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Why is the snowball not damaging the vehicles? And where can I find the Flare .meta file?


Almeidowski
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Almeidowski

Hi! I'm learning how to mod weapons and I'm trying to make it so that the snowball can damage vehicles and I've changed a lot of stuff, but can't seem to make it work. I'd be thankful if anyone could help me.

Also, does anyone know where I can find the Flare (https://gta.fandom.com/wiki/Flare) .meta file? I can't find it on OpenIv

Here's my snowball.meta file:

 

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="441" />
          <Entry>SLOT_SNOWBALL</Entry>
        </Item>
      </WeaponSlots>
    </Item>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="441" />
          <Entry>SLOT_SNOWBALL</Entry>
        </Item>
      </WeaponSlots>
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots>
      <Item>
        <OrderNumber value="381" />
        <Entry>SLOT_SNOWBALL</Entry>
      </Item>
    </WeaponSlots>
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos>
        <Item type="CAmmoThrownInfo">
          <Name>AMMO_SNOWBALL</Name>
          <Model>w_ex_snowball</Model>
          <Audio />
          <Slot />
          <AmmoMax value="100" />
          <AmmoMax50 value="100" />
          <AmmoMax100 value="100" />
          <AmmoMaxMP value="100" />
          <AmmoMax50MP value="100" />
          <AmmoMax100MP value="100" />
          <AmmoFlags>FixedAfterExplosion</AmmoFlags>
          <Damage value="25.000000" />
          <LifeTime value="10.000000" />
          <FromVehicleLifeTime value="2.500000" />
          <LifeTimeAfterImpact value="0.001000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.250000" />
          <LaunchSpeed value="25.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="0.000000" />
          <Damping value="0.050000" />
          <GravityFactor value="1.000000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <Explosion>
            <Default>EXP_TAG_SNOWBALL</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx>proj_snowball_fuse</FuseFx>
          <FuseFxFP />
          <TrailFx>proj_snowball_trail</TrailFx>
          <TrailFxUnderWater />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault />
          <DisturbFxSand />
          <DisturbFxWater />
          <DisturbFxDirt />
          <DisturbFxFoliage />
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
          <ThrownForce value="0.000000" />
          <ThrownForceFromVehicle value="5.000000" />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>WEAPON_SNOWBALL</Name>
          <Model>w_ex_snowball</Model>
          <Audio>AUDIO_ITEM_SNOWBALL</Audio>
          <Slot>SLOT_SNOWBALL</Slot>
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
          <Group>GROUP_THROWN</Group>
          <AmmoInfo ref="AMMO_SNOWBALL" />
          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
          <ClipSize value="1" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMaxModifier value="1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="1.000000" />
          <Damage value="25.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="1.000000" />
          <NetworkHitLimbsDamageModifier value="1.000000" />
          <LightlyArmouredDamageModifier value="1.000000" />
          <VehicleDamageModifier value="10.001000" />
          <Force value="10.000000" />
          <ForceHitPed value="65.000000" />
          <ForceHitVehicle value="65.500000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces>
            <Item>
              <BoneTag>BONETAG_HEAD</BoneTag>
              <ForceFront value="80.000000" />
              <ForceBack value="80.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_NECK</BoneTag>
              <ForceFront value="80.000000" />
              <ForceBack value="80.000000" />
            </Item>
          </OverrideForces>
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="10.000000" />
          <FragImpulse value="1000.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.300000" />
          <DropForwardVelocity value="4.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="0.500000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
            <FlashFx />
            <FlashFxAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <ShellFx />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="0.000000" />
            <FlashFxChanceMP value="0.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="0" />
          <InitialRumbleIntensity value="0.000000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="0" />
          <RumbleIntensity value="0.000000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="35.000000" />
          <WeaponRange value="40.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="0.000000" />
          <DamageFallOffRangeMax value="0.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash />
          <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
          <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <CameraFov value="50.000000" />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
          <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
          <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
          <AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
          <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.280000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash />
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_SNWBALL</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName />
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
          <AmmoDiminishingRate value="3" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="100" />
          <HudCapacity value="1" />
          <HudAccuracy value="10" />
          <HudRange value="0" />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <Name>DLC - Snowball</Name>
</CWeaponInfoBlob>

 

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