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GTA IV car physics are NOT realistic


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I agree with the sentiment that they're not really "realistic" as such atleast not in the same vein as dedicated simulators like Gran Turismo, Asseto Corsa etc, but for an open world game especially a GTA game where driving isn't 100% of the focus of the experience I still love them. It felt like the first time the series had really bothered overhauling the driving physics in close to decade by 2008. The old model was highly dated and in desperate need of a change, sorry.

 

Love them or not I still think they provide a satisfying challenge that's hard to master, but when you do you feel like a boss. Best physics I've ever experienced in a non-simulator. 

On 5/22/2021 at 8:36 PM, sgtsev3n said:

Im sorry, but i myself drive a car in real life

Yes, I'm sure most of us do lol. Are they ultra-realistic? No. But they're more realistic than GTA V outside of body roll and turning radius. GTA V is certainly more arcade and the only reason people say GTA IV physics are realistic are when either comparing the two, or complaining because somehow feeling the weight of a car isn't fun. I think that's nonsense, and most of GTA V's latest cars handle not too far off from GTA IV cars IMO. The vanilla cars were too light and dull but everything after 2015 has more weight, flags, etc to make the cars feel more like cars.

  • 2 weeks later...
  • 8 months later...
The topic is not new but I want to comment anyway, someone might be interested.
The physics has been implemented in GTA IV in a way that is unique to the gaming world to my knowledge. If you inquire it turns out that EUPHORIA (physics engine) is used in other rock star games but not at the level of GTA IV. In GTA IV the programmers of EUPHORIA worked side by side with those of the rock star. Which must have been very demanding and expensive too. GTA IV was a culmination in many respects unsurpassed in the world of video games even in those of rock stars. Physics
 it provides him with an extra sense, an extra dimension, in a realistic sense, enriches that world already alive in its skilful construction. As if you could hear the scents or the wind flowing on your face in a movie.
But to get back to the "physics" in the game, this is obviously not fully simulation but arcade. In online races, for example, this means in a nutshell that driving well is difficult and refined, this gives great satisfaction to those who work hard and fatigue and annoyance to those who don't. In my opinion for commercial and market reasons this game has been boycotted by its creators. Too cumbersome, not very profitable, not responding to the demands of most (apparently huge worlds, graphically super-detailed, as if a comic is not appreciated for precisely the opposite reasons), easy, simple.
Greetings to all
On 3/16/2022 at 2:39 PM, angelTrek said:
The topic is not new but I want to comment anyway, someone might be interested.
The physics has been implemented in GTA IV in a way that is unique to the gaming world to my knowledge. If you inquire it turns out that EUPHORIA (physics engine) is used in other rock star games but not at the level of GTA IV. In GTA IV the programmers of EUPHORIA worked side by side with those of the rock star. Which must have been very demanding and expensive too. GTA IV was a culmination in many respects unsurpassed in the world of video games even in those of rock stars. Physics
 it provides him with an extra sense, an extra dimension, in a realistic sense, enriches that world already alive in its skilful construction. As if you could hear the scents or the wind flowing on your face in a movie.
But to get back to the "physics" in the game, this is obviously not fully simulation but arcade. In online races, for example, this means in a nutshell that driving well is difficult and refined, this gives great satisfaction to those who work hard and fatigue and annoyance to those who don't. In my opinion for commercial and market reasons this game has been boycotted by its creators. Too cumbersome, not very profitable, not responding to the demands of most (apparently huge worlds, graphically super-detailed, as if a comic is not appreciated for precisely the opposite reasons), easy, simple.
Greetings to all

Bro speaking in Notepad

  • KEKW 2

Let's be honest, ANY video game's car physics are NOT realistic. Not even driving sims represent the 100% accurate recreation of real-life car driving. Limitations, limitations... (I don't think about the hardware ones though)

Edited by [Ambient]
Cheatz/Trickz

They not arcade-ish though, that’s the difference. The cars behave more realistically than in any other open world game. They’re not perfect as body roll is excessive, but there is actually some skill necessary to control them, which is why it is so satisfying when you can drive them well because you know you are doing it instead of the game simply keeping it steady like in GTA V. 

 

You can’t turn 90 degree corners at top speed, you need to brake well before you plan to stop. You can actually look at a vehicle in the game and judge what kind of handling it will have based on its shape and size. Different vehicles matter in GTA IV. That’s the success of the driving physics in the game. 

  • 3 weeks later...

Compared to other GTAs, IV goes to an extreme of emphasizing a feeling of weight and inertia as a problem you have to overcome, although it goes a little too far with it, like it tries to make a low speed turn have the consequences of a high speed turn. I know its not the modding section but vehicle handling mods are so easy to use on PC, just backup and replace the handling.dat file, and I'm a big fan of Killatomate's work. This driving feels so much more accurate, only drawback is realistic acceleration and speed are fast for the map size.

 

  • 1 month later...
Be-Deliver

Wouldn't say GTA IV's driving physics is on the level of Assetto Corsa and other driving/racing simulators. I'd say the physics are akin to what can be best described as a "simcade".

 

Other than that, I personally think GTA IV driving physics is the most realistic within the GTA franchise as a whole, but saying that doesn't mean GTA IV's driving physics is 100% realistic.

  • 3 weeks later...

it's not unrealistic but it's quite challenging and arcadey, driving with a speed of 70 mph with no bumping requires skills like irl , while in other GTA's it's pretty easy 
Driving fast in Liberty City traffic is very hard , addition of country side would have made cruising so much fun 

universetwisters

It’s realistic if you live in the 70s when every car was a boat or if you’ve never driven a car in your life

 

I mean it’s fun, just not realistic 

Cheatz/Trickz
On 6/11/2022 at 5:35 AM, universetwisters said:

It’s realistic if you live in the 70s when every car was a boat or if you’ve never driven a car in your life

 

I mean it’s fun, just not realistic 

 

 

"…you’ve never driven a car in your life"

 

Gee never heard that one before. Nobody said it’s a sim, "realistic" in this context has always meant to resemble reality and GTA IV’s driving does.
 

The fact is, they are not unrealistic. 

universetwisters
14 minutes ago, Cheatz/Trickz said:

"realistic" in this context has always meant to resemble reality and GTA IV’s driving does.


Last time I checked none of my cars have crazy body roll whenever I take a gentle turn going the speed limit. I can very clearly recall driving the Blista Compact in IV (an extremely lightweight car) and seeing it’s body leaning out of a gentle turn, at a speed less than what the traffic was going at, as if it were completely filled with water 

 

They’re not unrealistic…in a world where everyone drives landyachts from the 60s

Cheatz/Trickz
1 hour ago, universetwisters said:


Last time I checked none of my cars have crazy body roll whenever I take a gentle turn going the speed limit. I can very clearly recall driving the Blista Compact in IV (an extremely lightweight car) and seeing it’s body leaning out of a gentle turn, at a speed less than what the traffic was going at, as if it were completely filled with water 

 

They’re not unrealistic…in a world where everyone drives landyachts from the 60s


 

Lol, when I was typing that last post up I deleted a comment that all you had for your "argument" was excessive body roll, but I thought it would have sounded condescending. 

Anyway, you’re being hyperbolic, bordering on a bare faced lie. When you’re done insulting my intelligence we can pick this back up. 

universetwisters
7 hours ago, Cheatz/Trickz said:


 

Lol, when I was typing that last post up I deleted a comment that all you had for your "argument" was excessive body roll, but I thought it would have sounded condescending. 

Anyway, you’re being hyperbolic, bordering on a bare faced lie. When you’re done insulting my intelligence we can pick this back up. 

 

>"cars in gta 4 handle realistically"

> *sees something that counters that argument*

>"that's a bare faced lie"

 

I mean if you'd like, I could share a post I found from a few years ago that shares my sentiments about how GTA 4's driving is unrealistic.  Assuming you're not here to troll, hopefully you can give that a read and see some more evidence that GTA 4's driving isn't a model of realism, from the insane suspension to, further down in that thread, motorcycles skidding and drifting more than what's physically possible in real life.

 

Here's a prompt for you; what makes you think that GTA 4's driving is realistic despite several others claiming otherwise?

Cheatz/Trickz
3 hours ago, universetwisters said:

 

>"cars in gta 4 handle realistically"

> *sees something that counters that argument*

>"that's a bare faced lie"

 

I mean if you'd like, I could share a post I found from a few years ago that shares my sentiments about how GTA 4's driving is unrealistic.  Assuming you're not here to troll, hopefully you can give that a read and see some more evidence that GTA 4's driving isn't a model of realism, from the insane suspension to, further down in that thread, motorcycles skidding and drifting more than what's physically possible in real life.

 

Here's a prompt for you; what makes you think that GTA 4's driving is realistic despite several others claiming otherwise?


>"cars in 4 are unrealistic"

>*sees reasonable argument that they’re closer to realistic than not 
>*posts laughably ridiculous hyperbole about a flooded Blista Compact to compensate and doesn’t like being called out on it


Driving refers to 4-wheeled vehicles - leave the goalposts where they are. I don’t disagree that the motorcycles are unrealistically prone to skidding, but they still have a sense of weight because they’re heavy in real life. A read of that thread reveals nothing new to bring to this discussion. 
 

Quote

Here's a prompt for you; what makes you think that GTA 4's driving is realistic despite several others claiming otherwise?

 

Because it resembles reality somewhat. What makes you think it’s unrealistic when so many others say otherwise? 

Edited by Cheatz/Trickz
universetwisters
13 minutes ago, Cheatz/Trickz said:

What makes you think it’s unrealistic when so many others say otherwise? 


“Other people agree with my statement so it must be correct” yea ok, I mean you still didn’t explain why you think IV driving is realistic.

 

I’ll reiterate my point again since you seem to have missed it; how are compact front wheel drive cars having bodyroll and suspension comparable to a 70s yacht? I don’t see it resembling reality in any way, unless reality has half the gravity of earth

 

 

Cheatz/Trickz
1 hour ago, universetwisters said:


“Other people agree with my statement so it must be correct” yea ok,

 

You literally just played the same card lmao

 

1 hour ago, universetwisters said:

I mean you still didn’t explain why you think IV driving is realistic.


Try a few posts up. I stopped short of spelling it out. Wtf is this? You’re so focused on arguing to argue that you don’t read? 

 

1 hour ago, universetwisters said:

I’ll reiterate my point again since you seem to have missed it; how are compact front wheel drive cars having bodyroll and suspension comparable to a 70s yacht? I don’t see it resembling reality in any way, unless reality has half the gravity of earth

 

You’re one to talk about missing points, and i’ve heard enough ridiculous hyperbole from you now to know you’re not capable of being reasonable. 

universetwisters
47 minutes ago, Cheatz/Trickz said:

Try a few posts up. I stopped short of spelling it out. Wtf is this? You’re so focused on arguing to argue that you don’t read? 

 


you’re the one who said that IV’s driving isn’t unrealistic and resembles reality, even though it isn’t a sim. You’re the one who keeps skipping around the point even though I asked you to explain your reasoning like three times and you just keep coming back with attacks lol

 

Ill ask one more time; why are modern cars with normally stiff suspensions that handle and roll like landyachts considered realistic to you?

Cheatz/Trickz
57 minutes ago, universetwisters said:


you’re the one who said that IV’s driving isn’t unrealistic and resembles reality, even though it isn’t a sim. You’re the one who keeps skipping around the point even though I asked you to explain your reasoning like three times and you just keep coming back with attacks lol

 

Ill ask one more time; why are modern cars with normally stiff suspensions that handle and roll like landyachts considered realistic to you?


Attacks? 

 

I’m not even entertaining your ignorance anymore.

universetwisters
22 minutes ago, Cheatz/Trickz said:


Attacks? 

 

I’m not even entertaining your ignorance anymore.


I mean I asked you why you think IV’s driving is realistic and so far you refused to give why and just keep saying I’m giving ridiculous hyperboles and insulting your intelligence so right back at you

 

OT - I will say though, even though IV’s driving is far from realistic, it sure is fun and quite a challenge to master. It’s very rewarding when you get it figured out and can slide around corners and use curbs to turn yourself around in an instant! Shame they didn’t keep it for V but I can see why 

billiejoearmstrong8
On 6/11/2022 at 5:35 AM, universetwisters said:

It’s realistic if you live in the 70s when every car was a boat or if you’ve never driven a car in your life

 

I mean it’s fun, just not realistic 

 

It's not realistic but it's closer to feeling realistic than the driving in other GTA games before and after it

Edited by billiejoearmstrong8
  • Like 4
universetwisters
21 hours ago, billiejoearmstrong8 said:

 

It's not realistic but it's closer to feeling realistic than the driving in other GTA games before and after it

 

I think the driving in V is realistic, but then again I'm currently driving a very small responsive car with a very stiff, barely any suspension. 

billiejoearmstrong8
On 6/14/2022 at 4:17 PM, universetwisters said:

 

I think the driving in V is realistic, but then again I'm currently driving a very small responsive car with a very stiff, barely any suspension. 

 

Yeah it probably is, except the part where you can drive straight up a mountain in any car lol. You can just feel the road/movement/details/differences between vehicles better in IV though so it's more enjoyable.

  • Like 1
universetwisters
Just now, billiejoearmstrong8 said:

 

Yeah it probably is, except the part where you can drive straight up a mountain in any car lol.

 

That and where cars explode after a 3 story drop

 

 

  • Like 1
billiejoearmstrong8
1 minute ago, universetwisters said:

 

That and where cars explode after a 3 story drop

 

 

 

And when you can turn them in mid air with magical powers

  • KEKW 1
universetwisters

In hindsight, if the programmers added a flag or line of code that only allowed the car’s suspension to shake around from side to side only when you go over a certain speed, that’d be the best way to get realism because you’d still get cars reacting to potholes and stuff at low speeds yet you won’t have small compact cars rolling around if you take a sharp turn at like 5mph

 

 

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