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Does anyone know how to grow facial hair?


DuncanMac
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Why does this work

 Function.Call(Hash.SET_PED_HEAD_OVERLAY, Ped1, 8, 0, .63); //lipstick
Function.Call(Hash._SET_PED_HEAD_OVERLAY_COLOR, Ped1, 8, 2, 0, 0); 

But I can't get this to work?

 Function.Call(Hash.SET_PED_HEAD_OVERLAY, Ped1, 10, 8, 1); //chest hair
 Function.Call(Hash._SET_PED_HEAD_OVERLAY_COLOR, Ped1, 10, 1, 0, 0);

NOR THIS:

 Function.Call(Hash.SET_PED_HEAD_OVERLAY, Ped1, 1, 1, 1); //facial hair
 //_SET_PED_HEAD_OVERLAY_COLOR(Ped ped, int overlayID, int colorType, int colorID, int secondColorID)
 Function.Call(Hash._SET_PED_HEAD_OVERLAY_COLOR, Ped1, 1, 1, 0, 0);

 

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Ok i figured this one out and I will document it when i get it all straight. Right now it seems the issues was partially with opacity settings (seem 1 and 0 might be the same, so picked a value in the middle. You would expect 1  should be 100%, no?). Another issue seems to be ordering the code. Again, I'll post this when i have it figured out properly. For example, calling the function once did not spawn the lipstick, calling it a second time did. Moved the code for lipstick and it ran properly first time around.

Used these functions below for the beard (don't need hash but changed it after looking at Menyoo source code - which didn't help at all).

 

Function.Call((Hash)0x48F44967FA05CC1E, CurrentPed, 1, 5, 0.8); //beard
Function.Call((Hash)0x497BF74A7B9CB952, CurrentPed, 1, 1, 0, 0);  //beard colour

 

 

 

Edited by DuncanMac
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