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Gta 5 Bodyguard Menu C#


Nyden
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Hi guys, I have a problem. I am developing a Menu on gta v, I wanted to know how to create the Give weapons to all bodyguard function, setting the weapons for all peds in my group.

 

void BodyWeapon()
        {
            UIMenu bodyweapon = modMenuPool.AddSubMenu(bodyguardMenu, "Give Bodyguard Weapons");
            UIMenu bodyrifle = modMenuPool.AddSubMenu(bodyweapon, "Assault Rifle");

            
            //Assault Rifle
            UIMenuItem bodyassaultrifle = new UIMenuItem("- Assault Rifle -");

            
            //Assault Rifle
            bodyrifle.AddItem(bodyassaultrifle);


            bodyrifle.OnItemSelect += (sender, item, index) =>
            {

                if (item == bodyassaultrifle)
                {

                    PedGroup bodygard = Game.Player.Character.CurrentPedGroup;
                    //Function.Call(Hash.SET_PED_AS_GROUP_MEMBER, bodygard, Game.Player.Character); // puts the bodyguard into the players group
                    

                    Function.Call(Hash.SET_CURRENT_PED_WEAPON, bodygard.Handle, (uint)WeaponHash.AssaultRifle, 9999, true, true);
                    



                   /* Ped playerPed = Game.Player.Character;


                    Vector3 spawn_loc = playerPed.Position + (playerPed.ForwardVector * 5);

                    //SPAWN PED-------------------------------------------------------

    
                    PedGroup ped = playerPed.CurrentPedGroup;

                    Function.Call(Hash.SET_PED_AS_GROUP_MEMBER, bodygard, ped);*/

                   /* Ped bodyguard = World.CreatePed(new Model(PedHash.StripperLite), spawn_loc);
                    bodyguard.Weapons.Give(WeaponHash.AssaultShotgun, 9999, true, true);
                    bodyguard.IsInvincible = true;
                    bodyguard.CanSwitchWeapons = true;

                    //add a Blip
                    Blip myBlip = bodyguard.AddBlip();
                    myBlip.Scale = 0.5f;
                    myBlip.IsFriendly = true;
                    myBlip.Color = BlipColor.Pink;

                    // gets the players current group
                    PedGroup playerGroup = playerPed.CurrentPedGroup;

                    // puts the bodyguard into the players group
                    Function.Call(Hash.SET_PED_AS_GROUP_MEMBER, bodyguard, playerGroup);*/


                    UI.Notify("Mod by Anonik");





                    // Weapons.Give(WeaponHash.SpecialCarbine, 9999, true, true);

                    //bodyguard.Armor = 100;
                }

            };



        }

 

Example of my code

 

 

While I spawn the bodyguards with this code.

 

if (item == franckItem)
                {
                    Ped player = Game.Player.Character;

                    Vector3 loc = player.Position + (player.ForwardVector * 5);

                    Ped bodyguard = World.CreatePed(PedHash.Franklin, loc);

                    bodyguard.Weapons.Give(WeaponHash.SpecialCarbine, 9999, true, true);

                    bodyguard.Armor = 100;

                    PedGroup ped = player.CurrentPedGroup;

                    Function.Call(Hash.SET_PED_AS_GROUP_MEMBER, bodyguard, ped);

                    Function.Call(Hash.SET_PED_COMBAT_ABILITY, bodyguard, 100);

                    Function.Call(Hash.SET_PED_ACCURACY, bodyguard, 100);

                    bodyguard.Task.FightAgainstHatedTargets(50000);

                    UI.Notify("Bodyguard Spawned");

                    UI.Notify("Mod by Anonik");
                    if (player.IsInvincible == true)
                    {
                        bodyguard.IsInvincible = true;
                    }

                    if (player.IsInvincible == false)
                    {
                        bodyguard.IsInvincible = false;
                    }
                }

 

Please help me:

 

My mod menu is: https://github.com/anonik9900/Essential-Menu

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