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Does anyone know how to mod a car in C#?


DuncanMac
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I mean in SHVDN 3 without using the native, just the SHVDN function? I can't find the reference to the API, just the changelog.

 

Native Function works in 2 or 3 after modkit install of course:

Function.Call(Hash.SET_VEHICLE_MOD, vehicle39, 0, 0, false); // spoiler

In SHDN2:
vehicle39.SetMod(VehicleMod.Engine, 3, true); // engine

In SHDN3????  Can't figure it out.
VehicleModType ?

 

Edited by DuncanMac
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Played around with visual studio. Got this to work with SHVDN3. Not sure this is the most elegant way, but it works.

I prefer to use native functions except when they are cryptic (i.e. you get an index value, some integer, rather than the name).

So this one at least tells you it's a spoiler. Funny thing is the correct value is 0, whereas if you look at this in Menyoo, the correct choice is the second one.

Which means it would either be 1 or 2 depending where you start (0, or 1).

Or more likely, Menyoo starts at -1? If you save the vehicle from Menyoo, you will see it correctly says 0, just like the native or SHVDN functions.

 

<_0>0,0</_0>  // Mods tag, first 0 is for spoiler, other 0 for the index (i.e. 2nd option)

 

VehicleMod vehicleMod = vehicle39.Mods[VehicleModType.Spoilers]; vehicleMod.Index = 0; 

which is the equivalent of

Function.Call(Hash.SET_VEHICLE_MOD, vehicle39, 0, 0, false); // spoiler

 

Edited by DuncanMac
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