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RDR 3 Wishlist Topic


Jack30
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Game features:

 

- To be able to examine every item in the inventory, like you examine the watch.

 

- The ability to lasso a person in three different places: head, torso (the way it is now) and legs. Depending on what you`re aiming for, while equipped with a lasso. For example: If you`re aiming for the legs, your character won`t pull on the rope, until the lasso`s loop has passed the torso region. This results in being, lassoed around the ankles, instead.

 

- To be able to tie a person to a tree.

 

- It should be possible to put cigarettes or cigarillos, in decorative metal cases (this can be done by selecting an option, where you can combine a full cigarette pack with an empty cigarette case, in the inventory). It`s also possible to examine the cigarette case (for it`s beauty or for checking how many cigarettes are left, inside).

 

- An option to carry a bear trap on the horse (for capturing larger animals).

 

- At least ten different facial hair styles, for each zone (moustache, chin and sideburns) in story mode.

 

- To be able to add moustache wax to your moustache (for twirling the moustache).

 

- There should be an option to wear snowshoes for faster movement, while walking in deep snow.

 

- To be able to cover a hogtied person with tar and feathers.

 

- While the revolvers are holstered, it should be possible to hold the LT button halfway (a transparent reticle appears, while your character puts his hands, close to the holstered revolvers, and starts moving his fingers), use the right analog stick to move the reticle, and then to mark targets, by pressing the RB button (slow down time doesn`t get activated). If you then press the RT button (while holding the LT button halfway), your character will quickly draw his revolvers, and shoot accurately at the targets.

 

- To be able to own a pewter flask (a decorative pocket flask, that is made of metal). Whenever you character creates a beverage, that has special abilities (restore health and so on), it would be added to a pewter flask. The beverage is more potent, than from the stores. It only takes a sip, to achieve desired effect. The large sized pewter flask contains twenty sips. Your character will be able to own a flask for every special ability. The pewter flask will be available in three different sizes (ten, fifteen and twenty sips), and in various metals (including gold and silver). They will also have beautiful decorations (engravings and gemstones).

 

- While riding a horse with a hogtied person in the back, it should be possible to throw the person towards the left (with the left hand), by pressing the B button and left on the D-pad. If you want to throw the person towards the right (with the right hand), you can press the B button and right on the D-pad. And, if you just want to kick him off the back of the horse (he`s kicked off backwards), you can press the X button and down on the D-pad.

 

- To be able to own antique lighters (based on the lighters, that were available back then).

 

- It should be possible to disable the flashing effects on pickable items like: throwing knives, tomahawks, arrows and so on. Since, it makes the game less immersive. They can keep the flashing effects on objects, while eagle eye is being used.

 

- After lassoing a person, you should be able to choose between, tying the person`s: mouth, wrists (hands in the back) and ankles, hogtying the person (wrists and ankles) or just the wrists. If you choose to just tie the wrists, it should be possible to select between, tying them in the front or in the back. If the wrists are tied in the front, you can tie another rope to the wrists, while the other end of the rope, can be tied to the horse. Now you can mount the horse and start walking. If the guy was sitting on the ground, he would get up and start walking. As the horse`s speed picks up, the guy starts jogging and eventually gets pulled after the horse.

 

- While chewing tobacco (with the melee option selected), it should be possible to hold the LT button, and move the right analog stick to aim (dot reticle). You can then press the RT button to spit the tobacco.

 

- To be able to use a magnifying glass to examine inventory items.

 

- To wear a law enforcer outfit, for motivating people to cooperate a lot easier.

 

- The option to sit on every chair, and every bench in the game.

 

- To be able to tie a rope around a tree, and then use the rope to rappel down a steep mountainside (if there is a tree, near a location like this). It should also be possible to tie a rope around a tree, that is close to a road, and pull the rope over the road. The rope can then be used for tripping horses, that are travelling on the road.

 

- Whenever you smoke a cigar, a cigarillo or a cigarette, you should be able to finish smoking it. And at any time, to be able to flip it/throw it, with the index finger and the thumb (melee option selected), by holding the LT button to aim (dot reticle) and the RT button to flip it/throw it. It`s also possible to smoke during gunfights (the cigar or the cigarette stays in the mouth, while shooting with weapons). If the gunfight intensifies, the cigar or the cigarette falls out of the mouth.

 

- To be able to use a mullet to hit a wooden spike (like on tents) into the ground, attach a rope to it and rappel down steep terrain. The wooden spikes are an alternative, if you can`t find a tree as an anchor point. If you run out of wooden spikes, you have to buy new ones (it`s possible to pull them out of the ground after use, but they will eventually wear out, and have to be replaced). It`s also possible to buy spikes, that are made of metal. These spikes are used for creating, an anchor point on hard surfaces like mountain rock. When you create an anchor point, with a metal spike on a hard surface, you have to use a hammer (instead of a mullet).

 

- To combine a rope with a tree to create a snare, where a gold or silver coin is used as bait. The shiny coin on the ground, can be seen from a distance. When a person approaches it, and tries to pick it up, the snare will be activated. And that person will end up hanging upside down, by one or both of his legs.

 

- To play the harmonica, banjo, sideways flute and pan pipes. A suggestion for how to play a four-string banjo in the game: While equipped with the banjo, you can press the RT button to activate the playing mode. Now, holding the left analog stick, in one of the eight different directions, will have the same functionality, as when you hold a chord with your left hand on the stem of the banjo (from lighter to darker tones). The face buttons (A, B, X and Y) are used for playing on the four chords, with your right hand. If you move the right analog stick downwards, upwards and downwards, your character will move his right hand in a way, where he plays the chords one to four, four to one and one to four, at a quick succession. The right analog stick can be moved towards the left or the right, to rotate the camera around your character. If you want to deactivate the banjo playing mode, you can press the RT button. The banjo can also be used as a melee weapon, by holding the LT button, and then pressing the RT button. If the banjo is used as a melee weapon, it will eventually lose it`s ability to function as a musical instrument (it gets out of tune and so on). Then you have to visit a music store, to buy yourself a new banjo.

 

- The option to pick up a spittoon, and throw the contents. After picking it up, you can hold the LT button (a reticle will appear, and it can be moved with the right analog stick), and then press the RT button, to swing with the spittoon, in order to throw the content. It`s also possible to pour the content out, by holding the RT button (without holding the LT button).

 

- To be able to extract gold from a river, by using a plate. There is a minigame, where your character moves the plate in a way, that makes water and dirt to pour out from the sides. Heavier particles like gold flakes, will sink to the bottom of the plate, and can then be sold for cash.

 

- To take a human shield by pressing the Y button, while equipped with a weapon.

 

- It should be possible to launch tranquilizer darts, by using a blowing pipe. If an animal is hit with a dart, you can hogtie it. And later put it into a cage and domesticate it.

 

- An option to use smelling salt to wake up a person who has passed out.

 

- To be able to dual wield whips, as seen in the movie "Welcome To The Jungle".

 

- To dig a ditch with a shovel. A metal chest can be bought from a store. Lots of inventory items can be stored inside the chest. A horse and buggy can then be used for transporting the metal chest. After finding a good location, the shovel is used for digging a ditch. The metal chest can be put inside the ditch and then be covered with soil. The location will be marked on the map. It`s possible to have several metal chests hidden throughout the map. Whenever supplies are needed, the metal chests can be used for restocking the inventory.

 

- To be able to remove the rag from the firebottles, and pour out the contents (like the jerry can in GTA 5).

 

- The option to conceal a powerful one shot pistol and a throwing knife, inside your hat. The weapons can be equipped, by selecting the hat in the inventory wheel, and then pressing the A button to equip the gun or the X button to equip the throwing knife.  

 

- Tri-hook on a rope. The tri-hook is swung vertically before it`s thrown, so it can be attached to an elevated position (the reticle will indicate if the tri-hook can be attached to an object above). After, successfully attaching the tri-hook, the rope can be used for climbing up. If you`re standing on an elevated position and want to climb down, you can walk up to attachable objects (with tri-hook equipped), place the tri-hook (swinging motion is not necessary) and then use the rope to climb down. After climbing down, you can do a swinging motion with the rope, in order to dislodge the tri-hook to retrieve it for later use.

 

- There should be larger open areas with snow. The red sand deserts with plateau mountains, should also be a lot more vast.

 

- To be able to use chairs and bottles during bar fights.

 

- A paper map, that can be accessed in-game (in addition to the pause menu map). When you zoom in, your character will move his head closer to the map. If you want to zoom in even more, a magnifying glass can be used for a closer inspection. Whenever you set a waypoint on the map, your character will quickly draw a route with a pencil. If you want to set a new waypoint, he would remove the first waypoint with a rubber, and then draw another route.

 

- To be able to wield a ring gun (based on a Le Petit Protector).

 

- A combo weapon based on: an Apache knuckleduster revolver knife (as seen on "Youtube"). With this weapon equipped you can hold the B button to open a D-pad menu (appears on the bottom right side of the screen). You can press left on the D-pad for the knuckleduster, up for the revolver and right for the knife. The menu closes when you release the B button. If you want to reload the revolver, you can tap the B button.

 

- A slingshot. This weapon can be loaded with a rock, that is found on the ground (eagle eye can be used for identifying pickable items). When you hold the LT button, while equipped with a slingshot, your character will start swinging the weapon. At this moment, you can press the RT button quickly to throw hard, or you can press the RT button slowly to throw gently. It should also be possible to pick up a rock, and throw it with your hand.

 

- A very decorative brass monocular (spyglass). It has better zoom, than the binoculars.

 

- The ability to use playing cards as throwable weapons. If you have a full deck (fifty two cards), you can play Solitaire at your camp site.

 

- To be able to light a match and flip it/throw it, with the index finger and the thumb. It`s possible to use the friction from most surfaces to light a match (including a person`s face, as seen in the movie "Desperado").

 

- It should be able to sit down on the ground, like you sit while inside the tent (backside on the ground and the arms resting on the knees), anywhere on the map (if the terrain is uneven, your character will adjust his sitting position). It`s also possible to draw a weapon, while sitting in this position. If you move the left analog stick, your character will get up and walk.

 

- While riding a horse, you should be able to take cover behind the left side of the horse, by tapping left on the D-pad or behind the right side of the horse, by tapping right on the D-pad (like in "Metal Gear Solid 5"). If the horse has an armoured saddle, it would provide more protection.

 

- An eye patch as a customization option. If you`re playing in first person mode, the side with the eye patch will display a black screen. The eye patch is introduced in a mission.

 

- To dual wield throwing knives.

 

- The ability to hypnotize a person, by swinging a pendulum in front of their eyes. For example: If a person is already covered in tar and feathers, you can hypnotize that person, to walk and make sounds like a chicken.

 

- While holding the L3 button (a menu will appear on the bottom right corner), you can press the A button to crawl/lie down, the B button to sit, the X button to crouch and the Y button to sneak. If you press the A button, your character will lie down on his back. At this point, moving the left analog stick will make your character to turn around on his stomach and crawl. It`s also possible to get in the crawling position, directly, if you have a weapon equipped. While in the crawling position, you can crawl by moving the left analog stick. If you want to crawl sideways (strafe crawl), you can hold the X button, while moving the left analog stick. It`s also possible to roll sideways while crawling, if you tap the X button, while moving the left analog stick towards the left or the right. If you want to stand up from this position, you can tap the L3 button.

 

- To be able to throw an empty gun or a rifle, as a throwable weapon.

 

- It should be possible to put people in the cage wagon, similar to the bounty wagon. Your character can get the key to the lock, from the cage wagon`s driver. The difference between the cage wagon and the bounty wagon: Some people are able to escape from the cage wagon, by picking the cage wagon`s lock.

 

- Antique handcuffs (optional to handcuff with the hands in the front or the back). Most people are not able to remove the handcuffs, except for some who are able to pick the lock.

 

- The train cab with a bar, should also be available in freeroam (with the option to buy a drink). They should also add a restaurant cab, where you can sit down and order a meal.

 

- To be able to put shackles on a person. The shackles will restrain the ankles and the wrists, simultaneously. It`s possible to put the shackles on with the hands in the front, or with the hands in the back. If the hands are in the back, it`s like when a person is hogtied. It`s possible to attach a rope to the wrists, if the person is shackled with the hands in the front (the shackled person is able to get up and walk slowly). For most people, removing the shackles is nearly impossible, without the assistance of another person.

 

- The game should have a director mode, similar to GTA 5. If they add this mode, it should be possible to disable the "DIRECTOR MODE" text, in the upper right corner of the screen. They should also add the option to disable the text in GTA 5`s director mode. This text can appear in the pause menu, instead.

 

- To be able to play bowling (bowling did exist back then)

 

- A boomerang. This throwable weapon returns, if it misses the target.

 

- To be able to combine a knife with the lasso, as seen in the movie "Kingsman: The Golden Circle" (in the bar scene). With the knife combined with the lasso, holding the LT button, will make your character to swing the weapon. You can switch between swinging the weapon horizontally or vertically, by tapping the RB button (while holding the LT button). If you`re swinging the weapon horizontally, pressing the RT button, will make the weapon to react, like in the movie. But, if you`re swinging the weapon vertically, and press the RT button, the weapon will function like a rope dart. It`s also possible to combine the lasso with a large knife, but then you can only swing the weapon, vertically. A regular knife, a large knife or a tri-hook (for climbing), can be combined with the lasso, by holding the B button, to open a D-pad menu. The menu will appear in the bottom right corner of the screen, and will display: up on the D-pad for the lasso only, left for the regular knife & the lasso, right for the large knife & the lasso, and down for the tri-hook & the lasso. The D-pad menu is closed, by releasing the B button.

 

- The telescope and the high-tech sniper rifle, from the movie "Back To The Future III".

 

- To be able to play pool, as seen in the movie "Django: Unchained".

 

- While riding a horse, it should be possible to stand up on the saddle, by holding the L3 button (your character can still steer the horse, while he`s standing on the saddle). From this position, you can jump off the horse, by selecting the direction with the D-pad (left, down or right), and then pressing the X button. If you just press the X button (without using the D-pad), your character will jump straight up. This can be done, if you want to grab a ledge on a higher elevation.

 

- To be able to make the horse kick backwards, as seen in the movie "John Wick: Chapter 3". In the game, while sitting on a horse, you can hold the RB button, and then press the B button. This will make your character to hit the horse`s back, and the horse will kick backwards.

 

- The ability to dual fire (fire with each weapon independently) and dual aim (aim with each weapon independently, during slow motion), while your character is dual wielding weapons. If you hold the LT button halfway, your character will raise his left hand, and aim with the weapon in that hand. Pressing the LT button all the way, will fire with the left hand weapon. If you hold the RT button halfway, your character will raise his right arm, and aim with the weapon in that hand. Pressing the RT button all the way, will fire with the right hand weapon. Both weapons will share a single reticle (the way it is now), that is moved with the right analog stick. Independent firing with dual wielded weapons, will increase the fire rate, significantly. If you slow down time, while dual wielding two revolvers (or other dual wieldable weapons), you can aim independently with each revolver. The single reticle, will become two reticles. You can now use the left analog stick, to move the reticle on the left, for aiming with the revolver in the left hand. While, the LB button is used for marking targets, and the LT button is used for shooting with the left hand weapon. The right analog stick is used for moving the reticle on the right, for aiming with the revolver in the right hand. While, the RB button is used for marking targets, and the RT button is used for shooting with the right hand weapon. It`s possible to overlap one reticle with the other reticle. After marking targets, you can press the LT button and the RT button, simultaneously, to shoot at the targets with both weapons. But, if your character has a high shooting skill (slow down time doesn`t end, until the slow down meter has depleted), you can shoot with one weapon at a time during slow motion.

 

- If three wheels are available: the weapon wheel, the inventory wheel and the horse inventory wheel, you should be able to cycle between them in both directions. For example: You hold the LB button to open the weapon wheel, and then tap the RB button to cycle towards the right. At this point, you can hold the RB button, and then release the LB button. While still holding the RB button, you can tap the LB button to cycle in the opposite direction.

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  • 1 month later...

Game features:

 

 

- A suggestion for the gameplay options, while wielding a whip. If you hold the LT button (a dot reticle appears), and then tap the RT button, your character will attack with the whip. Another way to attack with the whip, is to hold the RT button, before releasing it. This will make the whip to wrap itself around the target. Now, the right analog stick can be moved downwards, to pull the target towards you. Or you can move the right analog stick to the sides, or diagonally downwards to pull the target in a different direction.

 

 

- There should be large red sand desert areas, with very tall plateau mountains, as seen in the movie "Back To The Future III" (there should also be caves in these environments, just like in the movie).

 

 

- A new melee weapon: a branding iron. Many different stamps are available to choose from (symbols, initials and so on), when it`s bought from one of the stores in the game. The branding iron can be used as a melee weapon, by holding the LT button (a dot reticle appears), aiming with the right analog stick, and then hitting with the RT button. It`s possible to toggle between melee mode and branding mode, by tapping the B button, while holding the LT button. With the branding mode selected, you can aim with the right analog stick, and then brand with the RT button (the longer you hold the RT button, the more visible the brand will be).

 

 

- In my previous post, I had a suggestion for how to play a four-string banjo in the game. Now, I have added a few changes: While equipped with the banjo, you can press the RT button to activate the playing mode. The left hand can be moved to any position on the banjo`s neck, by holding the LT button, and then moving the left analog stick towards the left or the right. After, selecting a position on the neck, you can release the LT button. The face buttons (A, B, X and Y) are used for playing on the four strings with your right hand. Now, holding the left analog stick, in one of eight different directions, combined with pressing the face buttons, will have the same functionality, as when you hold a string or strings, with the left hand`s fingers on the fretboard (eight different frets, close to the left hand`s position, are available for changing the pitch of each string), and playing on the strings with your right hand. If you want to quickly switch your left hand`s position on the banjo`s neck (three different positions), you can tap the LB button to move the hand in one direction, or you can tap the RB button to move the hand in the opposite direction. If you move the right analog stick downwards, upwards and downwards, your character will move his right hand in a way, where he plays the strings one to four, four to one and one to four, in a quick succession. The right analog stick can be moved towards the left or the right, to rotate the camera around your character. If you want to deactivate the banjo playing mode, you can press the RT button. The banjo can also be used as a melee weapon, by holding the LT button, and then pressing the RT button. If the banjo is used as a melee weapon, it will eventually lose it`s ability to function as a musical instrument (it gets out of tune and so on). Then you have to visit a music store, to buy yourself a new banjo.
 

 

- An easier way to select between throwable weapons, by having two rings on the weapon wheel. The inner ring has firearms and melee weapons, while the outer ring has throwable weapons. If boomerangs and throwable playing cards are added to the game (suggested in my previous post), they can also be selected from the outer ring of the weapon wheel (the variants for each weapon, is selected with left or right on the D-pad). You can toggle between the weapon rings, by tapping the X button. If you select a weapon from each ring on the weapon wheel, you can quickly switch between these two weapons, while playing the game. For example: If you selected a revolver from the inner ring, and the lasso from the outer ring, you can hold the LT button (after closing the weapon wheel), and then tap the RB button to toggle between the two weapons. The weapon that appears first, when you hold the LT button, is the weapon that was selected last (if you want the other weapon to appear first, you can tap the X button to switch weapon ring, before you close the weapon wheel). The option to have two rings on the weapon wheel, or just one ring (the way it is now), can be selected in the options menu.

 

 

- In my previous post, I requested gameplay features, where your character can hide or take cover behind both sides of the horse, and to jump while standing up on the saddle. Now, I have added a few changes, to how these features can be selected in the game: While riding a horse, you can hold the L3 button, and then move the right analog stick towards the left, to hide behind the left side of the horse, or you can move the right analog stick towards the right, to hide behind the right side of the horse. While, in one of these positions, you can hold the LT button to aim with a one handed weapon (a gun, a throwing knife or other throwable weapons), and then shoot or throw with the RT button (it`s also possible to slow down time, by pressing the R3 button). If you want to get back on the saddle, you can hold the L3 button, and then move the right analog stick upwards. If you`re sitting on the saddle, and want to stand up, you can hold the L3 button, and then move the right analog stick upwards. While standing on the saddle, you can jump off the horse, by selecting the direction with the D-pad (left, down or right), and then pressing the X button. It`s also possible to jump straight up, by pressing the X button, without using the D-pad (for grabbing a ledge on a higher elevation). If you`re standing on the saddle, and want to sit down, again, you can hold the L3 button, and move the right analog stick downwards (it`s also possible to get into a hiding position, behind the left or the right side of the horse, from a standing position (without sitting down first), by holding the L3 button and moving the right analog stick towards the left or the right). Whether, you`re hiding behind one of the sides of the horse, or standing up on the saddle, you can press the Y button, and your character will casually leave the horse. At the moment, holding the L3 button while riding a horse, will make your character to pat the horse. Tapping the L3 button can instead be assigned to patting the horse.   

 

 

- A new variant of the bolas. These bolas have gunpowder inside, and can be lit before they are thrown (very similar to cannonballs that contain gunpowder). It`s optional to ignite the bolas before they are thrown.

 

 

- Another variant of the bolas. These bolas are drenched in a flammable liquid. If they are lit before they are thrown, they will catch fire (it looks impressive, during the night time). These bolas have chains, instead of ropes (if there were ropes, they could snap because of the fire). The incendiary bolas can also be thrown, without being ignited first (it takes longer to free yourself, because of the chains).

 

 

- A fight club feature. This activity takes place in various locations like: a barge, a warehouse and so on. There are characters with many different fighting styles (bareknuckle boxing, wrestling, martial arts and more). The gameplay mechanics are complex for each fighting style. For example: The bareknuckle boxing fighting style has gameplay elements, similar to the game "Fight Night: Champion". The crowd will sometimes throw melee weapons (a hammer, a baton, a knuckleduster and more) to the fighters, on some of the fights.

 

 

- After eating a meal, it should be possible to throw the metal plate like a frisbee (similar to the movie "Back To The Future III", where a pie plate was thrown). This feature is not available at the camp site. But, it`s possible to pick up a plate in a saloon and throw it (the bartender won`t serve you for a while if you do, especially if you start a bar fight). There are plenty of metal plates, that can be found throughout the map. You can pick up a plate, by pressing the LB button, and hold the LT button to aim. You can then press the RT button to throw the plate (the longer you hold the RT button before releasing it, the harder you will throw the plate). 

Edited by Jack30
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JumpingKentFlash

Holy hell. Do you like RDR by any chance Jack? 
 

I just want a story as great as RDR2. Not sure if they can ever top that.

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  • 1 month later...

No mention or sight of anyone in or related to the Van Der Linde Gang. 

Edited by Peckinpah
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On 8/20/2021 at 2:32 PM, Peckinpah said:

No mention or sight of anyone in or related to the Van Der Linde Gang. 

this i wouldnt mind a cameo but it should be a new cast also i want to see the old west in its " prime" for once 

Edited by Copcaller
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On 8/24/2021 at 6:10 PM, Copcaller said:

this i wouldnt mind a cameo but it should be a new cast also i want to see the old west in its " prime" for once 

Yup, but with much less path crossing the map. Make it grass instead (or dust), just no path.

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Greater customisation of weapons, eg you can saw off the stock of a shotgun or rifle, it becomes faster to use but less accurate. Or taking the scope off a sniper rifle that sort of thing.

 

More variety of weapons in general, eg foreign imports of revolvers, rifles, older weapons weapons that were still common, like the muzzle loading colt revolvers or the sharpes rifle.

 

improvised armour, around the 1880s ned kelly built and used a steel armoured suit to protect himself during a gunfight. It was bulletproof but didn’t protect his legs. Maybe for some parts the pc could build and use it. In return for protection it makes you slower and drains cores more quickly or you can’t use a horse as much.

 

setting wise I would like to see the old west at its prime, if that makes sense, if they use the gang again have it at its height rather than on the decline.

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  • 2 weeks later...

Would love the game to be set further West and, maybe see California and an old San Francisco. From what I've seen, most people would like to see the west in its prime

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If they go for a more realistic game then the confrontation against enemies should be realistic too, just some enemies with a maximum of 5 should be enough, just make them dangerous and smart 

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  • 5 weeks later...

I would love for them to put UFO's and Aliens in RDR3.

Edited by JohnVyse
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Nightwing 0613

My only wish is for there to be single player content added via DLC. Wether it’s expansions, small packs, new guns/horses/clothes/accessories, mission packs, etc…

 

It’s time for Rockstar to please both sides for a change instead of only focusing on online stuff and ignoring the single player fan base. 
 

All the stuff they have added for Red Dead Online can easily be sold as DLC packs for RDR2 single player. I would gladly pay for it and then some.

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  • 3 weeks later...

Instead of a city, 4 big towns and a couple of smaller ones would be cool.

Talking like twice the size of Blackwater. 

3 saloons/stores each with different  food/items and gunsmiths that sell different weapons

 

Brand new story set earlier in the wild west's prime, they've done the last days thing now. I'm curious to know what Arthur's Dad got up to... protagonist could possibly have beef (stew lol) with him or know him somehow

 

Gunplay physics slightly more towards RDR 1. Falling back off horses and reacting more when shot instead of sitting there a minute and falling sideways😂

Thinking more GTA IV Lost & Damned physics during bike chases

 

COLT NAVY 1851'S IN STORY MODE, FOR THE LOVE OF GOD.😃

Also some of those revolving rifles, they look cool af. More revolvers in general.

 

Need to drink water and eat once every 48 hours or stamina decreases.

Can fill container with water from streams and what not

 

In-game hours last twice as long

 

More duels, bring back RDR1 style duels they were way more fun

 

More realistic gang. No waffling idiots acting badass when they are clearly not, everyone is useful and proves it

 

Being able to sit in more places to read newspapers or books

 

Break arms, legs, nose, jaw of enemies during fights/interrogations

 

More blood from enemies in gunfights

 

More smoke from guns, dust in towns

 

Ability to remove second pistol holster

 

Ran across an NPC near Fort Mercer in RDR2 who was wearing Clint Eastwoods poncho, would be cool to see more nods to the dollars trilogy and Sergio Leone's work

 

Overall style more like the first Redemption game, darker ambient music when roaming around (although Horseshoe Overlook night time theme is AMAZING)

 

Quicker poker games, ability to bet more money

 

Food poisoning from eating rotten meat, stamina is affected for 24 hours

 

Snake bites require a doctor visit

 

More bounties like RDR1

 

More people needing regular help around towns, more jobs and activities to keep you busy

 

Help your friends when they've been captured by the law. Break them out of jail or shoot the rope at a hanging using dead eye

 

Bang hookers.

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  • 4 months later...

Game features:

 

 

- To be able to own a Meerschaum pipe. These pipes will be available in many different types with unique carvings.

 

 

- It should be possible to lift a fairly large rock with both hands, by tapping the LB button. If you want to throw the rock, you can hold the LT button (your character lifts the rock up, and initiates an aiming pose), aim with the left analog stick, and then throw the rock by pressing the RT button. The rock can be dropped by pressing the B button. These rocks can be identified by using eagle eye vision. If your character has gotten weak, because of the lack of nutrition, then he can`t lift these heavy rocks.

 

 

- In a previous post, I mentioned the ability to throw and pour the contents of a spittoon. Now, I`ve also added the ability to throw the spittoon itself. Being hit by a spittoon that is full causes more damage. If the spittoon is empty, it`s going to make a sound like a gong, when it hits a person. This can be done by holding the LT button, and then tapping the RB button to toggle between throwing the contents or throwing the spittoon (with the contents). The RT button can then be pressed for throwing the spittoon (or the contents). If you hold the RT button before releasing it, the spittoon will be thrown harder (if the spittoon is empty, the sound will be louder when it hits someone). As mentioned before in a previous post, the contents of the spittoon can be poured out, by holding the RT button without holding the LT button.

 

 

- An option to own an armoured stage coach, with windows for aiming with rifles. The horses will also have some armoured protection.

 

 

- It should be possible to wield hairpins like throwable weapons, as seen in the movie "The Magnificent Seven". The hairpins can be thrown at a faster rate, compared to the throwing knives.

 

 

- To be able to own a stage coach with an interior that contains: a bed, a table, a stove, a few chairs and cupboards (for storing food). This could be the RDR version of a mobile home.

 

 

- An outfit with a retractable pistol, as seen in the movie "Django: Unchained".

 

 

- A weapon based on a Jarre Harmonica Pistol.

 

 

- An old mansion out in the wilderness. During the night, it`s completely dark inside the mansion. The lantern can be used, but if you want the mansion to have it`s own lights, you have to use a lighter or matches for igniting candles throughout the interior. Each candle has to be lit one at a time. Some of the candles are located on chandeliers, while others can be found on candle stands, that are placed on walls and tables. The fireplace can also be lit for providing more light. This mansion can be used for luring in bandits, and then robbing them. If some of the candles are kept unlit, then your character can hide in the shadows, when the bandits arrive. If things get too difficult, it`s possible to escape through a secret exit.

 

 

- To be able to own the stage coach with a gatling gun in the back. When you buy this stage coach, there is an option to add two gatling guns. It`s also possible to hire guys for operating the gatling guns. This option can be used, if you`re playing RDR: Online on your own. For example: If you buy a stage coach with two gatling guns in the back, and hire two guys for operating the gatling guns, then your character will sit in the driver`s seat, when this vehicle is being used. From this position, he can control the horses, and use his weapons (revolvers, rifles and so on). But, it`s also possible to control the guys who operate the gatling guns. This can be done by pressing right on the D-pad to switch between characters. If you want to switch between characters in the opposite direction, you can press left on the D-pad (the computer controls the characters, when they are not controlled by the player).  
 

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Thomas Cavendish
On 5/31/2021 at 3:01 PM, Jack30 said:

An option to carry a bear trap on the horse (for capturing larger animals).

or a person

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On 5/31/2021 at 7:01 PM, Jack30 said:

The rope can then be used for tripping horses, that are travelling on the road.

 

You monster! 😂

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éX-Driver

I don’t really want a Redemption 3. The story of Dutch’s gang seems complete, and anything else would be retreading the same ground. If they HAVE to do it, then the birth and ascent of the gang during the height of the Old West (1870s-1880s) would be acceptable. 
 

I’d rather they did a Red Dead 4 in that era or during the Alaskan/Yukon gold rushes without ties to Dutch, though. 

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  • 5 weeks later...
Dallas0727

just like GTA 6 I really hope that RDR3 comes dubbed to other countries, because reading subtitles a lot of times makes us miss some important details of the game..

note: at least it has subtitles in portuguese, after all it is already of great help.

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