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The Red Dead Online B*tch & Moan Thread


The Holy Diver

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JumpingKentFlash
45 minutes ago, RyuNova said:

I was randomly attacked for the first time since the BETA started last night. Some random low level with the Scrawny Nag and a Carbine Repeater shot me in the head while I was shopping in Rhodes (I was not in Defensive Mode to be fair for some reason beyond my control). Fine, I thought, I will give him the benefit of the doubt as hes low level but he rounded back and started taking shots at me again with one downing my Horse...

 

giphy.gif

 

was my only thought as I loaded Explosive Rounds into my weapon and blew him and his horse away.

I even went to revive his Horse and he still decided to shoot at me AGAIN! Killed him again and he vanished.

I really LOVE that gif. 😂

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1 minute ago, JumpingKentFlash said:

I really LOVE that gif. 😂

 

I really love the film. Possibly one of the best bits of English cinema and comedy in years.

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1 hour ago, RyuNova said:

 

I really love the film. Possibly one of the best bits of English cinema and comedy in years.

What movie is that from?

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Yes Cripps, I know that you’re sitting on a full stock of goods waiting to be sold, but I can’t do anything about it until you stop packing up the camp.

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30 minutes ago, RyuNova said:

 

Hot Fuzz

The whole trilogy was hilarious and amazing. Shaun of the Dead = best zombie movie ever. Fight me.

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4 minutes ago, Daleificent said:

The whole trilogy was hilarious and amazing. Shaun of the Dead = best zombie movie ever. Fight me.

 

Agreed but Hot Fuzz is better than SotD. Not a fan of Worlds End. I did go see it when I was drunk so I might be being a little harsh.

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46 minutes ago, Natsuki said:

sh*t

 

 

Predator alert!!

I got locked in the cabin up in Tall Trees. Predators everywhere. LoL

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The Shakermaker

Why is pvp always public enemy?? So bloody annoying. 

Also quite liking the free aim. In RDR multiplayer free aim mode, could dead eye be activated, I cant remember? 

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59 minutes ago, The Shakermaker said:

Why is pvp always public enemy?? So bloody annoying. 

Also quite liking the free aim. In RDR multiplayer free aim mode, could dead eye be activated, I cant remember? 

Dead eye could be used,  but it was a pickup. It was basically like paint it black, but limited.

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Leftover Pizza

Doesn't Cripps realise I also have to sleep in my tent? Thanks for messing the place up, you goddamn old hooplehead!

 

Red-Dead-Redemption-2-20191011155606.jpg

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17 minutes ago, Leftover Pizza said:

Doesn't Cripps realise I also have to sleep in my tent? Thanks for messing the place up, you goddamn old hooplehead!

 

100.webp?cid=19f5b51a1e78afae36f4c9fdacb

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Takeshi Kitano

It's me, or all the Showdown Modes are only Free Aim now? I can't find or start any "Automatic Aim" of them..
If so...

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Spent most of my allotted time searching for a damn turkey and when I finally found one I was in a rush to get back. Get the wagon to camp but there are apparently too many obstacles in the way to maneuver my wagon to the yellow circle even though I'm literally at my camp. What a waste of my time

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16 hours ago, TheFroggmann said:

At least you found a train. I looked for 2 hours going the opposite way on the tracks trying to find one. This was across 3 lobbies too. 

Ive had this happen before too but most likely someone kills the driver abandons the train and it doesn't respawn or they are sitting in it somewhere not sure how many can be spawned at one time. I saw one appear once out in the wilderness like a ghost train but sometimes never can find one if it's a daily and give up.

 

So how long they take until they respawn I wonder and if so how do they not bump into eachother, never have seen an NPC driven train stop to compensate for another's arrival or schedule. Sometimes you will see 2 trains arrive at one station pretty frequently but did it respawn another on the same line? Like to know how they work might have to experiment some time. Now that it's on pc we can finally see some of these unknowns revealed ha.

Edited by DarkReign27
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The biggest worry about doing a local delivery is getting disconnected. Massive adrenaline rush. It shouldn't be that way. The relief when you complete it is immense. 

Edited by theEwing1979
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1 hour ago, DarkReign27 said:

Ive had this happen before too but most likely someone kills the driver abandons the train and it doesn't respawn or they are sitting in it somewhere not sure how many can be spawned at one time. I saw one appear once out in the wilderness like a ghost train but sometimes never can find one if it's a daily and give up.

 

So how long they take until they respawn I wonder and if so how do they not bump into eachother, never have seen an NPC driven train stop to compensate for another's arrival or schedule. Sometimes you will see 2 trains arrive at one station pretty frequently but did it respawn another on the same line? Like to know how they work might have to experiment some time. Now that it's on pc we can finally see some of these unknowns revealed ha.

Pretty sure only one train can spawn at a time, actually 2 now since there's one in NA too. 

It has to be like that, to avoid train crashing into each other, I assume.

So if you can't find a train, it's likely someone killed the driver and left it there, but it didn't despawn because they or someone was nearby.

Or it's possible other players are near train tracks and causing a loop of a train to respawn over and over.

And if you see 2 trains in a row at the same station, that means the 1st one despawned after it was too far away from you and with no other players around.

 

From my experience I find it's best to idle at a station for a bit, if you don't use any buttons, the game will go in cinematic mode, which seems to cause a train to spawn.

Just looking into the direction it's coming from doesn't seem to work.

And almost everytime I fast travel to McFarlane's Ranch, there's a train coming into the station. Very frequent.

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Getting real tired of the dumbsh*t horse bug. Turns left when I go right, right when I go left and hits any f*cking thing near it's path. Seriously, there is one f*cking tree in this field and this lobotomized pile of f*cking glue ignores my command to go left and runs straight into it.

 

f*ck this broken game.

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4 minutes ago, TheFroggmann said:

Getting real tired of the dumbsh*t horse bug. Turns left when I go right, right when I go left and hits any f*cking thing near it's path. Seriously, there is one f*cking tree in this field and this lobotomized pile of f*cking glue ignores my command to go left and runs straight into it.

 

f*ck this broken game.

It‘s not the horses fault if you‘re steering into the only tree in the field lol

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12 hours ago, No Homing said:

Pretty sure only one train can spawn at a time, actually 2 now since there's one in NA too. 

It has to be like that, to avoid train crashing into each other, I assume.

So if you can't find a train, it's likely someone killed the driver and left it there, but it didn't despawn because they or someone was nearby.

Or it's possible other players are near train tracks and causing a loop of a train to respawn over and over.

And if you see 2 trains in a row at the same station, that means the 1st one despawned after it was too far away from you and with no other players around.

 

From my experience I find it's best to idle at a station for a bit, if you don't use any buttons, the game will go in cinematic mode, which seems to cause a train to spawn.

Just looking into the direction it's coming from doesn't seem to work.

And almost everytime I fast travel to McFarlane's Ranch, there's a train coming into the station. Very frequent.

There's at least 2 trains on the northern line, the one that goes through Rhodes takes around 30 minutes to complete a circuit.  Not sure about the one that goes through Valentine. 

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The Shakermaker

Not sure I like Slow and steady in free aim. You got them lined up with a headshot. Bang bang. They're still standing.

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MaddenedGhost

Had this happening to me a few days ago .. 

Cripps added the invisibility perk into the wagon I was supposed to be selling.

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Leftover Pizza
8 hours ago, TheFroggmann said:

Getting real tired of the dumbsh*t horse bug. Turns left when I go right, right when I go left and hits any f*cking thing near it's path. Seriously, there is one f*cking tree in this field and this lobotomized pile of f*cking glue ignores my command to go left and runs straight into it.

 

f*ck this broken game.


I hear ya. Even when I let it choose it's path itself by only spurring it a bit, it strafes past 5 boulders and drops in the ditch next to it, or decides to vault and crash. Trees are a magnet, logs have invisible barriers my horse trips over and stopping has no meaning for my horse. 
It's not perse a horse issue, but more a lagging environment, I think. 

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Are legendary bounties supposed to have ridiculously buffed enemies and multiply them by 10? Because you're not supposed to survive two slugs to the chest, and half the regiment shouldn't be sacrificing themselves to a single man who contributed nothing to their ever-failing militia.

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15 minutes ago, Caffeination said:

Are legendary bounties supposed to have ridiculously buffed enemies and multiply them by 10? Because you're not supposed to survive two slugs to the chest, and half the regiment shouldn't be sacrificing themselves to a single man who contributed nothing to their ever-failing militia.

Another thing I noticed was the Bounty Hunter Woman said at the end of the intro that they would protect him to a point meaning at some point they would probably leave him. On the contrary though they still seemed loyal to him even if you kill him.

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ALifeOfMisery
34 minutes ago, Caffeination said:

Are legendary bounties supposed to have ridiculously buffed enemies and multiply them by 10? Because you're not supposed to survive two slugs to the chest, and half the regiment shouldn't be sacrificing themselves to a single man who contributed nothing to their ever-failing militia.

It's the Doomsday Heist method of artificially raising difficulty. Give NPC's a ridiculous amount of health, make them spawn in high numbers out of nowhere and buff their accuracy through the roof.

 

Why make AI smart when you can just make a high volume of super accurate bullet sponges? Amirite.

Edited by ALifeOfMisery
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No. f*cking. Animals. Anywhere. 

 

I realise there is a method for making animals spawn, but that's not really the point. 

Edited by theEwing1979
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When I'm doing the trader role and my Materials are maxed out and none more are needed I got animals all over the place. When I'm doing the Trader Role and its time to re-up my Raw Materials then there are not animals to be found.

 

Edit: Also can someone explain to me why Chocolate Daisies and Wisteria are collectables? I mean I found them not a stones throw apart from each other. I mean these are as common as anything else in the game.

Edited by XxJazzy42xX
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