Pinkyo Posted June 13, 2021 Share Posted June 13, 2021 (edited) Having trouble with materials trying to figure out transparency and how to make things not glossy. I read somewhere to use [env:10] to have matte instead of glossy but when I reopen in zmodeler its reset and in game its still glossy. Edit: I've realised I can't change the specular amount in zmodeler and I'm using textures for glass to get around the transparency issue but I still have alpha issues that make no sense. Edited June 14, 2021 by Pinkyo Link to comment Share on other sites More sharing options...
AVTOMAN Posted June 15, 2021 Share Posted June 15, 2021 (edited) You don't have to use either [spec] or [env]. Always activate transparency even if it is managed in the texture with [trans] at 253. Detach the 3D of transparency from the rest. Edited June 15, 2021 by AVTOMAN Link to comment Share on other sites More sharing options...
Pinkyo Posted June 15, 2021 Author Share Posted June 15, 2021 3 hours ago, AVTOMAN said: You don't have to use either [spec] or [env]. Always activate transparency even if it is managed in the texture with [trans] at 253. Detach the 3D of transparency from the rest. Yeah I've figured whoever said that was confused between SA and 3. That makes a lot of sense though, I haven't tried setting it to 253 and I'm pretty sure they are attached to other stuff so I'll give it a go thanks! AVTOMAN 1 Link to comment Share on other sites More sharing options...
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