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The Red Dead Online B*tch & Moan Thread


The Holy Diver

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Leftover Pizza
18 minutes ago, netnow66 said:

Rockstar getting griefed is fantastic news!! I've got to take the time to watch the video.

 

Rockstar has done so little to prevent griefing in their game and I hope that this serves as a wake up call to them. I'm going to Rockstar feedback and their glitch function (I have an ongoing ticket with them about, you guess it, griefing) to rub their noses in it. It's pathetic the way they run this game at this point. That new hunting mode is grief free so we know it's possible.

 

Talk about just desserts...

Knowing Rockstar, they won't feel inclined to start restricted sessions very soon. If they do, be sure they will (yet again) put lots of activities behind group walls, making it impossible for the solo players or players with friends only to enjoy every bit of content they release(d).

Wanna do a strangers mission? Join a public session for sure, even though it can be done easily solo.

4 hours ago, TiberiusMcQueen said:

Rockstar's entire "co-exist comfortably" logic is fundamentally flawed, comfortably co-existing with a griefer is impossible because all their tiny minds can think to do is deliberately try to make everyone they come across miserable. There are certain types of players that literally cannot comfortably exist in the same lobby as certain other types of players, they've made the public lobbies a little better, but actually fixing the issues is impossible, which is why we need lobby types.

 

You'd almost think this is their first online multiplayer game experience for having such a naive idea about the online 'armed to the teeth and bored AF'  community. If anything, they should know their online community is rotten to the core. I'm pretty sure that this is the same Rockstar Games as the ones from GTAO.  

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ALifeOfMisery

The R* devs getting griefed in the livestream won't change anything, anyone who remembers the GTAO Finance & Felony livestream knows what I'm on about.

 

They were meant to be showcasing the CEO crates and got griefed so hard that they created a private public lobby, and we all know how GTAO turned out.

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LooseCanon

I’m pretty useless a pvp but I think the current system is fine, it adds an element of tension as you rid around and see a dot appear, what’s going to go past first my horse or my head.

 

The past week or so I find you hardly see anyone anyway, separate lobbies would be worse I think ✊

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Using what happened on stream as an example is a bit silly anyway imo, it's such an extreme example and one that 99.99% of players will never experience. The average Joe doesn't have a few dozen/hundreds people trying to join their games from their profiles with the intent to grief. You get the exact same things in any game where you can join peoples games, battle royale games in particular have had a real problem with it over the past few years.

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Assblaster

I'm sure some R* devs play the game privately so they know how it is. They can't all be in ivory towers.

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4 minutes ago, Assblaster said:

I'm sure some R* devs play the game privately so they know how it is. 

Wouldn't that mean that they get to experience the bugs firsthand and make an effort to fix them in a timely fashion?...🙄

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Assblaster
1 minute ago, CMCSAVAGE said:

Wouldn't that mean that they get to experience the bugs firsthand and make an effort to fix them in a timely fashion?...🙄

I don't think it's up to them what gets fixed though. They do what they're told by the execs, I would think.

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Commander S

Whoever came up with the 'eat food, fill cores, gain weight' system needs a slap in the face with an iron gauntlet. :die:

 

One bread roll too many to refill cores during a co-op* mission, and now I have to run around and mash my controller buttons (until either my thumb or the springs break) for 30+ minutes, just to get back down to average, so my character isn't constantly wheezing (which is kinda dickish, too - there are overweight people out there who aren't constantly struggling to breathe, R*... :rol:).

 

Meanwhile, over on Mafia III, Lincoln doesn't use health packs, or 'snacks' - instead, he uses a syringe of adrenaline. Makes more sense, in a way - the implication being it's less 'apply a bandage or eat a cookie, and bullet wounds magically heal', so much as 'adrenaline helps you shrug off the pain of injury'.

 

 

*this is particularly frustrating, because a lot of people just want to grind missions quickly for money/rank, and so aren't playing cautiously/methodically - and in order to not get creamed while playing with randos who run around, guns blazing, I need to keep cores/bars topped up, and that means eating stuff. Which, again, screws me over for the rest of the time I'm playing - running around in circles to lose weight for 30-60 minutes a go isn't really an option for someone like me, who might only have 30 minutes to spare to play anything.

 

 

...oh, and all that running around is time I'm not ranking up/earning money, all while money ticks away on daily camp upkeep. Great. :sui: This is the sort of thing people said was a bit much in single-player - but in a persistent online setting, where money is hard to earn, but disappears in seconds (gotta tempt people to buy that gold, after all!), it's starting to feel like a Desert Bus-style parody. It'd be nice if R* streamlined some of the whole 'everything is a grind' approach out of Online, but I don't see it happening, somehow.

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gtafan1995
2 hours ago, ALifeOfMisery said:

The R* devs getting griefed in the livestream won't change anything, anyone who remembers the GTAO Finance & Felony livestream knows what I'm on about.

 

They were meant to be showcasing the CEO crates and got griefed so hard that they created a private public lobby, and we all know how GTAO turned out.

Lmao was that the stream where they got trolled by a modder? I remember there being some modder dude that joined their sessions while they were livestreaming pretty much every week, just to make YouTube videos out of it. I specifically remember a situation where the main caster muted himself and told the youtubers that were guests on the stream to not react to the modder. You could hear it on their own livestreams, but not on the Rockstar one.

Edited by gtafan1995
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ALifeOfMisery
22 minutes ago, gtafan1995 said:

Lmao was that the stream where they got trolled by a modder?

Not that I remember, but I would like to see that video.

 

It was shortly after CEO crates were introduced, 4 player group, started a 3 crate collection and they got annihilated. They got swarmed every time they respawned. I think they somehow got 1 crate back before a private lobby got created.

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Assblaster

I was right. Getting griefed with explosives like crazy since the dupe glitch made griefers rich. The paranoia is back. Justice system failed; we need solo lobbies now no doubt.

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14 hours ago, Assblaster said:

I was right. Getting griefed with explosives like crazy since the dupe glitch made griefers rich. The paranoia is back. Justice system failed; we need solo lobbies now no doubt.

How does dupe money affect players abusing explosive ammo? Probably anybody who reaches level 100 has the 1000$ to be the reciepe anyway

 

edit: 1000$ ofcourse

Edited by rusbeckia
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Explosive ammo costs animal fat and normal ammo, you aint getting animal fat from anywhere but hunting as far as I know at this moment in time. Incendiary ammo needs moonshine which is buyable but I think it might also still need animal fat? Not 100% on that one.

 

The only reason griefing may increase post-dupe is because people have enough money to not give a sh*t about bounties.

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Assblaster
7 minutes ago, Jason said:

Explosive ammo costs animal fat and normal ammo, you aint getting animal fat from anywhere but hunting as far as I know at this moment in time. Incendiary ammo needs moonshine which is buyable but I think it might also still need animal fat? Not 100% on that one.

 

The only reason griefing may increase post-dupe is because people have enough money to not give a sh*t about bounties.

That's what I mean. Justice system was working just fine until the glitch, now no griefers care about bounties. Prior to the glitch there were griefers here and there but it wasn't bad. Now they're back on rooftops sniping again. And I am seeing more explosives now than awhile back but that's likely because griefers are getting higher levels, and now they can afford supplies like moonshine no problem. 

 

Unless they tweak the justice system somehow it's gonna be as it was before the big update. I don't know how though because money doesn't matter anymore, bounties are irrelevant except to those who didn't dupe and aren't rich.

 

Private lobbies are the only way now unless they can do something else to control the morons.

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7 hours ago, ALifeOfMisery said:

I think... Go to replay the mission through the progress pause menu, start matchmaking, then back out to freeroam. You should now have the yellow mission marker on your map. Reform your posse, invite your mates, then travel to the mission marker and start it.

 

I know something like this works, apologies if I've gotten a step wrong or missed one. If I have I'm sure someone will post a correction/addition.

 

You don't even have to go that far anymore, they fixed it so if you're the leader of a posse you just start the mission up from the pause menu and it will pull your posse members in with you, then you can choose to start the mission of matchmake for any spaces still not filled (if you so desire).

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JumpingKentFlash
10 minutes ago, Foxwolfe said:

 

You don't even have to go that far anymore, they fixed it so if you're the leader of a posse you just start the mission up from the pause menu and it will pull your posse members in with you, then you can choose to start the mission of matchmake for any spaces still not filled (if you so desire).

Wow that’s pretty neat.

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On 5/31/2019 at 8:32 PM, Lonely-Martin said:

Rank 50. Only that an the 70 gold away from platinum and at rank 32 currently so I'll not hamper the game AFKing. I'll just half-arse some more story missions. 

 

To be fair, ranking up and money is a breeze here. :)

Ah, I thought you would still have to do the MVP trophy, that one can be a pain.

I have to do the 70 gold trophy too, currently 27% done.

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1 hour ago, No Homing said:

Ah, I thought you would still have to do the MVP trophy, that one can be a pain.

I have to do the 70 gold trophy too, currently 27% done.

That's the problem. This trophy is stuck at 27% for me aswell :D I doubt R* will fix it but it's so annoying considering it's the last achievement I've got left unfinished

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4 hours ago, Assblaster said:

That's what I mean. Justice system was working just fine until the glitch, now no griefers care about bounties. Prior to the glitch there were griefers here and there but it wasn't bad. Now they're back on rooftops sniping again. And I am seeing more explosives now than awhile back but that's likely because griefers are getting higher levels, and now they can afford supplies like moonshine no problem. 

 

Unless they tweak the justice system somehow it's gonna be as it was before the big update. I don't know how though because money doesn't matter anymore, bounties are irrelevant except to those who didn't dupe and aren't rich.

 

Private lobbies are the only way now unless they can do something else to control the morons.

Ehhh. Put your self on defensive mode and people are going to struggle to hit you and if they are going around killing people and causing trouble they'll have high hostility meaning if you kill them they'll literally spawn in another state. You can also parley after 1 death if you do get hit by a posse.

 

Personally I have had absolutely zero issues with griefing since the update or dupe exploit, even when I forget to enable defensive mode.

 

I'm not against them adding private/PvE lobbies at all and I don't have issues with people actively wanting them but honestly if they did add them tomorrow as it stands I wouldn't use them. Defensive mode means I've been getting by just fine but I've been liking how things are still able to kick off, gives the world that bit of spice and dynamism. I think PvE lobbies with something like an increase in things like gangs/bandits roaming the roads and streets would be an interesting alternative though, it'd keep that cool experience you can have where sh*t hits the fan and you can get involved and help people out.

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25 minutes ago, Jason said:

Personally I have had absolutely zero issues with griefing since the update or dupe exploit, even when I forget to enable defensive mode.

^^^This. I barely got griefed before the update. 

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Leftover Pizza
32 minutes ago, Jason said:

I think PvE lobbies with something like an increase in things like gangs/bandits roaming the roads and streets would be an interesting alternative though, it'd keep that cool experience you can have where sh*t hits the fan and you can get involved and help people out.

 

Now, if they'd make that work, I'd be all over PvE lobbies. For the griefing reason, just like you, I see no more reason to have restricted access sessions at all anymore. The one or 2 players you encounter a day that really are out to grief you are very very rare. Or I could just be lucky. Have to admit, I seldomly visit towns and only go there to sell stuff and be on my way again. The towns I frequent are dead at the times I go there. Once in a while I ride into a warzone, but never get involved much (it can be kinda fun sometimes). 

But yeah, increased gang hideouts, ambushes and strangers encounters, where do I sign up?

4 minutes ago, CMCSAVAGE said:

^^^This. I barely got griefed before the update. 

 

Before the update I got griefed at least every 10 minutes. it was that bad. After the update, I think I got really griefed once or twice. Maybe a few times more, but it is far better than acceptable.

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1 hour ago, Hetraet said:

That's the problem. This trophy is stuck at 27% for me aswell :D I doubt R* will fix it but it's so annoying considering it's the last achievement I've got left unfinished

I assume you're being sarcastic?

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Just now, No Homing said:

I assume you're being sarcastic?

I'm not... Why would I? I actually have it stuck on 27% so it might be a common problem, it's not progressing anymore

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Re-Dragon-Cro
1 hour ago, CMCSAVAGE said:

^^^This. I barely got griefed before the update. 

Thought things calmed down when I returned to the game, but a week later or so I encountered so many god damn greifers, went on a freaking reporting spree. Stuff was ridiculous.

 

The update surely calmed it down but it's still present.

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CosmicBuffalo

One thing I straight up hate, is weapon degradation.  Out of all my fears about having a tamagachi pet, this is the one thing that truley grinds my gears.  Story mode gun degradation is much better.  I have never bought a gun oil.  I know where so many are located....useless knowledge.

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53 minutes ago, CosmicBuffalo said:

One thing I straight up hate, is weapon degradation.  Out of all my fears about having a tamagachi pet, this is the one thing that truley grinds my gears.  Story mode gun degradation is much better.  I have never bought a gun oil.  I know where so many are located....useless knowledge.

Personally, weapon degradation makes me appreciate my guns more. Also, it gives you an edge over players who use fully degraded weapons. 

Edited by wehweh01
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22 hours ago, Ghoffman9 said:

I am looking at said stream on Youtube right now and they went straight to Ambarino to accept a stranger mission from Jake Addler. They did not play poker at the start from what I can see. Skimming through it I do not see them playing poker at all. What I also seen watching a bit of it, the Rockstar devs were acting like dicks and shot anyone they crossed paths with, this came back to bite them and started shooting them back in turn. Even shooting people who were in defensive. This is about 38 minutes into the stream. Their actions certainly answered a lot of questions for me.

 

They obviously huff their own farts and the constant brown nosing by the majority of the fanbase has only made rockstar worst over the years. This is what happens when a community rationalizes and gives the benefit of the doubt every time a developer makes poor decisions.

They actually believe that randomly shooting other people in the back of the head constitutes an immersive "wild west" experience. They are just stuck too far up their own asses to grasp the thought that their design philosophy is outdated.

 

A open lobby is not inherently bad it's just that rockstar has it stuck in their heads that online modes have got to be a shooter frag fest so they do everything they can to push players into it instead of allowing PVP events to happen organically like in a fashion that feels natural and real.

For example, the open world events where players have to deliver a vehicle could of been handled much better by not displaying messages to other players to attack them. Instead the vehicle should have actually contained valuables that would be useful to anyone who actually took it like lock boxes on the back of wagons or a drop off point for all stolen vehicles to be sold to. Sort of like you see in other games where you can tell someone could be carrying valuable resources by the appearance of their fancy armor or pimped out vehicle and you can obtain if it you successfully attack them or just be friendly and maybe share the resources. There's no need to slap a huge target marker on a map or display text messages to destroy the target, it could be "player interaction" in a very pure form. 

I actually wanted to give them credit for the crafting system but it is clearly not designed to function as a gameplay loop, just something to enhanced the PVP experience which is the main focus. Can't sell tonics, can't horde materials at base camp and you can't share things with other players.

It is not crazy to suggest that it could be possible to design a open world online game where one could play for 5+ hours and get a lot things done without firing a single shot or gutting anything. rockstars online games do not have to stay as glorified adversarial modes forever, they should be allowed to evolve beyond the pew pew crap. 

 

I mean survival style games.

Edited by Labovasha
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2 hours ago, Hetraet said:

I'm not... Why would I? I actually have it stuck on 27% so it might be a common problem, it's not progressing anymore

Oh sh*t I'm sorry!

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Leftover Pizza
1 hour ago, Labovasha said:

They obviously huff their own farts and the constant brown nosing by the majority of the fanbase has only made rockstar worst over the years. This is what happens when a community rationalizes and gives the benefit of the doubt every time a developer makes poor decisions.

They actually believe that randomly shooting other people in the back of the head constitutes an immersive "wild west" experience. They are just stuck too far up their own asses to grasp the thought that their design philosophy is outdated.

 

A open lobby is not inherently bad it's just that rockstar has it stuck in their heads that online modes have got to be a shooter frag fest so they do everything they can to push players into it instead of allowing PVP events to happen organically like in a fashion that feels natural and real.

For example, the open world events where players have to deliver a vehicle could of been handled much better by not displaying messages to other players to attack them. Instead the vehicle should have actually contained valuables that would be useful to anyone who actually took it like lock boxes on the back of wagons or a drop off point for all stolen vehicles to be sold to. Sort of like you see in other games where you can tell someone could be carrying valuable resources by the appearance of their fancy armor or pimped out vehicle and you can obtain if it you successfully attack them or just be friendly and maybe share the resources. There's no need to slap a huge target marker on a map or display text messages to destroy the target, it could be "player interaction" in a very pure form. 

I actually wanted to give them credit for the crafting system but it is clearly not designed to function as a gameplay loop, just something to enhanced the PVP experience which is the main focus. Can't sell tonics, can't horde materials at base camp and you can't share things with other players.

It is not crazy to suggest that it could be possible to design a open world online game where one could play for 5+ hours and get a lot things done without firing a single shot or gutting anything. rockstars online games do not have to stay as glorified adversarial modes forever, they should be allowed to evolve beyond the pew pew crap. 

 

I mean survival style games.

 

Imagine what they could do, lifting this up to some World of Warcraft standards, with auction houses, to sell your crafted stuff. Expand crafted stuff to whatever they got going there, guns made by engineers, clothes made by tailors, tonics by herbalists etc etc. The only kind of PvP going on is in separate battle grounds. Capture the flag stuff. Anyone familiar with the first World of Warcraft game and was into PvP knows how awesome the battles in Alterac Valley could be. Keeps the open world clean from PvP, unless a player has it enabled (kinda defensive/offensive mode, but better). 

Those who want to enjoy the open world and go PvE or solo would have a much better quality of life out there. 

I'm not suggesting they should copy paste Blizzard's system, but it would entertain every type of player if they only use a simplifies version already. Even the RP'ers among us would have a place in that onse size fits all world. Traders can farm the lands for ore, herbs, wood and what not, to sell to gunsmiths who can create tiered quality guns with either PvE or PvP stats and sell them to those who need it to clear content in the game. 

Crazy idea and it won't match the 'keep it authentic as possible' idea, but then again, their current idea sucks too.

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