7urbo1ag Posted June 2, 2021 Share Posted June 2, 2021 (edited) This mod adds all of the vehicles from Episodes From Liberty City into the base Grand Theft Auto: IV game, with most importantly: proper audio and naming. Vehicles like the Hexer and the Hakuchou now have their correct TLAD audio in GTA IV. This mod also supports TLAD and TBoGT, so both DLCs can be run with this mod installed with no issues. The correct text has also been created for each added EFLC vehicle, so when you enter something like a bati in the base GTA IV game, it will correctly display "Bati 801". A few storyline fixes are included in this mod, mostly correcting the consistency issues the game has by modifying SCO scripts and cutscene files. Important Note: Please Make sure you have the Zolika Patch Installed, it is very important that you do so: Screenshots: Spoiler Optionals: GTA IV Fixes: Spoiler The PCJ-600 in "Blow Your Cover" replaced with a Bati 801 to match the TLAD mission, "Buyer's Market" Fixed Infernus exit animations so that the correct anim always plays: Fixed "Museum Piece" Outdoor Cutscene Lighting to match TLAD (before it was always pitch black during the cutscene, no matter what time of day it was) Hellfury in "Museum Piece" repositioned and replaced with Johnny's uniquely colored Hexer, and PMP600s repositioned and recolored to match TLAD and TBoGT Jim Fitz and Fat Jim Fitz swapped in "No Way On The Subway" ONLY USE IF YOU HAVE THE CHARATER FIXES MOD: TBoGT Fixes: Spoiler Consistent extras on Gracie's pink Feltzer to match IV Hellfuries in "Frosting On The Cake" replaced with Lycans to match TLAD TLAD Fixes: Spoiler Jason's Diabolus during the final cutscene in "Angels In America" fixed to match the TLAD intro cutscene and its in-game model configuration Malc's Presidente changed to match "Heavy Toll" Jim's ZombieB changed to have a consistent red and black paint job in "Was It Worth It?" Credits: - Gaming with SG: https://www.youtube.com/channel/UCyvcizTvgotaOd7O_clkzEQ for helping me edit existing .SCO scripts - AndrewMulti, for his RAGE Audio Toolkit: -TheKillerDonuts: https://www.youtube.com/channel/UCj5-VK6K_AqLHTHLboJUBLg for testing and general advice -B Dawg: https://www.youtube.com/channel/UCadq1ugKNRWj0g0X45eKJMw for the episodic audio Download:https://www.mediafire.com/file/p5z0ahbx3ompuob/EFLC_Vehicle_Addon_Pack_V1.2.zip/file Edited August 3, 2021 by 7urbo1ag ItsClonkAndre, Dock, Niobium and 26 others 26 3 Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/ Share on other sites More sharing options...
catsmackaroo Posted June 2, 2021 Share Posted June 2, 2021 Good job sir (and/or sirette) Meriato and Titi905 2 Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071555822 Share on other sites More sharing options...
Titi905 Posted June 2, 2021 Share Posted June 2, 2021 Good Job m8 catsmackaroo 1 Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071556088 Share on other sites More sharing options...
KryzS Posted June 6, 2021 Share Posted June 6, 2021 Good job bro, it is wonderful!!! Though I found some bugs when in my gta IV game. 1. A few name of vehicles cannot be showed in game, such as Lycan. 2. When changing the radio on vehicles, game crash imedidately. 3. A few vehicles don't have its sound like engines and doors sounds. 4. Buzzard don't have correct sound when shooting rockets. My game is version 1.0.7.0 btw. BazzemBoi 1 Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071558321 Share on other sites More sharing options...
7urbo1ag Posted June 6, 2021 Author Share Posted June 6, 2021 (edited) 14 hours ago, SycZ said: Good job bro, it is wonderful!!! Though I found some bugs when in my gta IV game. 1. A few name of vehicles cannot be showed in game, such as Lycan. 2. When changing the radio on vehicles, game crash imedidately. 3. A few vehicles don't have its sound like engines and doors sounds. 4. Buzzard don't have correct sound when shooting rockets. My game is version 1.0.7.0 btw. Thanks man Thats odd though, I've never experienced any of those issues (Except for the buzzard thing) do you have the Zolika Patch installed? also do you have GTA IV with TLAD and TBoGT as included DLCs? standalone IV doesn't work with this mod sadly, as the DLCs are required to load in the audio properly. Edited June 6, 2021 by 7urbo1ag Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071558722 Share on other sites More sharing options...
KryzS Posted June 7, 2021 Share Posted June 7, 2021 10 hours ago, 7urbo1ag said: Thanks man Thats odd though, I've never experienced any of those issues (Except for the buzzard thing) do you have the Zolika Patch installed? also do you have GTA IV with TLAD and TBoGT as included DLCs? standalone IV doesn't work with this mod sadly, as the DLCs are required to load in the audio properly. OK, it is still one of the best mod 7urbo1ag 1 Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071558945 Share on other sites More sharing options...
Vampire-Chan Posted June 11, 2021 Share Posted June 11, 2021 Nice work 7urbo1ag 1 Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071561551 Share on other sites More sharing options...
7urbo1ag Posted July 17, 2021 Author Share Posted July 17, 2021 Update V1.1: -Added Three New Optional Fixes Spoiler Fixed Infernus exit animations so that the correct anim always plays: Fixed "Museum Piece" Outdoor Cutscene Lighting to match TLAD (before it was always pitch black during the cutscene, no matter what time of day it was) Consistent extras on Gracie's pink Feltzer to match IV -Updated "cargrp.dat" so that it is a combination of TLAD and TBoGT's respective versions -"WeaponInfo.xml" is no longer replaced (for compatibility issues), so the APC and Buzzard's weaponinfo is recorded in a separate document Original Post Has Been Updated Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071588708 Share on other sites More sharing options...
7urbo1ag Posted August 3, 2021 Author Share Posted August 3, 2021 Minor Update V1.2: -The optional "Fixed Infernus Anim" has been (ironically) fixed, due to there being an issue with the Infernus lacking the ability to have drivebys performed in -TBoGT boats now have proper "navmesh.img" boarding entities (meaning that the player can just press F near the TBoGT boats, and the player will automatically go to the seat) (Original Post Has Been Updated) Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071608663 Share on other sites More sharing options...
SonicPlanetN Posted August 9, 2021 Share Posted August 9, 2021 Whenever I install it I can't go bowling, play pool, play darts, can't go on the internet, and can't watch TV on my main save. I'm on patch 8, steam copy, this also happens with Vanilla Addon Vehicle Pack. Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071613851 Share on other sites More sharing options...
adam9797 Posted August 19, 2021 Share Posted August 19, 2021 (edited) Great job bro, i've been wanting this kind of mod for IV i have a question: - do i need to use IV + EFLC as DLC, or Downgraded steam version for this game? - and if so, could you maybe provide a link to downgrade the game? - in your optional files and trilogy charfix there are the same file, like .sco and .cut files. wouldn't that makes the game crash? edit: i've downgraded my game to 1.0.7.0 with zolika patch and zolika trainer. i've notice the same bugs like @SycZ, like: - A few name of vehicles cannot be showed in game, such as Lycan. - buzzard and apc doesn't have correct sounds when shooting. - there's no explosion/fire effects when shooting buzzard missiles. - TBOGT car lights is broken, you can fix it with vehicles.img from fusion fix. - EFLC vehicle doesn't spawn in the map, only if i use them, something to do with popcycle or cargrp mybe. -EFLC bike doesn't have paying toll animation, so it's hilarious to see niko using car anim in bike Edited August 23, 2021 by adam9797 Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071622773 Share on other sites More sharing options...
Niobium Posted August 20, 2021 Share Posted August 20, 2021 this is a fantastic mod! i noticed only two bugs with this mod though 1. APC has low health just like any normal car, and gets destroyed easily 2. you cannot swing your bat when using a TBOGT bike in a TLAD race, such as the vader, or faggio2 still, this is a must have. especially for those with a fresh install of IV adam9797 1 Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071624160 Share on other sites More sharing options...
adam9797 Posted August 20, 2021 Share Posted August 20, 2021 TBOGT APC is also low health Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071624454 Share on other sites More sharing options...
7urbo1ag Posted August 28, 2021 Author Share Posted August 28, 2021 Hey guys, sorry for the lack of replies. On 8/9/2021 at 10:37 AM, SonicPlanetN said: Whenever I install it I can't go bowling, play pool, play darts, can't go on the internet, and can't watch TV on my main save. I'm on patch 8, steam copy, this also happens with Vanilla Addon Vehicle Pack. Have you tried starting a new game? Large mods like this can "corrupt" your savegames (as in the world will have a spasm) Be sure you have Zpatch installed as well. On 8/18/2021 at 5:49 PM, adam9797 said: Great job bro, i've been wanting this kind of mod for IV i have a question: - do i need to use IV + EFLC as DLC, or Downgraded steam version for this game? - and if so, could you maybe provide a link to downgrade the game? - in your optional files and trilogy charfix there are the same file, like .sco and .cut files. wouldn't that makes the game crash? edit: i've downgraded my game to 1.0.7.0 with zolika patch and zolika trainer. i've notice the same bugs like @SycZ, like: - A few name of vehicles cannot be showed in game, such as Lycan. - buzzard and apc doesn't have correct sounds when shooting. - there's no explosion/fire effects when shooting buzzard missiles. - TBOGT car lights is broken, you can fix it with vehicles.img from fusion fix. - EFLC vehicle doesn't spawn in the map, only if i use them, something to do with popcycle or cargrp mybe. -EFLC bike doesn't have paying toll animation, so it's hilarious to see niko using car anim in bike There are some optional files that the trilogy fix uses too, since I edited the trilogy fix's fixes if that makes sense lmao. 1. The lycan issue either has to do with save "corruption" or something else. I never seem to have these issues sadly. 2/3. The buzzard/apc thing is kinda out of my reach right now, as TBoGT uses a different explosion id than IV, which allows the firing sound to work properly in TBoGT only. 4. As for the broken lights on the TBoGT models, I'm aware that FusionFix corrects this minor issue, its just that I currently don't have permission from the FusionFix guys to use their models. So until then, the uranus, rancher, and tbogt vehicles will stay broken without installing the FusionFix stuff. 5. I'm not too sure whats causing the lack of natural vehicle spawns, but I have a hunch it has something to do with popcycle.dat and pedgrp.dat. TBoGT and TLAD respectively add new peds, and since IV doesn't have them, that MAY be causing the lack of episodic vehicles. I really have no clue though. 6. Thats a new one, I just noticed bikes like the angel use the incorrect anims here. Odd. I'll look into it when I can. On 8/20/2021 at 8:54 AM, Niobium said: this is a fantastic mod! i noticed only two bugs with this mod though 1. APC has low health just like any normal car, and gets destroyed easily 2. you cannot swing your bat when using a TBOGT bike in a TLAD race, such as the vader, or faggio2 still, this is a must have. especially for those with a fresh install of IV 1. Odd, for me the APC still takes 4 rpgs to destroy it. I think I'm going to freshly downgrade a new game with no mods installed other than this one, and see if I can experience some of these reported issues haha. 2. That's really really weird. I've just noticed this thanks to you, and I have a sneaking suspicion that the toll both anim issue is related to this too. Thanks everyone! adam9797 1 Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071629957 Share on other sites More sharing options...
adam9797 Posted August 28, 2021 Share Posted August 28, 2021 (edited) the game will use the last vehicle name that have been used, as you can see there's a speedo next to roman's taxi and i was wrong about the apc, the apc it's already weak before using your mod, yea about 4 rpgs edit: also @7urbo1ag, for optional: would you also changing Evan's limo into Stretch E one from TBOGT? spawn Johnny's hexer outside Elizabeta's apartement in Blow Your Cover and maybe adding Yusuf's golden buzzard in Museum Piece and Collector's Item? thx. Edited August 29, 2021 by adam9797 Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071629995 Share on other sites More sharing options...
adam9797 Posted September 22, 2021 Share Posted September 22, 2021 7 hours ago, MiesThies said: @adam9797 The missing Lycan name can be fixed by adding "LYCAN = Lycan" to your american.gxt. To edit this file you have to export it to open format with OpenIV, then edit the .oxt file with a notepad (add "LYCAN = Lycan" somewhere), then reimport the .oxt file with OpenIV so it's .gxt again. That worked for me. Apparently @7urbo1ag forgot to add that line to the .gxt, which can happen of course. umm i don't think i can do that, but i'll try it, thanks. 7 hours ago, MiesThies said: Also I noticed a bug, that EFLC radio stations have a white box and only play static sound, what can be done about that? Game doesn't crash though. Copied all the files from the install folder. Looks like this: https://imgur.com/a/7wc0qsm i've had that problem, but not on this mod something to do with radio hud wtds file in GTAIV>pc>textures or radiohud.dat in GTAIV>common>data also, are you sure you have zpatch installed?, you know that zpatch needs downgraded GTA IV btw i have this mod installed with Trilogy Character Fixes and The Complete Liberty, and it works on IV, crash on TBOGT, not sure on TLAD Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071648138 Share on other sites More sharing options...
Buzy Posted September 24, 2021 Share Posted September 24, 2021 (edited) Hi, I installed this mod without any problems as far as I know. The vehicles from the DLC appear in traffic without issue. But I did notice that the pickup for the pistol has changed to a rocket. When I pick it up, the game freezes and shut itself off. Spoiler https://ibb.co/2MTgy36 Also the body armor pickup has changed to a white square. I can pick it up but it does nothing, no armor was added. Spoiler https://ibb.co/rmYc8s5 EDIT: The first aid bag has also been changed to a door prop. Picking this up doesn't add health too. Spoiler https://ibb.co/j5bBzyL After the installation of this mod I did edit the weapons.img file to add the GTA 4 HD weapon pack. I downgraded GTA 4 to version 1.0.7.0. Anyone knows how to fix this? Thanks! EDIT2: With some experimentation I think I found it what it was. Those wrong props seemed to be the result of a corrupted save. When I reinstalled the game with this mod and started a new game, all the items returned to their right props. Even when I installed all the other mods I had and started a new game, the items stayed the same. So now I can enjoy this wonderful mod without issue. Edited September 27, 2021 by Buzy Added the solution I found Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071649587 Share on other sites More sharing options...
Matthew The Roadrunner Posted October 20, 2021 Share Posted October 20, 2021 Jesus christ, you edited a .sco file, it would probably take years to do that since coding can be confusing from the start, all I need to know is how did you change the PCJ-600 to the Bati 801? Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071678017 Share on other sites More sharing options...
SDLR Posted November 3, 2021 Share Posted November 3, 2021 (edited) Does this mod work with the CE version? I downgraded the game version to 1.0.7.0 using ItsClonkAndre's GTA IV Downgrader, then installed this mod (including TLAD and TBoGT folders). However, most vehicles have no audio. Does anyone know how to fix this problem? Thanks. UPDATE: I think I've figured out what the problem is. The mod conflicts with radio downgraders. If someone managed to use this mod with radio downgraders, let us know. Edited November 4, 2021 by SDLR Update Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071702039 Share on other sites More sharing options...
7urbo1ag Posted November 21, 2021 Author Share Posted November 21, 2021 (edited) Hello everyone. It's been a few months. I think its fair to say I have been far less active here, and in the IV modding community as a whole. All of this is just the result of life finally catching up to me, or in other words, just a bunch of personal reasons. I probably will not be developing this mod any further, because I have no motivation to do so at the moment. Does this mean the mod is dead? Most Likely. I have moved on from GTA IV, and I doubt I'll come back any time soon. But this does not mean that this is the end. I fully give permission to anyone experienced enough to continue to smooth out the issues that this mod currently has. Just please credit me if you decide to release it as a separate mod, or use any of it in your own creations Thanks For Downloading. On 10/19/2021 at 7:23 PM, Matthew Paano Torres said: Jesus christ, you edited a .sco file, it would probably take years to do that since coding can be confusing from the start, all I need to know is how did you change the PCJ-600 to the Bati 801? I might create a tutorial or something if i ever find the time and motivation to, idk its certainly been a WHILE since I've touched an sco file or an editor. my best adivice to ya would be to read up on this: you dont actually have to do all the visual studio stuff, its not necessary for simple replacements like this. you can just edit the file in sco toolbox. use sco toolbox to open and select the sco code paste it into a text document, and then find the hash of the vehicle you want replace through ctrl+f (in this case the pcj-600 aka: 0xC9CEAF06) it will (usually) appear multiple times. use sco toolbox to replace that hash with the hash of the vehicle replacing it (in this case, the bati 801 aka: 0xF9300CC5) export the sco file, and save it as its original name cheers Edited November 21, 2021 by 7urbo1ag Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071731675 Share on other sites More sharing options...
fmiryan56 Posted December 15, 2021 Share Posted December 15, 2021 Not work with steam version? Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071750745 Share on other sites More sharing options...
adam9797 Posted December 15, 2021 Share Posted December 15, 2021 5 hours ago, fmiryan56 said: Not work with steam version? it requires ZolikaPatch, and zolikapatch only works on old ver, like 1.0.4.0, 1.0.7.0, 1.0.8.0, you have to downgrade your game cok Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071750950 Share on other sites More sharing options...
Mscdrifter Posted December 15, 2021 Share Posted December 15, 2021 On 11/21/2021 at 8:29 AM, 7urbo1ag said: Hello everyone. It's been a few months. I think its fair to say I have been far less active here, and in the IV modding community as a whole. All of this is just the result of life finally catching up to me, or in other words, just a bunch of personal reasons. I probably will not be developing this mod any further, because I have no motivation to do so at the moment. Does this mean the mod is dead? Most Likely. I have moved on from GTA IV, and I doubt I'll come back any time soon. But this does not mean that this is the end. I fully give permission to anyone experienced enough to continue to smooth out the issues that this mod currently has. Just please credit me if you decide to release it as a separate mod, or use any of it in your own creations Thanks For Downloading. I might create a tutorial or something if i ever find the time and motivation to, idk its certainly been a WHILE since I've touched an sco file or an editor. my best adivice to ya would be to read up on this: you dont actually have to do all the visual studio stuff, its not necessary for simple replacements like this. you can just edit the file in sco toolbox. use sco toolbox to open and select the sco code paste it into a text document, and then find the hash of the vehicle you want replace through ctrl+f (in this case the pcj-600 aka: 0xC9CEAF06) it will (usually) appear multiple times. use sco toolbox to replace that hash with the hash of the vehicle replacing it (in this case, the bati 801 aka: 0xF9300CC5) export the sco file, and save it as its original name cheers Can you say how to set the vehicle color too? Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071752556 Share on other sites More sharing options...
brokensymmetry Posted December 17, 2021 Share Posted December 17, 2021 On 8/19/2021 at 2:49 AM, adam9797 said: -EFLC bike doesn't have paying toll animation, so it's hilarious to see niko using car anim in bike That's because the tollbooth script (tollbooth.sco) hardcoded each bike model hash that exist in the vanilla game. So every time you're at the tollbooth it checks if the bike you're sitting on matches with a model hash listed in the script, obviously the add-on vehicles are not part of it so it just defaults to the car animation. Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071754515 Share on other sites More sharing options...
zmudziak32 Posted December 22, 2021 Share Posted December 22, 2021 It will be possible to make compatible with Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071759100 Share on other sites More sharing options...
adam9797 Posted December 22, 2021 Share Posted December 22, 2021 1 hour ago, zmudziak32 said: It will be possible to make compatible with yes but it's a f'd up thing you would do, you have to change a lot of line i did it before and i don't even remember what to do anymore Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071759176 Share on other sites More sharing options...
Be-Deliver Posted December 24, 2021 Share Posted December 24, 2021 On 12/23/2021 at 1:55 AM, adam9797 said: yes but it's a f'd up thing you would do, you have to change a lot of line i did it before and i don't even remember what to do anymore I did it recently with both mods installed. It doesn't really involve a lot of editing with the text files, just adding "#" in front of a couple lines for TLAD and TBoGT's content.dat file. I've installed The Complete Liberty City map mod first then the EFLC Vehicle Addon Pack. For the EFLC files in the car pack addon, I didn't extract content.dat file as The Complete Liberty Mod already has that file including the lines which can be quickly edited by adding the "#" in a few lines. With TLAD specifically, I didn't extract "images.txt" from EFLC Vehicle Addon Pack or else the game will crash when loading TLAD. Find the following lines in both episode's content.dat and add the "#" as shown below. For TLAD: Spoiler #CARCOLS common/data/carcols.dat #HANDLING common/data/handling.dat #VEHICLEEXTRAS common/data/VehicleExtras.dat #IDE common/data/vehicles.ide #VEHOFF common/data/vehOff.csv For TBoGT: Spoiler #CARCOLS common/data/carcols.dat #CARGRP common/data/cargrp.dat #HANDLING common/data/handling.dat #CARGRP common/data/cargrp.dat #VEHOFF common/data/vehOff.csv #IDE common/data/vehicles.ide grulag 1 Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071760808 Share on other sites More sharing options...
Mscdrifter Posted December 29, 2021 Share Posted December 29, 2021 (edited) On 12/24/2021 at 4:46 PM, Be-Deliver said: I did it recently with both mods installed. It doesn't really involve a lot of editing with the text files, just adding "#" in front of a couple lines for TLAD and TBoGT's content.dat file. I've installed The Complete Liberty City map mod first then the EFLC Vehicle Addon Pack. For the EFLC files in the car pack addon, I didn't extract content.dat file as The Complete Liberty Mod already has that file including the lines which can be quickly edited by adding the "#" in a few lines. With TLAD specifically, I didn't extract "images.txt" from EFLC Vehicle Addon Pack or else the game will crash when loading TLAD. Find the following lines in both episode's content.dat and add the "#" as shown below. For TLAD: Reveal hidden contents #CARCOLS common/data/carcols.dat #HANDLING common/data/handling.dat #VEHICLEEXTRAS common/data/VehicleExtras.dat #IDE common/data/vehicles.ide #VEHOFF common/data/vehOff.csv For TBoGT: Reveal hidden contents #CARCOLS common/data/carcols.dat #CARGRP common/data/cargrp.dat #HANDLING common/data/handling.dat #CARGRP common/data/cargrp.dat #VEHOFF common/data/vehOff.csv #IDE common/data/vehicles.ide also the both mods replace navmeshes which can cause that peds don't know how to exit from EFLC interiors in all three games Edited December 29, 2021 by Mscdrifter Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071763950 Share on other sites More sharing options...
batmanrules17 Posted February 10, 2022 Share Posted February 10, 2022 just leave the Navmeshes.img that comes with the map mod inside the cdi images without it peds cant enter or exit out of them and makes some missions like Chinese Takeout in the TBOGT impossible to beat Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071792814 Share on other sites More sharing options...
E_N_O_T_I_H_E Posted April 18, 2022 Share Posted April 18, 2022 tell me if this mod is compatible with patch 1040? gorgeous work!!! I can't launch the game after the menu. Link to comment https://gtaforums.com/topic/972433-eflc-vehicle-addon-pack-for-gta-iv-with-proper-audio-and-naming/#findComment-1071840970 Share on other sites More sharing options...
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