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What would it take for old school Saints Row games to truly rival GTA for you?


KingAJ032304
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KingAJ032304

Every once in awhile, I stumple upon posts that bring up Saints Row in the gtaforums and the GTA section reddit. And almost every time its a mixed bagged. Many praise Saints Row for properly taking up the role of the 3D universe that the HD universe abandoned and may even feel it innovated what GTA III-SA started. On the negative side, we have some fans who feel it was a mediocre at best gta clone that got almost nothing right. And in the middle, we have people who feel it was at best a snack for GTA and may feel while its good, GTA is in a completely different league in almost everyway. So now I come to ask humbly as someone who favorite open world games of all times are unironically the first two Saints Row games (while still loving GTA of course), what would it take for Saints Row to better than or at least rival your favorite Grand Theft Auto while still keeping most of its identity (GTA IV included even if they appeal to a different fanbase). I'll also ask what exactly is Saints Row doing worse for you as well. To help give direction of what I'm mainly looking for, I'll make 4 main categories with some sub-categories to match (bare in mind many of these will crossover):

 

Story:

This obviously includes the story of the first two games and how consistent it is, how much it has you wondering, how in depth it is, how well it flows, and just how interesting it. Also included is the characters of how well they fill their roles, how interesting they are, how much they stand out, etc. Finally is if the theme is coherent and gives depth with its overall interactions with the narrative and open world as well as it's lore. Dialogue is also included in this category.

 

Gameplay:

Gameplah can mean many things, so it's important to seperate the two definition we may think of. One is the mechanics itself and how pleasurable the main gameplay loop (as well as how often it breaks it and if it does it well enough) is and if it does it's job well/hits the mark or if your dreading things such as driving, shooting, moving around, etc and the other is content in the game such as features, additions, activities, etc. as well as the gameplay loop and mechanics of those content. What's lacking and what's done well but can still be improved, etc.

 

Enviroment:

This is the map itself, the pedestrians that go with it, how everything all fits together. Is the map rememberable and unique or bland and repetitive. This includes interiors and sites as well as district, land, how well it fits together with the main campaign, how free it feels, how detailed it is, etc. For the most part This one is pretty self-explanatory.

 

Authenticity:

This is how the game presents itself and if its respetable. This is how the theme is clearly and cleverly woven in the game wherever, whenever, however. Also includes the games artstyle and box art/cover art. Commercialization and advertisement is included in this category as well if its commendable and truly match what you want the series to stand for. Also included is inspiration and if the game does well with that or doesn't, if it knows how to balance inspiration and reference with originality and innovation to create its own path. Another thing included in this category is how the atmosphere and to an extent city feels rather it capturas what it's going for well or handle it poorly. Lastly is how the tone and humor and sense of awareness is handled and if its handled well. This includes characters, environment, story, structure, etc. Details, delivery, and envision is important to take note or feedback.

 

Bonus:

These are a small list of things so far that I didn't know how to categories but wanted to include in the discussion:

Weapons, cars, clothes, customization, physics, etc.

 

All I'm asking is for your feedback and what would it take to achieve a genuine GTA rival for the identity the first two Saints Row games were going for. You could say small things and little comments that would add to it, or it can be very large scaled and ambitious, no fear/no pressure. Don't be afraid.

 

In terms of things that the series should work on asap consiste of:

 

Driving not being mindless and merely as a means

Better/harder scaling of difficulties and a little more punishment for actions

Better combat ai

Edited by KingAJ032304
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Mindshower

The thing that always held back GTA clones (hate that term tbh) for me was the driving experience. Sleeping Dogs, Scarface, True Crime...just miserable behind the wheel. It would've really separated itself from the pack if Saints Row 2 had a more refined arcade style, instead of being so generic. At the time, IVs driving was a meme, a lot of people hated that game in the late 2000s, especially on forums. If Saints Row 2 had better driving, it's possible that the series could've eclipsed GTA.

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KingAJ032304
21 minutes ago, Mindshower said:

The thing that always held back GTA clones (hate that term tbh) for me was the driving experience. Sleeping Dogs, Scarface, True Crime...just miserable behind the wheel. It would've really separated itself from the pack if Saints Row 2 had a more refined arcade style, instead of being so generic. At the time, IVs driving was a meme, a lot of people hated that game in the late 2000s, especially on forums. If Saints Row 2 had better driving, it's possible that the series could've eclipsed GTA.

Interesting, what style of Arcade driving do you picture? GTA V style, NFS, or what would you model it off of, and what's some issues with the current driving in SR2?

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The Tracker
2 hours ago, Mindshower said:

The thing that always held back GTA clones (hate that term tbh) for me was the driving experience. Sleeping Dogs, Scarface, True Crime...just miserable behind the wheel. It would've really separated itself from the pack if Saints Row 2 had a more refined arcade style, instead of being so generic. At the time, IVs driving was a meme, a lot of people hated that game in the late 2000s, especially on forums. If Saints Row 2 had better driving, it's possible that the series could've eclipsed GTA.

 

Maybe a little off-topic, but we better don't talk about Watch Dogs 2's, as much as I liked the world of that game, the driving was extremely off, it was floaty and weightless as hell, it almost felt like you were driving a cardboard toy car on rails. It makes GTA V's feel realistic.

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It pretty much just needs to follow one aesthetic and roll with it, to sum your entire essay up.

 

I think only Saints Row 1 managed to do this successfully with the Midwest gang vibe it has. Volition should study games like Vice City or Sleeping Dogs more to see what made these games so memorable.

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KingAJ032304
51 minutes ago, DownInThePMs said:

It pretty much just needs to follow one aesthetic and roll with it, to sum your entire essay up.

 

I think only Saints Row 1 managed to do this successfully with the Midwest gang vibe it has. Volition should study games like Vice City or Sleeping Dogs more to see what made these games so memorable.

Like in terms of influence from real life and movie and culture in terms of its authenticity? I actually find SR2 to be the most generic SR game and find SR1 to be the most authentic so I agree.

4 hours ago, The Tracker said:

 

Maybe a little off-topic, but we better don't talk about Watch Dogs 2's, as much as I liked the world of that game, the driving was extremely off, it was floaty and weightless as hell, it almost felt like you were driving a cardboard toy car on rails. It makes GTA V's feel realistic.

But is it a failed version of what it was going for or did it achieve exactly the style it wanted, because the difference is integral.

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1 hour ago, KingAJ032304 said:

I actually find SR2 to be the most generic SR game and find SR1 to be the most authentic so I agree.

Yes, that's what I mean. I love Saints Row 2 but it definitely has sort of an identity crisis that affects 3 and 4 as well. Stilwater looks super gloomy which is offset by all the crazy funny sh*t happening around town and the game can't really decide if it wants to be a hood movie, a Kill Bill-ish exploitation film or a demented Crank-like show.

 

Even the soundtrack is weird, honestly. I think SR2 had the weakest soundtrack in the series mostly because of how random it is. You have dancepunk, crunk and death metal type stuff that's juxtaposed with weird royalty free easy listening, cheesy 80s pop and classical stations.

 

Honestly the easiest way to have a consistent theme is to do a period piece. SR1 and SR3 were made around their release dates but they did a decent job (especially 1) at portraying the fashion, music and cars of their respective decades. Maybe a reboot could take place in the mid-90s?

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KingAJ032304
47 minutes ago, DownInThePMs said:

Stilwater looks super gloomy which is offset by all the crazy funny sh*t happening around town and the game can't really decide if it wants to be a hood movie, a Kill Bill-ish exploitation film or a demented Crank-like show.

 

 

Funny enough this coincidentally describes the Sons of samedi, the ronin, and the brotherhood.  Overall I completely agree with what you're saying (if it was up to me I would have a saints row take place somewhere from 1998-2002, and another Saints Row set in two+ cities in south america during the 1970s). Do you think this can put Saints Row much more on the map?

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1 hour ago, KingAJ032304 said:

Do you think this can put Saints Row much more on the map?

I mean with the state that GTA is in right now, I don't see how it's going to be difficult for Saints Row to get back into less crazy territory with a complete reboot.

 

Ideally, if I were creative director, I'd turn it into sort of a reboot trilogy similar to what Tomb Raider is doing. The first two games set in a reimagined Stilwater and the final game set in a tropical city like Honolulu or Miami as sort of a climatic and deconstructive take on the storyline of the original SR3. The theme would probably be something like power and brotherhood or something like that. (See spoilers for a concept)

 

Spoiler

First and last game would take place in modern times (where you play the Saints) and the second during maybe 1996-2000 (where you play as the Vice Kings).

 

First game would be somewhat similar to SR1, where the Playa joins the Saints. Storywise it would be relatively similar to SR1 (with Julius betraying the Playa) except there would be hints of the second game peppered throughout the storyline (like the interactions with Jules and in the VK story) where maybe Julius and characters like Tanya or Warren Williams used to be a lot likeable and idealistic, and it is implied that the city's elite (which could be either Ultor or Alderman Hughes, or both) are the real chessmasters and want the Saints to come on top to get real estate prices up. Julius would probably realize he's getting played by them and decides to kill them all (including the playa) and goes insane. Playa survives but he doesn't actually go into a coma and continues to lead the Saints into newer territory, more evil and greedy than ever, and this cues the third game.

 

The second game is a prequel to that set about 20 years earlier, during the gangsta heyday of the 90s. You play as a Lieutenant of the VKs and your homies and close friends include Tanya, Warren, Tony and King's sister Angela. There will sort of an RDR2-ish character bonding type thing between all of them throughout the game which would make their deaths in the first feel a lot sadder. 3/4 into the game, Angela dies, which makes Julius grow disillusioned and progressively power-hungry, and King begins contact with possibly one of the Ultor execs over running the city. This pisses off the lieutenant, and at the end of the game, after doing one last job for King, now an Ultor associate, decides to drop their flags and walk away, while the VKs become the most powerful gang in Stilwater.

 

The third game goes back to the Playa's POV, now called the Boss, and it is implied they have taken over a few other cities after the first game. Their next target is the city of Isla Roja (or some other name), an amalgamation of Miami, Los Angeles and Honolulu which is the main transhipment point of the entire US drug trade and entertainment. If the Boss were to take over the city, they would be the most powerful criminal boss in the US. The Boss ruthlessly takes over territory and destroys gangs and reaches the top, and begins eliminating Ultor and the elite as well in order to cement their power. This culminates in an epic final Mexican standoff between Julius, The Boss and The Lieutenant, who flies to Isla Roja upon hearing news of Julius's reappearance and the atrocities committed by the Saints, which could possibly pave the way to multiple different endings.

 

Edited by DownInThePMs
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I'm a big fan of the first two Saints Row games. They need to go back to the street level gangbanging crime again. Saints Row gave me the stand in front of the liquor store with a 40z in a brown paper bag wearing a gold chain after selling some stolen sh*t at the pawn shop vibe. Go back to that.

 

I agree with what you guys said I'd love to see a game set in 1990's stillwater. Makes me think that's what they should have done instead of Gat out of Hell it could have been a Johnny Gat prequel. 

 

1990's Stillwater could show us a lot of things. Have Ultor start out as a small company in a garage similar to Amazon and have Dane Vogel selling clothes out of his car. Alderman Hughes getting his statue built, Aisha's rise to fame, etc.

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14 minutes ago, Zello said:

Makes me think that's what they should have done instead of Gat out of Hell it could have been a Johnny Gat prequel. 

I mean I can't blame Volition for pulling sh*t like that at the time. This was around the time when a lot of kids were still viewing the series as a GTA knockoff so they had to do what they do.

 

With the whole clusterf*ck that is GTA Online and the Enhanced GTA V Edition, the popularity of the first two games and the failure of Agents of Mayhem I think they definitely can go back to their roots.

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KingAJ032304

Oh do you guys think you can add comments on how you would remake Saints Row 1 and 2 if you could change everything except the story compartment? And when it comes to story how would you make a story dlc for each game (can take place in the past)

29 minutes ago, Zello said:

Saints Row gave me the stand in front of the liquor store with a 40z in a brown paper bag wearing a gold chain after selling some stolen sh*t at the pawn shop vibe. Go back to that.

Driving with the homies, doing drivebys on cops in the suburbs, calling wheel woman to shoot the pimp cane at gangs, and blowing up the train with a rpg and shopping at freckle bitches is a feeling of grit and being a menace to society that is unrivaled in open world games (even 2 didn't get it all the way).

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2 hours ago, DownInThePMs said:

Yes, that's what I mean. I love Saints Row 2 but it definitely has sort of an identity crisis that affects 3 and 4 as well. Stilwater looks super gloomy which is offset by all the crazy funny sh*t happening around town and the game can't really decide if it wants to be a hood movie, a Kill Bill-ish exploitation film or a demented Crank-like show.

Saints Row 1 felt like the hood. Saints Row 2 felt like the series moved to the suburbs and has to pick up the kids from soccer practice.

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KingAJ032304
1 minute ago, Zello said:

Saints Row 1 felt like the hood. Saints Row 2 felt like the series moved to the suburbs and has to pick up the kids from soccer practice.

Saints row 2 is a lot of things but ghetto isn't one of them lmao (though weirdly enough the customizable character with male 2 is the most hood character in the game), that's why I like shootouts with the sons of samedi the most.

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10 minutes ago, KingAJ032304 said:

how you would remake Saints Row 1 and 2 if you could change everything except the story compartment?

maybe do sh*t like integrate part of the septic avenger minigame as part of a storyline mission. imagine covering Kingdom Come Records in sh*t, wouldn't be totally out of character for the game.

 

strictly speaking though, i think they should add on to the robbery and pawning missions and have opening/closing hours return. they were really underrated in SR1 and maybe they can extend it further to home invasions like in San Andreas. they should also give you the ability to sleep and have the day/night cycle return, Saints Row 3 just felt really lifeless partly because the days were so static in nature. They can also have a mid-game storyline once you take over like 50% of each enemy gang hood. One thing I liked about 3 was that Johnny's funeral functioned as sort of a catalyst for even crazier sh*t later in the game.

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KingAJ032304
1 minute ago, DownInThePMs said:

maybe do sh*t like integrate part of the whole septic avenger minigame as part of a storyline mission. imagine covering Kingdom Come Records in sh*t, wouldn't be totally out of character for the game.

 

strictly speaking though, i think they should add on to the robbery and pawning missions and have opening/closing hours. they were really underrated in SR1 and maybe they can extend it further to home invasions like in San Andreas. they should also give you the ability to sleep and have the day/night cycle return, Saints Row 3 just felt really lifeless partly because the days were so static in nature. They can also have a mid-game storyline once you take over like 50% of each enemy gang hood. One thing I liked about 3 was that Johnny's funeral functioned as sort of a catalyst for even crazier sh*t later in the game.

This is me personally by I don't actually want the sr2 wacky stuff in sr1 as I like them to feel seperate but yeah I agree. Saints row is great at how it can have immersive features that still fit the árcades style of the game. Meant to say this before (I edited it in), but how would you go about a story dlc for each individual game? Personalñy I'll have one in the 70s than 90s with sr1 and one in the 5 years leaving up to sr2 for sr2. Also how would you go about end game content for the base games in each one? Lastly how what do you feel could be added to the soundtrscks?

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KingAJ032304

Oh one major thing I think we're all forgetting is Saints Row likes to mix up its gameplay more than GTA does, so it's important that we account for that as Volition likes to work in two extreme of slightly silly (SR1) and slightly grounded (SRTT), since they said that SRIV wasn't supposed to be the way it was, acknowledge it was way too much and was moreso out of desperation. I agree as I don't want Saints Row to be even more repetitive than GTA with the way we're coming up with the ideas.

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18 minutes ago, KingAJ032304 said:

Meant to say this before (I edited it in), but how would you go about a story dlc for each individual game? Personalñy I'll have one in the 70s than 90s with sr1 and one in the 5 years leaving up to sr2 for sr2. Also how would you go about end game content for the base games in each one?

This is really confusing to understand dude, no offense. If you're proposing a DLC set in a different decade then I think it works better as a separate game, since you'd have to model peds, cars, redo part of the map and license music that all fit the decade, and sh*t like that isn't cheap for a measly DLC. I personally think that SR1 and SR2 had more than enough content to satisfy multiple playthroughs without DLCs. Plus, the DLCs for SR2 were pretty short and terrible so there's that. Maybe SR1 could have an extra area of the map with its own storyline and minigames that the Playa can take over? I don't know man.

 

18 minutes ago, KingAJ032304 said:

Lastly how what do you feel could be added to the soundtrscks?

I think they should remove some of the soundtracks and split some of them into different stations. Definitely remove the entire Ezzzy station from SR1 since it doesn't fit the game at all, and they should have made stations like Kronic, Sizzurp and KRhyme as well as Gen X and Faction a lot more distinct. They all sound kind of the same despite being split into different stations, like Sizzurp claiming to be a classic hip hop station in 2006 even though they play 2000s tracks by Clipse and Three Six Mafia and Faction and Gen X both playing pretty much the same type of pop punk.

 

Saints Row 2 could probably added a 90s alternative rock station like The Rock in SR1. They should have also split KRhyme into two different stations since they had a weird mix of R&B and hip hop in there. Maybe they can have Sizzurp return and have it play rap and KRhyme which plays R&B stuff.

 

Edited by DownInThePMs
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KingAJ032304
7 minutes ago, DownInThePMs said:

This is really confusing to understand dude, no offense. If you're proposing a DLC set in a different decade then I think it works better as a separate game, since you'd have to model peds, cars, redo part of the map and license music that all fit the decade, and sh*t like that isn't cheap for a measly DLC. I personally think that SR1 and SR2 had more than enough content to satisfy multiple playthroughs without DLCs. Plus, the DLCs for SR2 were pretty short and terrible so there's that. Maybe SR1 could have an extra area of the map with its own storyline and minigames that the Playa can take over? I don't know man.

 

It definitely won't be a seperate game thats been made for so long, even sr2 fans will get mad to play a more normal game with noj customizable protagonists since its supposed to be a prequel about the characters and lore while Saints Row draws was in the wacky stuff since the second game and to an extent first (see protect the pimp). Most SR fans want a mix between SR2 and SRTT right now anyways.

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Mister Pink

For me, it's the actual aesthetics of SR that put me off. I always thought the character models were bad caricatures of the cultures they represent. If Rockstar are satirizing, the source material is real. For example, if you see an NPC walking down the road in San Andreas (2004), it's modeled after some real guy in Boyz In Da Hood. They go for realism when depicting the world around them. With SR, I think they make up what they think is the thing they're aiming for. 

 

The look of their NPCs and all characters is like it's based off some daytime TV Hollywood soap opera. It's far removed from reality. Whereas GTA is more realistic in it's depiction of people. I know people will argue that it's Saint's Row's schtick but I don't care. I don't mind goofiness (to an extent) but only if you can visually make it more realistic for me. Then I can suspend my disbelief. But if I'm allready going into it like everyone is all ready looking like some corny meat-head Dude-bro, then I'm just not buying it. 

 

If I was to compare TV shows to each game;:

 

Basically, SR is Sunset Beach

MV5BNGU0YjAxNzEtOTY3Yy00ZmZjLTkwNzktODEz

 

saints-row-the-third-on-switch-has-issue

 

And GTA is The Wire

 

the-wire.jpg

 

42ffb29fa0f92b3fc88307f57d18576c.jpg

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1 hour ago, Mister Pink said:

Whereas GTA is more realistic in it's depiction of people.

You've obviously never played the first game. Also there's literally NPCs in San Andreas that look like Will Smith's character in Fresh Prince of Bel Air.

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KingAJ032304
1 hour ago, Mister Pink said:

For me, it's the actual aesthetics of SR that put me off. I always thought the character models were bad caricatures of the cultures they represent. If Rockstar are satirizing, the source material is real. For example, if you see an NPC walking down the road in San Andreas (2004), it's modeled after some real guy in Boyz In Da Hood. They go for realism when depicting the world around them. With SR, I think they make up what they think is the thing they're aiming for. 

 

The look of their NPCs and all characters is like it's based off some daytime TV Hollywood soap opera. It's far removed from reality. Whereas GTA is more realistic in it's depiction of people. I know people will argue that it's Saint's Row's schtick but I don't care. I don't mind goofiness (to an extent) but only if you can visually make it more realistic for me. Then I can suspend my disbelief. But if I'm allready going into it like everyone is all ready looking like some corny meat-head Dude-bro, then I'm just not buying it. 

 

If I was to compare TV shows to each game;:

 

Basically, SR is Sunset Beach

MV5BNGU0YjAxNzEtOTY3Yy00ZmZjLTkwNzktODEz

 

saints-row-the-third-on-switch-has-issue

 

And GTA is The Wire

 

the-wire.jpg

 

42ffb29fa0f92b3fc88307f57d18576c.jpg

How do you feel about the style and look of the same things you mention but in the first game?

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Well I already consider Saints Row 2 to be better than GTA V, but for it to be up to par to the good GTA games, a few things need to change:

- Driving: I'll start ranting about all open world games in general. Nobody actually bothers with this except for the Mafia series. Ubisoft have the devs behind the amazing Driver: San Francisco but Watch Dogs has crap driving for some reason. There's something terribly wrong with management in their studios. Is it too much to ask to have driving close to the quality of San Andreas/Liberty City Stories? Saints Row 1 sort of made up for this with the Wheel Woman homie, who would drive you around while you shoot and give directions, then every subsequent game never re-implemented it for some reason. Driving is a core mechanic that you spend a lot of time doing, so it shouldn't be so stupidly basic and boring;

 

- Difficulty design: Saints Row games are way too casual, despite actually having difficulty options, I'll just copy paste a section from my Steam review:

Quote

- It's far too easy/casual even on Hardcore. By that I mean, theres a 4 slot inventory system to store food to replenish health with, which by itself would have been perfect, but on top of that, you have Health Regeneration for yourself and your homies (even the non-story ones), said homies can be infinitely revived, there's no penalties for deaths or they're very minimal, and there's mission checkpoints on top of that (which are only needed for those where you can get one shot by a random RPG out of nowhere). You know the Katana only Boss Battle vs the Ninjas? You can cheese that by just jumping around the place until your health regenerates. It's just far too much handholding imo.

 

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KingAJ032304
1 hour ago, Mister Pink said:

For me, it's the actual aesthetics of SR that put me off. I always thought the character models were bad caricatures of the cultures they represent. If Rockstar are satirizing, the source material is real. For example, if you see an NPC walking down the road in San Andreas (2004), it's modeled after some real guy in Boyz In Da Hood. They go for realism when depicting the world around them. With SR, I think they make up what they think is the thing they're aiming for. 

 

The look of their NPCs and all characters is like it's based off some daytime TV Hollywood soap opera. It's far removed from reality. Whereas GTA is more realistic in it's depiction of people. I know people will argue that it's Saint's Row's schtick but I don't care. I don't mind goofiness (to an extent) but only if you can visually make it more realistic for me. Then I can suspend my disbelief. But if I'm allready going into it like everyone is all ready looking like some corny meat-head Dude-bro, then I'm just not buying it. 

 

If I was to compare TV shows to each game;:

 

Basically, SR is Sunset Beach

MV5BNGU0YjAxNzEtOTY3Yy00ZmZjLTkwNzktODEz

 

saints-row-the-third-on-switch-has-issue

 

And GTA is The Wire

 

the-wire.jpg

 

42ffb29fa0f92b3fc88307f57d18576c.jpg

https://gyazo.com/35ee3f9c03b1ef821b72d2073a7a9bed

For sh*ts and giggles, but I do get what you're saying and how its simply a matter of targetted audience since I heard many people say they like how it looks different so its interesting. I don’t really like the artsytle of 3 and 4 as I feel its artsytle done wrong and with saints row 2 it seems its trying to be both extremes but done wrong (sr2 as a whole is like a nonhetero hiding in the closest that didn't come out until 2011) I prefer the first game that balance cheesy artstlye and being corny and knowing when to keep it real (like any scene with julius), it was an amazing mix imo

(Cant figure out how to post images on mobile)

 

51 minutes ago, B Dawg said:

- Difficulty design: Saints Row games are way too casual, despite actually having difficulty options, I'll just copy paste a section from my Steam review:

 

I very much agree especially with you citing the sword fights that are practically impossible to die. I think the next saints row game said health regeneracton would be able to turned off for player and homies but the ai would be easier as the next game was impriving ai. The only thing I disagree is not being able to revive homies, the ai simply just haven’t reached that point despite being smarter than gta (upgrading current weapons, being able to sprint, driving themselves, switching to melee weapons if you do, etc.) Seriously you couldn't even walk across the street in SA without a homie or two dying. As to driving what game (can be ANY game) already has an amazing driving setup that you feel Saints Row could take cues from, because there's different types of arcadey driving.

Edited by KingAJ032304
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Mister Pink
2 minutes ago, KingAJ032304 said:

For sh*ts and giggles, but I do get what you're saying and how its simply a matter of targetted audience since I heard many people say they like how it looks different so its interesting. I prefer the first game that balance cheesy artstlye and being corny and knowing when to keep it real (like any scene with julius), it was an amazing mix imo

(Cant figure out how to post images on mobile)

That's a funny image all right :D  Yeah, I totally get you. It's a just a difference of what interests us. If people like the kind of cheesy art-style I can't  fault them at all. And it's good that we have something different as well. If everything was the same it would be a bit boring. 

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14 minutes ago, KingAJ032304 said:

As to driving what game (can be ANY game) already has an amazing driving setup that you feel Saints Row could take cues from, because there's different types of arcadey driving.

I did mention:

Quote

Is it too much to ask to have driving close to the quality of San Andreas/Liberty City Stories?

or similar to GTA IV or old NFS games or old Flatout games or Crash Time games or Driver games or Test Drive Unlimited 1 etc...

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Im glad to see people talking about SR1, which was my favorite game out the series. Best customization, best vibe and best story line.the most realistic game in the series. If saints row would have kept this style, i think theyd still be im business and a huge GTA competitor by now. If i was to reboot the series, id bring it back to a hugely detailed city, maybe new jersey or chicago. The gangs would be the russian mob, triads, mafia and 2 small but expanding street gangs. Basically in the game, youd have to make allies with 2 other gangs to eventually become the bigger street gang. The allies would have different attributes and skills to help you, depending on who you pick. The game would have to be grounded in reality and the shooting will have to be REALLY good.

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KingAJ032304
46 minutes ago, B Dawg said:

I did mention:

or similar to GTA IV or old NFS games or old Flatout games or Crash Time games or Driver games or Test Drive Unlimited 1 etc...

I definitely think a crossbread of the NFS/Flatout/Cash Time/Driver style fits Saints Row The most (not so much the others ones, especially GTA IV), I honestly think Saints Row should have two different driving styles as options.

Whats your opinion on character movement and player weight and etc in Saints Row games? 

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The Tracker
35 minutes ago, KingAJ032304 said:

I definitely think a crossbread of the NFS/Flatout/Cash Time/Driver style fits Saints Row The most (not so much the others ones, especially GTA IV), I honestly think Saints Row should have two different driving styles as options.

 

Unbelievable how to this day the only open world franchise that bothered to add different driving style options is the Mafia series, I think if more studios added something similar to their games, they would have less people complaining about them. Anyway, I'd like to know what's your opinion on the driving in Mafia 2 and 3. 

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29 minutes ago, The Tracker said:

I'd like to know what's your opinion on the driving in Mafia 2 and 3

3 has better driving than all gtas combined. A lot of people think 2 has the best driving but it wasn't really enjoyable in my experience other than the gas thing.

Edited by DownInThePMs
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