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RDO gameplay revamp


éX-Driver
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On 5/19/2021 at 10:15 PM, éX-Driver said:

Defensive mode should be replaced with free aim mode, that disables your auto aim and automatically disables other players’ auto aim whenever they try and aim at you, regardless of game mode.

 

On 5/20/2021 at 4:22 PM, éX-Driver said:

I want it to be implemented in all game modes, including PvP ones like shootouts. And Defensive mode will shift you out of it automatically when you attack other players

 

On 5/22/2021 at 7:30 PM, éX-Driver said:

>pop in and out of autoaim options

where are you even getting that from? I’ve explicitly told you how the system would work and you keep extrapolating all this extraneous nonsense from it. If I didn’t say something, then it wouldn’t happen. The system is identical to how Slippery Bastard worked, except you’re not in dead eye. That’s it. Nothing else. I don’t know how to simplify it further for you.

 

I'm getting it from you. That's how you've described it.

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éX-Driver
11 hours ago, AmyStone said:

 

 

 

I'm getting it from you. That's how you've described it.

Then you’ve misunderstood. YOU can switch your OWN personal aim style, in the same way you can switch your walk style. Switching to free aim mode disables your autoaim and makes it so people can’t autoaim lock onto you, the same mechanic as old Slippery Bastard. It doesn’t change anyone else’s settings, and it doesn’t randomly change your settings.

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29 minutes ago, éX-Driver said:

 Switching to free aim mode disables your autoaim and makes it so people can’t autoaim lock onto you, the same mechanic as old Slippery Bastard. It doesn’t change anyone else’s settings, and it doesn’t randomly change your settings.

 

Is this true? So if I'm using Free Aim no one can lock on to me even if they're using PIB?  Had no idea and I thought Slippery only worked when in Dead Eye mode.

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éX-Driver
1 hour ago, 1898 said:

 

Is this true? So if I'm using Free Aim no one can lock on to me even if they're using PIB?  Had no idea and I thought Slippery only worked when in Dead Eye mode.

In the changes I was suggesting in OP. It’s a wishlist, not an official list of changes that have (or will be) made.

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Lonely-Martin
3 hours ago, éX-Driver said:

Then you’ve misunderstood. YOU can switch your OWN personal aim style, in the same way you can switch your walk style. Switching to free aim mode disables your autoaim and makes it so people can’t autoaim lock onto you, the same mechanic as old Slippery Bastard. It doesn’t change anyone else’s settings, and it doesn’t randomly change your settings.

 

You say it doesn't change anyone else's settings, but that it does too.

 

If I'm out and about and someone is on free aim, it'd change my auto aim to free aim. That's why it just wouldn't appeal to me as I've made my choice and shouldn't be forced into something I've not chosen.

 

To me, the only true fix is separating auto and free aim players completely. Then auto aimers less keen on free aim get to enjoy the game their way, free aim players are just as happy playing their way too. And no grumpy players getting miffed at the game dictating how they should play. It's win/win all round and avoids convoulting things which often open the game up to glitches/bugs etc.

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On 5/19/2021 at 10:15 PM, éX-Driver said:

Defensive mode should be replaced with free aim mode, that disables your auto aim and automatically disables other players’ auto aim whenever they try and aim at you, regardless of game mode.

 

I think you're having trouble remembering what you've written. Here you clearly state that the switch is automatic. In your world there would be no damage involved like the current defensive and simply aiming on another player is enough to switch modes. And it would automatically switch for other players just because you aim on them. I think you need to reread that and if it's not what you meant then correct it. But what your essentially saying there is that auto aim is now pointless and nobody gets a choice to use it because it's disabled for both players as soon as one aims on the other.

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FRIDA_KAHLO

> Weapons should be disabled inside of saloons, so especially rowdy players can’t disrupt the show and instead can only get handsy with people receptive of their shenanigans. 

 

What if it's part of the show or during applause at the end? And who here among us has not happily discharged a round into the ceiling following a good announcement, or a having danced to a rousing rendition of Camptown Races?

 

-- Yet I like it when more people hang out at the saloon, and it's OK if they check guns at the door. I know the general store does too. 

 

I go back and forth. There's something nice about watching a gunfight from inside the saloon and knowing it could spill inside

 

There's also something nice about pushing the tables aside to make a dance floor!

 

One other thing. It reminds me of another idea. *Unbuttons holster.*  Maybe different saloons could have different rules, at the poker table too.

 

Edited by FRIDA_KAHLO
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éX-Driver
10 hours ago, Lonely-Martin said:

 

You say it doesn't change anyone else's settings, but that it does too.

 

If I'm out and about and someone is on free aim, it'd change my auto aim to free aim. That's why it just wouldn't appeal to me as I've made my choice and shouldn't be forced into something I've not chosen.

 

To me, the only true fix is separating auto and free aim players completely. Then auto aimers less keen on free aim get to enjoy the game their way, free aim players are just as happy playing their way too. And no grumpy players getting miffed at the game dictating how they should play. It's win/win all round and avoids convoulting things which often open the game up to glitches/bugs etc.

>changes my auto aim to free aim

only on that player. You can lock on to any other player as normal.

 

9 hours ago, AmyStone said:

 

I think you're having trouble remembering what you've written. Here you clearly state that the switch is automatic. In your world there would be no damage involved like the current defensive and simply aiming on another player is enough to switch modes. And it would automatically switch for other players just because you aim on them. I think you need to reread that and if it's not what you meant then correct it. But what your essentially saying there is that auto aim is now pointless and nobody gets a choice to use it because it's disabled for both players as soon as one aims on the other.

Yeah nah, I think you just have reading comprehension issues. I elaborate explicitly what the idea is, and you add 4 dozen other things to it because you keep getting bogged down in the semantics of the OP.

 It would disable your ability to lock on to a player who has ‘free aim mode’ activated for themselves. It’s not switching YOUR settings, you just can’t lock on to that specific player. Identical to how Slippery Bastard used to work. Except now it’s a menu option rather than a temporary buff granted by an ability card.

Imagine: you’ve got 5 enemies running towards you. 1 of them has free aim mode on, the other 4 do not. You cannot lock on to the one in free aim mode, but you can lock on to the other four. If you want to shoot the one in free aim, you have to manually aim at him rather than rely on lock on just as he has to manually aim at you (since he has free aim mode activated). If you STILL can’t understand what I’m talking about, I don’t see any point in continuing this discussion with you. I can’t make it any more monochrome.

Edited by éX-Driver
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JohnDekkers

As for the Original poster's ideas

 

I would love to see further development to Madam Nazar's character, there is way more to her , than meets the eye.I believe  she is somekind of Witch , who practices somekind of Magic.The birds she keeps, I think they're captured souls she keeps as Trophies.I'd love to see some further development to her story, by means of collecting missions you have to do for her . Also the "Early Flight"theme could be further developed....I think it should be further developed.

Edited by JohnDekkers
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1 hour ago, éX-Driver said:

Imagine: you’ve got 5 enemies running towards you. 1 of them has free aim mode on, the other 4 do not. You cannot lock on to the one in free aim mode, but you can lock on to the other four. If you want to shoot the one in free aim, you have to manually aim at him rather than rely on lock on just as he has to manually aim at you (since he has free aim mode activated). 

 

I think you're right that there is no point discussing it any more. I’ve quoted you in every post but you keep telling me I’ve misunderstood when the real problem is your failure to explain. I’ll tell you what, continue to ignore the fact that nobody else can understand it either and cling on to your idea. But Rockstar are never going to change the game to anything near what you have described. The only thing they might do (but it’s unlikely) is give us free-aim and auto-aim specific lobbies and showdowns. And that’s the only thing that would make any sense. None of the elaborate nonsense you have described. Just a simple choice between the two aiming styling and keeping them separate. That’s it. I’m out of this discussion.

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2 hours ago, éX-Driver said:

 It would disable your ability to lock on to a player who has ‘free aim mode’ activated for themselves.
 

Being a free-aim lover this is a great idea if they insist on throwing free-aimers and auto-aimers into the same lobbies. Both could keep their styles and fight only payers that are using the same style. It's a great alternative to separate lobbies and will increase the ability for players to play their way, not the way R* says we must play. The easiest way to know if you're going against a free-aimer is if you can't lock onto them. Don't even need an icon. They couldn't lock onto you either so there is no advantage to the free-aimer.

Edited by StyxTx
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Lonely-Martin
On 5/25/2021 at 10:23 AM, éX-Driver said:

>changes my auto aim to free aim

only on that player. You can lock on to any other player as normal.

 

So it does indeed force a change to my settings when another aims at me. That's not ideal, I chose auto aim and don't want to be forced to free aim just because another took aim at me.

 

Seems a bit odd to me as I can lock onto another player and force them into free aim to be able to return fire, very griefer friendly, but also just unfair really.

 

If players want free aim, they should just be put in a free aim lobby with likeminded folk. Saves all this confusion IMHO. That's the best way to balance PvP between to opposing playstyles.

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1 hour ago, Lonely-Martin said:

 

So it does indeed force a change to my settings when another aims at me. That's not ideal, I chose auto aim and don't want to be forced to free aim just because another took aim at me.

 

Seems a bit odd to me as I can lock onto another player and force them into free aim to be able to return fire, very griefer friendly, but also just unfair really.

 

If players want free aim, they should just be put in a free aim lobby with likeminded folk. Saves all this confusion IMHO. That's the best way to balance PvP between to opposing playstyles.

It's been my experience, when there were actually free aim lobbies, that there are extremely few griefers among free-aimers. I never ran into any. Free aim makes every shooting activity of the game a challenge so we really don't get bored and feel the need to go after other players for thrills.

Edited by StyxTx
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Lonely-Martin
2 hours ago, StyxTx said:

It's been my experience, when there were actually free aim lobbies, that there are extremely few griefers among free-aimers. I never ran into any. Free aim makes every shooting activity of the game a challenge so we really don't get bored and feel the need to go after other players for thrills.

 

I read many complaints about griefing in GTA, but I haven't been griefed in years, and won't if R* keep the re-release as-is. Granted, to do businesses we need public and it is a workaround to get a solo one, but I just haven't done businesses in so long as I got bored of them plus it's a mess about when I can enjoy the solo stuff in invite only while having access to on call/hosting jobs etc.

 

I know I keep mentioning it, but lobby choices really are the best thing they could add. Just gives so much more freedom and everybody is happy.

 

*Inb4 others say it ain't happening though, lol. I know that, but doesn't make it any less true. ;)

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2 hours ago, Lonely-Martin said:

 

I read many complaints about griefing in GTA, but I haven't been griefed in years, and won't if R* keep the re-release as-is. Granted, to do businesses we need public and it is a workaround to get a solo one, but I just haven't done businesses in so long as I got bored of them plus it's a mess about when I can enjoy the solo stuff in invite only while having access to on call/hosting jobs etc.

 

I know I keep mentioning it, but lobby choices really are the best thing they could add. Just gives so much more freedom and everybody is happy.

 

*Inb4 others say it ain't happening though, lol. I know that, but doesn't make it any less true. ;)

You're right. Lobby choices would fix a lot of problems and most likely improve the attitude many people have towards R* right now.

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Lonely-Martin
1 hour ago, StyxTx said:

You're right. Lobby choices would fix a lot of problems and most likely improve the attitude many people have towards R* right now.

 

Indeed. 2 fold I feel too.

 

Firstly it'd show they are listening which many would love to see, but secondly it'd show R* feel theirs more than enough players that the whole 'splitting the playerbase' issue they have is no longer a concern and folk would see R* more confident in general.

 

But alas, here we are, unfortunately. Playstyles at odds with each other and what feels like low confidence in the game. 

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