Ezekiel Posted May 2, 2021 Share Posted May 2, 2021 (edited) Spoiler DOWNLOAD GoogleDrive MediaFire Update: weapons.dat ( fixed muzzle offset ) GoogleDrive Author: Ezekiel About: Spoiler This is complete remaster of all weapons, items, pickups and other mission / cutscene various tools and weapons.This is not your average free downloaded models from internet and tossed in the game, this is high quality, well optimized, bought and made models, and each weapon is exactly the same (real life) model of default weapon. This is not remastered to measurement of default weapons which this game did to some weapons from oversizing to weird stretching.Weapons are sized to the real gun measurement. But nothing in the end is perfect, so is this. Despite game being very old, player holding weapons sometimes share same animation so it's hard to fit both player hands, object size and muzzle position.Weapons are fit to the Mobile Hands mod. Audio reading of this game is also terrible and limited, so I had to fit sounds so game can read it similar to real gun sounds, but this is without doubt best audio you can have in your mod collection. First time I identified correctly all sounds in Bank-137, info you couldn't find anywhere. If anyone makes script which will load audio correctly, sounds will be made again. -- Installation: Spoiler Drop modloader folder to your GTA San Andreas folder -- Required: MOD Loaderhttps://www.gtagarage.com/mods/show.php?id=25377 -- TRIVIA -- Spoiler skateboard and adrenaline pill is unused in this game so you can delete following: (it's there for some mods) adrenaline.dff icons8.txd skateboard.dff skateboard.txd If you don't see reflection on camera lens or sniper scope glass like in video, you do not use any of reflection mods for your game - ENB / Skygfx I decided not to adapt it to EnhFuncs - Enhanced Functions cause of maybe better script in future like Weapon Funcs from Junior - still rumor -- Permissions: Spoiler -You do not have permission to edit and release this mod: editing this mod for normal maps plugins or some reflection mods is useless, models already have reflection settings, normal maps / AO / speculars baked on diffuse textures -You do not have permission to adapt this mod: to Enhanced Functions and anything out there mainly because you will do it wrong and you are missing gun parts for that. Because it's optimized and inner parts are deleted, and like I said if better script comes out I will be the one who will do it, the one who has all models in the original state. _______________ -You do have permission to port this mod in the Mobile version of the game or any other with full credit to the author -You do have permission to use this mod in your projects, mods and videos with right crediting, and without editing the models or audio. -- Credits: - Hero for DFF importer and exporter for 3ds max - Kam for Kam's Max Scripts - gold_fish for Updated Kam's Max Scripts - steve-m for RW Analyze - The_GTA for Magic RenderWare TXD editor - Ash_735 for Mobile Weapons Icons - Alci for Alci's SAAT GUI FrontEnd - JernejL for TXD Workshop - LINK/2012 for Modloader - Zeneric for testing / support Edited May 20, 2021 by Ezekiel firedihm, Ethmods, gamer2927 and 21 others 23 1 Link to comment Share on other sites More sharing options...
Carlo_Magno Posted May 2, 2021 Share Posted May 2, 2021 (edited) What software are you using for modeling and texturing? Autodesk maya? Zbrush? 3Ds Max? Substance Painter? Blender? 3D Coat? Edited May 2, 2021 by Carlo_Magno Link to comment Share on other sites More sharing options...
Davve95 Posted May 2, 2021 Share Posted May 2, 2021 (edited) That's cool! Nice job. Do you have anything up next? Enhancing buildings or mesh smoothing the map would have been quite cool. Edit: Covering more for Insainty CJ would have been awesome. I guess you have your plans already, but just some suggestions such your work is awesome. Edited May 2, 2021 by Davve95 Link to comment Share on other sites More sharing options...
Ethmods Posted May 3, 2021 Share Posted May 3, 2021 Excellent work. They look great Link to comment Share on other sites More sharing options...
Ezekiel Posted May 3, 2021 Author Share Posted May 3, 2021 (edited) On 5/3/2021 at 12:39 AM, Carlo_Magno said: What software are you using for modeling and texturing? Autodesk maya? Zbrush? 3Ds Max? Substance Painter? Blender? 3D Coat? only 3ds max, and Blender for baking AO and Normals On 5/3/2021 at 12:51 AM, Davve95 said: That's cool! Nice job. Do you have anything up next? Enhancing buildings or mesh smoothing the map would have been quite cool. Edit: Covering more for Insainty CJ would have been awesome. I guess you have your plans already, but just some suggestions such your work is awesome. Making any map mod alone will not see the daylight, it's funny like you know, I started doing thing just like that, started in downtown LS, remastered all roads, freeway and 5 buildings, they have soft fake shadows in vertex color style, but too much time consuming, and I would be depressed with just downtown LS finished. Maybe I will share that one day, just for breaking hearts of people. I don't have plans, I did this mod cause I had few models already bought from internet, I use to search exactly the same weapons they used in this game, and I figure let's do this mod, all weapon mods are trash if you ask me, don't mean disrespect.I think we are pretty much WRAPPED this up now, no better guns will be made that's for sure. If I start doing CJ, I'll first do the characters, so he can blend in, so very hard to see that coming. My old mods are not to continue tho, everything I made today Is another level. Edited May 14, 2021 by Ezekiel Leinad, Davve95, LaDiDa and 4 others 7 Link to comment Share on other sites More sharing options...
Carlo_Magno Posted May 3, 2021 Share Posted May 3, 2021 Remastering an area actually takes too long, there was someone who did Jefferson not log ago I think it took a year to do it... Do it only if is slow, but why not as a team? PD: For the insanity cj textures you used substance painter right? Link to comment Share on other sites More sharing options...
Davve95 Posted May 3, 2021 Share Posted May 3, 2021 (edited) 12 hours ago, Ezekiel said: Making any map mod alone will not see the daylight, it's funny like you know, I started doing thing just like that, started in downtown LS, remastered all roads, freeway and 5 buildings, they have soft fake shadows in vertex color style, but too much time consuming, and I would be depressed with just downtown LS finished. Oh, yeah, that's true. You're right about that. Edited May 3, 2021 by Davve95 Link to comment Share on other sites More sharing options...
Ezekiel Posted May 20, 2021 Author Share Posted May 20, 2021 (edited) Update: weapons.dat ( fixed muzzle offset ) GoogleDrive and ped_spec.asi for the hq cutscene characters is only needed when vertices aren't welded correctly. Mesh needs to be clean af in other words. Here's Bank 137 identity finally for the first time, would be cool staff at gtawiki to update it, but doubt they are still active there. here if someone is curious Note: There is already whole bank remastered by me, but if think you can do it better , knock yourself out This is not simple as you think to edit, WHY? Sound won't play as your hear it on your Desktop Media, as I've mentioned above it is limited and most guns share same sound with different play pitch and volume. Bank_137 Spoiler 001 uzi / tec 002 uzi / tec 003 uzi / tec / mp5 echo 004 AK / M4 005 AK / M4 006 AK / M4 echo + common in background 007 Deagle / Colt 008 Deagle / Colt 009 Deagle / Colt echo + common in background 010 FireExt 011 Nitro / FlameThrower idle 012 minigun fire 013 minigun fire / toned down 014 minigun 'unused' 015 minigun idle steady 016 minigun idle firing 017 minigun fire slower 018 mp5 019 mp5 020 Falling thru air + parachute flying 021 Falling thru air + parachute flying 022 sawn / spas / shotgun 023 sawn / spas / shotgun 024 sawn / spas / shotgun echo 025 silencer 026 silencer 027 sniper / c*nt 028 sniper / c*nt 029 spray can 030 mp5 / uzi / tec Shell drop 031 mp5 / uzi / tec Shell drop 032 AK, M4 mag out 033 AK, M4 mag in + Sniper / mag in 034 AK, M4 Shell drop 035 Bat hit 036 Police night stick hit 037-044 Amateur fight punch 045 BrassKnuckle punch 046 camera shoot 047 Cane punch 048 Cane / Golf club swoosh 049 Golf club punch 050 bomb detonate 051 dildo's punch 052 Deagle mag in 053 Sniper / c*nt / Colt / Deagle Shell drop 054 Sniper / c*nt / Colt / Deagle / M4 / AK Shell drop 055 Flowers hit 056 colt / silencer / deagle mag out (- since 067 is poor played, I put on 056 both mag-in / mag-out 'sound' 057 Katana hit 058 Knife hit 059 Fist punch sound playing on ALL OBJECT COLLISION surfaces 060-063 Professional fight punch 064 Minigun ending 065 NightVision gogles 066 Parachute open 067 colt / silencer mag in 068 pool cue punch 069 rocket launch 070 sawned mag out 071 sawned mag in 072 spas / shotgun mag out 073 spas / shotgun mag in 074 sawned / shotgun / spas Shell drop 075 sawned / shotgun / spas Shell drop 076 shovel hit 077 silencer shell 078 silencer shell 079-081 body slaps 'unused' -maybe from removed minigame- hot coffe 082 knife / katana flesh slice 083 ground mele punch 084 nitro / flamethrower start 085 mp5 / uzi / tec mag out 086 mp5 / uzi / tec mag in 087 dildos, cues, spade, n-stick, bat swoosh 088 fist hit swoosh 089 knife, katana swoosh Edited May 20, 2021 by Ezekiel Dmitriy87, Ethmods and Carlo_Magno 3 Link to comment Share on other sites More sharing options...
NoReplys Posted May 21, 2021 Share Posted May 21, 2021 @Ezekiel Cool mod, still stick to your old insanity weapons/pick-ups thou. Why did you prefer to baked the bump-mapping when you can make it dynamic with DK22Pac's normal map plugin instead? Link to comment Share on other sites More sharing options...
Ezekiel Posted May 21, 2021 Author Share Posted May 21, 2021 (edited) Well, I meant I baked some maps, but you guys wouldn't even know which one are they unless I showed you here. It was mostly AO, normals and bumps are rare (Pink dildo, parachutes, mostly pickups, cause most of models are metallic type. That plugin is not so popular as you might think, it's not even stable and have conflict with other mods. Insanity is not even covering as much models as I made here, not to talk about optimization, uv maps are terrible and to much textures in txd archives = draw calls in game = fps drop.They don't match hand, most weapons is not even actual gun which is represented in the game, parachute crash the game etc. Wake up bro. Spoiler Edited May 21, 2021 by Ezekiel Ethmods, RyanDri3957V, Carlo_Magno and 1 other 4 Link to comment Share on other sites More sharing options...
holeofdark Posted July 23, 2021 Share Posted July 23, 2021 Hello! I have a problem with the mod Basically the parachute doesn't work in multiplayer what shoud i do? help Link to comment Share on other sites More sharing options...
Ezekiel Posted July 25, 2021 Author Share Posted July 25, 2021 (edited) Well, my model is ok if you ask, lol, but I check it, there is no texture when I opened it in game, idk what 'you' got, but this is samp issue, you know samp is update like 8 years ago, I don't think it can keep up with these next gen stuff, I looked in to SAMP images, there's no parachute data anywhere, so sorry pal, although you can remove parachute.dff and paracx.txd if it cause troubles. Edited July 25, 2021 by Ezekiel Link to comment Share on other sites More sharing options...
BilinmeyenBey Posted August 3, 2021 Share Posted August 3, 2021 I love it, keep up the good work Link to comment Share on other sites More sharing options...
Keinan64 Posted August 4, 2021 Share Posted August 4, 2021 (edited) *Deleted* Edited August 4, 2021 by Keinan64 Link to comment Share on other sites More sharing options...
Carlo_Magno Posted August 4, 2021 Share Posted August 4, 2021 (edited) 10 hours ago, Keinan64 said: Mobile... https://www.gtainside.com/en/sanandreas/mods/167860-next-gen-remastered-weapons-and-pickups/ You're an idiot? He says "you don't have permission to adapt this mod to mobile" or re-upload it to another site. Edited August 4, 2021 by Carlo_Magno Link to comment Share on other sites More sharing options...
Ethmods Posted August 4, 2021 Share Posted August 4, 2021 I already reported that guy's mod on Gtainside Carlo_Magno 1 Link to comment Share on other sites More sharing options...
Keinan64 Posted August 4, 2021 Share Posted August 4, 2021 (edited) On 8/5/2021 at 4:18 AM, Carlo_Magno said: You're an idiot? He says "you don't have permission to adapt this mod to mobile" or re-upload it to another site I messaged an admin to remove it. Edited August 6, 2021 by Keinan64 Link to comment Share on other sites More sharing options...
Dennys Posted November 16, 2021 Share Posted November 16, 2021 (edited) Your mods are awesome , Looking forward to seeing you in The Dinifive Edition Trilogy Edited November 16, 2021 by Dennys Link to comment Share on other sites More sharing options...
DiscoTutos Posted March 8 Share Posted March 8 Excelente MOD. Sin dudas las mejores armas que haya visto, los sonidos también son muy buenos, lo que no me gustó es el sonido del nitro Link to comment Share on other sites More sharing options...
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