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How to add Police Buffalo, Police Stinger and Police Bike to story mode TBoGT?


kubon352
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I tried adding these vehicles in cargrp.dat, like I did with Tampa in TLaD, but this doesn't seem to work in TBoGT. Is there any other way or am I missing something?

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If you tried to add them to the police cargrp, then that won't work since those entries are mostly hardcoded (you can only replace like the 1st three or four vehicles on it afaik)

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Big Mouth Prick

@kubon352  This here is the only way I know of, it's in visual basic so you can pretty much edit it to your liking with notepad++, problem is it requires .net scripthook, with all the bugs that brings. Worked fine when I was using .net stuff.

If you do use it, I recommend creating a separate condition for 0 stars, and editing the mod's wanted levels car spawning distance, since it had a tendency to spawn a cop car about 3 feet from where you were standing just as you were about to evade the cops. Leave the spawn distance as it comes in the script for 0 stars.

Other than that, spawned cops tended to pile up a bit in scripted cutscene stuff, since the spawning script kept running in the background. Nothing too horrendous for the most part though. Also you dont get wanted stars for trying to open the doors of the added cars (game engine problem?).

And finally you cant access the police computer on them (definitely game engine problem), but this one can be circumvented by ZolikaTrainer .sco loader, script name POLICETEST.


Also can be used in IV and TLAD if you add the cars there.

Edited by Big Mouth Prick
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Hell no, I'm not gonna use scripthook.dot.net.

Rain bug is a deal breaker for me.

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Big Mouth Prick
2 hours ago, kubon352 said:

Hell no, I'm not gonna use scripthook.dot.net.

Rain bug is a deal breaker for me.


I agree, but then you are outta luck

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