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EFLC Vehicle Addon Pack For GTA IV (With Proper Audio and Naming)


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This mod adds all of the vehicles from Episodes From Liberty City into the base Grand Theft Auto: IV game, with most importantly: proper audio and naming. Vehicles like the Hexer and the Hakuchou now have their correct TLAD audio in GTA IV. This mod also supports TLAD and TBoGT, so both DLCs can be run with this mod installed with no issues. The correct text has also been created for each added EFLC vehicle, so when you enter something like a bati in the base GTA IV game, it will correctly display "Bati 801". A few storyline fixes are included in this mod, mostly correcting the consistency issues the game has by modifying SCO scripts and cutscene files. 

 

JOlfGew.png

 

Important Note:

Please Make sure you have the Zolika Patch Installed, it is very important that you do so:

 

 

 

Screenshots:

Spoiler

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Optionals:

 

GTA IV Fixes:

Spoiler

The PCJ-600 in "Blow Your Cover" replaced with a Bati 801 to match the TLAD mission, "Buyer's Market"

H8ZAehd.png

 

Fixed Infernus exit animations so that the correct anim always plays: 

fYtwRhP.png

 

Fixed "Museum Piece" Outdoor Cutscene Lighting to match TLAD (before it was always pitch black during the cutscene, no matter what time of day it was)

TxAoQtg.png

 

Hellfury in "Museum Piece"  repositioned and replaced with Johnny's uniquely colored Hexer, and PMP600s repositioned and recolored to match TLAD and TBoGT

OsoPvV4.png

oZ9gMDQ.jpg

 

 

 

 

 

Jim Fitz and Fat Jim Fitz swapped in "No Way On The Subway"

ONLY USE IF YOU HAVE THE CHARATER FIXES MOD: 

rlCumUB.png

CFAJuVn.png

 

TBoGT Fixes:

Spoiler

Consistent extras on Gracie's pink Feltzer to match IV

SnLzz7h.png

 

Hellfuries in "Frosting On The Cake" replaced with Lycans to match TLAD

2VMRT3d.jpg

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TLAD Fixes:

Spoiler

Jason's Diabolus during the final cutscene in "Angels In America" fixed to match the TLAD intro cutscene and its in-game model configuration

dc8LLmb.png

LMdKjQQ.png

 

Malc's Presidente changed to match "Heavy Toll" 

VhWCL5Z.png

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Jim's ZombieB changed to have a consistent red and black paint job in "Was It Worth It?"

HOY96Mj.jpg

 

Credits:

 

- Gaming with SG: https://www.youtube.com/channel/UCyvcizTvgotaOd7O_clkzEQ
for helping me edit existing .SCO scripts

 

- AndrewMulti, for his RAGE Audio Toolkit:

 

-TheKillerDonuts: https://www.youtube.com/channel/UCj5-VK6K_AqLHTHLboJUBLg 

for testing and general advice 

 

-B Dawg: https://www.youtube.com/channel/UCadq1ugKNRWj0g0X45eKJMw 

for the episodic audio

 

 

Download:
https://www.mediafire.com/file/p5z0ahbx3ompuob/EFLC_Vehicle_Addon_Pack_V1.2.zip/file

Edited by 7urbo1ag

Good job bro, it is wonderful!!!😁

Though I found some bugs when in my gta IV game.

1. A few name of vehicles cannot be showed in game, such as Lycan.

2. When changing the radio on vehicles, game crash imedidately. 

3. A few vehicles don't have its sound like engines and doors sounds.

4. Buzzard don't have correct sound when shooting rockets.

My game is version 1.0.7.0 btw.

14 hours ago, SycZ said:

Good job bro, it is wonderful!!!😁

Though I found some bugs when in my gta IV game.

1. A few name of vehicles cannot be showed in game, such as Lycan.

2. When changing the radio on vehicles, game crash imedidately. 

3. A few vehicles don't have its sound like engines and doors sounds.

4. Buzzard don't have correct sound when shooting rockets.

My game is version 1.0.7.0 btw.

Thanks man
Thats odd though, I've never experienced any of those issues (Except for the buzzard thing) 
do you have the Zolika Patch installed? 

also do you have GTA IV with TLAD and TBoGT as included DLCs? standalone IV doesn't work with this mod sadly, as the DLCs are required to load in the audio properly.

Edited by 7urbo1ag
10 hours ago, 7urbo1ag said:

Thanks man
Thats odd though, I've never experienced any of those issues (Except for the buzzard thing) 
do you have the Zolika Patch installed? 

also do you have GTA IV with TLAD and TBoGT as included DLCs? standalone IV doesn't work with this mod sadly, as the DLCs are required to load in the audio properly.

OK🤣, it is still one of the best mod👍

  • 1 month later...

Update V1.1:

-Added Three New Optional Fixes

Spoiler

Fixed Infernus exit animations so that the correct anim always plays: 

fYtwRhP.png

 

Fixed "Museum Piece" Outdoor Cutscene Lighting to match TLAD (before it was always pitch black during the cutscene, no matter what time of day it was)

TxAoQtg.png

 

Consistent extras on Gracie's pink Feltzer to match IV

SnLzz7h.png

-Updated "cargrp.dat" so that it is a combination of TLAD and TBoGT's respective versions

-"WeaponInfo.xml" is no longer replaced (for compatibility issues), so the APC and Buzzard's weaponinfo is recorded in a separate document

 

Original Post Has Been Updated

  • 3 weeks later...

Minor Update V1.2:
-The optional "Fixed Infernus Anim" has been (ironically) fixed, due to there being an issue with the Infernus lacking the ability to have drivebys performed in

-TBoGT boats now have proper "navmesh.img" boarding entities (meaning that the player can just press F near the TBoGT boats, and the player will automatically go to the seat)

 

(Original Post Has Been Updated)

SonicPlanetN

Whenever I install it I can't go bowling, play pool, play darts, can't go on the internet, and can't watch TV on my main save. I'm on patch 8, steam copy, this also happens with Vanilla Addon Vehicle Pack. 

  • 2 weeks later...

Great job bro, i've been wanting this kind of mod for IV

 

 

i have a question:

- do i need to use IV + EFLC as DLC, or Downgraded steam version for this game?

- and if so, could you maybe provide a link to downgrade the game?

- in your optional files and trilogy charfix there are the same file, like .sco and .cut files. 

wouldn't that makes the game crash?

 

edit: 

i've downgraded my game to 1.0.7.0 with zolika patch and zolika trainer.

i've notice the same bugs like @SycZ, like:

- A few name of vehicles cannot be showed in game, such as Lycan.

- buzzard and apc doesn't have correct sounds when shooting. 

- there's no explosion/fire effects when shooting buzzard missiles.

- TBOGT car lights is broken, you can fix it with vehicles.img from fusion fix.

- EFLC vehicle doesn't spawn in the map, only if i use them, something to do with popcycle or cargrp mybe.

-EFLC bike doesn't have paying toll animation, so it's hilarious to see niko using car anim in bike

Edited by adam9797

this is a fantastic mod!

 

i noticed only two bugs with this mod though

 

1. APC has low health just like any normal car, and gets destroyed easily

2. you cannot swing your bat when using a TBOGT bike in a TLAD race, such as the vader, or faggio2

 

still, this is a must have. especially for those with a fresh install of IV

Hey guys, sorry for the lack of replies.
 

On 8/9/2021 at 10:37 AM, SonicPlanetN said:

Whenever I install it I can't go bowling, play pool, play darts, can't go on the internet, and can't watch TV on my main save. I'm on patch 8, steam copy, this also happens with Vanilla Addon Vehicle Pack. 

Have you tried starting a new game? Large mods like this can "corrupt" your savegames (as in the world will have a spasm)
Be sure you have Zpatch installed as well.


 

On 8/18/2021 at 5:49 PM, adam9797 said:

Great job bro, i've been wanting this kind of mod for IV

 

 

i have a question:

- do i need to use IV + EFLC as DLC, or Downgraded steam version for this game?

- and if so, could you maybe provide a link to downgrade the game?

- in your optional files and trilogy charfix there are the same file, like .sco and .cut files. 

wouldn't that makes the game crash?

 

edit: 

i've downgraded my game to 1.0.7.0 with zolika patch and zolika trainer.

i've notice the same bugs like @SycZ, like:

- A few name of vehicles cannot be showed in game, such as Lycan.

- buzzard and apc doesn't have correct sounds when shooting. 

- there's no explosion/fire effects when shooting buzzard missiles.

- TBOGT car lights is broken, you can fix it with vehicles.img from fusion fix.

- EFLC vehicle doesn't spawn in the map, only if i use them, something to do with popcycle or cargrp mybe.

-EFLC bike doesn't have paying toll animation, so it's hilarious to see niko using car anim in bike

There are some optional files that the trilogy fix uses too, since I edited the trilogy fix's fixes if that makes sense lmao. 

1. The lycan issue either has to do with save "corruption" or something else. I never seem to have these issues sadly.
2/3. The buzzard/apc thing is kinda out of my reach right now, as TBoGT uses a different explosion id than IV, which allows the firing sound to work properly in TBoGT only. 

4. As for the broken lights on the TBoGT models, I'm aware that FusionFix corrects this minor issue, its just that I currently don't have permission from the FusionFix guys to use their models. So until then, the uranus, rancher, and tbogt vehicles will stay broken without installing the FusionFix stuff.

5. I'm not too sure whats causing the lack of natural vehicle spawns, but I have a hunch it has something to do with popcycle.dat and pedgrp.dat. TBoGT and TLAD respectively add new peds, and since IV doesn't have them, that MAY be causing the lack of episodic vehicles. I really have no clue though.

6. Thats a new one, I just noticed bikes like the angel use the incorrect anims here. Odd. I'll look into it when I can.
 

On 8/20/2021 at 8:54 AM, Niobium said:

this is a fantastic mod!

 

i noticed only two bugs with this mod though

 

1. APC has low health just like any normal car, and gets destroyed easily

2. you cannot swing your bat when using a TBOGT bike in a TLAD race, such as the vader, or faggio2

 

still, this is a must have. especially for those with a fresh install of IV

 

1. Odd, for me the APC still takes 4 rpgs to destroy it. I think I'm going to freshly downgrade a new game with no mods installed other than this one, and see if I can experience some of these reported issues haha.
2. That's really really weird. I've just noticed this thanks to you, and I have a sneaking suspicion that the toll both anim issue is related to this too.

Thanks everyone!

Cmmp7qz.png

the game will use the last vehicle name that have been used, as you can see there's a speedo next to roman's taxi

and i was wrong about the apc, the apc it's already weak before using your mod, yea about 4 rpgs

 

edit: also @7urbo1ag,

for optional:

would you also changing Evan's limo into Stretch E one from TBOGT?

spawn Johnny's hexer outside Elizabeta's apartement in Blow Your Cover

and maybe adding Yusuf's golden buzzard in Museum Piece and Collector's Item?

 

thx.

Edited by adam9797
  • 4 weeks later...
7 hours ago, MiesThies said:

@adam9797

The missing Lycan name can be fixed by adding "LYCAN = Lycan" to your american.gxt. To edit this file you have to export it to open format with OpenIV, then edit the .oxt file with a notepad (add "LYCAN = Lycan" somewhere), then reimport the .oxt file with OpenIV so it's .gxt again. That worked for me. Apparently @7urbo1ag forgot to add that line to the .gxt, which can happen of course.

umm i don't think i can do that, but i'll try it, thanks.

 

7 hours ago, MiesThies said:

Also I noticed a bug, that EFLC radio stations have a white box and only play static sound, what can be done about that? Game doesn't crash though. Copied all the files from the install folder. Looks like this:

https://imgur.com/a/7wc0qsm

 

i've had that problem, but not on this mod

something to do with radio hud wtds file in GTAIV>pc>textures

or radiohud.dat in GTAIV>common>data

 

also, are you sure you have zpatch installed?, you know that zpatch needs downgraded GTA IV

 

btw i have this mod installed with Trilogy Character Fixes and The Complete Liberty, and it works on IV, crash on TBOGT, not sure on TLAD

Hi, I installed this mod without any problems as far as I know.

The vehicles from the DLC appear in traffic without issue.

 

But I did notice that the pickup for the pistol has changed to a rocket.

When I pick it up, the game freezes and shut itself off.

 

 

Also the body armor pickup has changed to a white square.

I can pick it up but it does nothing, no armor was added.

 

 

EDIT: The first aid bag has also been changed to a door prop.

Picking this up doesn't add health too.

 

 

After the installation of this mod I did edit the weapons.img file to add the GTA 4 HD weapon pack.

I downgraded GTA 4 to version 1.0.7.0.

 

Anyone knows how to fix this?

Thanks!

 

EDIT2: With some experimentation I think I found it what it was. Those wrong props seemed to be the result of a corrupted save. When I reinstalled the game with this mod and started a new game, all the items returned to their right props. Even when I installed all the other mods I had and started a new game, the items stayed the same. So now I can enjoy this wonderful mod without issue.

Edited by Buzy
Added the solution I found
  • 4 weeks later...
Matthew The Roadrunner

Jesus christ, you edited a .sco file, it would probably take years to do that since coding can be confusing from the start, all I need to know is how did you change the PCJ-600 to the Bati 801?

  • 2 weeks later...

Does this mod work with the CE version? I downgraded the game version to 1.0.7.0 using ItsClonkAndre's GTA IV Downgrader, then installed this mod (including TLAD and TBoGT folders). However, most vehicles have no audio. 

Does anyone know how to fix this problem? Thanks.

UPDATE: I think I've figured out what the problem is. The mod conflicts with radio downgraders. If someone managed to use this mod with radio downgraders, let us know.

Edited by SDLR
Update
  • 3 weeks later...

Hello everyone.
It's been a few months.
I think its fair to say I have been far less active here, and in the IV modding community as a whole.
All of this is just the result of life finally catching up to me, or in other words, just a bunch of personal reasons.

I probably will not be developing this mod any further, because I have no motivation to do so at the moment.
Does this mean the mod is dead? Most Likely. I have moved on from GTA IV, and I doubt I'll come back any time soon. 
But this does not mean that this is the end. I fully give permission to anyone experienced enough to continue to smooth out the issues that this mod currently has.
Just please credit me if you decide to release it as a separate mod, or use any of it in your own creations :)
Thanks For Downloading.
 

On 10/19/2021 at 7:23 PM, Matthew Paano Torres said:

Jesus christ, you edited a .sco file, it would probably take years to do that since coding can be confusing from the start, all I need to know is how did you change the PCJ-600 to the Bati 801?

I might create a tutorial or something if i ever find the time and motivation to, idk its certainly been a WHILE since I've touched an sco file or an editor.
my best adivice to ya would be to read up on this:

you dont actually have to do all the visual studio stuff, its not necessary for simple replacements like this. you can just edit the file in sco toolbox.

use sco toolbox to open and select the sco code
paste it into a text document, and then find the hash of the vehicle you want replace through ctrl+f (in this case the pcj-600 aka: 0xC9CEAF06) 

it will (usually) appear multiple times.
use sco toolbox to replace that hash with the hash of the vehicle replacing it (in this case, the bati 801 aka: 0xF9300CC5)
export the sco file, and save it as its original name
cheers

Edited by 7urbo1ag
  • 4 weeks later...
On 11/21/2021 at 8:29 AM, 7urbo1ag said:

Hello everyone.
It's been a few months.
I think its fair to say I have been far less active here, and in the IV modding community as a whole.
All of this is just the result of life finally catching up to me, or in other words, just a bunch of personal reasons.

I probably will not be developing this mod any further, because I have no motivation to do so at the moment.
Does this mean the mod is dead? Most Likely. I have moved on from GTA IV, and I doubt I'll come back any time soon. 
But this does not mean that this is the end. I fully give permission to anyone experienced enough to continue to smooth out the issues that this mod currently has.
Just please credit me if you decide to release it as a separate mod, or use any of it in your own creations :)
Thanks For Downloading.
 

I might create a tutorial or something if i ever find the time and motivation to, idk its certainly been a WHILE since I've touched an sco file or an editor.
my best adivice to ya would be to read up on this:

you dont actually have to do all the visual studio stuff, its not necessary for simple replacements like this. you can just edit the file in sco toolbox.

use sco toolbox to open and select the sco code
paste it into a text document, and then find the hash of the vehicle you want replace through ctrl+f (in this case the pcj-600 aka: 0xC9CEAF06) 

it will (usually) appear multiple times.
use sco toolbox to replace that hash with the hash of the vehicle replacing it (in this case, the bati 801 aka: 0xF9300CC5)
export the sco file, and save it as its original name
cheers

Can you say how to set the vehicle color too?

brokensymmetry
On 8/19/2021 at 2:49 AM, adam9797 said:

-EFLC bike doesn't have paying toll animation, so it's hilarious to see niko using car anim in bike


That's because the tollbooth script (tollbooth.sco) hardcoded each bike model hash that exist in the vanilla game.
So every time you're at the tollbooth it checks if the bike you're sitting on matches with a model hash listed in the script, obviously the add-on vehicles are not part of it so it just defaults to the car animation.

 

 

1 hour ago, zmudziak32 said:

It will be possible to make compatible with 

 

yes but it's a f'd up thing you would do, you have to change a lot of line

i did it before and i don't even remember what to do anymore

On 12/23/2021 at 1:55 AM, adam9797 said:

yes but it's a f'd up thing you would do, you have to change a lot of line

i did it before and i don't even remember what to do anymore

I did it recently with both mods installed. It doesn't really involve a lot of editing with the text files, just adding "#" in front of a couple lines for TLAD and TBoGT's content.dat file.

Wl1h41t.jpg

 

I've installed The Complete Liberty City map mod first then the EFLC Vehicle Addon Pack. For the EFLC files in the car pack addon, I didn't extract content.dat file as The Complete Liberty Mod already has that file including the lines which can be quickly edited by adding the "#" in a few lines.

 

With TLAD specifically, I didn't extract "images.txt" from EFLC Vehicle Addon Pack or else the game will crash when loading TLAD. 

 

Find the following lines in both episode's content.dat and add the "#" as shown below. 

For TLAD:

Spoiler

#CARCOLS common/data/carcols.dat
#HANDLING common/data/handling.dat
#VEHICLEEXTRAS common/data/VehicleExtras.dat

 

#IDE common/data/vehicles.ide

 

#VEHOFF common/data/vehOff.csv

For TBoGT:

Spoiler

#CARCOLS common/data/carcols.dat
#CARGRP common/data/cargrp.dat

 

#HANDLING common/data/handling.dat
#CARGRP common/data/cargrp.dat

 

#VEHOFF common/data/vehOff.csv

 

#IDE common/data/vehicles.ide

 

On 12/24/2021 at 4:46 PM, Be-Deliver said:

I did it recently with both mods installed. It doesn't really involve a lot of editing with the text files, just adding "#" in front of a couple lines for TLAD and TBoGT's content.dat file.

Wl1h41t.jpg

 

I've installed The Complete Liberty City map mod first then the EFLC Vehicle Addon Pack. For the EFLC files in the car pack addon, I didn't extract content.dat file as The Complete Liberty Mod already has that file including the lines which can be quickly edited by adding the "#" in a few lines.

 

With TLAD specifically, I didn't extract "images.txt" from EFLC Vehicle Addon Pack or else the game will crash when loading TLAD. 

 

Find the following lines in both episode's content.dat and add the "#" as shown below. 

For TLAD:

  Reveal hidden contents

#CARCOLS common/data/carcols.dat
#HANDLING common/data/handling.dat
#VEHICLEEXTRAS common/data/VehicleExtras.dat

 

#IDE common/data/vehicles.ide

 

#VEHOFF common/data/vehOff.csv

For TBoGT:

  Reveal hidden contents

#CARCOLS common/data/carcols.dat
#CARGRP common/data/cargrp.dat

 

#HANDLING common/data/handling.dat
#CARGRP common/data/cargrp.dat

 

#VEHOFF common/data/vehOff.csv

 

#IDE common/data/vehicles.ide

 

also the both mods replace navmeshes which can cause that peds don't know how to exit from EFLC interiors in all three games

Edited by Mscdrifter
  • 1 month later...
  • 2 months later...

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