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GTA 6 Speculation & Discussion [Part 5.69]


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I frequently check their Careers page out of curiousity and I don't think I've ever seen a writing position advertised, compared to other companies it seems ultra rare within Rockstar. Perhaps it's only ever been through internal recruitment, or recommendation within writing circles? I'm sure Dan is available for consultancy anyway.

7 minutes ago, Kirsty said:

I frequently check their Careers page out of curiousity and I don't think I've ever seen a writing position advertised, compared to other companies it seems ultra rare within Rockstar. Perhaps it's only ever been through internal recruitment, or recommendation within writing circles? I'm sure Dan is available for consultancy anyway.

They're following trends and getting with the times, doing what most other studios are doing these days. Hiring a writer, to write the apology messages on a piece of key art on Twitter :kekw:

 

Kerminator369
35 minutes ago, Vice Cit said:

 

You can definitely buy talent. How do you think movies and music are made? By buying the talent to make them. Dan wasn't some all knowing, once in a life time writer.

Movies are made by hiring someone to write direct and produce them. Doesn’t necessarily mean the outcome will be good. 
 

never said he was, but him leaving is not some minor issue. The impact will be felt. He was an integral part of rockstar games 

  • Like 2
13 minutes ago, Vice Cit said:

 

If the story hasn't already been done by Dan before he left, like Spider said maybe some new blood will refresh things and give us something new in terms of telling the story. Dan leaving definitely shook the boat but I don't think we'll feel it.

Tbh, I think Dan did write up a story for GTA VI, or at least storyboarded it a tiny bit, considering he didn't leave straight after Red Dead 2, it's still possible he oversaw some of GTA VI's early days, and made a story, so we probably won't have to worry about anything now anyway.

  • Like 1
4 hours ago, Vice Cit said:

 

They delay PC release to prevent pirating of the game, and people who bought it on console might go back and buy it on steam after a year. They'll most likely stick to the same PC release window unless they implement some really good anti-pirating measures. 

Is piracy really an issue for GTA though? I mean not only do they potentially make enough money through shark card sales to combat loss made from piracy, but GTA V has been in steams top 12 most sold games since it released on pc in 2015.

It's not just about quality or talent. Sometimes the guy isn't the best one overall but he works better than anyone in the specific context of the project he or she is handling. That kind of chemistry is hard to find and it can't be forced.

Edited by Wolfman_
English.

They can’t do worse than Hangar 13 who hired people who have no experience in writing open world games to write Mafia III :sadkek:

 

Haden Blackman and all those guys had video game experience but not the experience you want when making a game like that. It’s no surprise that Mafia III ended up the way it did. Those guys were out of their element.

Edited by Zello
  • KEKW 5
On 2/2/2022 at 1:37 PM, Len Lfc said:

At least GTA V was announced at that point ~May 2013

maxresdefault.jpg

 

I remember when this image leaked, some people here said it was fake and had been made with the San Andreas version of Los Santos ported to GTA IV. :lol:

11 hours ago, Spider-Vice said:

Square Enix is also trying to make it so their games are like $80 or some sh*t, and they drop studios left right and centre if they feel like they're selling below expectations. They almost killed IO Interactive (Hitman) just because sales weren't as expected and it was a hell of a fight for IO to get the Hitman IP back. As soon as they were back (but with Warner), then went indie, everything's been great for them.


Square has also rushed out the release of the Life is Strange remasters, making a team (Deck Nine) that released an extremely high quality game like Life is Strange True Colours, release remasters with bugs that are making some people in that community compare it to the Trilogy Definitive Editions, lol. All due to exec decisions and nothing to do with the developers at all.

i will stick to og LiS then, thanks for heads up :harrumph:

Arthur Gregorson
6 hours ago, Kerminator369 said:

You can’t buy talent. People fell in love with GTAs writing and Dan houser has huge part to play in that. Downplaying the departure of the cofounder and lead writer of rockstar games is funny af 😂

you can buy talent tho its called hiring 

1 minute ago, Arthur Gregorson said:

you can buy talent tho its called hiring 

But who are you hiring? Are they talented dudes? or dudes who just show up for a paycheck.

 

Dan Houser ain't walking through that door again, neither is Lazlow.

Edited by Zello
Arthur Gregorson
3 minutes ago, Zello said:

But who are you hiring? Are they talented dudes? or dudes who just show up for a paycheck.

 

Dan Houser ain't walking through that door again, neither is Lazlow.

how are we suppose to know we dont work at rockstar 

1 hour ago, potramen said:

gta series is ruined because 2 ppl left

3 actually, the lunch lady left. The new one only serves some fake ass sh*t, I guess you can say "faker then a pair of Vinewood's tits" or however people say it these days. Like, what the hell?

56 minutes ago, GRANDHEIST said:

You can't just hire some random person to write a story for the most valuable entertainment IP in the world

You will be surprised though how many talented people exist in that department.

Writing a good story isn't hard when you have a direction, and with R* production values any story can look good.

 

The problem lies when they deliberately write/direct the game in a certain way, one that doesn't follow peoples expectations.

Like the light hearted/weightless/consequence free online writing.

 

However don't forget:

Online doesn't have a voiced protagonist.

Offline CANNOT have a voiceless protagonist.

Now a voice isn't just an external voice.

It's the characters wants/needs/internal voice basically.

You can't just create a bad story when having these in a R* game.

Not the desired direction, sure maybe.

But it's not gonna be the online weightless kind of story/direction.

 

Edited by Dourvas

So y’all just gonna ignore the fact that Michael Unsworth and Rupert Humphries still work at R*?
Both of them were just as involved as Dan in story writing for almost every title they worked on.

Kerminator369
4 hours ago, Arthur Gregorson said:

you can buy talent tho its called hiring 

“Talent” was hired to direct the SW sequels. I’m so glad it was that easy 

3 hours ago, potramen said:

gta series is ruined because 2 ppl left

Oh it was most likely ruined before that. Hence why 2 “nobodies” left

17 minutes ago, Saiyam said:

So y’all just gonna ignore the fact that Michael Unsworth and Rupert Humphries still work at R*?
Both of them were just as involved as Dan in story writing for almost every title they worked on.

15 years of working at Rockstar and with Dan personally is nothing. They need to hire some talent from Netflix, who, with the weight of his mighty fingers stringing words into sentences on a computer, would be able to solely anchor the entirety of writing!

  • Like 1

Seeing all these people act as if Dan Houser single-handedly wrote every line in every Rockstar Game ever reminds me of the "Bravo Vince" meme in the Breaking Bad community.

 

Even to this day people praise Vince Gilligan for every single thing, even stuff he wasn't responsible for, for instance Vince was not involved with Better Call Saul Season 2 - 5 and people still give him credit for every little detail that he himself does not know about. Peter Gould is the creator of BCS yet he isn't given as much credit as Vince.

 

People should lose this mentality of thinking one top guy is responsible for the success of a company, even Dan himself has said in an interview that he doesn't like it when people give the Houser brothers credit when in actuality it's a huge team that worked on the game (I think @Zapper linked an interview about that some time ago). IIRC RDR2 script was 2000 pages long (including ped dialogue & stuff), it's impossible that Dan actually came up with every lines, jokes, etc. If he did, then...

  

BRAVO DAN?

Edited by Orthur
1 hour ago, Orthur said:

Seeing all these people act as if Dan Houser single-handedly wrote every line in every Rockstar Game ever reminds me of the "Bravo Vince" meme in the Breaking Bad community.

 

Even to this day people praise Vince Gilligan for every single thing, even stuff he wasn't responsible for, for instance Vince was not involved with Better Call Saul Season 2 - 5 and people still give him credit for every little detail that he himself does not know about. Peter Gould is the creator of BCS yet he isn't given as much credit as Vince.

 

People should lose this mentality of thinking one top guy is responsible for the success of a company, even Dan himself has said in an interview that he doesn't like it when people give the Houser brothers credit when in actuality it's a huge team that worked on the game (I think @Zapper linked an interview about that some time ago). IIRC RDR2 script was 2000 pages long (including ped dialogue & stuff), it's impossible that Dan actually came up with every lines, jokes, etc. If he did, then...

  

BRAVO DAN?

Even more than 2000 pages. The game had 500K lines of dialogues, I think the 2000 page long is only the main campaign story script. 

They should get Garth Ennis (Preacher, The Boys, PunisherMAX) to write for GTA 6 tbh

 

A lot of the dialogue and humor in IV and the Episodes reminds me a lot of his work in general

Edited by sabitsuki
  • Like 2

Some people think the situation at Rockstar since Dan Houser left is like in Halo, when you kill the Elites and all the remaining Grunts run around in panic, not knowing what to do :kekw:

  • Like 1
4 hours ago, Rajder said:

this "dan houser left, rockstar is doomed" discussion will never end:modkek: 

 

Eventually it will, if GTA VI releases and it's a masterpiece just like RDR2 maybe people will finally learn that it's not one person that handles the ship, never, ever has been. Then again you have the Better Call Saul phenomenon @Orthur described...

  • Like 1

"With the unprecedented longevity of GTAV, we know many of you have been asking us about a new entry in the Grand Theft Auto series. With every new project we embark on, our goal is always to significantly move beyond what we have previously delivered — and we are pleased to confirm that active development for the next entry in the Grand Theft Auto series is well underway. We look forward to sharing more as soon as we are ready, so please stay tuned to the Rockstar Newswire for official details.

On behalf of our entire team, we thank you all for your support and cannot wait to step into the future with you!"

- Rockstar Games :yee:

 

 

Edited by DEADWOODZ

 

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