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Camp Stall: Sell Tonics


Traian Brad
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Traian Brad

Hi, new to the game. Can you build a camp stall to sell excess tonics and sundries to other players? 

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It's a good idea, therefore no sale of any kind to other players is allowed.

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Traian Brad

It would be fun to buy and sell from/to each other, instead from/to NPCs...Might not be technically feasible though...

Edited by Traian Brad
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24 minutes ago, Traian Brad said:

It would be fun to buy and sell from/to each other, instead from/to NPCs...Might not be technically feasible though...

 

Anything is possible. This is not a Rockstar run forum thought so if you're trying to make a request then you've come to the wrong place.

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BUT THE BENZ

pssshh....this place is full of r* moles...so be careful what you wish for!

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We should at least be able to sell the tonics we make/loot to shops as a side hustle that requires no Role.

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Traian Brad

I agree, however we need qualitative changes as opposed to quantitative ones. RDO has great potential, beyond killing (and getting killed) with impunity. A viable inter-player economy with its own chain of production could be implemented. 

Edited by Traian Brad
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Lemoyne outlaw

i wish we could. i have so much junk that i will probably never use. heck they should let us sell stuff at the general stores like singleplayer. we can sell to doctors fences and butchers. so why cant we sell our canned goods or alcohol that we wont even make much many from anyway. but at least we could get something back and also clear our inventory.

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Traian Brad

Good question. Still, money has limited value beyond buying new clothes, once you have fully updated camp, weaponry and horse. Hence, the need for an economy tree...Ideally, all NPC roles should be filled by players (butcher, doctor, store manager, etc.)

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You can't even  sell them to NPCS, in Online, so it seems to be intentional design that you can't profit that way.

If they were going to do it, most likely it would be to allow you to sell them to NPCS.

 

The only things we can sell to NPCS are herbs to the doctor and meats/fish/animals/animal parts to the butcher/Gus.

 

Its been so long since I played single player, but in that can't Arthur sell more stuff to NPCS? 

 

 

 

 

Edited by Krommer
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15 hours ago, Traian Brad said:

It would be fun to buy and sell from/to each other, instead from/to NPCs...Might not be technically feasible though...

 

It is a bit of a crazy idea though. Why would I stop at some camp that I randomly ride past in the hope they are selling tonics when I can just buy them from anywhere through the catalogue (or using the app) and collect them from the post office? I never buy any consumable from a normal shop anyway because having things waiting at the post office is far more convenient so no chance I'd buy them a random camp.

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Traian Brad

Well, you would be giving your money to fellow players instead of Rockstar. I agree, it is a crazy idea that could affect Rockstar's bottom line. 

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Lonely-Martin
15 hours ago, Traian Brad said:

RDO has great potential, beyond killing (and getting killed) with impunity.

 

Unfortunately that's the target demo. 

 

Those that can't COD etc, R* is there to make them feel special. Bless 'em, lol.

 

But yeah, it would be fantastic to have far deeper, more immersive content and diverse aspects to really get this world where it should be.

 

Cash can't be bought and anything R* looks to monetise is all in gold, so with things like selling looted stuff or making/selling tonics, so long as it pays cash, it can't hurt R*'s gold sales targets.

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1 hour ago, Traian Brad said:

Well, you would be giving your money to fellow players instead of Rockstar.

 

What are the chances you would even sell anything. So you ride past loads of camps in the game and you might decide to stop at a few and see what they are selling and find that most aren't selling anything so you wouldn't waste your time again and go back to the very convenient way of buying things the game already offers. How many things would you expect to sell? I think you'd be lucky to see more than a few tonics a week. For $20 it's not going to be worth anyone's time.

Edited by AmyStone
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Lonely-Martin
18 minutes ago, AmyStone said:

What are the chances you would even sell anything. So you ride past loads of camps in the game and you might decide to stop at a few and see what they are selling and find that most aren't selling anything so you wouldn't waste your time again and go back to the very convenient way of buying things the game already offers. How many things would you expect to sell? I think you'd be lucky to see more than a few tonics a week. For $20 it's not going to be worth anyone's time.

 

Easy to imagine TBH. Though I do agree for some it'll not be appealing of course. But the game has loads of potential given R* sells these roles and is/was targetting role playing since launch of frontier pursuits.

 

As seen here...

 

https://gtaforums.com/forum/298-find-lobbies-players/

 

... role playing lobbies tend to be quite popular in GTA:O, huge on PC too with the likes of FiveM etc. and other communities too (like racing/car meet groups and so on). This game really needs to grow in that area and allow players to create a game of their own more and more. 

 

People would easily start selling/buying in that environment and interacting more.

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Traian Brad

The in-camp stalls/stores would be clearly indicated on the map, you wouldn't have to look for them.  Furthermore, you would retain the ability to buy from in-town Rockstar stores. However, I'm willing to bet that player stalls would have much better prices for items; competition between players would also drive prices down.

 

Lonely-Martin: I agree with you: it is a matter of demographics. Nevertheless, Rockstar could at least try to appeal to players interested in being part of a frontier economy, with Rockstar acting like a central bank, so to speak. Macroecononics aside, killing gets old at some point; being part of a burgeoning frontier economy might not.

 

 

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Lonely-Martin
3 hours ago, Traian Brad said:

The in-camp stalls/stores would be clearly indicated on the map, you wouldn't have to look for them.  Furthermore, you would retain the ability to buy from in-town Rockstar stores. However, I'm willing to bet that player stalls would have much better prices for items; competition between players would also drive prices down.

 

Lonely-Martin: I agree with you: it is a matter of demographics. Nevertheless, Rockstar could at least try to appeal to players interested in being part of a frontier economy, with Rockstar acting like a central bank, so to speak. Macroecononics aside, killing gets old at some point; being part of a burgeoning frontier economy might not.

 

It'd be great to have a more dynamic game all around really. Not just with this idea but seasonal weather and with it, seasonal herbs/ingredients and such too. I love how RDR2/O is much more dynamic than GTA or the previous RDR in ways like crafting, looting and more and only hope it's an aspect that continues to grow in future. If we compare what's available in this RDR compared to the 2010 game and the leaps it's taken including tgese roles added, the next one could be so good, or the potential DLC here too.

 

Granted, the next game, if to happen, is a long long way away, lol. But one day hopefully. :)

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Traian Brad

Scope and vision make or break an online game. I think RDO lacks both. That's the reason why Rockstar is forced to introduce certain artificialities For example, you're grinding for (in-game) days to unlock the stewpot that has no use; might as well use potions. That is the case for most camp upgrades: it's either cosmetic or useless, but indecently expensive. 

 

I don't mind the grind as long as there is a concrete scope to it. However, moonshine still and wagon aside, not sure why I should upgrade anything. 

 

Half-measures are not going to move RDO beyond Fortnite Wild West. Too bad, as the game has tremendous potential. However, the developers might lack the will to move the game beyond the current demo.

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Yeah, knowing Rockstar they'd make selling tonics a "role"/extension of trader with a 'lil wagon you pull.

 

Most of the time, you'd break at least 1/3 of your tonics on the way to sell them somewhere (or get shot up

by "tonic tax patrollers" or player griefers.)  ;)

 

 

 

7 hours ago, Traian Brad said:

you're grinding for (in-game) days to unlock the stewpot that has no use;

 

I always have the best stewpot special buff on, saves constantly reapplying Minty Big Game/oregano/thyme, every time the lobby merges;

I just have this anal thing about gold cores ;)  So it saves you time and money, since the stewpot recipe you made is the one thing 

that doesn't go away when the stupid lobby merges (though I still also reapply my potent tonics, on top of that.)

 

Once I found out about resetting awards 3-4 months ago, I also make the other lesser stews first that day ( so at least 5? stews made that play session,

more if you play long enough to make new stews, going for that .4 gold for 100 stews!)

I've reset it twice, so far! I always have the lesser stew junk anyway, just from doing dailies.

 

Edited by Krommer
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Traian Brad

At this point, I'll even settle for a small expansion of the trader role. Could be a small step in the right direction.

Edited by Traian Brad
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