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Do DYOM mobile version really exists? (Supposed Download link found & video)


Horus Publishing
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Horus Publishing

Hello!

 

I just came across a comment, that really caught my attention (it was posted on my video)

G9wsmPW.png

 

I replied to the guy that i never saw DYOM mobile version even existing, but he linked me this video that supposedly shows DYOM working on mobile

 

 

But i don't see anything similar to mobile here, android verison of GTA should have remastered graphics so far i know, and "buttons" - it looks like a knock off of a PC version and whole mod looks like it's poorly done? I just watched couple of minutes of that video.

 

Any thoughts about it guys?

 

 

Edit - checked the files and downloaded the archive: https://www.mediafire.com/file/d19flwg4py2tg73/Dyom_Jalan_Jalan_KeGunung.zip/file and indeed it has some "Android" files there, and "PC" folder contains some .fxt file and other file, a cleo file (.cs) and i'm wondering that really it's like other mod than DYOM and single mission done in CLEO. Does it work anybody, does anybody have GTA SA on bluestacks? Now i think that he's done a single mission is dyom-like program (or in DYOM) and just converted it to work on Android. But how that would work? Unbelieveable...

 

 

After closer examination of the files i will conclude my own personal opinion: It's not a DYOM mod on Android. I think it's a single scripted CLEO mission that has no association with DYOM at all. You can see that files in the "PC" folder contain one .cs file (that's probably means a CLEO script file) that we need to paste to cleo, and the other one with a different type .fxt is for the texts appearing during that one single mission. Just from this, we can speculate that's a SINGLE mission done outisde DYOM modification, and the mod / video author wants to fool the arabic community, by misleading them:

 

script_name 'DYOM KEGUNUNG' 
0662: printstring "DYOM BY FATTRA RAMADHAN" 

:gunung1
wait 19
if and
player.Defined(0)
0ADC:   test_cheat "GUNUNG"
jf @gunung1
model.Load(7)
model.Load(23)
model.Load(400)
wait 300 
03E5: show_text_box 'GNGG001' 
wait 4000 
00BA: show_text_styled GXT 'GNGG002' time 1000 style 2 
wait 1000 
fade 0 1000 
wait 1000 
00C0: set_current_time_hours_to 6 minutes_to 0 
wait 100 
Actor.PutAt($PLAYER_ACTOR, 2491.4492,-1687.2316,13.5129)
Actor.Angle($PLAYER_ACTOR) = 357.035
fade 1 1000 
wait 1000 
02A3: enable_widescreen 1 
067C: put_camera_on_actor $PLAYER_ACTOR offset 0.0 2.0 1.0 rotation 0.0 0.0 0.0 tilt 0.0 switchstyle 2 
wait 100 
0605: actor $PLAYER_ACTOR perform_animation "IDLE_CHAT" IFP "PED" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1 
00BB: show_text_lowpriority GXT 'GNGG003' time 6000 flag 1 
wait 6000 
00BB: show_text_lowpriority GXT 'GNGG004' time 6000 flag 1 
wait 6000
00BB: show_text_lowpriority GXT 'GNGG005' time 6000 flag 1 
wait 6000
00BB: show_text_lowpriority GXT 'GNGG006' time 6000 flag 1 
wait 6000
00BB: show_text_lowpriority GXT 'GNGG007' time 6000 flag 1 
wait 6000
015F: set_camera_position 2523.073 -1676.8649 19.9302 rotation 0.0 0.0 0.0
wait 19
0160: set_camera_point_at 2537.6648 -1677.5544 19.9302 switchstyle 2
00BB: show_text_lowpriority GXT 'GNGG008' time 6000 flag 1 
wait 6000
fade 0 1000 
wait 1000 
02A3: enable_widescreen 0 
Camera.Restore_WithJumpCut
0605: actor $PLAYER_ACTOR perform_animation "IDLE_ARMED" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time 50 
wait 100
car.Create($mobil1,400,2488.8054,-1681.4441,13.3357)
wait 100
actor.Create($tara,4,7,2497.5334,-1682.7317,13.3589)
actor.Angle($tara) = 164.4546
wait 100
actor.Create($anggi,4,23,2499.2607,-1685.9448,13.4605)
actor.Angle($anggi) = 116.2008
fade 1 1000 
wait 1000 
02A3: enable_widescreen 1 
067C: put_camera_on_actor $anggi offset 0.0 2.0 1.0 rotation 0.0 0.0 0.0 tilt 0.0 switchstyle 2 
wait 100 
0605: actor $anggi perform_animation "IDLE_CHAT" IFP "PED" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1 
00BB: show_text_lowpriority GXT 'GNGG009' time 6000 flag 1 
wait 6000 
00BB: show_text_lowpriority GXT 'GNGG010' time 6000 flag 1 
wait 6000 
0605: actor $anggi perform_animation "IDLE_ARMED" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time 50 
wait 100
067C: put_camera_on_actor $PLAYER_ACTOR offset 0.0 2.0 1.0 rotation 0.0 0.0 0.0 tilt 0.0 switchstyle 2 
wait 100 
0605: actor $PLAYER_ACTOR perform_animation "IDLE_CHAT" IFP "PED" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1 
00BB: show_text_lowpriority GXT 'GNGG011' time 3000 flag 1 
wait 3000 
fade 0 1000 
wait 1000 
0605: actor $PLAYER_ACTOR perform_animation "IDLE_ARMED" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time 50 
wait 100
02A3: enable_widescreen 0 
Camera.Restore_WithJumpCut
fade 1 1000 
wait 1000 
0631: put_actor $anggi in_group $PLAYER_GROUP
wait 19
0631: put_actor $tara in_group $PLAYER_GROUP
wait 100
00BB: show_text_lowpriority GXT 'GNGG012' time 4000 flag 1 
wait 4000 
02A8: $gunung = create_marker 0 at -2244.1145 -1735.1976 480.0794
Marker.SetIconSize($gunung, 3)

This indicates, that actors, and pickups etc. were put WITHOUT DYOM but instead of clear scripting.

 

The FXT file however has the text that appears in the video during the mission. Separated file contains ONLY text used in the mission, so it's clearly not DYOM because everything would be stored in DYOM.dat file (so far i know)

 

I would want your opinion (from the dyomers) what do you think? This is very interesting. @Martin_Strada , @Galeb @Aymunz - btw. i'm still getting comments that those "versions are real" and i should record an episode from supposed "DYOM android" mod, so can somebody make the situation clear? It's sad to see brainwashed people (probably)

 

And for the last thing - this pissess me off, that those people still believe it, and the creators of the CLEO mods get the benefit & mislead those people (comment from the other video - link will be below)

xxRF2t4.png

 

Edited by Horus Publishing
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I have seen several videos about DYOM Android/Mobile, but i can 100% confirm that they are NOT official.

 

Creators of DYOM have "gave up" on idea long ago, so DYOM is kinda stuck where it is now. The reason is ( as stated in one topic i have seen here but can't find it lol), DYOM Creators do not want original mod to be "upgraded or edited" by the community.

 

Luckly, there's SIZZ, awsome addon creator. You may have seen DYOM#, but he's working in the shadows. Some of the addons are:

Functional Stealth Camera (if the camera sees you, mission fails)
Minigun ( Just like in the 1st Zero mission, idk the name)
 

So, yeah, that's it.

 

TL;DR: DYOM Mobile is not official, creators of DYOM abandoned it. You can't edit the code of DYOM. There are people that make addons.

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Horus Publishing
On 7/6/2021 at 1:51 PM, Galeb said:

I have seen several videos about DYOM Android/Mobile, but i can 100% confirm that they are NOT official.

 

Creators of DYOM have "gave up" on idea long ago, so DYOM is kinda stuck where it is now. The reason is ( as stated in one topic i have seen here but can't find it lol), DYOM Creators do not want original mod to be "upgraded or edited" by the community.

 

Luckly, there's SIZZ, awsome addon creator. You may have seen DYOM#, but he's working in the shadows. Some of the addons are:

Functional Stealth Camera (if the camera sees you, mission fails)
Minigun ( Just like in the 1st Zero mission, idk the name)
 

So, yeah, that's it.

 

TL;DR: DYOM Mobile is not official, creators of DYOM abandoned it. You can't edit the code of DYOM. There are people that make addons.

 

That's actually great that he's working on those addons. It would be cool to have customized health bar names (not. HEALTH but like SWEET'S HEALTH instead) or some functions for objects (ex. working stingers)

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