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Forza Horizon 5


DEALUX
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19 minutes ago, Commander S said:

Besides, there's already been news of an upcoming (October-December-ish) Horizon Story themed around automotive punditry, similar to the Top Gear Special in FH4, so I think that's going to be the equivalent this time around.

 

In case anyone missed it:

 

  Reveal hidden contents

...it's Donut Media:

 

 

 

Possibly controversial - if only because that might not be the most exciting car lineup ever. If that's indeed the "HiLow" cars (and trucks), then that's two custom 1st-gen Tacomas, two custom 350Zs (all four of which have been seen at the Petersen Museum - probably for scanning, same time as doing the Hot Wheels replicas, even), a rally-modded E36 saloon, and a track day "money pit" MX-5. Aside from the Tacomas, I suspect the rest are similar enough to existing FH5 cars that they're not going to go down that well with fans - particularly in the case of the 350Zs, I forsee more "copy-paste" accusations, even though those will have needed scanning/recording from scratch, like any all-new car.

 

That last part is the real question, though: i.e., for what little they're likely to add to the game, was it really worth doing 'new to Forza' levels of work for those cars? Probably not, IMO - not compared to unique things like the Project E-AT and Track-Tor with the Top Gear story. I know they're Donut's best-known cars, but ...that just makes me wonder if they should have gone for a collaboration guaranteed to include some more interesting cars...

Wouldn't be the first time the guys from Donut Media appeared in a racing game - they also appeared in DiRT 5.

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...so it turns out (videogame) Audi e-tron GTs are like London buses: you wait forever to for one to turn up, then when you give up on the idea of getting one, several turn up at once:

 

 

 

To be fair, with it already confirmed for Motorsport, it was more a matter of 'when' rather than 'if' - but I wasn't expecting Rockstar to both pip Playground to the post, and ...actually not screw it up (particularly after the last few Obeys just managed to miss the mark), so I felt reasonably satisfied with just the Omnis e-GT scratching that particular itch. Still, love to see it - that's my new daily sorted, and I look forward to running it into the ground (or not - joys of indestructible virtual cars! :p).

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  • 3 weeks later...

An update in October is gonna be dedicated to the 10th anniversary of the Forza Horizon series.

Edited by Ivan1997GTA
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Wonder if that update will be the one that finally adds DLSS, what with the addition of TAA, raytracing in FM next year (where DLSS/FSR is basically required) and this all seemingly point to them finally adding it.

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35 minutes ago, Jason said:

Wonder if that update will be the one that finally adds DLSS, what with the addition of TAA, raytracing in FM next year (where DLSS/FSR is basically required) and this all seemingly point to them finally adding it.

It might be. I hope they'll eventually add this into the game.

Mastretta_of_Mexico,_The_MXT_-_Flickr_-_

I could totally see the Mastretta MXT being offered as seasonal reward.

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  • 1 month later...

As expected for a while, it's finally confirmed that freeroam/racing raytracing support is coming to FH5 along with DLSS and FSR 2.0 - on November 8th.

 

\o/

 

Edit: update is now out.  There's no new raytracing setting, it simply uses the pre-existing one used for Forzavista:

 

10946592706067

 

Though I will say it's not the strongest raytraced reflections I've seen any stretch even on extreme, even in photo mode. Doesn't look particularly good tbh.

 

DLSS though is very nice. Might just dial down to Ultra for the rayracing or even off altogether and just have it buttery smooth.

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  • 2 weeks later...

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