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[plugin-sdk] Add gameProcessEvent does not work!


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My code basically:

 

#include "plugin.h"
#include "game_sa/CMessages.h"

#include "log.h"

class test {
  public:
	test(){
		log::instance()->write("bimpt");
		plugin::Events::gameProcessEvent += [] (){
			log::instance()->write("bumbum");
		};
	}
} test;

 

bimt has been printed out to a logfile, unfortunately bumbum has never been printed out! Why?? I have defined these environmental variables: PLUGIN_SDK_DIR, GTA_SA_DIR (using Visual Studio, path contains spaces, to be exact: D:\Games\GTA San Andreas ), CLEO_SDK_SA_DIR. That is pretty much all I did

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  • 3 weeks later...

Okay, little update over here. Can I actually make gameProcessEvent work on a .CLEO file? .ASI file seems to work (only Single Player, not SA:MP though)

Edited by gokuta
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