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Counter the flying death machines?


Rebulah
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Hi All. Looking for suggestion for how to counter the flying bikes that fire rockets? Sometimes I just have to go to a closed session so that I can play the game. I understand this is a PvP element to the game but I need to know what the counter is so that I can compete. I don't have a bike of my own, do I just need to save to get one? Seems incredibly OP.

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Rotorhead359

Getting one of your own isn't a counter, it's just leveling the playing field. And in turn, someone will buy one because you got one. It never ends.

 

As a counter, I suggest the Nightshark or the Toreador. They both have no special radar icon.

Toreador can go under water, and it can take 2 missiles before being destroyed, Nightshark can take more missiles than the flying death machine has in stock.

 

If you are in a normal vehicle, get out, so they can't lock missiles on you and they have to free-aim them. Half of those people don't know how to do that and will give up.

Edited by AirWolf359
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If you just want to be bothered a lot less, Nightshark is a great choice. Not as expensive as the high-end war machines, with extremely heavy duty armor--it can tank enough missiles from an Oppressor to empty it out. If you stay in a Nightshark, I think you'll find that a lot of trolls just stop bothering you because it's too much work to kill you.

 

If you want to dish it out rather than just survive, the Toreador is great.

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Look, you're going to get yourself an Oppressor MK II at some point, so you might as well start saving up for it. Just don't be an a*hole all the time just for the sake of it. When you're flying past an innocent and accidentally beep-beep-beep lock on, resist the temptation to fire if you don't have any beef with them. When battling other MK IIs, remember to get the flak countermeasure, not the flare; it's amazing how many people still don't know that.

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Avenger, MOC CAB. The turret feels really good, the sound of broomstick being hitted by the shell is so crisp, you should try. 

 

V-22 Remote Guardian System - A defensive weapon system designed for the  V-22 designed by BAe Systems | Weapon systems, Gunship, Military jets

 

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Black-Dragon96

Grab a stickybomb. When the dipsh*t on the bike does another pass throw it at him and blow it up mid air.

Sounds harder than it acutally is. A little bit of practice and you should blow them out of the sky with ease.

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Saul_goodman

There are all kinds of YouTube videos you can watch.  Bike is easy to use so noobs are attracted to it, but with practice it can be countered.  It’s actually fun once you learn to do it because they get pissed and rage quit.  It is a bit unbalanced and RS should have nerfed it when released, but the amount of crying on here is disproportional to the imbalance.  Most people on here just don’t want to be bothered if they were being honest.

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The fully loaded Ruiner 2000 works well but is very expensive.

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Let's not forget good old Passive mode. Just pop it on when you see the Skillbike icon coming your way and that's that. If Passive is not available to you at the time, pretty much any of the above suggestions are your go-to. 

 

But really, there is no longer any reason to be in Open Public except for PvP action. Invite-only is the ultimate counter to Skillbikes.

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As others have said, Nightshark is my go-to in an untested/hostile public session.

 

Though beware - as it's a weaponised vehicle you can't manually shoot out of the windows, making retaliation a little harder. Also, more importantly, you can still get shot with bullets through the Nightshark's windows, even with the additional armour upgrades. So while you're protected against explosives and Mk2's, more experienced players / CEO bodyguards sneaking up on you might be able to catch you off guard with a Rambo-style LMG peppering on foot or behind cover nearby. The Police NPCs will be able to kill you this way too, and we all know how they like to get involved during PvP.

 

Unless I'm missing something here of course and there's a counter for bullets too - though I'm suspecting there isn't as Nightsharks aren't being spammed and nobody is demanding it should be nerfed. Anyone wanna weigh in on this to educate me?

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xInfected_Virus

You can use the MOC cab as it can take more than three full oppressor missiles (67 I think) and use sticky bombs but Nightsharks is also good too. You can also go on foot as the Oppressor can't lock on to you by foot so I recommend getting a Combat MG and use BST if he's near you and shoot him out, you want to be in an auto aim lobby for this to work though.

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Yeah, as xInfected_Virus just said, the Mobile Operations Center cab is also a great counter, which reminded me - if you wanted to turn a tiresome attack into something a bit more fun, use the MOC to do CEO Haulage jobs. Upgrade Armor and speed of course (and bulletproof tyres if it doesn't already have them).

 

Blazing down the freeway in a big rig with explosions raining down around you is about as exciting for me as PvP in this game gets. Broomsticks get a huge target to chase, I get to be an irritating lil' bitch in my relatively safe truck, we all get to see more action and destruction this side of a Michael Bay wet dream - and the trucker gets paid if you deliver the trailer successfully, which is most of the time if you can avoid getting jack-knifed or stopped dead by low walls or scenery.

 

Extra kudos if you do it while listening to Rebel Radio

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Didn’t read all the replies but the atomizer can knock one off their bike if they’re close enough. 

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Tomtomsengermany
3 hours ago, Aquamaniac said:

The fully loaded Ruiner 2000 works well but is very expensive.

Fun fact:

 

The german name of this vip job is:

 

"Bis An Die Zähne"(Armed to the teeth)

 

So the ruiner from this mission is called "bad z ruiner" in germany ( first letters of every word from the vip job name)

 

 

 

 

 

 

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There is no reasonable counter, it is in fact OP, and private sessions are the right answer.

 

 

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Kiethblacklion

A fully upgraded HVY Insurgent can take on about 20-25 direct missile hits. The upgraded gun would scare away any try hard on a broomstick.

 

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You need to get the explosive sniper and then become a crack shot like me, who takes them out whilst at speed from a distance. Not easy, but not only is it funny, they hate it.

Edited by Big Molio
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14 minutes ago, Big Molio said:

You need to get the explosive sniper and then become a crack shot like me, who takes them out whilst at speed from a distance. Not easy, but not only is it funny, they hate it.

 

Twice now I've popped a guy off his Mk II with that sniper, then hit him again in freefall to get the kill. There is nothing more gratifying than that.

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SummerFreeze
7 hours ago, Coleco said:

As others have said, Nightshark is my go-to in an untested/hostile public session.

 

Though beware - as it's a weaponised vehicle you can't manually shoot out of the windows, making retaliation a little harder. Also, more importantly, you can still get shot with bullets through the Nightshark's windows, even with the additional armour upgrades. So while you're protected against explosives and Mk2's, more experienced players / CEO bodyguards sneaking up on you might be able to catch you off guard with a Rambo-style LMG peppering on foot or behind cover nearby. The Police NPCs will be able to kill you this way too, and we all know how they like to get involved during PvP.

 

Unless I'm missing something here of course and there's a counter for bullets too - though I'm suspecting there isn't as Nightsharks aren't being spammed and nobody is demanding it should be nerfed. Anyone wanna weigh in on this to educate me?

You can shoot out of the Nightshark windows as long as you don't put the window plates on it.

 

Even better is throwing sticky bombs because you can lob them extremely far when the Nightshark is in motion due to Rockstar's weird physics.

 

23 minutes ago, Big Molio said:

You need to get the explosive sniper and then become a crack shot like me, who takes them out whilst at speed from a distance. Not easy, but not only is it funny, they hate it.

I know it's funny because the explosive rounds fling them off but for efficiency I think it's better to use regular ammo with BST, which is a one-hit kill if you hit the pilot.

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I was planning on making a thread to discuss counter strategies specifically against Mk2 mouth-breathers, but since you made this thread I gonna give my pointers here:

 

You can easily shoot them off their bikes with an assault rifle of combat MG if they get too close, if you're playing on auto aim with full lock. Using Bullshark Testosterone spawnable at your feet from the CEO menu is a godsend to ensure that you will kill them faster than they can fly away from you(MC presidents don't have access to this convenience, mind you).

 

Success rate is usually 7/10 depending on the circumstances. 

 

Conversely also on auto aim, you can also grab a helicopter or any other aerial vehicle, fly towards them, bail out of the helicopter when you hear them missile lock on sound, pull out your parachute and shoot them with a AP Pistol, in my experience most Mk2 riders gets cocky enough to be a sitting duck close to you while you're parachuting, because they are lining up their bikes to run your parachute off.

 

Success rate here is about 6/10, going up to 9/10 of you boosted yourself with BST before going airborne.

 

These are the two most accessible and effective strats that all players can use to fight off Mk2 riders.

 

Do remember that you MUST blow up the OP Mk2 quicky if you managed to shoot the riders off them, otherwise they will just spawn another one.

 

If the Mk2 rider has a working brain then they will try to fire a free aimed missile at you at a distance safe from lock on, DO NOT STAND STILL WHILE THEY LINE UP THEIR SHOT, RUN TOWARDS THEM so they have to relocate and when they do that's where you can try to shoot them off with a sniper rifle(use BST for one-shot kill or explosive ammo to get them off the bike) or minigun(BST is needed to kill them before they boost away).

 

One particular underrated strat I also like to use is firing a Flare at them right after they fire a missile at you, their missile will be redirected at their face and kill them...But this is a bit too unreliable.

Edited by Pedinhuh
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Now, onto vehicular combat and the best choices to use without using auto aim:

 

The MOC truck cab, Terrobyte and Half-Track can survive ALL homing missiles from one OP Mk2, meaning that the Mk2 will run out of ammo before your vehicle blows up, This means that you don't have to panic if a Mk2 rolls up on you if you're driving these vehicles.

So, pull over on the side of the road away from other cars, the Mk2 rider should get cocky and repeatedly fire missiles at you while hovering in the air, chuck a sticky bomb at them and detonate it in mid air, with enough accuracy the blast radius should destroy their bikes.

 

You can also use this strategy with a Nightshark, Insurgent, Insurgent pickup and Insurgent Pickup Custom here, but they can be blown up before the Mk2 runs out of ammo, so you gotta hurry with taking them out before they take you out.

 

DO NOT GET OUT OF YOUR VEHICLE WHILE THEY ARE FIRING AT YOU AND YOU ARE STATIONARY, THE MISSILES WILL KILL YOU.

Edited by Pedinhuh
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Now moving onto WEAPONIZED vehicle combat:

 

If you're using a meme vehicle to fight them off, then chances are that said memevehicle also has homing missiles, you gotta remember that the Mk2 can have countermeasures that effectively shuts down your missiles while they can keep freely attacking you, meaning you're just driving a deathtrap while they can effortlessly kill you.

 

However, in case they don't have countermeasures:

 

The Toreador and the Vigilante are your best bets against them because they doesn't have dedicated map blips(yet) meaning that your attack against them will be a surprise attack.

 

So drive straight at them, as soon as your target reticule dissapears from your screen it means that it's locking on them, fire your missile fast and then use the car boost to get away from their missiles.

 

Your car is on the ground, so its very likely that their missile will hit ground behind you while boost away, and they are in the air where your missile has nothing to hit and will home in straight at them.

 

From here onwards, the weaponized vehicles mentioned have their own map blips, so the Mk2 rider will know what to expect and engage accordingly meaning that they have a advantage on you...But you can still beat the odds:

 

The Deluxo can also fight them off using the same approach but with a twist: You must trigger flight mode and pull up gaining altitude while flying straight at them, due to wonky hitbox the missile will blow up under the Deluxo but won't destroy it, and fire your missile at them...Deluxo missiles are slightly better than Mk2 missiles, they won't miss the target.

 

Conversely you can also fly straight at them, fire a missile and bail out of the car, but the chances of you being hit by the splash damage are high.

 

The Scramjet is a weird hybrid of the Toreador and the Deluxo approach and you can fight a Mk2 in two ways:

 

1) driving straight at them, firing your missiles once you get a lock on, and boosting away to make their missiles hit the ground(relatively safe)

 

2) Or drive straight at them but jump and use the rocket boost to catch more air, fire your missile once you get a lock on and BAIL OUT of the Scramjet in mod air(safer, but you need a parachute).

 

The Stromberg needs to approach the Mk2 the same way the Toreador does, but it also has to rely on it's armor and a bit of luck to survive the encounter since it doesn't have a rocket boost function...Meaning that the chances of the car driving away from a engagement with a Mk2 unscathed are little, if it gets hit then you're better off putting it back to storage and calling it again.

 

The Opressor Mk1 must approach the Mk2 the same way the Scramjet approaches it, and the rider must be mindful to have a parachute ready when they bail out of the bike, it's too risky to use the bike on ground, a NPC can come in your way and you crash on it.

 

The Fully Loaded Ruiner 2000 is the best counter against them, it can't be locked onto, it has unlimited and undodgeable missiles, and lock on range is great...But it has a very distinguishable map blip and any Mk2 griefer that knows a but about the game will also know to stay away from the car...Plus you can only use it for 15 minutes and the cooldown is a whole HOUR. This one is waste of time, honestly.

Edited by Pedinhuh
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Now, moving onto DEFENSIVE maneuvers for situations you can't fight back or it's just too hard to be worth the effort:

 

Any land vehicle that has no armor and/or is carrying business cargo also has no business fighting the Mk2, so naturally they should stay away from it.

 

In case the Mk2 comes to you while you're driving one of these vehicles, you must step on gas and build a decent speed, about 60mph is enough, and BAIL OUT of the moving car.

 

The missiles will follow the car, hit it and blow it up(if it doesn't have extra armor) while you safely roll on the ground, then you can get up, equip your assault rifle and retaliate...And you get bonus points if they get hit with insurance charges.

 

Any aerial vehicle that accelerates slower than a V65 Molotok jet also has no business in trying to attack a Mk2, so they should avoid them altogether.

 

In case the Mk2 comes to them, the pilot has no choice but parachuting away from it, the aircraft is doomed as soon as it has been locked on.

 

So in short, any low tier civilian aircraft and any helicopter.

 

Any aircrafts that accelerates faster than the Molotok can also dodge the Mk2 missiles and possibly fight back, by steering left or right only with the rudders, the aircrafts will maintain a high speed while the homing missiles will slow down and won't be able to catch up to them...Then it's just a matter of flying in circles around the Mk2 while the the bike uses all the missiles.

 

Once the missiles are out, you can fly away or retaliate with your weapons(good luck hitting such a tiny target while airborne though).

 

You can also try to kill them by ramming them, but eh, your mileage may vary on this one, I don't have much success with this strategy.

Edited by Pedinhuh
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Known deathtraps to avoid, these will just get you blown up quickly against a mk2 if you try to use them to fight it:

 

-Any weaponized helicopter, including the Savage and Hunter.

-Any boats(for real, you're better off just killing yourself to respawn back on shore).

-APC, Khanjali and Rhino tanks.

-Weaponized Tampa, Dune FAV.

-Armored Kuruma, Duke O'Death and any of the armored CEO vehicles.

-Any Arena War vehicle.

-Barrage, Menacer, Technical Custom, Technical Aqua and Wastelander, they will roll on it's sides after a sustained missile barrage due to their dimensions and being top-heavy, and will not let you throw sticky bombs at the Mk2 rider.

-Speedo Custom, Mule Custom and Pounder Custom, they have extra armor but the weapons they got are wildly ineffective to hit a Mk2, they also like to roll over on their sides after being thrown around by explosions.

-Regular Ruiner 2000.

-Ocelot Ardent, JB700W and any other weaponized vehicle that has nothing else besides fixed machine guns, not even body armor, you might as well be driving a civilian car.

 

Mixed bag, will either get you killed or you can clutch a kill with it if your lucky and skilled enough:

 

-Avenger(use the rotors to ram the Mk2, try your best to dodge the homing missiles before engaging though);

 

-Anti-air trailer with homing SAM barrage, Chernobog and Kosatka(you need to lock on and fire at them before they can get a lock on you, otherwise you're toast).

 

 

Edited by Pedinhuh
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SummerFreeze
1 hour ago, Pedinhuh said:

You can also use this strategy with a Nightshark, Insurgent, Insurgent pickup and Insurgent Pickup Custom here, but they can be blown up before the Mk2 runs out of ammo, so you gotta hurry with taking them out before they take you out.

That's not true; the Nightshark and Insurgent Pick-Up Custom with 100% armor have the same missile resistance as the Half-Track -- 27 to blow up. The normal Insurgent has 60% armor by default but it can be modified through a glitch, which makes it just as armored and even allows passive mode. I'd still recommend the Nightshark though because it's fast enough to actually dodge missiles and has the aforementioned weird physics that allow one to throw sticky bombs extremely far.

 

  

BTW this thread reminds me I wanted to go Oppressor Mk II hunting with a Zero A6M2 livery-equipped Howard NX-25 and sticky bombs on the wings.

  

On 9/26/2017 at 10:47 PM, HaRdSTyLe_83 said:

3GK8Erv.jpg

KAMIKAZE!!!

Edited by SummerFreeze
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demoralize13
On 6/15/2021 at 2:47 PM, Rebulah said:

Hi All. Looking for suggestion for how to counter the flying bikes that fire rockets? Sometimes I just have to go to a closed session so that I can play the game. I understand this is a PvP element to the game but I need to know what the counter is so that I can compete. I don't have a bike of my own, do I just need to save to get one? Seems incredibly OP.

I have some propositions to counter and ruin life of flying bike user.

 

First is to buy ruiner 2000.

Ruiner itself isnt great counter, but it allow you to start vip mission called fully loaded.

On mission you get 30 min timer with access to super strong ruiner, which can whitstand good 30 rockets and have unlimited rocket self. 

 

Second is to use heavy sniper with explosive bullets. While shot itself wont kill person with full hp and full armor, explosion from bullet will make flying bike user fall of it, and most likely finish him by falling damage, you dont have to hit rider directly, its enough if you hit a bike.

 

Other way i propose is harder to execute but for sure more fun. You can buy drone station in arcade property, allowing you to launch via interaction menu a drone with paralysis shot. You can again shoot of bike user with paralyse and he will juet die from falling.

Other option with drone station is terrobyte, and terrobyte also shoudnt be destroyed by 20 rockets (bikes are limited to hold max 20 rockets at once) you can also buy rockets station for your terrobyte but it will be hard to hit bike user with them.

 

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2 hours ago, SummerFreeze said:

You can shoot out of the Nightshark windows as long as you don't put the window plates on it.

 

Ahh... that's where I'm going wrong. Thank you.

 

Time for a trip to LSC I think 😆 

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Super Grunt 281

Not offensive but if you somehow managed to hide in a small tunnel (like the one near the Union Depository) with an armored vehicle then the Oppressor won't be able to use it's mobility and effective range, in that case a tank can win as it's pretty much a worst case scenario for the Oppressor.

 

That's assuming the one riding the thing is actually following you with it.

 

It's not something I would recommend with a tank (at least) , they aren't fast and you have to summon and move it in a tunnel.

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Gunbladelad

The MOC cab is a great defensive way to get around without being blown up constantly by Oppressor Mk2 trolls.  Both models have enough armour to tank direct hits from 60 of the oppressor missiles (and the max one can carry is 20)

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