DuncanMac Posted June 21, 2021 Share Posted June 21, 2021 (edited) I mean in SHVDN 3 without using the native, just the SHVDN function? I can't find the reference to the API, just the changelog. Native Function works in 2 or 3 after modkit install of course: Function.Call(Hash.SET_VEHICLE_MOD, vehicle39, 0, 0, false); // spoiler In SHDN2: vehicle39.SetMod(VehicleMod.Engine, 3, true); // engine In SHDN3???? Can't figure it out. VehicleModType ? Edited June 21, 2021 by DuncanMac Link to comment Share on other sites More sharing options...
DuncanMac Posted June 21, 2021 Author Share Posted June 21, 2021 (edited) Played around with visual studio. Got this to work with SHVDN3. Not sure this is the most elegant way, but it works. I prefer to use native functions except when they are cryptic (i.e. you get an index value, some integer, rather than the name). So this one at least tells you it's a spoiler. Funny thing is the correct value is 0, whereas if you look at this in Menyoo, the correct choice is the second one. Which means it would either be 1 or 2 depending where you start (0, or 1). Or more likely, Menyoo starts at -1? If you save the vehicle from Menyoo, you will see it correctly says 0, just like the native or SHVDN functions. <_0>0,0</_0> // Mods tag, first 0 is for spoiler, other 0 for the index (i.e. 2nd option) VehicleMod vehicleMod = vehicle39.Mods[VehicleModType.Spoilers]; vehicleMod.Index = 0; which is the equivalent of Function.Call(Hash.SET_VEHICLE_MOD, vehicle39, 0, 0, false); // spoiler Edited June 21, 2021 by DuncanMac Link to comment Share on other sites More sharing options...
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