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Another way of getting models from IV?


BrynnaDaRosa
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BrynnaDaRosa

A million years ago (last year rather) here on GTAforums i was wallowing around here when blender support for modding of any kind for any of the games was merely a twinkle in somebody's eye- at one point i got a hold of 3DS Max 2017 but the thing was just hrorific, slowing down my entire computer as long as it was installed and i let my 30 day trial run out.

 

That is, however, the only way to get GTA IV models, by importing openformats into Max, and exporting them to whatever form desirable.

SparkIV was promising at a glance, as you could export to .smd... only to discover that the vertex groups that exist only do so by name. I'd really prefer to not beg my friends in exporting a bunch of files to fbx for me, do we still have no other options??? :(

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