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[SA|TUT]How to Place Floppy Disk Anywhere


xbe
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Hello Everyone. First of all sorry for my bad English.

Maybe someone else posted this, but i couldnt find it anywhere so here its.

With this cleo script you will be able to place the floppy disk in gta sa where ever you want, therefore you can make any place new safehouse.

FIRST you need to download these files they are very useful

1. https://www.mediafire.com/file/0tsltu0u8ombn6s/coor.rar/file this cleo mod is very useful to reveal your coordinates of the player (where you want to put the floppy desk)

 (this mod is more accurate than the one in sanny builder -speaking from experience- it will get the right X Y Z) (Usage : Just press  ~  in-game to display your coordinates)

2. https://www.sannybuilder.com/index.html sanny builder ofc!
 Now lets get to the code shall we?

{$CLEO .cs}

thread 'SAVE_Creator'
0A95: enable_thread_saving 
4@ = X
5@ = Y
6@ = Z

:SAVE_43
1@ = Pickup.Create(1277, 3, X, Y, Z)
0570: 15@ = call_radar_marker 35 at X Y Z
018B: radar 15@ mode 2 

:SAVE_97
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @SAVE_97
if 
   Pickup.Picked_up(1@)
else_jump @SAVE_97 
if 
  $ONMISSION == 0 
else_jump @SAVE_97 
wait 100 
03D8: show_save_screen

:SAVE_157
if or
83D9:   not save_done 
wait 0 
else_jump @SAVE_181 
jump @SAVE_157 

:SAVE_181
wait 100 
Actor.PutAt($PLAYER_ACTOR, X, Y, Z)
Actor.Angle($PLAYER_ACTOR) = A
Player.CanMove($PLAYER_CHAR) = True
jump @SAVE_43


Fist open sannybuilder and run gta sa through sannybuilder then minimize gta sa (dont close the game yet)
CDiFuUh.png

Then click new
IDBXNtF.png

then copy and paste my script that i provided.
make sure it looks like this

Grz1l8b.png

Now open your gta that you minimized and get the coordinates by pressing ~ from the cleo script i provided then get your coordinates by taking a picture of it from your smartphone or writing it down on a paper. It should look like this

Cwb9WrD.png

Now put these coordinates ONLYY in the: (this is where you want to place the floppy disk)
1- thread 'SAVE_Creator'
0A95: enable_thread_saving 
[email protected] = X
[email protected] = Y
[email protected] = Z

(this is where you want to place the icon on the radar + map) (same as the other one)

2- :SAVE_43
[email protected] = Pickup.Create(1277, 3, X, Y, Z)

just change the x y z dont mess with 1277 and 3
it should look like this after you replaced the x y z
4KeTuT1.png

Now scroll down to

:SAVE_181
wait 100 
Actor.PutAt($PLAYER_ACTOR, X, Y, Z)
Actor.Angle($PLAYER_ACTOR) = A
Player.CanMove($PLAYER_CHAR) = True
jump @SAVE_43

Open your gta that you minimized again and move few steps ahead and get the new coordinates and place them in the x y z  (this ensure that after you save it doest place you in the same place as the floppy disc, otherwise you will be stuck)

dkviRAn.png

now replace the x y z
For the A this is the angle where cj is going to face after you pickup and save your progress. delete the A and replace it with crtl + shift + E this is where your angle is in game since you didnt close the game so sannybuilder can help you out with this one (its accurate this time with sannybuilder) in my case the results were : 178.6001

JBSUcFn.png

Before we proceed i just want to note that first make sure you like the place where you want to put your floppy disk, because if you delete the cleo script there is a chance that the icon will still appear so make sure just change the coordinates to a new place you like more this should updated it. (dont delete it, just replace it) but if you delete it and start a new game you should be fine, it doesnt disappear if you save your game in a different safehouse and delete the script.
now click on the save icon

G6Tg0hd.png

 

then save it in the cleo mod folder

caJRSBu.png

name the file whatever you want then save it
 

last process click on run then compile

uJRhPW6.png

 

ANNNND YOU GOT IT!
UwBVtW1.png

 

im sorry for my bad english also sorry if it was long even tho the script is small and simple, but i know some people out there dont know alot about coding so i made it with more instruction just in case

If you are:

1-[facing any problem] i would be more than happy to assist just let me know what went wrong.

2-[pro at coding] and you want to give me some advice or improvement about my script you are more than welcome. my arms are open. 

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10 hours ago, ZAZ said:

When i have colored gang zones and make save with your script and load this save, then the colored zones are not available anymore

Its a minor issue, it will comeback when you take another gang zone or when you defend your zone when other gangs attack it. Do you have a solution? Im still learning zaz lol

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You could add opcode 090D:

 

Another issue: the script creates duplicates of radar_markers

radar_marker will always be called, when a savegame  was loaded and the old one can't be removed from save file

 

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