For quite a while now I've been interested in the police in this game and how they seem to have this bias towards whether or not they want to give you a wanted star. I'm not much of a coder so I don't know the in-and-out behind the values but it seems sometimes you can get away with killing somebody in front of a policeman's eyes and then other times you'll get a star from stealing a car in the middle of nowhere. I'd like to think it's a case of turning a blind eye. I've only really been paying
SA Chaos Toolkit (mirror)
I put together a set of cleo scripts to help players observe many of the hidden variables behind the wanted level system in San Andreas. SA is a lot different that what's been reported for III and Vice City, but I haven't made enough observations to draw too many solid conclusions. I'll discuss what I learn in future posts, for now I'll concentrate on the toolkit.
One important difference though, SA doesn't do point doubling when cops are near. Instead