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GTA 6 Speculation & Discussion [Part 5.69]


Spider-Vice

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1 hour ago, yolobigman said:

What stage of development do you guys reckon GTA 6 is in? I don’t understand how games are developed such as what comes first and last but my best guess would be it’s 75% complete. 
 

 

Although I would love if rockstar are creating a documentary on how gta 6 was developed. I know they would never do that but it would be so cool to see how they bring games together

I dont know what stage is but most likely it will be announced in 2023.

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Johnny Blackbird
1 hour ago, yolobigman said:

my best guess would be it’s 75% complete. 

Far too optimistic. I'd say it's not even 50 % complete

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My guess is R* North and some other studios were working on VI after V released! in 2016 or 2017 all studios joined R* San Diego! and after RDR2 release all studios started to work on VI again! full production started in 2018 after RDR2's release! 
Since next GTA game will have "moderately sized release" I guess they will announce it in 2022 and release date will be 2023(1 year delay and it will come in 2024 :shillkek:)

And I'm worried about this : "Dan Houser’s departure will lead to fewer last-minute rewrites and overhauls—the type that led to a great deal of overtime on Red Dead Redemption 2." Source


 I hope these new and inexperienced developers/leaders won't make VI like teenager netflix / Hollywood movies :modkek:

Edited by WanteD1
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Middle Class Roadman
2 hours ago, yolobigman said:

What stage of development do you guys reckon GTA 6 is in? I don’t understand how games are developed such as what comes first and last but my best guess would be it’s 75% complete. 
 

 

Although I would love if rockstar are creating a documentary on how gta 6 was developed. I know they would never do that but it would be so cool to see how they bring games together

 

I personally think they are still spitballing ideas for the game and will begin with early development late next year. 

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8 hours ago, DeltaV20 said:

a stealth game from Rockstar would be gladly welcomed 

https://www.gamesradar.com/rockstar-hiring-asymmetrical-cooperative-stealth-experience/

 

(from 2015 and it may have been a reused blurb from HR but)

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2 hours ago, Middle Class Roadman said:

 

I personally think they are still spitballing ideas for the game and will begin with early development late next year. 

 

Due to a recent contract to GTA Online beggining of the work on 6 will be moved. Rather, the year 2023 will bring some official information about the beginning of work on GTA 6.

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5 minutes ago, Szewczenko said:

 

Due to a recent contract to GTA Online beggining of the work on 6 will be moved. Rather, the year 2023 will bring some official information about the beginning of work on GTA 6.

you guys are going too far :prismkek:

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I think that after the success of latest online contract Rockstar will be adding more this kind of DLC to GTAO and because of that premiere of GTA 6 will be moved in time.

Edited by Szewczenko
typo
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30 minutes ago, Spider-Vice said:

https://www.gamesradar.com/rockstar-hiring-asymmetrical-cooperative-stealth-experience/

 

(from 2015 and it may have been a reused blurb from HR but)

I mean it wouldn't surprise me if they tried to incorporate proper stealth mechanics in GTAVI, presumably with a more dynamic, open-ended Hitman like mission design. If you look at Cayo Perico, Casino Heist and even Red Dead Online's Blood Money opportunities, those already feel like mini-Hitman missions, like a sort of testing ground for possible new mechanics in VI and you can complete every single one of them without even alerting anyone at all if you know what you are doing.

Spoiler

 

 

Edited by Zapper
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Some of The Contract's payphone missions already feel kind of Hitman-esque, with the bonus objectives being potentially inspired by Opportunities in Hitman.

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25 minutes ago, Spider-Vice said:

Some of The Contract's payphone missions already feel kind of Hitman-esque, with the bonus objectives being potentially inspired by Opportunities in Hitman.

https://gta.fandom.com/wiki/The_Fixer's_Assassinations

More like recycled from GTA 4?

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I never said they didn't do it before. Within the R* universe it's obviously based on the IV assassinations and even V SP's, but there's a couple extra elements to the new ones.

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6 hours ago, yolobigman said:

What stage of development do you guys reckon GTA 6 is in? I don’t understand how games are developed such as what comes first and last but my best guess would be it’s 75% complete. 
 

 

Although I would love if rockstar are creating a documentary on how gta 6 was developed. I know they would never do that but it would be so cool to see how they bring games together

 

they haven't even started yet. rockstar has absolutely 0 rush to release this game

 

documentary would be cool tho

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1 hour ago, evelpod666 said:

 

I'm alright with that :D

6 hours ago, Thomas Cavendish said:


My guess is that all technical developments must have pretty much done.
Physics, new mechanics, npc's a.i. , traffics, envirolment stuff, weather system, animal behaviour, all these things are almost independent from the story script, they can be developed from day one and they won't change too much based on the release date.

But all other stuff, story, characters, script, missions, it's really hard to speculate.

 

Pretty sure they already had a script for it done well in advance of any programming or coding. I still fully believe that Dan Houser had written the bulk of the script, along with Rupert Humphries and Michael Unsworth, before he left Rockstar

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Volatollotalov
44 minutes ago, TheHoover69 said:

 

I'm alright with that :D

 

Pretty sure they already had a script for it done well in advance of any programming or coding. I still fully believe that Dan Houser had written the bulk of the script, along with Rupert Humphries and Michael Unsworth, before he left Rockstar

 

If the development of Six experienced something like a 'reboot', as speculated by others, then it might set the game back by more than some people think.

 

For example, if the setting and plot is adjusted then the IRL scouting and research process will need to be revisited. Sure, the technical backbone of the game might still be fine, but some of the things that creatively stem from it would need to be redeveloped. That's a difficult and time consuming process.

 

Of course the upside might be a situation where the studio finds itself with a load of good quality game assets that were developed in-house but will no longer be needed for their intended purpose. Purely speculation, but if you have leftover ingredients then why not make everyone a new snack while they're waiting for the main meal? 😆

 

Edited by Volatollotalov
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Finally setting I was waiting for quite a long time. That's probably the closest thing to Agent we will probably ever get.

Edited by Kris194
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13 hours ago, Spider-Vice said:

Some of The Contract's payphone missions already feel kind of Hitman-esque, with the bonus objectives being potentially inspired by Opportunities in Hitman.

looking forward to Tarek and Scott's game design in VI

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11 hours ago, Volatollotalov said:

 

If the development of Six experienced something like a 'reboot', as speculated by others, then it might set the game back by more than some people think.

 

For example, if the setting and plot is adjusted then the IRL scouting and research process will need to be revisited. Sure, the technical backbone of the game might still be fine, but some of the things that creatively stem from it would need to be redeveloped. That's a difficult and time consuming process.

 

Of course the upside might be a situation where the studio finds itself with a load of good quality game assets that were developed in-house but will no longer be needed for their intended purpose. Purely speculation, but if you have leftover ingredients then why not make everyone a new snack while they're waiting for the main meal? 😆

 

the thing is:

1) we can't be sure that Humpries and Unsworth can hold the torch passed to them; being main writer is surely more difficult than associate writer
2) we can't be sure that develompent got restarted at T2/R* management request for making it more concetrated on online stuff (which is bad, because R* don't get how to make online games)
3) with most of their manpower seems to be in GTAO they wouldn't be waste it for less profitable things (and singleplayer stuff always will be less profitable)

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Since beginning of GTA games usually are stealing some cars/bikes
I think VI's beginning will be stealing a boat in a stormy sea! or crashing into a stormy sea while we are flying! 

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ArthurZussman
1 hour ago, VCPR Official said:


3) with most of their manpower seems to be in GTAO they wouldn't be waste it for less profitable things (and singleplayer stuff always will be less profitable)

Most of their manpower is definitely not oj GTA Online. It has so many broken aspects that is very hard to believe that more than 40 people work on it.

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2 minutes ago, ArthurZussman said:

Most of their manpower is definitely not oj GTA Online. It has so many broken aspects that is very hard to believe that more than 40 people work on it.

lmao, they didn't fix that because management don't care about that (because it still prints money)

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Imagine a Grand Theft Auto game in which you can murder any character and it changes the missions and the plot.

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Volatollotalov
5 hours ago, VCPR Official said:

the thing is:

1) we can't be sure that Humpries and Unsworth can hold the torch passed to them; being main writer is surely more difficult than associate writer
2) we can't be sure that develompent got restarted at T2/R* management request for making it more concetrated on online stuff (which is bad, because R* don't get how to make online games)
3) with most of their manpower seems to be in GTAO they wouldn't be waste it for less profitable things (and singleplayer stuff always will be less profitable)

 

1) Scriptwriting can be fixed. Skilled writers can be hired to "assist" a writing team if they are struggling, it happens in movie and theatre production all the time. The trouble is that a problem needs to be acknowledged before it can be fixed, and I'm not sure Rockstar's internal QA process is as sharp as it once was - technically or creatively. Anyway, we shouldn't assume the writing is going to be terrible, there is reason to believe these guys know what they're doing!

 

2) If it was restarted then I think it more likely that the reasons would be around creative direction, rather than to make it an online game. After all, Five started out singleplayer and then became a very successful platform for an online version, so one does not necessarily exclude the other.

 

3) As others have said, I think the Online team might be pretty small and possibly quite transient.

 

Edited by Volatollotalov
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3 hours ago, WanteD1 said:

I think VI's beginning will be stealing a boat in a stormy sea! or crashing into a stormy sea while we are flying! 

 

How to make a game boring in the first 5 minutes of gameplay.

Edited by Americana
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31 minutes ago, Volatollotalov said:

The trouble is that a problem needs to be acknowledged before it can be fixed, and I'm not sure Rockstar's internal QA process is as sharp as it once was - technically or creatively

It could be ignored since the higher ups could think that R* never can't do wrong; Benzies would never approve giving task of refreshing their old games to GSG

31 minutes ago, Volatollotalov said:

If it was restarted then I think it more likely that the reasons would be around creative direction,

 

my personal fear is that new direction could be turned for unpleasing to me
 

31 minutes ago, Volatollotalov said:

Commercially, GTA Online is a T2 priority. Creatively, I do not think GTA Online is a Rockstar priority.

probably GTAO is R* commercial priority as well, to be honest; the thing is who have the last say there? I'm afraid it's the faction who pushing for more online stuff

Edited by VCPR Official
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39 minutes ago, Americana said:

 

How to make a game boring in the first 5 minutes of gameplay.

stealing stuff = GTA :shillkek:
Do you have a better idea? :adminkek:

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