while now.

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13 minutes ago, Jason said:

The lobbies aren't intentionally bigger. They are 32 players max, the same as GTAO. Lowering the lobbies to 16 players would be a huge backwards step for the overall game. I know we all want animal spawns fixed but the idea of them lowering session size to do that is a bandaid and not a fix.

 

Respectfully disagree Jason -- I say give us the bandaid until a real fix is put in place. It's been weeks/months (?) with the animal spawn issue. I'm not sure 16 players is a big backwards step, you hardly run into anyone even at max lobby sizes anyway... The reason I put forward the economy theory is that I'm trying to make sense of why the game would be hobbled for weeks / months when a simple fix is available. From my own experience I used to make good money as a trader, now I'm out of supplies constantly, so whether intentional or not, my personal RDO finances have suffered hugely!

Edited by BobDyl
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2 minutes ago, BobDyl said:

Respectfully disagree Jason -- I say give us the bandaid until a real fix is put in place. It's been weeks/months (?) with the animal spawn issue. I'm not sure 16 players is a big backwards step, you hardly run into anyone even at max lobby sizes anyway... The reason I put forward the economy theory is that I'm trying to make sense of why the game would be hobbled for weeks / months when a simple fix is available. 

The simple fix, for me, is private lobbies, if they wanted to apply a bandaid.

 

The reason it's a step back is because it's limiting many other aspects of the online for the benefit of one. It would be a huge step back for all forms of open world PvP which I know is not everyones cuppa tea but it's part of RDO. It'd also effect social stuff like meet ups and gatherings and then also any future content that is made while the 16 player count is on.

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3 hours ago, kcole4001 said:

I've been playing poker at the end of my sessions, kind of like putting on PJs and going to bed in GTA, gives a sort of role play feel for me.

 

Anyway, what is wrong with people always max bidding before the flop?

A lot of times you'll get two of these asshats at the table.

That is NOT how you play cards. I mean sure you CAN do it, but you can also drink bleach, they're both really bad ideas.

And it's not that these guys have a pair of aces, OH NO!, when the reveal comes they have like a jack and a seven!?!?!?

And it's NOT a bluff if you do it every hand!

I repeat, that is NOT how you play cards f*ckwits!

You're just ruining the experience for everyone else.

 

When these goobers go broke and leave is a massive relief so then other players can relax and have a decent game.

I put on PJ's and go to bed too in GTAO, I just dont feel right logging off without doing that.

46 minutes ago, Jason said:

The simple fix, for me, is private lobbies, if they wanted to apply a bandaid.

 

The reason it's a step back is because it's limiting many other aspects of the online for the benefit of one. It would be a huge step back for all forms of open world PvP which I know is not everyones cuppa tea but it's part of RDO. It'd also effect social stuff like meet ups and gatherings and then also any future content that is made while the 16 player count is on.

What PvP? For me PvP in all Rockstar open world games always goes like this: I try to be nice and not shoot first because I am such a nice lady, idiot shoots first, the little virtual killer in me gets excited and ready up for an epic fight, I kill the person who shot me a couple times and they leave because people only seem to want to get easy cheap kills in free mode.  It is the same story in GTAO. That is why when I want to PvP I do it in game modes with others who want to PvP. So as someone who does enjoy PvP I do not mind private lobbies at all, this game desperately needs them in my opinion. 

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Had to send 2 support tickets today. First was for a treasure I didn't receive because I was disconnected before I could claim the reward. Second was for my moonshine business. Used my voucher for a free mash refill then tried to start a bootlegger mission and was met with a loading screen and was forced to close the game. When I finally got back into online my production was halted and my only option was to buy mash again. I love this broken game...

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2 hours ago, ALifeOfMisery said:

It's R* insistence that their ideology is more important than player experience which annoys me so much.

 

This, exactly this. They are on both sides of the fence though: listening to our advice for things like the roles and the griefing solutions, but ignoring us when it comes to clothing, lobby options, and a whole bunch of other things.

 

It seems so selective, that's what infuriates me.

 

If they acknowledge our complaints about focusing too much on pvp adversary modes, and allowing the game to be a griefer's paradise; why can't they do the same when it comes to clothing and lobby options?

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Boozey St John

This bugs me: 

 

Why can't we host a private game of poker in our camps? 

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Game is buggy as f*ck today.  Searching for stuff in collector, I go into a cabin, vibrations are going nuts on the controller, I open every drawer and check everything, nothing there.  Nothing outside.  Another posse comes up and searches the whole house with the same outcome.  In Saint Denis, looking for the rare alcohols from the map, the controller is vibrating like mad next to the gate for the dock that you can't open.  Right in the middle to the side of the gate.  Jump over the fence, vibrating on same spot other side of fence, no doors to open nothing to search, eagle eye shows nothing to collect.

 

Changed sessions which bugged upon loading and gave me a network fail, then hung at 90% for 8 minutes when I just wanted to go to free roam.  Finally got loaded in and had to turn the game off because I have sh*t to do.  Frustrating to say the least

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Leftover Pizza
2 hours ago, Jason said:

The simple fix, for me, is private lobbies, if they wanted to apply a bandaid.

 

The reason it's a step back is because it's limiting many other aspects of the online for the benefit of one. It would be a huge step back for all forms of open world PvP which I know is not everyones cuppa tea but it's part of RDO. It'd also effect social stuff like meet ups and gatherings and then also any future content that is made while the 16 player count is on.

 

This is why private lobbies should be an option for those who aren't into open world PvP. It's not a step back for solo or private group players, but a step forwards. For the game concept, it may be a step back, but with the choice of joining a normal public lobby remains, so all who love open world PvP still have that aspect of the game to enjoy.

Animal spawns isn't the only reason why smaller sized lobbies would be a solution. Game stability overall puts a good few dimes in the bag also. 

Private lobbies is not a solution for Rockstar, but it is for the players. 

 

 

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 Here's an idea. Why not cut back on the amount of useless NPC spawns? I'd rather see 25% less NPC's if it could mean an actual increase in animal spawns. Which my camp ( & everyone f***ing else's) needs for business. Badly.

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25 minutes ago, ventogt said:

Game is buggy as f*ck today.  Searching for stuff in collector, I go into a cabin, vibrations are going nuts on the controller, I open every drawer and check everything, nothing there.  Nothing outside.  Another posse comes up and searches the whole house with the same outcome.  In Saint Denis, looking for the rare alcohols from the map, the controller is vibrating like mad next to the gate for the dock that you can't open.  Right in the middle to the side of the gate.  Jump over the fence, vibrating on same spot other side of fence, no doors to open nothing to search, eagle eye shows nothing to collect.

 

Changed sessions which bugged upon loading and gave me a network fail, then hung at 90% for 8 minutes when I just wanted to go to free roam.  Finally got loaded in and had to turn the game off because I have sh*t to do.  Frustrating to say the least

The bottle in Saint Denis is underground in a tunnel

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Don't know whether this is a bug or intentional, but I picked a flavour for my moonshine, let it reach 20 bottles, then after a while went to sell and it was now unflavoured.

WTF?

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barely any animals to hunt to...

infinite loading screen bug...

"closes game"

 

gg R*, feels like i am still playing a "beta", probably this whole RDO thing will work when it gets support only on ps5/next xbox

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34 minutes ago, Punkd said:

barely any animals to hunt to...

infinite loading screen bug...

"closes game"

 

gg R*, feels like i am still playing a "beta", probably this whole RDO thing will work when it gets support only on ps5/next xbox

This is my suspicion 

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So here's a question regarding animal spawns. How is it that there was no issue (for me at least) for the first month or so after the FP update? I had no issue reaching rank 20, and still had no issues until maybe November, when lobby size came into play.

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5 hours ago, Jason said:

The lobbies aren't intentionally bigger. They are 32 players max, the same as GTAO. Lowering the lobbies to 16 players would be a huge backwards step for the overall game. I know we all want animal spawns fixed but the idea of them lowering session size to do that is a bandaid and not a fix.

If I recall correctly, GTAO had a limit of 16 per lobby when it was released. They jacked it up to it's current number for whatever reason.

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6 minutes ago, hotrats773 said:

If I recall correctly, GTAO had a limit of 16 per lobby when it was released. They jacked it up to it's current number for whatever reason.

16 players was last-gen, 360/PS3. It was doubled on current gen and PC. GTA IV PC (at least TBoGT) had 32 players too.

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20 minutes ago, CMCSAVAGE said:

So here's a question regarding animal spawns. How is it that there was no issue (for me at least) for the first month or so after the FP update? I had no issue reaching rank 20, and still had no issues until maybe November, when lobby size came into play.

My best guess on this is due to the number of random events trying to fire in the background (hideouts, rescuing, follow the dog, etc) and just the sheer amount of stuff added since the release (also, like you said, lobby size). All of this adds overhead in the cloud and/or over the network. Personally I think it was starting to show bad signs before the FP update and then adding more sh*t on top, it was bound to have a negative affect without some type of optimization.

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Leftover Pizza

Now I refound some of a passion for making nice scenery screenshots in this game, I've noticed how many visibility limiting weather dynamics there are in this game. There is really not much chance to stay in an area and make a good set of screenshots in different light and angles much, before it either starts raining, thunderstorms, sandstorms, fog and then sunset to limit your view again. And there is no escaping it, because it's the same weather in every region. They could tone it down a bit, really. I mean, rain and sandstorms every day near Tumbleweed? Shouldn't the soil be too moist for sandstorms when it rains for hours every day? Rockstar logic at it again, ffs.

 

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Shadowfennekin

Infinite loading screens won't f*ck off.

Just let me get my damn daily so I can quit! Not losing a 101 day streak because of bullsh*t!

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21 minutes ago, Leftover Pizza said:

Now I refound some of a passion for making nice scenery screenshots in this game, I've noticed how many visibility limiting weather dynamics there are in this game. There is really not much chance to stay in an area and make a good set of screenshots in different light and angles much, before it either starts raining, thunderstorms, sandstorms, fog and then sunset to limit your view again. And there is no escaping it, because it's the same weather in every region. They could tone it down a bit, really. I mean, rain and sandstorms every day near Tumbleweed? Shouldn't the soil be too moist for sandstorms when it rains for hours every day? Rockstar logic at it again, ffs.

 

Do you remember how often it used to rain in San Andreas? It’s no surprise in my opinion that R* kept going with the same weather pattern...

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Leftover Pizza
1 minute ago, QAnon said:

Do you remember how often it used to rain in San Andreas? It’s no surprise in my opinion that R* kept going with the same weather pattern...

 

Yeah, I do. I do think the sandstorms have become more intense in RDO right now. Like they just found out how to use it and overdoing it right away. Tried shooting some decent pics in Armadillo just a few minutes ago. Sandstorm all day long and no chance to take a clear screenshot with the details I wanted. Shut down the game.

It was already annoying enough during freeroam missions and hunting, but when waiting for the right moment to shoot a picture, it's even worse. Makes me dread a role as a photographer in this game instantly. I'm trying out a little project to take in game screenshots and age them on the PC, but at this rate, it may take a while before I get that done. 

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2 hours ago, QAnon said:

Do you remember how often it used to rain in San Andreas? It’s no surprise in my opinion that R* kept going with the same weather pattern...

 

Mate it barely rains in GTAO, I can understand LP's frustrations, especially in regards to photography, but I'm glad they added more weather and more often in RDO.

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15 hours ago, ventogt said:

Game is buggy as f*ck today.  Searching for stuff in collector, I go into a cabin, vibrations are going nuts on the controller, I open every drawer and check everything, nothing there.  Nothing outside.  Another posse comes up and searches the whole house with the same outcome.  In Saint Denis, looking for the rare alcohols from the map, the controller is vibrating like mad next to the gate for the dock that you can't open.  Right in the middle to the side of the gate.  Jump over the fence, vibrating on same spot other side of fence, no doors to open nothing to search, eagle eye shows nothing to collect.

 

Changed sessions which bugged upon loading and gave me a network fail, then hung at 90% for 8 minutes when I just wanted to go to free roam.  Finally got loaded in and had to turn the game off because I have sh*t to do.  Frustrating to say the least

In St Denis in the harbour there is a underground passage leading from inside where you do the legendary bounty to the water under some walkways....

 

15 hours ago, Leftover Pizza said:

 

This is why private lobbies should be an option for those who aren't into open world PvP. It's not a step back for solo or private group players, but a step forwards. For the game concept, it may be a step back, but with the choice of joining a normal public lobby remains, so all who love open world PvP still have that aspect of the game to enjoy.

Animal spawns isn't the only reason why smaller sized lobbies would be a solution. Game stability overall puts a good few dimes in the bag also. 

Private lobbies is not a solution for Rockstar, but it is for the players. 

 

 

 

 

12 hours ago, hotrats773 said:

My best guess on this is due to the number of random events trying to fire in the background (hideouts, rescuing, follow the dog, etc) and just the sheer amount of stuff added since the release (also, like you said, lobby size). All of this adds overhead in the cloud and/or over the network. Personally I think it was starting to show bad signs before the FP update and then adding more sh*t on top, it was bound to have a negative affect without some type of optimization.

This and players with lower than average internet connection! I had lobbys where it felt like running in syrup and losing framrates when interacting with other players!

I think I found a bug yesterday when entering my shack. Someone was trying to make a sell at the same time I tried to enter. It ended up not letting me in and broke my triangle button (PS4). Couldn´t try to enter again or mount my horse!

 

9 hours ago, Foxwolfe said:

 

Mate it barely rains in GTAO, I can understand LP's frustrations, especially in regards to photography, but I'm glad they added more weather and more often in RDO.

Doing the legendary bounty in the snow looks awesome with the blizzard. I really like to take pictures in the dusk to midnight when the moon is full!

But at least they could more consequential with the weather!

Edited by Nerfgoth
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On 12/28/2019 at 4:36 PM, ALifeOfMisery said:

The exact reason I've not played poker in game since the week it was introduced, the pre flop max bet players ruined it almost immediately.

 

I've been on 2, maybe 3, good tables, every other table has been a case of going max bet myself or watching the blinds slowly decrease my chips, so it's no fun either way.

And another reason (1 of the gazillion other reasons) why we need private lobby's !

23 hours ago, Jason said:

Their reasoning for avoiding solo lobbies is a design decision, not a technical one. They aren't going to abandon that design decision because animal spawns are broken, they'd rather try and fix it. They've failed at fixing that so far but they haven't lied about it.

 

The role outfit stuff is mind boggling though honestly. They knew players didn't like that they were locked up, they even said so in a rare interview, but then they repeat the exact same mistake again for the next selection of role outfits. ???

Design decision ? thats bullsh..., its the same design as GTA online and thats got private lobby's.

Excuse my French.

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16 hours ago, Jason said:

16 players was last-gen, 360/PS3. It was doubled on current gen and PC. GTA IV PC (at least TBoGT) had 32 players too.

I’ve seen this statement very often about GTA 5 in the past but I’ve never found a lobby on PS4 that had up to 32 players. How often does it happen?

 

Because the same thing happens with RDO: The most I’ve had in a lobby was 22 players, and the animal spawns were not affected (I don’t think the glitch happens at all on PC to begin with).

Edited by NChabb
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49 minutes ago, Tha-Jamz said:

Design decision ? thats bullsh..., its the same design as GTA online and thats got private lobby's.

Excuse my French.

RDO design is not the same as GTAO. There's a fair few similarities for sure and they aint helping them selves by copy and pasting tried and tested GTAO mechanics here and there (looking at you, Trader) but with things like hunting, crafting, the roles, collecting, stranger missions, story missions as well as some light RPG mechanics, RDO has a lot of design that is very much it's own.

 

Even then, GTAO's design philosophy has shifted since launch and a lot of content now requires you to be in public sessions. I'd wager that if they could remove private lobbies in GTAO without inciting a riot they'd have done so years ago.

 

44 minutes ago, NChabb said:

I’ve seen this statement very often about GTA 5 in the past but I’ve never found a lobby on PS4 that had up to 32 players. How often does it happen?

 

Because the same thing happens with RDO: The most I’ve had in a lobby was 22 players, and the animal spawns were not affected (I don’t think the glitch happens at all on PC to begin with).

It doesn't happen often no for whatever reason but it doesn't change the fact that the game supports up to 32 players.

 

Regarding what was talked about above with the reasoning for animal spawns being broken my suspicion (and it is just that) is that the game is hitting an AI limit. Low session player count, tons of AI, gang hideouts and random events, high session player count, low amounts of AI, no animals, no random events, no hideouts. I could very likely be wrong but that's my current guess.

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