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Handling.dat Limit?


Petar317
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Go to solution Solved by Petar317,

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Hello, I installed 60 addon vehicles mods, but when I add my 61st game crashes on loading screen. I used AddonIV, old mod which adds newveh.img files where you put vehicles files, and also 2 completely new files newveh.ide and newhandling.dat which are used like vehicles.ide and handling.dat for newveh.img. I thought this was a problem, so I completely removed AddonIV mod, removing the lines from gta.dat. images.txt and gta.dat files. I successfully transferred all of my 60 vehicles modes to original files and it all works good, but as I said when I add 61st game just crashes. I figured out it is the handling.dat file that causes this problem. I have FatLimit Ajuster with Zolika Patch and it should change vehicle model limit, but it changes only code limits for vehicles.ide not handling.dat file. So yea basically if I add the vehicle that uses handling of already existing vehicle in game it works. But almost every vehicle addon mod comes with its own handling and it can be pretty buggy and unrealistic if you dont use that. And yes my handling.dat is modded besides only my vehicles addon mods, I have realistic handling and damage mod (I dont remember which one exactly). I also have a lot of other mods including graphics, scripts, maps etc...  My game version is 1.0.7.0 and I am using Windows 8.1.

 

Edit: I solved it by going into FastMan limit adjuster .ini file (one where you enable custom audio for addons and other features of ajuster) and changing regular handling.dat line limit from 160 to 260 (it can probably go even further that that). 

Edited by Petar317
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